# See the documentation on the wiki to learn how to edit this file. #------------------------------- [000] Home = 3,7,5,8 WildBattleBGM = Battle wild.mid TrainerBattleBGM = Battle trainer.mid WildVictoryME = Battle victory wild.ogg TrainerVictoryME = Battle victory trainer.ogg SurfBGM = Surfing.mid BicycleBGM = Bicycle.mid PlayerA = POKEMONTRAINER_Red,trchar000,boy_bike,boy_surf,boy_run,boy_surf,boy_fish_offset,boy_fish_offset PlayerB = POKEMONTRAINER_Leaf,trchar001,girl_bike,girl_surf,girl_run,girl_surf,girl_fish_offset,girl_fish_offset #------------------------------- [001] # Intro #------------------------------- [002] # Lappet Town Outdoor = true ShowArea = true MapPosition = 0,13,12 BattleBack = field #------------------------------- [003] # \PN's house HealingSpot = 2,8,8 MapPosition = 0,13,12 #------------------------------- [004] # Pokémon Lab ShowArea = false MapPosition = 0,13,12 #------------------------------- [005] # Route 1 Outdoor = true ShowArea = true MapPosition = 0,13,11 BattleBack = field #------------------------------- [006] # Kurt's house MapPosition = 0,13,11 #------------------------------- [007] # Cedolan City Outdoor = true ShowArea = true MapPosition = 0,13,10 MapSize = 2,11 #------------------------------- [008] # Daisy's house MapPosition = 0,13,12 #------------------------------- [009] # Cedolan City Poké Center HealingSpot = 8,17,11 MapPosition = 0,14,10 #------------------------------- [010] # Cedolan Gym MapPosition = 0,13,10 BattleBack = indoor3 Environment = Rock #------------------------------- [011] # Pokémon Institute MapPosition = 0,14,10 #------------------------------- [012] # Cedolan City Condo MapPosition = 0,14,10 #------------------------------- [013] # Game Corner MapPosition = 0,14,10 #------------------------------- [014] # Cedolan Dept. 1F MapPosition = 0,13,10 #------------------------------- [015] # Cedolan Dept. 2F MapPosition = 0,13,10 #------------------------------- [016] # Cedolan Dept. 3F MapPosition = 0,13,10 #------------------------------- [017] # Cedolan Dept. 4F MapPosition = 0,13,10 #------------------------------- [018] # Cedolan Dept. 5F MapPosition = 0,13,10 #------------------------------- [019] # Cedolan Dept. Rooftop MapPosition = 0,13,10 #------------------------------- [020] # Cedolan Dept. Elevator MapPosition = 0,13,10 #------------------------------- [021] # Route 2 Outdoor = true ShowArea = true Weather = Rain,100 MapPosition = 0,14,8 BattleBack = field MapSize = 1,11 #------------------------------- [023] # Lerucean Town Outdoor = true ShowArea = true MapPosition = 0,15,8 #------------------------------- [024] # Lerucean Town Poké Center HealingSpot = 23,11,15 MapPosition = 0,15,8 #------------------------------- [025] # Lerucean Town Mart MapPosition = 0,15,8 #------------------------------- [026] # Pokémon Fan Club MapPosition = 0,15,8 #------------------------------- [027] # Pokémon Day Care MapPosition = 0,15,8 #------------------------------- [028] # Natural Park Outdoor = true ShowArea = true MapPosition = 0,16,8 BattleBack = field #------------------------------- [029] # Natural Park Entrance Bicycle = true MapPosition = 0,16,8 #------------------------------- [030] # Natural Park Pavillion MapPosition = 0,16,8 #------------------------------- [031] # Route 3 Outdoor = true ShowArea = true MapPosition = 0,14,6 BattleBack = field MapSize = 2,1101 #------------------------------- [034] # Ice Cave Bicycle = true MapPosition = 0,15,6 BattleBack = cave1 Environment = Cave #------------------------------- [035] # Ingido Plateau Outdoor = true ShowArea = true MapPosition = 0,13,6 #------------------------------- [036] # Pokémon League HealingSpot = 35,17,7 MapPosition = 0,13,6 #------------------------------- [037] # Pokémon League MapPosition = 0,13,6 BattleBack = elite1 #------------------------------- [038] # Hall of Fame MapPosition = 0,13,6 #------------------------------- [039] # Route 4 Outdoor = true ShowArea = true MapPosition = 0,11,6 BattleBack = field MapSize = 2,11 #------------------------------- [040] # Route 4 Outdoor = true ShowArea = true BicycleAlways = true MapPosition = 0,11,6 #------------------------------- [041] # Route 5 Outdoor = true ShowArea = true BicycleAlways = true MapPosition = 0,11,7 MapSize = 1,111 #------------------------------- [044] # Route 6 Outdoor = true ShowArea = true MapPosition = 0,11,10 BattleBack = field MapSize = 2,11 #------------------------------- [045] # Route 6 Outdoor = true ShowArea = true BicycleAlways = true MapPosition = 0,11,10 #------------------------------- [046] # Cycling Road gate Bicycle = true MapPosition = 0,12,6 #------------------------------- [047] # Route 7 Outdoor = true ShowArea = true Weather = Rain,0 MapPosition = 0,15,10 BattleBack = rocky MapSize = 2,11 Environment = Rock #------------------------------- [049] # Rock Cave Bicycle = true MapPosition = 0,16,10 BattleBack = cave1 Environment = Cave #------------------------------- [050] # Rock Cave Bicycle = true MapPosition = 0,16,10 DarkMap = true BattleBack = cave3 Environment = Cave #------------------------------- [051] # Dungeon Bicycle = true MapPosition = 0,16,10 Dungeon = true BattleBack = cave2 Environment = Cave #------------------------------- [052] # Battle Frontier Outdoor = true ShowArea = true MapPosition = 0,17,10 #------------------------------- [053] # Battle Frontier Poké Center HealingSpot = 52,17,14 MapPosition = 0,17,10 #------------------------------- [054] # Battle Frontier Mart MapPosition = 0,17,10 #------------------------------- [055] # Battle Tower HealingSpot = 52,30,10 MapPosition = 0,17,10 #------------------------------- [056] # Battle Tower arena MapPosition = 0,17,10 BattleBack = indoor1 #------------------------------- [057] # Stadium Cup lobby MapPosition = 0,17,10 #------------------------------- [058] # Battle Palace MapPosition = 0,17,10 #------------------------------- [059] # Battle Palace arena MapPosition = 0,17,10 BattleBack = indoor1 #------------------------------- [060] # Battle Arena MapPosition = 0,17,10 #------------------------------- [061] # Battle Arena arena MapPosition = 0,17,10 BattleBack = indoor1 #------------------------------- [062] # Battle Factory MapPosition = 0,17,10 #------------------------------- [063] # Battle Factory intro corridor MapPosition = 0,17,10 #------------------------------- [064] # Battle Factory arena MapPosition = 0,17,10 BattleBack = indoor1 #------------------------------- [065] # Battle Factory corridor MapPosition = 0,17,10 #------------------------------- [066] # Safari Zone Outdoor = true ShowArea = true MapPosition = 0,12,12 BattleBack = field #------------------------------- [067] # Safari Zone gate MapPosition = 0,12,12 #------------------------------- [068] # Safari Zone Outdoor = true ShowArea = true MapPosition = 0,12,12 SafariMap = true BattleBack = forest Environment = Forest #------------------------------- [069] # Route 8 Outdoor = true ShowArea = true MapPosition = 0,13,13 DiveMap = 70 BattleBack = field #------------------------------- [070] # Underwater MapPosition = 0,13,13 BattleBack = underwater Environment = Underwater #------------------------------- [071] # Harbor MapPosition = 0,13,13 #------------------------------- [072] # Berth Island Outdoor = true ShowArea = true Weather = Storm,50 MapPosition = 0,18,17 BattleBack = field #------------------------------- [073] # Faraday Island Outdoor = true ShowArea = true MapPosition = 0,22,16 BattleBack = field #------------------------------- [074] # Cycling Road gate Bicycle = true MapPosition = 0,12,10 #------------------------------- [075] # Tiall Region Outdoor = true MapPosition = 1,13,16 BattleBack = city