class PictureOrigin TopLeft = 0 Center = 1 TopRight = 2 BottomLeft = 3 LowerLeft = 3 BottomRight = 4 LowerRight = 4 Top = 5 Bottom = 6 Left = 7 Right = 8 end class Processes XY = 0 DeltaXY = 1 Z = 2 Curve = 3 Zoom = 4 Angle = 5 Tone = 6 Color = 7 Hue = 8 Opacity = 9 Visible = 10 BlendType = 11 SE = 12 Name = 13 Origin = 14 Src = 15 SrcSize = 16 CropBottom = 17 end def getCubicPoint2(src, t) x0 = src[0] y0 = src[1] cx0 = src[2] cy0 = src[3] cx1 = src[4] cy1 = src[5] x1 = src[6] y1 = src[7] x1 = cx1 + ((x1 - cx1) * t) x0 = x0 + ((cx0 - x0) * t) cx0 = cx0 + ((cx1 - cx0) * t) cx1 = cx0 + ((x1 - cx0) * t) cx0 = x0 + ((cx0 - x0) * t) cx = cx0 + ((cx1 - cx0) * t) # a = x1 - 3 * cx1 + 3 * cx0 - x0 # b = 3 * (cx1 - 2 * cx0 + x0) # c = 3 * (cx0 - x0) # d = x0 # cx = a*t*t*t + b*t*t + c*t + d y1 = cy1 + ((y1 - cy1) * t) y0 = y0 + ((cy0 - y0) * t) cy0 = cy0 + ((cy1 - cy0) * t) cy1 = cy0 + ((y1 - cy0) * t) cy0 = y0 + ((cy0 - y0) * t) cy = cy0 + ((cy1 - cy0) * t) # a = y1 - 3 * cy1 + 3 * cy0 - y0 # b = 3 * (cy1 - 2 * cy0 + y0) # c = 3 * (cy0 - y0) # d = y0 # cy = a*t*t*t + b*t*t + c*t + d return [cx, cy] end #=============================================================================== # PictureEx #=============================================================================== class PictureEx attr_accessor :x # x-coordinate attr_accessor :y # y-coordinate attr_accessor :z # z value attr_accessor :zoom_x # x directional zoom rate attr_accessor :zoom_y # y directional zoom rate attr_accessor :angle # rotation angle attr_accessor :tone # tone attr_accessor :color # color attr_accessor :hue # filename hue attr_accessor :opacity # opacity level attr_accessor :visible # visibility boolean attr_accessor :blend_type # blend method attr_accessor :name # file name attr_accessor :origin # starting point attr_reader :src_rect # source rect attr_reader :cropBottom # crops sprite to above this y-coordinate attr_reader :frameUpdates # Array of processes updated in a frame def initialize(z) # process: [type, delay, total_duration, frame_counter, cb, etc.] @processes = [] @x = 0.0 @y = 0.0 @z = z @zoom_x = 100.0 @zoom_y = 100.0 @angle = 0 @rotate_speed = 0 @tone = Tone.new(0, 0, 0, 0) @tone_duration = 0 @color = Color.new(0, 0, 0, 0) @hue = 0 @opacity = 255.0 @visible = true @blend_type = 0 @name = "" @origin = PictureOrigin::TopLeft @src_rect = Rect.new(0, 0, -1, -1) @cropBottom = -1 @frameUpdates = [] end def callback(cb) case cb when Proc cb.call(self) when Array cb[0].method(cb[1]).call(self) when Method cb.call(self) end end def setCallback(delay, cb = nil) delay = ensureDelayAndDuration(delay) @processes.push([nil, delay, 0, 0, cb]) end def running? return @processes.length > 0 end def totalDuration ret = 0 for process in @processes dur = process[1] + process[2] ret = dur if dur > ret end ret *= 20.0 / Graphics.frame_rate return ret.to_i end def ensureDelayAndDuration(delay, duration = nil) delay = self.totalDuration if delay < 0 delay *= Graphics.frame_rate / 20.0 if !duration.nil? duration *= Graphics.frame_rate / 20.0 return delay.to_i, duration.to_i end return delay.to_i end def ensureDelay(delay) return ensureDelayAndDuration(delay) end # speed is the angle to change by in 1/20 of a second. @rotate_speed is the # angle to change by per frame. # NOTE: This is not compatible with manually changing the angle at a certain # point. If you make a sprite auto-rotate, you should not try to alter # the angle another way too. def rotate(speed) @rotate_speed = speed * 20.0 / Graphics.frame_rate while @rotate_speed < 0 @rotate_speed += 360 end @rotate_speed %= 360 end def erase self.name = "" end def clearProcesses @processes = [] end def adjustPosition(xOffset, yOffset) for process in @processes next if process[0] != Processes::XY process[5] += xOffset process[6] += yOffset process[7] += xOffset process[8] += yOffset end end def move(delay, duration, origin, x, y, zoom_x = 100.0, zoom_y = 100.0, opacity = 255) setOrigin(delay, duration, origin) moveXY(delay, duration, x, y) moveZoomXY(delay, duration, zoom_x, zoom_y) moveOpacity(delay, duration, opacity) end def moveXY(delay, duration, x, y, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) @processes.push([Processes::XY, delay, duration, 0, cb, @x, @y, x, y]) end def setXY(delay, x, y, cb = nil) moveXY(delay, 0, x, y, cb) end def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) @processes.push([Processes::Curve, delay, duration, 0, cb, [@x, @y, x1, y1, x2, y2, x3, y3]]) end def moveDelta(delay, duration, x, y, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) @processes.push([Processes::DeltaXY, delay, duration, 0, cb, @x, @y, x, y]) end def setDelta(delay, x, y, cb = nil) moveDelta(delay, 0, x, y, cb) end def moveZ(delay, duration, z, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) @processes.push([Processes::Z, delay, duration, 0, cb, @z, z]) end def setZ(delay, z, cb = nil) moveZ(delay, 0, z, cb) end def moveZoomXY(delay, duration, zoom_x, zoom_y, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) @processes.push([Processes::Zoom, delay, duration, 0, cb, @zoom_x, @zoom_y, zoom_x, zoom_y]) end def setZoomXY(delay, zoom_x, zoom_y, cb = nil) moveZoomXY(delay, 0, zoom_x, zoom_y, cb) end def moveZoom(delay, duration, zoom, cb = nil) moveZoomXY(delay, duration, zoom, zoom, cb) end def setZoom(delay, zoom, cb = nil) moveZoomXY(delay, 0, zoom, zoom, cb) end def moveAngle(delay, duration, angle, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) @processes.push([Processes::Angle, delay, duration, 0, cb, @angle, angle]) end def setAngle(delay, angle, cb = nil) moveAngle(delay, 0, angle, cb) end def moveTone(delay, duration, tone, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) target = (tone) ? tone.clone : Tone.new(0, 0, 0, 0) @processes.push([Processes::Tone, delay, duration, 0, cb, @tone.clone, target]) end def setTone(delay, tone, cb = nil) moveTone(delay, 0, tone, cb) end def moveColor(delay, duration, color, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) target = (color) ? color.clone : Color.new(0, 0, 0, 0) @processes.push([Processes::Color, delay, duration, 0, cb, @color.clone, target]) end def setColor(delay, color, cb = nil) moveColor(delay, 0, color, cb) end # Hue changes don't actually work. def moveHue(delay, duration, hue, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) @processes.push([Processes::Hue, delay, duration, 0, cb, @hue, hue]) end # Hue changes don't actually work. def setHue(delay, hue, cb = nil) moveHue(delay, 0, hue, cb) end def moveOpacity(delay, duration, opacity, cb = nil) delay, duration = ensureDelayAndDuration(delay, duration) @processes.push([Processes::Opacity, delay, duration, 0, cb, @opacity, opacity]) end def setOpacity(delay, opacity, cb = nil) moveOpacity(delay, 0, opacity, cb) end def setVisible(delay, visible, cb = nil) delay = ensureDelay(delay) @processes.push([Processes::Visible, delay, 0, 0, cb, visible]) end # Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed. def setBlendType(delay, blend, cb = nil) delay = ensureDelayAndDuration(delay) @processes.push([Processes::BlendType, delay, 0, 0, cb, blend]) end def setSE(delay, seFile, volume = nil, pitch = nil, cb = nil) delay = ensureDelay(delay) @processes.push([Processes::SE, delay, 0, 0, cb, seFile, volume, pitch]) end def setName(delay, name, cb = nil) delay = ensureDelay(delay) @processes.push([Processes::Name, delay, 0, 0, cb, name]) end def setOrigin(delay, origin, cb = nil) delay = ensureDelay(delay) @processes.push([Processes::Origin, delay, 0, 0, cb, origin]) end def setSrc(delay, srcX, srcY, cb = nil) delay = ensureDelay(delay) @processes.push([Processes::Src, delay, 0, 0, cb, srcX, srcY]) end def setSrcSize(delay, srcWidth, srcHeight, cb = nil) delay = ensureDelay(delay) @processes.push([Processes::SrcSize, delay, 0, 0, cb, srcWidth, srcHeight]) end # Used to cut Pokémon sprites off when they faint and sink into the ground. def setCropBottom(delay, y, cb = nil) delay = ensureDelay(delay) @processes.push([Processes::CropBottom, delay, 0, 0, cb, y]) end def update procEnded = false @frameUpdates.clear for i in 0...@processes.length process = @processes[i] # Decrease delay of processes that are scheduled to start later if process[1] >= 0 # Set initial values if the process will start this frame if process[1] == 0 case process[0] when Processes::XY process[5] = @x process[6] = @y when Processes::DeltaXY process[5] = @x process[6] = @y process[7] += @x process[8] += @y when Processes::Curve process[5][0] = @x process[5][1] = @y when Processes::Z process[5] = @z when Processes::Zoom process[5] = @zoom_x process[6] = @zoom_y when Processes::Angle process[5] = @angle when Processes::Tone process[5] = @tone.clone when Processes::Color process[5] = @color.clone when Processes::Hue process[5] = @hue when Processes::Opacity process[5] = @opacity end end # Decrease delay counter process[1] -= 1 # Process hasn't started yet, skip to the next one next if process[1] >= 0 end # Update process @frameUpdates.push(process[0]) if !@frameUpdates.include?(process[0]) fra = (process[2] == 0) ? 1 : process[3] # Frame counter dur = (process[2] == 0) ? 1 : process[2] # Total duration of process case process[0] when Processes::XY, Processes::DeltaXY @x = process[5] + (fra * (process[7] - process[5]) / dur) @y = process[6] + (fra * (process[8] - process[6]) / dur) when Processes::Curve @x, @y = getCubicPoint2(process[5], fra.to_f / dur) when Processes::Z @z = process[5] + (fra * (process[6] - process[5]) / dur) when Processes::Zoom @zoom_x = process[5] + (fra * (process[7] - process[5]) / dur) @zoom_y = process[6] + (fra * (process[8] - process[6]) / dur) when Processes::Angle @angle = process[5] + (fra * (process[6] - process[5]) / dur) when Processes::Tone @tone.red = process[5].red + (fra * (process[6].red - process[5].red) / dur) @tone.green = process[5].green + (fra * (process[6].green - process[5].green) / dur) @tone.blue = process[5].blue + (fra * (process[6].blue - process[5].blue) / dur) @tone.gray = process[5].gray + (fra * (process[6].gray - process[5].gray) / dur) when Processes::Color @color.red = process[5].red + (fra * (process[6].red - process[5].red) / dur) @color.green = process[5].green + (fra * (process[6].green - process[5].green) / dur) @color.blue = process[5].blue + (fra * (process[6].blue - process[5].blue) / dur) @color.alpha = process[5].alpha + (fra * (process[6].alpha - process[5].alpha) / dur) when Processes::Hue @hue = (process[6] - process[5]).to_f / dur when Processes::Opacity @opacity = process[5] + (fra * (process[6] - process[5]) / dur) when Processes::Visible @visible = process[5] when Processes::BlendType @blend_type = process[5] when Processes::SE pbSEPlay(process[5], process[6], process[7]) when Processes::Name @name = process[5] when Processes::Origin @origin = process[5] when Processes::Src @src_rect.x = process[5] @src_rect.y = process[6] when Processes::SrcSize @src_rect.width = process[5] @src_rect.height = process[6] when Processes::CropBottom @cropBottom = process[5] end # Increase frame counter process[3] += 1 if process[3] > process[2] # Process has ended, erase it callback(process[4]) if process[4] @processes[i] = nil procEnded = true end end # Clear out empty spaces in @processes array caused by finished processes @processes.compact! if procEnded # Add the constant rotation speed if @rotate_speed != 0 @frameUpdates.push(Processes::Angle) if !@frameUpdates.include?(Processes::Angle) @angle += @rotate_speed while @angle < 0 @angle += 360 end @angle %= 360 end end end #=============================================================================== # #=============================================================================== def setPictureSprite(sprite, picture, iconSprite = false) return if picture.frameUpdates.length == 0 for i in 0...picture.frameUpdates.length case picture.frameUpdates[i] when Processes::XY, Processes::DeltaXY sprite.x = picture.x.round sprite.y = picture.y.round when Processes::Z sprite.z = picture.z when Processes::Zoom sprite.zoom_x = picture.zoom_x / 100.0 sprite.zoom_y = picture.zoom_y / 100.0 when Processes::Angle sprite.angle = picture.angle when Processes::Tone sprite.tone = picture.tone when Processes::Color sprite.color = picture.color when Processes::Hue # This doesn't do anything. when Processes::BlendType sprite.blend_type = picture.blend_type when Processes::Opacity sprite.opacity = picture.opacity when Processes::Visible sprite.visible = picture.visible when Processes::Name sprite.name = picture.name if iconSprite && sprite.name != picture.name when Processes::Origin case picture.origin when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft sprite.ox = 0 when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width / 2 : 0 when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width : 0 end case picture.origin when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight sprite.oy = 0 when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height / 2 : 0 when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height : 0 end when Processes::Src next unless iconSprite && sprite.src_rect sprite.src_rect.x = picture.src_rect.x sprite.src_rect.y = picture.src_rect.y when Processes::SrcSize next unless iconSprite && sprite.src_rect sprite.src_rect.width = picture.src_rect.width sprite.src_rect.height = picture.src_rect.height end end if iconSprite && sprite.src_rect && picture.cropBottom >= 0 spriteBottom = sprite.y - sprite.oy + sprite.src_rect.height if spriteBottom > picture.cropBottom sprite.src_rect.height = [picture.cropBottom - sprite.y + sprite.oy, 0].max end end end def setPictureIconSprite(sprite, picture) setPictureSprite(sprite, picture, true) end