NON_RANDOMIZE_ITEMS = [:CELLBATTERY, :MAGNETSTONE] HELD_ITEMS = [:AIRBALLOON, :BRIGHTPOWDER, :EVIOLITE, :FLOATSTONE, :DESTINYKNOT, :ROCKYHELMET, :EJECTBUTTON, :REDCARD, :SHEDSHELL, :SMOKEBALL, :CHOICEBAND, :CHOICESPECS, :CHOICESCARF, :HEATROCK, :DAMPROCK, :SMOOTHROCK, :ICYROCK, :LIGHTCLAY, :GRIPCLAW, :BINDINGBAND, :BIGROOT, :BLACKSLUDGE, :LEFTOVERS, :SHELLBELL, :MENTALHERB, :WHITEHERB, :POWERHERB, :ABSORBBULB, :CELLBATTERY, :LIFEORB, :EXPERTBELT, :METRONOME, :MUSCLEBAND, :WISEGLASSES, :RAZORCLAW, :SCOPELENS, :WIDELENS, :ZOOMLENS, :KINGSROCK, :RAZORFANG, :LAGGINGTAIL, :QUICKCLAW, :FOCUSBAND, :FOCUSSASH, :FLAMEORB, :TOXICORB, :STICKYBARB, :IRONBALL, :RINGTARGET, :MACHOBRACE, :POWERWEIGHT, :POWERBRACER, :POWERBELT, :POWERLENS, :POWERBAND, :POWERANKLET, :LAXINCENSE, :FULLINCENSE, :LUCKINCENSE, :PUREINCENSE, :SEAINCENSE, :WAVEINCENSE, :ROSEINCENSE, :ODDINCENSE, :ROCKINCENSE, :CHARCOAL, :MYSTICWATER, :MAGNET, :HARDSTONE, :SILVERPOWDER, :TWISTEDSPOON, :SHARPBEAK, :POISONBARB, :BLACKBELT, :NEVERMELTICE, :MIRACLESEED, :SILKSCARF, :METALCOAT, :BLACKGLASSES, :DRAGONFANG, :SPELLTAG, :FIREGEM, :WATERGEM, :ELECTRICGEM, :GRASSGEM, :ICEGEM, :FIGHTINGGEM, :POISONGEM, :GROUNDGEM, :FLYINGGEM, :PSYCHICGEM, :BUGGEM, :ROCKGEM, :GHOSTGEM, :DRAGONGEM, :DARKGEM, :STEELGEM, :NORMALGEM, :CHERIBERRY, :CHESTOBERRY, :PECHABERRY, :RAWSTBERRY, :ASPEARBERRY, :LEPPABERRY, :ORANBERRY, :PERSIMBERRY, :LUMBERRY, :SITRUSBERRY, :FIGYBERRY, :WIKIBERRY, :MAGOBERRY, :AGUAVBERRY, :IAPAPABERRY, :OCCABERRY, :PASSHOBERRY, :WACANBERRY, :RINDOBERRY, :YACHEBERRY, :CHOPLEBERRY, :KEBIABERRY, :SHUCABERRY, :COBABERRY, :PAYAPABERRY, :TANGABERRY, :CHARTIBERRY, :KASIBBERRY, :HABANBERRY, :COLBURBERRY, :BABIRIBERRY, :CHILANBERRY, :LIECHIBERRY, :GANLONBERRY, :SALACBERRY, :PETAYABERRY, :APICOTBERRY, :LANSATBERRY, :STARFBERRY, :ENIGMABERRY, :MICLEBERRY, :CUSTAPBERRY, :JABOCABERRY, :ROWAPBERRY, :FAIRYGEM] ITEM_EXCEPTIONS= [:COVERFOSSIL, :PLUMEFOSSIL, :ACCURACYUP,:DAMAGEUP,:ANCIENTSTONE,:ODDKEYSTONE_FULL,:TM00 ] def pbGetRandomItem(item_id) return nil if item_id == nil item = GameData::Item.get(item_id) #keyItem ou HM -> on randomize pas return item if item.is_key_item? return item if item.is_HM? return item if NON_RANDOMIZE_ITEMS.include?(item.id) #TM if (item.is_TM?) return $game_switches[SWITCH_RANDOM_TMS] ? pbGetRandomTM() : item end #item normal return item if !$game_switches[SWITCH_RANDOM_ITEMS] #berries return pbGetRandomBerry() if item.is_berry? items_list = GameData::Item.list_all newItem_id = items_list.keys.sample newItem = GameData::Item.get(newItem_id) while (newItem.is_machine? || newItem.is_key_item? || ITEM_EXCEPTIONS.include?(newItem)) newItem_id = items_list.keys.sample newItem = GameData::Item.get(newItem_id) end return newItem end def pbGetRandomHeldItem() newItem_id = HELD_ITEMS.sample newItem = GameData::Item.get(newItem_id) return newItem end def pbGetRandomBerry() items_list = GameData::Item.list_all newItem_id = items_list.keys.sample newItem = GameData::Item.get(newItem_id) while (!newItem.is_berry?) newItem_id = items_list.keys.sample newItem = GameData::Item.get(newItem_id) end return newItem end def pbGetRandomTM() items_list = GameData::Item.list_all newItem_id = items_list.keys.sample newItem = GameData::Item.get(newItem_id) while (!newItem.is_TM?) newItem_id = items_list.keys.sample newItem = GameData::Item.get(newItem_id) end return newItem end