module Compiler module_function def add_PBS_header_to_file(file) file.write(0xEF.chr) file.write(0xBB.chr) file.write(0xBF.chr) file.write("\# " + _INTL("See the documentation on the wiki to learn how to edit this file.") + "\r\n") end #============================================================================= # Save Town Map data to PBS file #============================================================================= def write_town_map mapdata = pbLoadTownMapData return if !mapdata File.open("PBS/townmap.txt","wb") { |f| add_PBS_header_to_file(f) for i in 0...mapdata.length map = mapdata[i] next if !map f.write("\#-------------------------------\r\n") f.write(sprintf("[%d]\r\n",i)) rname = pbGetMessage(MessageTypes::RegionNames,i) f.write(sprintf("Name = %s\r\nFilename = %s\r\n", (rname && rname!="") ? rname : _INTL("Unnamed"), csvQuote((map[1].is_a?(Array)) ? map[1][0] : map[1]))) for loc in map[2] f.write("Point = ") pbWriteCsvRecord(loc,f,[nil,"uussUUUU"]) f.write("\r\n") end end } Graphics.update end #============================================================================= # Save map connections to PBS file #============================================================================= def normalize_connection(conn) ret = conn.clone if conn[1] < 0 && conn[4] < 0 elsif conn[1] < 0 || conn[4] < 0 ret[4] = -conn[1] ret[1] = -conn[4] end if conn[2] < 0 && conn[5] < 0 elsif conn[2] < 0 || conn[5] < 0 ret[5] = -conn[2] ret[2] = -conn[5] end return ret end def get_connection_text(map1, x1, y1, map2, x2, y2) dims1 = MapFactoryHelper.getMapDims(map1) dims2 = MapFactoryHelper.getMapDims(map2) if x1 == 0 && x2 == dims2[0] return sprintf("%d,West,%d,%d,East,%d", map1, y1, map2, y2) elsif y1 == 0 && y2 == dims2[1] return sprintf("%d,North,%d,%d,South,%d", map1, x1, map2, x2) elsif x1 == dims1[0] && x2 == 0 return sprintf("%d,East,%d,%d,West,%d", map1, y1, map2, y2) elsif y1 == dims1[1] && y2 == 0 return sprintf("%d,South,%d,%d,North,%d", map1, x1, map2, x2) end return sprintf("%d,%d,%d,%d,%d,%d", map1, x1, y1, map2, x2, y2) end def write_connections conndata = load_data("Data/map_connections.dat") return if !conndata mapinfos = pbLoadMapInfos File.open("PBS/connections.txt","wb") { |f| add_PBS_header_to_file(f) f.write("\#-------------------------------\r\n") for conn in conndata if mapinfos # Skip if map no longer exists next if !mapinfos[conn[0]] || !mapinfos[conn[3]] f.write(sprintf("# %s (%d) - %s (%d)\r\n", (mapinfos[conn[0]]) ? mapinfos[conn[0]].name : "???", conn[0], (mapinfos[conn[3]]) ? mapinfos[conn[3]].name : "???", conn[3])) end if conn[1].is_a?(String) || conn[4].is_a?(String) f.write(sprintf("%d,%s,%d,%d,%s,%d", conn[0], conn[1], conn[2], conn[3], conn[4], conn[5])) else ret = normalize_connection(conn) f.write(get_connection_text(ret[0], ret[1], ret[2], ret[3], ret[4], ret[5])) end f.write("\r\n") end } Graphics.update end #============================================================================= # Save phone messages to PBS file #============================================================================= def write_phone data = load_data("Data/phone.dat") rescue nil return if !data File.open("PBS/phone.txt", "wb") { |f| add_PBS_header_to_file(f) f.write("\#-------------------------------\r\n") f.write("[]\r\n") f.write(data.generics.join("\r\n") + "\r\n") f.write("\#-------------------------------\r\n") f.write("[]\r\n") f.write(data.battleRequests.join("\r\n") + "\r\n") f.write("\#-------------------------------\r\n") f.write("[]\r\n") f.write(data.greetingsMorning.join("\r\n") + "\r\n") f.write("\#-------------------------------\r\n") f.write("[]\r\n") f.write(data.greetingsEvening.join("\r\n") + "\r\n") f.write("\#-------------------------------\r\n") f.write("[]\r\n") f.write(data.greetings.join("\r\n") + "\r\n") f.write("\#-------------------------------\r\n") f.write("[]\r\n") f.write(data.bodies1.join("\r\n") + "\r\n") f.write("\#-------------------------------\r\n") f.write("[]\r\n") f.write(data.bodies2.join("\r\n") + "\r\n") } Graphics.update end #============================================================================= # Save type data to PBS file #============================================================================= def write_types File.open("PBS/types.txt", "wb") { |f| add_PBS_header_to_file(f) # Write each type in turn GameData::Type.each do |type| f.write("\#-------------------------------\r\n") f.write("[#{type.id_number}]\r\n") f.write("Name = #{type.real_name}\r\n") f.write("InternalName = #{type.id}\r\n") f.write("IsPseudoType = true\r\n") if type.pseudo_type f.write("IsSpecialType = true\r\n") if type.special? f.write("Weaknesses = #{type.weaknesses.join(",")}\r\n") if type.weaknesses.length > 0 f.write("Resistances = #{type.resistances.join(",")}\r\n") if type.resistances.length > 0 f.write("Immunities = #{type.immunities.join(",")}\r\n") if type.immunities.length > 0 end } Graphics.update end #============================================================================= # Save ability data to PBS file #============================================================================= def write_abilities File.open("PBS/abilities.txt", "wb") { |f| add_PBS_header_to_file(f) f.write("\#-------------------------------\r\n") GameData::Ability.each do |a| f.write(sprintf("%d,%s,%s,%s\r\n", a.id_number, csvQuote(a.id.to_s), csvQuote(a.real_name), csvQuoteAlways(a.real_description) )) end } Graphics.update end #============================================================================= # Save move data to PBS file #============================================================================= def write_moves File.open("PBS/moves.txt", "wb") { |f| add_PBS_header_to_file(f) current_type = -1 GameData::Move.each do |m| if current_type != m.type current_type = m.type f.write("\#-------------------------------\r\n") end f.write(sprintf("%d,%s,%s,%s,%d,%s,%s,%d,%d,%d,%s,%d,%s,%s\r\n", m.id_number, csvQuote(m.id.to_s), csvQuote(m.real_name), csvQuote(m.function_code), m.base_damage, m.type.to_s, ["Physical", "Special", "Status"][m.category], m.accuracy, m.total_pp, m.effect_chance, m.target, m.priority, csvQuote(m.flags), csvQuoteAlways(m.real_description) )) end } Graphics.update end #============================================================================= # Save item data to PBS file #============================================================================= def write_items File.open("PBS/items.txt", "wb") { |f| add_PBS_header_to_file(f) current_pocket = 0 GameData::Item.each do |i| if current_pocket != i.pocket current_pocket = i.pocket f.write("\#-------------------------------\r\n") end move_name = (i.move) ? GameData::Move.get(i.move).id.to_s : "" sprintf_text = "%d,%s,%s,%s,%d,%d,%s,%d,%d,%d\r\n" sprintf_text = "%d,%s,%s,%s,%d,%d,%s,%d,%d,%d,%s\r\n" if move_name != "" f.write(sprintf(sprintf_text, i.id_number, csvQuote(i.id.to_s), csvQuote(i.real_name), csvQuote(i.real_name_plural), i.pocket, i.price, csvQuoteAlways(i.real_description), i.field_use, i.battle_use, i.type, csvQuote(move_name) )) end } Graphics.update end #============================================================================= # Save berry plant data to PBS file #============================================================================= def write_berry_plants File.open("PBS/berryplants.txt", "wb") { |f| add_PBS_header_to_file(f) f.write("\#-------------------------------\r\n") GameData::BerryPlant.each do |bp| f.write(sprintf("%s = %d,%d,%d,%d\r\n", csvQuote(bp.id.to_s), bp.hours_per_stage, bp.drying_per_hour, bp.minimum_yield, bp.maximum_yield )) end } Graphics.update end #============================================================================= # Save Pokémon data to PBS file #============================================================================= def write_pokemon File.open("PBS/pokemon.txt", "wb") { |f| add_PBS_header_to_file(f) GameData::Species.each do |species| next if species.form != 0 pbSetWindowText(_INTL("Writing species {1}...", species.id_number)) Graphics.update if species.id_number % 50 == 0 f.write("\#-------------------------------\r\n") f.write(sprintf("[%d]\r\n", species.id_number)) f.write(sprintf("Name = %s\r\n", species.real_name)) f.write(sprintf("InternalName = %s\r\n", species.species)) f.write(sprintf("Type1 = %s\r\n", species.type1)) f.write(sprintf("Type2 = %s\r\n", species.type2)) if species.type2 != species.type1 stats_array = [] evs_array = [] GameData::Stat.each_main do |s| next if s.pbs_order < 0 stats_array[s.pbs_order] = species.base_stats[s.id] evs_array[s.pbs_order] = species.evs[s.id] end f.write(sprintf("BaseStats = %s\r\n", stats_array.join(","))) f.write(sprintf("GenderRate = %s\r\n", species.gender_ratio)) f.write(sprintf("GrowthRate = %s\r\n", species.growth_rate)) f.write(sprintf("BaseEXP = %d\r\n", species.base_exp)) f.write(sprintf("EffortPoints = %s\r\n", evs_array.join(","))) f.write(sprintf("Rareness = %d\r\n", species.catch_rate)) f.write(sprintf("Happiness = %d\r\n", species.happiness)) if species.abilities.length > 0 f.write(sprintf("Abilities = %s\r\n", species.abilities.join(","))) end if species.hidden_abilities.length > 0 f.write(sprintf("HiddenAbility = %s\r\n", species.hidden_abilities.join(","))) end if species.moves.length > 0 f.write(sprintf("Moves = %s\r\n", species.moves.join(","))) end if species.tutor_moves.length > 0 f.write(sprintf("TutorMoves = %s\r\n", species.tutor_moves.join(","))) end if species.egg_moves.length > 0 f.write(sprintf("EggMoves = %s\r\n", species.egg_moves.join(","))) end if species.egg_groups.length > 0 f.write(sprintf("Compatibility = %s\r\n", species.egg_groups.join(","))) end f.write(sprintf("StepsToHatch = %d\r\n", species.hatch_steps)) f.write(sprintf("Height = %.1f\r\n", species.height / 10.0)) f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0)) f.write(sprintf("Color = %s\r\n", species.color)) f.write(sprintf("Shape = %s\r\n", species.shape)) f.write(sprintf("Habitat = %s\r\n", species.habitat)) if species.habitat != :None f.write(sprintf("Kind = %s\r\n", species.real_category)) f.write(sprintf("Pokedex = %s\r\n", species.real_pokedex_entry)) f.write(sprintf("FormName = %s\r\n", species.real_form_name)) if species.real_form_name && !species.real_form_name.empty? f.write(sprintf("Generation = %d\r\n", species.generation)) if species.generation != 0 f.write(sprintf("WildItemCommon = %s\r\n", species.wild_item_common)) if species.wild_item_common f.write(sprintf("WildItemUncommon = %s\r\n", species.wild_item_uncommon)) if species.wild_item_uncommon f.write(sprintf("WildItemRare = %s\r\n", species.wild_item_rare)) if species.wild_item_rare f.write(sprintf("BattlerPlayerX = %d\r\n", species.back_sprite_x)) f.write(sprintf("BattlerPlayerY = %d\r\n", species.back_sprite_y)) f.write(sprintf("BattlerEnemyX = %d\r\n", species.front_sprite_x)) f.write(sprintf("BattlerEnemyY = %d\r\n", species.front_sprite_y)) f.write(sprintf("BattlerAltitude = %d\r\n", species.front_sprite_altitude)) if species.front_sprite_altitude != 0 f.write(sprintf("BattlerShadowX = %d\r\n", species.shadow_x)) f.write(sprintf("BattlerShadowSize = %d\r\n", species.shadow_size)) if species.evolutions.any? { |evo| !evo[3] } f.write("Evolutions = ") need_comma = false species.evolutions.each do |evo| next if evo[3] # Skip prevolution entries f.write(",") if need_comma need_comma = true evo_type_data = GameData::Evolution.get(evo[1]) param_type = evo_type_data.parameter f.write(sprintf("%s,%s,", evo[0], evo_type_data.id.to_s)) if !param_type.nil? if !GameData.const_defined?(param_type.to_sym) && param_type.is_a?(Symbol) f.write(getConstantName(param_type, evo[2])) else f.write(evo[2].to_s) end end end f.write("\r\n") end f.write(sprintf("Incense = %s\r\n", species.incense)) if species.incense end } pbSetWindowText(nil) Graphics.update end #============================================================================= # Save Pokémon forms data to PBS file #============================================================================= def write_pokemon_forms File.open("PBS/pokemonforms.txt", "wb") { |f| add_PBS_header_to_file(f) GameData::Species.each do |species| next if species.form == 0 base_species = GameData::Species.get(species.species) pbSetWindowText(_INTL("Writing species {1}...", species.id_number)) Graphics.update if species.id_number % 50 == 0 f.write("\#-------------------------------\r\n") f.write(sprintf("[%s,%d]\r\n", species.species, species.form)) f.write(sprintf("FormName = %s\r\n", species.real_form_name)) if species.real_form_name && !species.real_form_name.empty? f.write(sprintf("PokedexForm = %d\r\n", species.pokedex_form)) if species.pokedex_form != species.form f.write(sprintf("MegaStone = %s\r\n", species.mega_stone)) if species.mega_stone f.write(sprintf("MegaMove = %s\r\n", species.mega_move)) if species.mega_move f.write(sprintf("UnmegaForm = %d\r\n", species.unmega_form)) if species.unmega_form != 0 f.write(sprintf("MegaMessage = %d\r\n", species.mega_message)) if species.mega_message != 0 if species.type1 != base_species.type1 || species.type2 != base_species.type2 f.write(sprintf("Type1 = %s\r\n", species.type1)) f.write(sprintf("Type2 = %s\r\n", species.type2)) if species.type2 != species.type1 end stats_array = [] evs_array = [] GameData::Stat.each_main do |s| next if s.pbs_order < 0 stats_array[s.pbs_order] = species.base_stats[s.id] evs_array[s.pbs_order] = species.evs[s.id] end f.write(sprintf("BaseStats = %s\r\n", stats_array.join(","))) if species.base_stats != base_species.base_stats f.write(sprintf("BaseEXP = %d\r\n", species.base_exp)) if species.base_exp != base_species.base_exp f.write(sprintf("EffortPoints = %s\r\n", evs_array.join(","))) if species.evs != base_species.evs f.write(sprintf("Rareness = %d\r\n", species.catch_rate)) if species.catch_rate != base_species.catch_rate f.write(sprintf("Happiness = %d\r\n", species.happiness)) if species.happiness != base_species.happiness if species.abilities.length > 0 && species.abilities != base_species.abilities f.write(sprintf("Abilities = %s\r\n", species.abilities.join(","))) end if species.hidden_abilities.length > 0 && species.hidden_abilities != base_species.hidden_abilities f.write(sprintf("HiddenAbility = %s\r\n", species.hidden_abilities.join(","))) end if species.moves.length > 0 && species.moves != base_species.moves f.write(sprintf("Moves = %s\r\n", species.moves.join(","))) end if species.tutor_moves.length > 0 && species.tutor_moves != base_species.tutor_moves f.write(sprintf("TutorMoves = %s\r\n", species.tutor_moves.join(","))) end if species.egg_moves.length > 0 && species.egg_moves != base_species.egg_moves f.write(sprintf("EggMoves = %s\r\n", species.egg_moves.join(","))) end if species.egg_groups.length > 0 && species.egg_groups != base_species.egg_groups f.write(sprintf("Compatibility = %s\r\n", species.egg_groups.join(","))) end f.write(sprintf("StepsToHatch = %d\r\n", species.hatch_steps)) if species.hatch_steps != base_species.hatch_steps f.write(sprintf("Height = %.1f\r\n", species.height / 10.0)) if species.height != base_species.height f.write(sprintf("Weight = %.1f\r\n", species.weight / 10.0)) if species.weight != base_species.weight f.write(sprintf("Color = %s\r\n", species.color)) if species.color != base_species.color f.write(sprintf("Shape = %s\r\n", species.shape)) if species.shape != base_species.shape if species.habitat != :None && species.habitat != base_species.habitat f.write(sprintf("Habitat = %s\r\n", species.habitat)) end f.write(sprintf("Kind = %s\r\n", species.real_category)) if species.real_category != base_species.real_category f.write(sprintf("Pokedex = %s\r\n", species.real_pokedex_entry)) if species.real_pokedex_entry != base_species.real_pokedex_entry f.write(sprintf("Generation = %d\r\n", species.generation)) if species.generation != base_species.generation if species.wild_item_common != base_species.wild_item_common || species.wild_item_uncommon != base_species.wild_item_uncommon || species.wild_item_rare != base_species.wild_item_rare f.write(sprintf("WildItemCommon = %s\r\n", species.wild_item_common)) if species.wild_item_common f.write(sprintf("WildItemUncommon = %s\r\n", species.wild_item_uncommon)) if species.wild_item_uncommon f.write(sprintf("WildItemRare = %s\r\n", species.wild_item_rare)) if species.wild_item_rare end f.write(sprintf("BattlerPlayerX = %d\r\n", species.back_sprite_x)) if species.back_sprite_x != base_species.back_sprite_x f.write(sprintf("BattlerPlayerY = %d\r\n", species.back_sprite_y)) if species.back_sprite_y != base_species.back_sprite_y f.write(sprintf("BattlerEnemyX = %d\r\n", species.front_sprite_x)) if species.front_sprite_x != base_species.front_sprite_x f.write(sprintf("BattlerEnemyY = %d\r\n", species.front_sprite_y)) if species.front_sprite_y != base_species.front_sprite_y f.write(sprintf("BattlerAltitude = %d\r\n", species.front_sprite_altitude)) if species.front_sprite_altitude != base_species.front_sprite_altitude f.write(sprintf("BattlerShadowX = %d\r\n", species.shadow_x)) if species.shadow_x != base_species.shadow_x f.write(sprintf("BattlerShadowSize = %d\r\n", species.shadow_size)) if species.shadow_size != base_species.shadow_size if species.evolutions != base_species.evolutions && species.evolutions.any? { |evo| !evo[3] } f.write("Evolutions = ") need_comma = false species.evolutions.each do |evo| next if evo[3] # Skip prevolution entries f.write(",") if need_comma need_comma = true evo_type_data = GameData::Evolution.get(evo[1]) param_type = evo_type_data.parameter f.write(sprintf("%s,%s,", evo[0], evo_type_data.id.to_s)) if !param_type.nil? if !GameData.const_defined?(param_type.to_sym) && param_type.is_a?(Symbol) f.write(getConstantName(param_type, evo[2])) else f.write(evo[2].to_s) end end end f.write("\r\n") end end } pbSetWindowText(nil) Graphics.update end #============================================================================= # Save Shadow movesets to PBS file #============================================================================= def write_shadow_movesets shadow_movesets = pbLoadShadowMovesets File.open("PBS/shadowmoves.txt", "wb") { |f| add_PBS_header_to_file(f) f.write("\#-------------------------------\r\n") GameData::Species.each do |species_data| moveset = shadow_movesets[species_data.id] next if !moveset || moveset.length == 0 f.write(sprintf("%s = %s\r\n", species_data.id, moveset.join(","))) end } Graphics.update end #============================================================================= # Save Regional Dexes to PBS file #============================================================================= def write_regional_dexes dex_lists = pbLoadRegionalDexes File.open("PBS/regionaldexes.txt", "wb") { |f| add_PBS_header_to_file(f) # Write each Dex list in turn dex_lists.each_with_index do |list, index| f.write("\#-------------------------------\r\n") f.write("[#{index}]") comma = false current_family = nil list.each do |species| next if !species if current_family && current_family.include?(species) f.write(",") if comma else current_family = GameData::Species.get(species).get_related_species comma = false f.write("\r\n") end f.write(species) comma = true end f.write("\r\n") end } Graphics.update end #============================================================================= # Save ability data to PBS file #============================================================================= def write_ribbons File.open("PBS/ribbons.txt", "wb") { |f| add_PBS_header_to_file(f) f.write("\#-------------------------------\r\n") GameData::Ribbon.each do |r| f.write(sprintf("%d,%s,%s,%s\r\n", r.id_number, csvQuote(r.id.to_s), csvQuote(r.real_name), csvQuoteAlways(r.real_description) )) end } Graphics.update end #============================================================================= # Save wild encounter data to PBS file #============================================================================= def write_encounters map_infos = pbLoadMapInfos File.open("PBS/encounters.txt", "wb") { |f| add_PBS_header_to_file(f) GameData::Encounter.each do |encounter_data| f.write("\#-------------------------------\r\n") map_name = (map_infos[encounter_data.map]) ? " # #{map_infos[encounter_data.map].name}" : "" if encounter_data.version > 0 f.write(sprintf("[%03d,%d]%s\r\n", encounter_data.map, encounter_data.version, map_name)) else f.write(sprintf("[%03d]%s\r\n", encounter_data.map, map_name)) end encounter_data.types.each do |type, slots| next if !slots || slots.length == 0 if encounter_data.step_chances[type] && encounter_data.step_chances[type] > 0 f.write(sprintf("%s,%d\r\n", type.to_s, encounter_data.step_chances[type])) else f.write(sprintf("%s\r\n", type.to_s)) end slots.each do |slot| if slot[2] == slot[3] f.write(sprintf(" %d,%s,%d\r\n", slot[0], slot[1], slot[2])) else f.write(sprintf(" %d,%s,%d,%d\r\n", slot[0], slot[1], slot[2], slot[3])) end end end end } Graphics.update end #============================================================================= # Save trainer type data to PBS file #============================================================================= def write_trainer_types File.open("PBS/trainertypes.txt", "wb") { |f| add_PBS_header_to_file(f) f.write("\#-------------------------------\r\n") GameData::TrainerType.each do |t| f.write(sprintf("%d,%s,%s,%d,%s,%s,%s,%s,%s,%s\r\n", t.id_number, csvQuote(t.id.to_s), csvQuote(t.real_name), t.base_money, csvQuote(t.battle_BGM), csvQuote(t.victory_ME), csvQuote(t.intro_ME), ["Male", "Female", "Mixed"][t.gender], (t.skill_level == t.base_money) ? "" : t.skill_level.to_s, csvQuote(t.skill_code) )) end } Graphics.update end #============================================================================= # Save individual trainer data to PBS file #============================================================================= def write_trainers File.open("PBS/trainers.txt", "wb") { |f| add_PBS_header_to_file(f) GameData::Trainer.each do |trainer| pbSetWindowText(_INTL("Writing trainer {1}...", trainer.id_number)) Graphics.update if trainer.id_number % 50 == 0 f.write("\#-------------------------------\r\n") if trainer.version > 0 f.write(sprintf("[%s,%s,%d]\r\n", trainer.trainer_type, trainer.real_name, trainer.version)) else f.write(sprintf("[%s,%s]\r\n", trainer.trainer_type, trainer.real_name)) end f.write(sprintf("Items = %s\r\n", trainer.items.join(","))) if trainer.items.length > 0 if trainer.real_lose_text && !trainer.real_lose_text.empty? f.write(sprintf("LoseText = %s\r\n", csvQuoteAlways(trainer.real_lose_text))) end trainer.pokemon.each do |pkmn| f.write(sprintf("Pokemon = %s,%d\r\n", pkmn[:species], pkmn[:level])) f.write(sprintf(" Name = %s\r\n", pkmn[:name])) if pkmn[:name] && !pkmn[:name].empty? f.write(sprintf(" Form = %d\r\n", pkmn[:form])) if pkmn[:form] && pkmn[:form] > 0 f.write(sprintf(" Gender = %s\r\n", (pkmn[:gender] == 1) ? "female" : "male")) if pkmn[:gender] f.write(" Shiny = yes\r\n") if pkmn[:shininess] f.write(" Shadow = yes\r\n") if pkmn[:shadowness] f.write(sprintf(" Moves = %s\r\n", pkmn[:moves].join(","))) if pkmn[:moves] && pkmn[:moves].length > 0 f.write(sprintf(" Ability = %d\r\n", pkmn[:ability_flag])) if pkmn[:ability_flag] f.write(sprintf(" Item = %s\r\n", pkmn[:item])) if pkmn[:item] f.write(sprintf(" Nature = %s\r\n", pkmn[:nature])) if pkmn[:nature] ivs_array = [] evs_array = [] GameData::Stat.each_main do |s| next if s.pbs_order < 0 ivs_array[s.pbs_order] = pkmn[:iv][s.id] if pkmn[:iv] evs_array[s.pbs_order] = pkmn[:ev][s.id] if pkmn[:ev] end f.write(sprintf(" IV = %s\r\n", ivs_array.join(","))) if pkmn[:iv] f.write(sprintf(" EV = %s\r\n", evs_array.join(","))) if pkmn[:ev] f.write(sprintf(" Happiness = %d\r\n", pkmn[:happiness])) if pkmn[:happiness] f.write(sprintf(" Ball = %s\r\n", pkmn[:poke_ball])) if pkmn[:poke_ball] end end } pbSetWindowText(nil) Graphics.update end #============================================================================= # Save trainer list data to PBS file #============================================================================= def write_trainer_lists trainerlists = load_data("Data/trainer_lists.dat") rescue nil return if !trainerlists File.open("PBS/trainerlists.txt","wb") { |f| add_PBS_header_to_file(f) for tr in trainerlists f.write("\#-------------------------------\r\n") f.write(((tr[5]) ? "[DefaultTrainerList]" : "[TrainerList]")+"\r\n") f.write("Trainers = "+tr[3]+"\r\n") f.write("Pokemon = "+tr[4]+"\r\n") f.write("Challenges = "+tr[2].join(",")+"\r\n") if !tr[5] write_battle_tower_trainers(tr[0],"PBS/"+tr[3]) write_battle_tower_pokemon(tr[1],"PBS/"+tr[4]) end } Graphics.update end #============================================================================= # Save Battle Tower trainer data to PBS file #============================================================================= def write_battle_tower_trainers(bttrainers, filename) return if !bttrainers || !filename btTrainersRequiredTypes = { "Type" => [0, "e", nil], # Specifies a trainer "Name" => [1, "s"], "BeginSpeech" => [2, "s"], "EndSpeechWin" => [3, "s"], "EndSpeechLose" => [4, "s"], "PokemonNos" => [5, "*u"] } File.open(filename,"wb") { |f| add_PBS_header_to_file(f) for i in 0...bttrainers.length next if !bttrainers[i] f.write("\#-------------------------------\r\n") f.write(sprintf("[%03d]\r\n",i)) for key in btTrainersRequiredTypes.keys schema = btTrainersRequiredTypes[key] record = bttrainers[i][schema[0]] next if record==nil f.write(sprintf("%s = ",key)) if key=="Type" f.write(record.to_s) elsif key=="PokemonNos" f.write(record.join(",")) # pbWriteCsvRecord somehow won't work here else pbWriteCsvRecord(record,f,schema) end f.write(sprintf("\r\n")) end end } Graphics.update end #============================================================================= # Save Battle Tower Pokémon data to PBS file #============================================================================= def write_battle_tower_pokemon(btpokemon,filename) return if !btpokemon || !filename species = {} moves = {} items = {} natures = {} evs = { :HP => "HP", :ATTACK => "ATK", :DEFENSE => "DEF", :SPECIAL_ATTACK => "SA", :SPECIAL_DEFENSE => "SD", :SPEED => "SPD" } File.open(filename,"wb") { |f| add_PBS_header_to_file(f) f.write("\#-------------------------------\r\n") for i in 0...btpokemon.length Graphics.update if i % 500 == 0 pkmn = btpokemon[i] c1 = (species[pkmn.species]) ? species[pkmn.species] : (species[pkmn.species] = GameData::Species.get(pkmn.species).species.to_s) c2 = (items[pkmn.item]) ? items[pkmn.item] : (items[pkmn.item] = GameData::Item.get(pkmn.item).id.to_s) c3 = (natures[pkmn.nature]) ? natures[pkmn.nature] : (natures[pkmn.nature] = GameData::Nature.get(pkmn.nature).id.to_s) evlist = "" pkmn.ev.each_with_index do |stat, i| evlist += "," if i > 0 evlist += evs[stat] end c4 = c5 = c6 = c7 = "" [pkmn.move1, pkmn.move2, pkmn.move3, pkmn.move4].each_with_index do |move, i| next if !move text = (moves[move]) ? moves[move] : (moves[move] = GameData::Move.get(move).id.to_s) case i when 0 then c4 = text when 1 then c5 = text when 2 then c6 = text when 3 then c7 = text end end f.write("#{c1};#{c2};#{c3};#{evlist};#{c4},#{c5},#{c6},#{c7}\r\n") end } Graphics.update end #============================================================================= # Save metadata data to PBS file #============================================================================= def write_metadata File.open("PBS/metadata.txt", "wb") { |f| add_PBS_header_to_file(f) # Write global metadata f.write("\#-------------------------------\r\n") f.write("[000]\r\n") metadata = GameData::Metadata.get schema = GameData::Metadata::SCHEMA keys = schema.keys.sort {|a, b| schema[a][0] <=> schema[b][0] } for key in keys record = metadata.property_from_string(key) next if record.nil? f.write(sprintf("%s = ", key)) pbWriteCsvRecord(record, f, schema[key]) f.write("\r\n") end # Write map metadata map_infos = pbLoadMapInfos schema = GameData::MapMetadata::SCHEMA keys = schema.keys.sort {|a, b| schema[a][0] <=> schema[b][0] } GameData::MapMetadata.each do |map_data| f.write("\#-------------------------------\r\n") f.write(sprintf("[%03d]\r\n", map_data.id)) if map_infos && map_infos[map_data.id] f.write(sprintf("# %s\r\n", map_infos[map_data.id].name)) end for key in keys record = map_data.property_from_string(key) next if record.nil? f.write(sprintf("%s = ", key)) pbWriteCsvRecord(record, f, schema[key]) f.write("\r\n") end end } Graphics.update end #============================================================================= # Save all data to PBS files #============================================================================= def write_all write_town_map write_connections write_phone write_types write_abilities write_moves write_items write_berry_plants write_pokemon write_pokemon_forms write_shadow_movesets write_regional_dexes write_ribbons write_encounters write_trainer_types write_trainers write_trainer_lists write_metadata end end