def pbEmergencySave oldscene = $scene $scene = nil pbMessage(_INTL("The script is taking too long. The game will restart.")) return if !$player if SaveData.exists? File.open(SaveData::FILE_PATH, "rb") do |r| File.open(SaveData::FILE_PATH + ".bak", "wb") do |w| loop do s = r.read(4096) break if !s w.write(s) end end end end if Game.save pbMessage(_INTL("\\se[]The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]")) else pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]")) end $scene = oldscene end #=============================================================================== # #=============================================================================== class PokemonSave_Scene def pbStartScreen @viewport = Viewport.new(0, 0, Graphics.width, Graphics.height) @viewport.z = 99999 @sprites = {} totalsec = $stats.play_time.to_i hour = totalsec / 60 / 60 min = totalsec / 60 % 60 mapname = $game_map.name textColor = ["0070F8,78B8E8", "E82010,F8A8B8", "0070F8,78B8E8"][$player.gender] locationColor = "209808,90F090" # green loctext = _INTL("{2}", locationColor, mapname) loctext += _INTL("Player{2}
", textColor, $player.name) if hour > 0 loctext += _INTL("Time{2}h {3}m
", textColor, hour, min) else loctext += _INTL("Time{2}m
", textColor, min) end loctext += _INTL("Badges{2}
", textColor, $player.badge_count) if $player.has_pokedex loctext += _INTL("Pokédex{2}/{3}", textColor, $player.pokedex.owned_count, $player.pokedex.seen_count) end @sprites["locwindow"] = Window_AdvancedTextPokemon.new(loctext) @sprites["locwindow"].viewport = @viewport @sprites["locwindow"].x = 0 @sprites["locwindow"].y = 0 @sprites["locwindow"].width = 228 if @sprites["locwindow"].width < 228 @sprites["locwindow"].visible = true end def pbEndScreen pbDisposeSpriteHash(@sprites) @viewport.dispose end end #=============================================================================== # #=============================================================================== class PokemonSaveScreen def initialize(scene) @scene = scene end def pbDisplay(text, brief = false) @scene.pbDisplay(text, brief) end def pbDisplayPaused(text) @scene.pbDisplayPaused(text) end def pbConfirm(text) return @scene.pbConfirm(text) end def pbSaveScreen ret = false @scene.pbStartScreen if pbConfirmMessage(_INTL("Would you like to save the game?")) if SaveData.exists? && $game_temp.begun_new_game pbMessage(_INTL("WARNING!")) pbMessage(_INTL("There is a different game file that is already saved.")) pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost.")) if !pbConfirmMessageSerious(_INTL("Are you sure you want to save now and overwrite the other save file?")) pbSEPlay("GUI save choice") @scene.pbEndScreen return false end end $game_temp.begun_new_game = false pbSEPlay("GUI save choice") if Game.save pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name)) ret = true else pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]")) ret = false end else pbSEPlay("GUI save choice") end @scene.pbEndScreen return ret end end #=============================================================================== # #=============================================================================== def pbSaveScreen scene = PokemonSave_Scene.new screen = PokemonSaveScreen.new(scene) ret = screen.pbSaveScreen return ret end