# Using mkxp-z v2.3.1 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.3.1 $VERBOSE = nil Font.default_shadow = false if Font.respond_to?(:default_shadow) Graphics.frame_rate = 40 Encoding.default_internal = Encoding::UTF_8 Encoding.default_external = Encoding::UTF_8 def pbSetWindowText(string) System.set_window_title(string || System.game_title) end class Bitmap attr_accessor :text_offset_y alias mkxp_draw_text draw_text unless method_defined?(:mkxp_draw_text) def draw_text(x, y, width, height = nil, text = "", align = 0) if x.is_a?(Rect) x.y -= (@text_offset_y || 0) # rect, string & alignment mkxp_draw_text(x, y, width) else y -= (@text_offset_y || 0) height = text_size(text).height mkxp_draw_text(x, y, width, height, text, align) end end end module Graphics def self.delta_s return self.delta.to_f / 1_000_000 end end def pbSetResizeFactor(factor) if !$ResizeInitialized Graphics.resize_screen(Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT) $ResizeInitialized = true end if factor < 0 || factor == 4 Graphics.fullscreen = true if !Graphics.fullscreen else Graphics.fullscreen = false if Graphics.fullscreen Graphics.scale = (factor + 1) * 0.5 Graphics.center end end