=begin Intrepid Sword Upon entering battle, bearer gets +1 Attack. Dauntless Shield Upon entering battle, bearer gets +1 Defense. Curious Medicine Upon entering battle, resets the stat stages of all allies to 0. Screen Cleaner Upon entering battle, ends the effects of Light Screen, Reflect and Aurora Veil on both sides. Hunger Switch At the end of each round, switches the bearer's form (if it is Morpeko). Ball Fetch At the end of a round in which a thrown Poké Ball fails to catch a Pokémon, bearer picks up that Poké Ball. Applies only to the first thrown Poké Ball, and only triggers once. Cotton Down When bearer is hit by a damaging move, all other Pokémon get -1 Speed per hit. Sand Spit When bearer is hit by a damaging move, starts sandstorm weather for 5 rounds (or 8 with Smooth Rock). Steam Engine When bearer is hit by a Fire- or Water-type move, bearer gets +6 Speed (after the effect of that move is applied). Outside of battle, makes eggs hatch twice as fast (doesn't stack with other such abilities). Ice Face When bearer is hit by a physical move while in its initial form, it takes no damage and its form changes. At he end of a round in which hail weather started, the bearer regains its initial form. Perish Body When bearer is hit by a move that makes contact, both bearer and attacker will faint in 3 turns. Does nothing if attacker already has a perish count. Wandering Spirit When bearer is hit by a move that makes contact, it swaps abilities with the attacker (even if bearer faints from that move). Chilling Neigh When bearer causes another Pokémon to faint with a damaging move, bearer gets +1 Attack. Grim Neigh When bearer causes another Pokémon to faint with a damaging move, bearer gets +1 Special Attack. As One (Chilling) Combination of Unnerve and Chilling Neigh. Message upon entering battle says it has two abilities; other triggers use the name of the appropriate ability rather than "As One". As One (Grim) Combination of Unnerve and Grim Neigh. Message upon entering battle says it has two abilities; other triggers use the name of the appropriate ability rather than "As One". Transistor Boosts bearer's Electric-type moves by 50%. Dragon's Maw Boosts bearer's Dragon-type moves by 50%. Punk Rock Boosts bearer's sound-based moves by 30%. Bearer takes half damage from sound-based moves. Steely Spirit Boosts the power of Steel-type moves used by the bearer and its allies by 50%. Power Spot Boosts the power of moves used by allies by 30%. Gorilla Tactics Boosts bearer's Attack by 50%, but restricts bearer to one move (cf. Choice Band). Power boost stacks with Choice Band. Ice Scales Bearer takes half damage from special moves. Pastel Veil The bearer and its allies are immune to poisoning. If bearer is sent into battle, cures allies of poisoning. Unseen Fist The bearer's moves will do damage with contact moves even if the target is protected from it. (Does this mean it just bypasses the protection?) Mirror Armor If a move/ability tries to lower the bearer's stat(s), the effect is reflected back at the causer. Ripen Doubles the effects of the bearer's held berries. Neutralizing Gas Suppresses all other abilities. Once this ability stops applying, triggers all abilities that activate when gained (if this happens because bearer switches out, abilities trigger before the replacement switches in). Quick Draw Bearer has 30% chance of going first in its priority bracket, regardless of Speed. If it does, a message announces it. Libero User changes type to match the move it's about to use (like Protean). Propellor Tail, Stalwart Bearer's moves cannot be redirected. Mimicry The bearer's type changes depending on the terrain. Triggers upon entering battle and when terrain changes (and not when bearer's type is changed, e.g. with Soak). Gulp Missile After using Surf/Dive, changes the bearer's form depending on its HP. If hit by an attack while in one of these forms, damages the attacker and causes an effect depending on the form. =end