class FusionQuiz # # Possible difficulties: # # :REGULAR -> 4 options choice # # :ADVANCED -> List of all pokemon # def initialize(difficulty = :REGULAR) @sprites = {} @previewwindow = nil @difficulty = difficulty @customs_list = getCustomSpeciesList(true, false) @selected_pokemon = nil @head_id = nil @body_id = nil @choices = [] @abandonned = false @score = 0 @current_streak = 0 @streak_multiplier = 0.15 end def start_quiz(nb_rounds = 3) nb_games_played= pbGet(VAR_STAT_FUSION_QUIZ_NB_TIMES) pbSet(VAR_STAT_FUSION_QUIZ_NB_TIMES,nb_games_played+1) round_multiplier = 1 round_multiplier_increase = 0.1 for i in 1..nb_rounds if i == nb_rounds pbMessage(_INTL("Get ready! Here comes the final round!")) elsif i == 1 pbMessage(_INTL("Get ready! Here comes the first round!")) else pbMessage(_INTL("Get ready! Here comes round {1}!", i)) end start_quiz_new_round(round_multiplier) rounds_left = nb_rounds - i if rounds_left > 0 pbMessage(_INTL("That's it for round {1}. You've cumulated {2} points so far.", i, @score)) prompt_next_round = pbMessage(_INTL("Are you ready to move on to the next round?", i), ["Yes", "No"]) if prompt_next_round != 0 prompt_quit = pbMessage(_INTL("You still have {1} rounds to go. You'll only keep your points if you finish all {2} rounds. Do you really want to quit now?", rounds_left, nb_rounds), ["Yes", "No"]) if prompt_quit @abandonned = true break end end round_multiplier += round_multiplier_increase else pbMessage(_INTL("This concludes our quiz! You've cumulated {1} points in total.", @score)) pbMessage("Thanks for playing with us today!") end end end_quiz() end def end_quiz() hide_fusion_picture Kernel.pbClearText() previous_highest = pbGet(VAR_STAT_FUSION_QUIZ_HIGHEST_SCORE) pbSet(VAR_STAT_FUSION_QUIZ_HIGHEST_SCORE,@score) if @score > previous_highest previous_total = pbGet(VAR_STAT_FUSION_QUIZ_TOTAL_PTS) pbSet(VAR_STAT_FUSION_QUIZ_TOTAL_PTS,previous_total+@score) dispose end def start_quiz_new_round(round_multiplier = 1) if @difficulty == :ADVANCED base_points_q1 = 500 base_points_q1_redemption = 200 base_points_q2 = 600 base_points_q2_redemption = 200 perfect_round_points = 100 else base_points_q1 = 300 base_points_q1_redemption = 100 base_points_q2 = 400 base_points_q2_redemption = 100 perfect_round_points = 50 end pick_random_pokemon() show_fusion_picture(true) correct_answers = [] #OBSCURED correct_answers << new_question(calculate_points_awarded(base_points_q1, round_multiplier), "Which Pokémon is this fusion's body?", @body_id, true, true) pbMessage("Next question!") correct_answers << new_question(calculate_points_awarded(base_points_q2, round_multiplier), "Which Pokémon is this fusion's head?", @head_id, true, true) #NON-OBSCURED if !correct_answers[0] || !correct_answers[1] show_fusion_picture(false) pbMessage("Okay, now's your chance to make up for the points you missed!") if !correct_answers[0] #1st question redemption new_question(calculate_points_awarded(base_points_q1_redemption, round_multiplier), "Which Pokémon is this fusion's body?", @body_id, true, false) if !correct_answers[1] pbMessage("Next question!") end end if !correct_answers[1] #2nd question redemption new_question(calculate_points_awarded(base_points_q2_redemption, round_multiplier), "Which Pokémon is this fusion's head?", @head_id, true, false) end else pbSEPlay("Applause", 80) pbMessage(_INTL("Wow! A perfect round! You get {1} more points!", perfect_round_points)) show_fusion_picture(false, 100) pbMessage("Let's see what this Pokémon looked like!") end current_streak_dialog() hide_fusion_picture() end def calculate_points_awarded(base_points, round_multiplier) points = base_points * round_multiplier if @current_streak > 0 current_streak_multiplier = (@current_streak * @streak_multiplier) - @streak_multiplier points += points * current_streak_multiplier #p (base_points * round_multiplier) #p (points * current_streak_multiplier) end return points end def new_question(points_value, question, answer_id, should_generate_new_choices, other_chance_later) points_value = points_value.to_i answer_name = getPokemon(answer_id).real_name answered_correctly = give_answer(question, answer_id, should_generate_new_choices) award_points(points_value) if answered_correctly question_answer_followup_dialog(answered_correctly, answer_name, points_value, other_chance_later) return answered_correctly end def increase_streak @current_streak += 1 refresh_streak_ui() end def break_streak @current_streak = 0 refresh_streak_ui() end def refresh_streak_ui() shadow_color = Color.new(160,160,160) base_color_low_streak = Color.new(72,72,72) base_color_medium_streak = Color.new(213,254,205) base_color_high_streak = Color.new(100,232,96) streak_color= base_color_low_streak streak_color = base_color_medium_streak if @current_streak >= 2 streak_color = base_color_high_streak if @current_streak >= 4 message = _INTL("Streak: {1}",@current_streak) Kernel.pbClearText() Kernel.pbDisplayText(message,420,340,nil,streak_color) end def award_points(nb_points) @score += nb_points end def question_answer_followup_dialog(answered_correctly, correct_answer, points_awarded_if_win, other_chance_later = false) if !other_chance_later pbMessage("And the correct answer was...") pbMessage("...") pbMessage(_INTL("{1}!", correct_answer)) end if answered_correctly pbSEPlay("itemlevel", 80) increase_streak pbMessage("That's a correct answer!") pbMessage(_INTL("You're awarded {1} points for your answer. Your current score is {2}", points_awarded_if_win, @score.to_s)) else pbSEPlay("buzzer", 80) break_streak pbMessage("Unfortunately, that was a wrong answer.") pbMessage("But you'll get another chance at it!") if other_chance_later end end def current_streak_dialog() return if @current_streak ==0 streak_base_worth= @difficulty == :REGULAR ? 25 : 100 if @current_streak % 4 == 0 extra_points = (@current_streak/4)*streak_base_worth if @current_streak >= 8 pbMessage(_INTL("That's {1} correct answers in a row. You're on a roll!", @current_streak)) else pbMessage(_INTL("That's {1} correct answers in a row. You're doing great!", @current_streak)) end pbMessage(_INTL("Here's {1} extra points for maintaining a streak!",extra_points)) award_points(extra_points) end end def show_fusion_picture(obscured = false, x = nil, y = nil) hide_fusion_picture() picturePath = get_fusion_sprite_path(@head_id, @body_id) bitmap = AnimatedBitmap.new(picturePath) bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE) @previewwindow = PictureWindow.new(bitmap) @previewwindow.y = y ? y : 30 @previewwindow.x = x ? x : (@difficulty == :ADVANCED ? 275 : 100) @previewwindow.z = 100000 if obscured @previewwindow.picture.pbSetColor(255, 255, 255, 200) end end def hide_fusion_picture() @previewwindow.dispose if @previewwindow end def pick_random_pokemon(save_in_variable = 1) random_pokemon = getRandomCustomFusionForIntro(true, @customs_list) @head_id = random_pokemon[0] @body_id = random_pokemon[1] @selected_pokemon = getSpeciesIdForFusion(@head_id, @body_id) pbSet(save_in_variable, @selected_pokemon) end def give_answer(prompt_message, answer_id, should_generate_new_choices) question_answered = false answer_pokemon_name = getPokemon(answer_id).real_name while !question_answered if @difficulty == :ADVANCED player_answer = prompt_pick_answer_advanced(prompt_message, answer_id) else player_answer = prompt_pick_answer_regular(prompt_message, answer_id, should_generate_new_choices) end confirmed = pbMessage("Is this your final answer?", ["Yes", "No"]) if confirmed == 0 question_answered = true else should_generate_new_choices = false end end return player_answer == answer_pokemon_name end def get_random_pokemon_from_same_egg_group(pokemon, previous_choices) egg_groups = getPokemonEggGroups(pokemon) while true new_pokemon = rand(1, NB_POKEMON) + 1 new_pokemon_egg_groups = getPokemonEggGroups(new_pokemon) if (egg_groups & new_pokemon_egg_groups).any? && !previous_choices.include?(new_pokemon) return new_pokemon end end end def prompt_pick_answer_regular(prompt_message, real_answer, should_new_choices) commands = should_new_choices ? generate_new_choices(real_answer) : @choices.shuffle chosen = pbMessage(prompt_message, commands) return commands[chosen] end def generate_new_choices(real_answer) choices = [] choices << real_answer choices << get_random_pokemon_from_same_egg_group(real_answer, choices) choices << get_random_pokemon_from_same_egg_group(real_answer, choices) choices << get_random_pokemon_from_same_egg_group(real_answer, choices) commands = [] choices.each do |dex_num, i| species = getPokemon(dex_num) commands.push(species.real_name) end @choices = commands return commands.shuffle end def prompt_pick_answer_advanced(prompt_message, answer) commands = [] for dex_num in 1..NB_POKEMON species = getPokemon(dex_num) commands.push([dex_num - 1, species.real_name, species.real_name]) end pbMessage(prompt_message) return pbChooseList(commands, 0, nil, 1) end def get_score return @score end def player_abandonned return @abandonned end def dispose @previewwindow.dispose end end