#=============================================================================== # This module stores events that can happen during the game. A procedure can # subscribe to an event by adding itself to the event. It will then be called # whenever the event occurs. Existing events are: #------------------------------------------------------------------------------- # :on_game_map_setup - When a Game_Map is set up. Typically changes map data. # :on_new_spriteset_map - When a Spriteset_Map is created. Adds more things to # show in the overworld. # :on_frame_update - Once per frame. Various frame/time counters. # :on_leave_map - When leaving a map. End weather/expired effects. # :on_enter_map - Upon entering a new map. Set up new effects, end expired # effects. # :on_map_or_spriteset_change - Upon entering a new map or when spriteset was # made. Show things on-screen. #------------------------------------------------------------------------------- # :on_player_change_direction - When the player turns in a different direction. # :on_leave_tile - When any event or the player starts to move from a tile. # :on_step_taken - When any event or the player finishes a step. # :on_player_step_taken - When the player finishes a step/ends surfing, except # as part of a move route. Step-based counters. # :on_player_step_taken_can_transfer - When the player finishes a step/ends # surfing, except as part of a move route. Step-based effects that can # transfer the player elsewhere. # :on_player_interact - When the player presses the Use button in the # overworld. #------------------------------------------------------------------------------- # :on_trainer_load - When an NPCTrainer is generated (to battle against or as # a registered partner). Various modifications to that trainer and their # Pokémon. # :on_wild_species_chosen - When a species/level have been chosen for a wild # encounter. Changes the species/level (e.g. roamer, Poké Radar chain). # :on_wild_pokemon_created - When a Pokemon object has been created for a wild # encounter. Various modifications to that Pokémon. # :on_calling_wild_battle - When a wild battle is called. Prevents that wild # battle and instead starts a different kind of battle (e.g. Safari Zone). # :on_start_battle - Just before a battle starts. Memorize/reset information # about party Pokémon, which is used after battle for evolution checks. # :on_end_battle - Just after a battle ends. Evolution checks, Pickup/Honey # Gather, blacking out. # :on_wild_battle_end - After a wild battle. Updates Poké Radar chain info. #=============================================================================== module EventHandlers @@events = {} # Add a named callback for the given event. def self.add(event, key, proc) @@events[event] = NamedEvent.new if !@@events.has_key?(event) @@events[event].add(key, proc) end # Remove a named callback from the given event. def self.remove(event, key) @@events[event]&.remove(key) end # Clear all callbacks for the given event. def self.clear(key) @@events[key]&.clear end # Trigger all callbacks from an Event if it has been defined. def self.trigger(event, *args) return @@events[event]&.trigger(*args) end end