#=============================================================================== # Pokémon class. #=============================================================================== class Pokemon attr_accessor :shadow attr_writer :heart_gauge attr_writer :hyper_mode attr_accessor :saved_exp attr_accessor :saved_ev attr_accessor :shadow_moves HEART_GAUGE_SIZE = 3840 alias :__shadow_expeq :exp= def exp=(value) if shadowPokemon? @saved_exp += value - @exp else __shadow_expeq(value) end end alias :__shadow_hpeq :hp= def hp=(value) __shadow_hpeq(value) @hyper_mode = false if @hp <= 0 end def heart_gauge return @heart_gauge || 0 end def adjustHeart(value) return if !shadowPokemon? @heart_gauge = (self.heart_gauge + value).clamp(0, HEART_GAUGE_SIZE) end def heartStage return 0 if !shadowPokemon? stage_size = HEART_GAUGE_SIZE / 5.0 return ([self.heart_gauge, HEART_GAUGE_SIZE].min / stage_size).ceil end def shadowPokemon? return @shadow && @heart_gauge && @heart_gauge >= 0 end alias isShadow? shadowPokemon? def hyper_mode return (self.heart_gauge == 0 || @hp == 0) ? false : @hyper_mode end def makeShadow @shadow = true @heart_gauge = HEART_GAUGE_SIZE @hyper_mode = false @saved_exp = 0 @saved_ev = {} GameData::Stat.each_main { |s| @saved_ev[s.id] = 0 } @shadow_moves = [] # Retrieve Shadow moveset for this Pokémon shadow_moveset = pbLoadShadowMovesets[species_data.id] shadow_moveset = pbLoadShadowMovesets[@species] if !shadow_moveset || shadow_moveset.length == 0 # Record this Pokémon's Shadow moves if shadow_moveset && shadow_moveset.length > 0 for i in 0...[shadow_moveset.length, MAX_MOVES].min @shadow_moves[i] = shadow_moveset[i] end elsif GameData::Move.exists?(:SHADOWRUSH) # No Shadow moveset defined; just use Shadow Rush @shadow_moves[0] = :SHADOWRUSH else raise _INTL("Expected Shadow moves or Shadow Rush to be defined, but they weren't.") end # Record this Pokémon's original moves @moves.each_with_index { |m, i| @shadow_moves[MAX_MOVES + i] = m.id } # Update moves update_shadow_moves end def update_shadow_moves(relearn_all_moves = false) return if !@shadow_moves # Not a Shadow Pokémon (any more); relearn all its original moves if !shadowPokemon? if @shadow_moves.length > MAX_MOVES new_moves = [] @shadow_moves.each_with_index { |m, i| new_moves.push(m) if m && i >= MAX_MOVES } replace_moves(new_moves) end @shadow_moves = nil return end # Is a Shadow Pokémon; ensure it knows the appropriate moves depending on its heart stage # Start with all Shadow moves new_moves = [] @shadow_moves.each_with_index { |m, i| new_moves.push(m) if m && i < MAX_MOVES } num_shadow_moves = new_moves.length # Add some original moves (skipping ones in the same slot as a Shadow Move) num_original_moves = (relearn_all_moves) ? 3 : [3, 3, 2, 1, 1, 0][self.heartStage] if num_original_moves > 0 relearned_count = 0 @shadow_moves.each_with_index do |m, i| next if !m || i < MAX_MOVES + num_shadow_moves new_moves.push(m) relearned_count += 1 break if relearned_count >= num_original_moves end end # Relearn Shadow moves plus some original moves (may not change anything) replace_moves(new_moves) end def replace_moves(new_moves) new_moves.each do |move| next if !move || !GameData::Move.exists?(move) || hasMove?(move) if numMoves < Pokemon::MAX_MOVES # Has an empty slot; just learn move learn_move(move) next end @moves.each do |m| next if new_moves.include?(m.id) m.id = GameData::Move.get(move).id break end end end def purifiable? return false if !shadowPokemon? || self.heart_gauge > 0 return false if isSpecies?(:LUGIA) return true end def check_ready_to_purify return if !shadowPokemon? update_shadow_moves pbMessage(_INTL("{1} can now be purified!", self.name)) if self.heart_gauge == 0 end def add_evs(added_evs) total = 0 @ev.each_value { |e| total += e } GameData::Stat.each_main do |s| addition = added_evs[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - @ev[s.id]) addition = addition.clamp(0, Pokemon::EV_LIMIT - total) next if addition == 0 @ev[s.id] += addition total += addition end end alias :__shadow_clone :clone def clone ret = __shadow_clone if @saved_ev GameData::Stat.each_main { |s| ret.saved_ev[s.id] = @saved_ev[s.id] } end ret.shadow_moves = @shadow_moves.clone if @shadow_moves return ret end end