# These are in-battle terrain effects caused by moves like Electric Terrain. begin module PBBattleTerrains None = 0 Electric = 1 Grassy = 2 Misty = 3 Psychic = 4 def self.animationName(terrain) case terrain when Electric then return "ElectricTerrain" when Grassy then return "GrassyTerrain" when Misty then return "MistyTerrain" when Psychic then return "PsychicTerrain" end return nil end end rescue Exception if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset" raise $! end end