# frozen_string_literal: true # Necessary dor setting the various events within the pokemart map, uses the numbers as wondertrade def get_city_numerical_id(city_sym) current_city_numerical = { :PEWTER => 1, :CERULEAN => 2, :VERMILLION => 3, :LAVENDER => 4, :CELADON => 5, :FUCHSIA => 6, :SAFFRON => 7, :CINNABAR => 8, :LEAGUE => 9, :VIOLET => 10, :AZALEA => 11, :GOLDENROD => 12, :ECRUTEAK => 13, :MAHOGANY => 14, :BLACKTHORN => 15, :OLIVINE => 16, :CIANWOOD => 17, :KNOTISLAND => 18, :BOONISLAND => 19, :KINISLAND => 20, :CHRONOISLAND => 21, :CRIMSON => 22, } return current_city_numerical[city_sym] end POKEMART_MAP_ID = 357 POKEMART_DOOR_POS = [12, 12] # city -> Symbol def enter_pokemart(city) pbSet(VAR_CURRENT_MART, city) pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, get_city_numerical_id(city)) echoln get_city_numerical_id(city) pbFadeOutIn { $game_temp.player_new_map_id = POKEMART_MAP_ID $game_temp.player_new_x = POKEMART_DOOR_POS[0] $game_temp.player_new_y = POKEMART_DOOR_POS[1] $scene.transfer_player(true) $game_map.autoplay $game_map.refresh } end def exit_pokemart() pokemart_entrances = { :PEWTER => [380, 43, 24], :CERULEAN => [1, 24, 22], :VERMILLION => [19, 32, 13], :LAVENDER => [50, 20, 23], :CELADON => [95, 18, 15], # not a real pokemart :FUCHSIA => [472, 7, 17], :SAFFRON => [108, 53, 24], :CINNABAR => [98, 30, 30], :CRIMSON => [167, 21, 36], :GOLDENROD => [237, 36, 33], # not a real pokemart :AZALEA => [278, 34, 17], :AZALEA_FLOODED => [338, 34, 17], :VIOLET => [230, 20, 31], :BLACKTHORN => [329, 16, 36], :MAHOGANY => [631, 19, 19], # not a real pokemart :ECRUTEAK => [359, 46, 38], :OLIVINE => [138, 33, 23], :CIANWOOD => [709.8, 46], } current_city = pbGet(VAR_CURRENT_MART) current_city = :PEWTER if !current_city.is_a?(Symbol) entrance_map = pokemart_entrances[current_city][0] entrance_x = pokemart_entrances[current_city][1] entrance_y = pokemart_entrances[current_city][2] pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, 0) pbSet(VAR_CURRENT_MART, 0) pbFadeOutIn { $game_temp.player_new_map_id = entrance_map $game_temp.player_new_x = entrance_x $game_temp.player_new_y = entrance_y $scene.transfer_player(true) $game_map.autoplay $game_map.refresh } end