def turnEventTowardsEvent(turning, turnedTowards) event_x = turnedTowards.x event_y = turnedTowards.y if turning.x < event_x turning.turn_right # Event is to the right of the player elsif turning.x > event_x turning.turn_left # Event is to the left of the player elsif turning.y < event_y turning.turn_down # Event is below the player elsif turning.y > event_y turning.turn_up # Event is above the player end end def turnPlayerTowardsEvent(event) event_x = event.x event_y = event.y if $game_player.x < event_x $game_player.turn_right # Event is to the right of the player elsif $game_player.x > event_x $game_player.turn_left # Event is to the left of the player elsif $game_player.y < event_y $game_player.turn_down # Event is below the player elsif $game_player.y > event_y $game_player.turn_up # Event is above the player end end def player_near_event?(map_id, event_id, radius) return false if map_id != $game_map.map_id event = $game_map.events[event_id] return false if event.nil? dx = $game_player.x - event.x dy = $game_player.y - event.y distance = Math.sqrt(dx * dx + dy * dy) return distance <= radius end