module GameData class SpeciesMetrics attr_reader :id attr_reader :species attr_reader :form attr_accessor :back_sprite attr_accessor :front_sprite attr_accessor :front_sprite_altitude attr_accessor :shadow_x attr_accessor :shadow_size DATA = {} DATA_FILENAME = "species_metrics.dat" SCHEMA = { "BackSprite" => [0, "ii"], "FrontSprite" => [0, "ii"], "FrontSpriteAltitude" => [0, "i"], "ShadowX" => [0, "i"], "ShadowSize" => [0, "u"] } extend ClassMethodsSymbols include InstanceMethods # @param species [Symbol, String] # @param form [Integer] # @return [self, nil] def self.get_species_form(species, form) return nil if !species || !form validate species => [Symbol, String] validate form => Integer raise _INTL("Undefined species {1}.", species) if !GameData::Species.exists?(species) species = species.to_sym if species.is_a?(String) if form > 0 trial = sprintf("%s_%d", species, form).to_sym if !DATA.has_key?(trial) self.register({ :id => species }) if !DATA[species] self.register({ :id => trial, :species => species, :form => form, :back_sprite => DATA[species].back_sprite.clone, :front_sprite => DATA[species].front_sprite.clone, :front_sprite_altitude => DATA[species].front_sprite_altitude, :shadow_x => DATA[species].shadow_x, :shadow_size => DATA[species].shadow_size }) end return DATA[trial] end self.register({ :id => species }) if !DATA[species] return DATA[species] end def initialize(hash) @id = hash[:id] @species = hash[:species] || @id @form = hash[:form] || 0 @back_sprite = hash[:back_sprite] || [0, 0] @front_sprite = hash[:front_sprite] || [0, 0] @front_sprite_altitude = hash[:front_sprite_altitude] || 0 @shadow_x = hash[:shadow_x] || 0 @shadow_size = hash[:shadow_size] || 2 end def apply_metrics_to_sprite(sprite, index, shadow = false) if shadow if (index & 1) == 1 # Foe Pokémon sprite.x += @shadow_x * 2 end elsif (index & 1) == 0 # Player's Pokémon sprite.x += @back_sprite[0] * 2 sprite.y += @back_sprite[1] * 2 else # Foe Pokémon sprite.x += @front_sprite[0] * 2 sprite.y += @front_sprite[1] * 2 sprite.y -= @front_sprite_altitude * 2 end end def shows_shadow? return true # return @front_sprite_altitude > 0 end end end