class SpriteOptionsScene < PokemonOption_Scene def initialize @changedColor = false end def pbStartScene(inloadscreen = false) super @sprites["option"].nameBaseColor = Color.new(35, 130, 200) @sprites["option"].nameShadowColor = Color.new(20, 75, 115) @changedColor = true for i in 0...@PokemonOptions.length @sprites["option"][i] = (@PokemonOptions[i].get || 0) end @sprites["title"] = Window_UnformattedTextPokemon.newWithSize( _INTL("Visuals & Content Options"), 0, 0, Graphics.width, 64, @viewport) @sprites["textbox"].text = _INTL("Visuals & Content Options") pbFadeInAndShow(@sprites) { pbUpdate } end def pbFadeInAndShow(sprites, visiblesprites = nil) return if !@changedColor super end def pbGetOptions(inloadscreen = false) options = [] generated_entries_option_selected = $PokemonSystem.use_generated_dex_entries ? 1 : 0 options << EnumOption.new(_INTL("Autogen dex entries"), [_INTL("Off"), _INTL("On")], proc { generated_entries_option_selected }, proc { |value| $PokemonSystem.use_generated_dex_entries = value == 1 }, [ _INTL("Fusions without a custom Pokédex entry display nothing."), _INTL("Fusions without a custom Pokédex entry display an auto-generated placeholder.") ] ) use_random_sprites = $PokemonSystem.random_sprites ? 1 : 0 options << EnumOption.new(_INTL("Random Sprites"), [_INTL("Off"), _INTL("On")], proc { use_random_sprites }, proc { |value| $PokemonSystem.random_sprites = value == 1 }, [ _INTL("The game uses the same sprite each time you encounter the same species."), _INTL("A random sprite is selected each time you encounter a Pokémon."), ] ) ? 1 : 0 allow_joke_sprites = $PokemonSystem.include_alt_sprites_in_random ? 1 : 0 options << EnumOption.new(_INTL("Joke Sprites"), [_INTL("Off"), _INTL("On")], proc { allow_joke_sprites }, proc { |value| $PokemonSystem.include_alt_sprites_in_random = value == 1 }, [ _INTL("Auto-selected sprites follow standard Pokémon sprites rules."), _INTL("Auto-selected sprites can be anything, including references, memes, jokes, etc.") ] ) ? 1 : 0 custom_eggs_option_selected = $PokemonSystem.hide_custom_eggs ? 1 : 0 options << EnumOption.new(_INTL("Custom Eggs"), [_INTL("On"), _INTL("Off")], proc { custom_eggs_option_selected }, proc { |value| $PokemonSystem.hide_custom_eggs = value == 1 }, [_INTL("Eggs have different sprites for each Pokémon."), _INTL("Eggs all use the same sprite.")] ) options << EnumOption.new(_INTL("Fusion Icons"), [_INTL("Combined"), _INTL("DNA")], proc { $game_variables[VAR_FUSION_ICON_STYLE] }, proc { |value| $game_variables[VAR_FUSION_ICON_STYLE] = value }, [_INTL("Combines both Pokémon's party icons"), _INTL("Uses the same party icon for all fusions")] ) battle_type_icon_option_selected = $PokemonSystem.type_icons ? 1 : 0 options << EnumOption.new(_INTL("Battle Type Icons"), [_INTL("Off"), _INTL("On")], proc { battle_type_icon_option_selected }, proc { |value| $PokemonSystem.type_icons = value == 1 }, _INTL("Display the enemy Pokémon type in battles.") ) options << EnumOption.new(_INTL("Battle Animations"), [_INTL("On"), _INTL("Off")], proc { $PokemonSystem.battlescene }, proc { |value| $PokemonSystem.battlescene = value }, _INTL("Display move animations in battles") ) options << EnumOption.new(_INTL("Battle Movement"), [_INTL("On"), _INTL("Off")], proc { $PokemonSystem.nobattlemovement ? 1 : 0 }, proc { |value| $PokemonSystem.nobattlemovement = value == 1 }, [_INTL("Sprites move up and down slightly during battles."), _INTL("Sprites are completely static during battles.") ] ) return options end end