#=============================================================================== # #=============================================================================== class MapBottomSprite < Sprite attr_reader :mapname, :maplocation TEXT_MAIN_COLOR = Color.new(248, 248, 248) TEXT_SHADOW_COLOR = Color.new(0, 0, 0) def initialize(viewport = nil) super(viewport) @mapname = "" @maplocation = "" @mapdetails = "" self.bitmap = BitmapWrapper.new(Graphics.width, Graphics.height) pbSetSystemFont(self.bitmap) refresh end def mapname=(value) return if @mapname == value @mapname = value refresh end def maplocation=(value) return if @maplocation == value @maplocation = value refresh end # From Wichu def mapdetails=(value) return if @mapdetails == value @mapdetails = value refresh end def refresh bitmap.clear textpos = [ [@mapname, 18, 4, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR], [@maplocation, 18, 360, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR], [@mapdetails, Graphics.width - 16, 360, 1, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR] ] pbDrawTextPositions(bitmap, textpos) end end #=============================================================================== # #=============================================================================== class PokemonRegionMap_Scene LEFT = 0 TOP = 0 RIGHT = 29 BOTTOM = 19 SQUARE_WIDTH = 16 SQUARE_HEIGHT = 16 def initialize(region = - 1, wallmap = true) @region = region @wallmap = wallmap end def pbUpdate pbUpdateSpriteHash(@sprites) end def pbStartScene(as_editor = false, fly_map = false) @editor = as_editor @viewport = Viewport.new(0, 0, Graphics.width, Graphics.height) @viewport.z = 99999 @sprites = {} @map_data = pbLoadTownMapData @fly_map = fly_map @mode = fly_map ? 1 : 0 map_metadata = $game_map.metadata playerpos = (map_metadata) ? map_metadata.town_map_position : nil if !playerpos mapindex = 0 @map = @map_data[0] @map_x = LEFT @map_y = TOP elsif @region >= 0 && @region != playerpos[0] && @map_data[@region] mapindex = @region @map = @map_data[@region] @map_x = LEFT @map_y = TOP else mapindex = playerpos[0] @map = @map_data[playerpos[0]] @map_x = playerpos[1] @map_y = playerpos[2] mapsize = map_metadata.town_map_size if mapsize && mapsize[0] && mapsize[0] > 0 sqwidth = mapsize[0] sqheight = (mapsize[1].length.to_f / mapsize[0]).ceil @map_x += ($game_player.x * sqwidth / $game_map.width).floor if sqwidth > 1 @map_y += ($game_player.y * sqheight / $game_map.height).floor if sqheight > 1 end end if !@map pbMessage(_INTL("The map data cannot be found.")) return false end addBackgroundOrColoredPlane(@sprites, "background", "mapbg", Color.black, @viewport) @sprites["map"] = IconSprite.new(0, 0, @viewport) @sprites["map"].setBitmap("Graphics/Pictures/#{@map[1]}") @sprites["map"].x += (Graphics.width - @sprites["map"].bitmap.width) / 2 @sprites["map"].y += (Graphics.height - @sprites["map"].bitmap.height) / 2 Settings::REGION_MAP_EXTRAS.each do |graphic| next if graphic[0] != mapindex || !location_shown?(graphic) if !@sprites["map2"] @sprites["map2"] = BitmapSprite.new(480, 320, @viewport) @sprites["map2"].x = @sprites["map"].x @sprites["map2"].y = @sprites["map"].y end pbDrawImagePositions( @sprites["map2"].bitmap, [["Graphics/Pictures/#{graphic[4]}", graphic[2] * SQUARE_WIDTH, graphic[3] * SQUARE_HEIGHT]] ) end @sprites["mapbottom"] = MapBottomSprite.new(@viewport) @sprites["mapbottom"].mapname = pbGetMessage(MessageTypes::RegionNames, mapindex) @sprites["mapbottom"].maplocation = pbGetMapLocation(@map_x, @map_y) @sprites["mapbottom"].mapdetails = pbGetMapDetails(@map_x, @map_y) if playerpos && mapindex == playerpos[0] @sprites["player"] = IconSprite.new(0, 0, @viewport) @sprites["player"].setBitmap(GameData::TrainerType.player_map_icon_filename($player.trainer_type)) @sprites["player"].x = point_x_to_screen_x(@map_x) @sprites["player"].y = point_y_to_screen_y(@map_y) end k = 0 (LEFT..RIGHT).each do |i| (TOP..BOTTOM).each do |j| healspot = pbGetHealingSpot(i, j) next if !healspot || !$PokemonGlobal.visitedMaps[healspot[0]] @sprites["point#{k}"] = AnimatedSprite.create("Graphics/Pictures/mapFly", 2, 16) @sprites["point#{k}"].viewport = @viewport @sprites["point#{k}"].x = point_x_to_screen_x(i) @sprites["point#{k}"].y = point_y_to_screen_y(j) @sprites["point#{k}"].visible = @mode == 1 @sprites["point#{k}"].play k += 1 end end @sprites["cursor"] = AnimatedSprite.create("Graphics/Pictures/mapCursor", 2, 5) @sprites["cursor"].viewport = @viewport @sprites["cursor"].x = point_x_to_screen_x(@map_x) @sprites["cursor"].y = point_y_to_screen_y(@map_y) @sprites["cursor"].play @sprites["help"] = BitmapSprite.new(Graphics.width, 32, @viewport) pbSetSystemFont(@sprites["help"].bitmap) refresh_fly_screen @changed = false pbFadeInAndShow(@sprites) { pbUpdate } end def pbEndScene pbFadeOutAndHide(@sprites) pbDisposeSpriteHash(@sprites) @viewport.dispose end def point_x_to_screen_x(x) return (-SQUARE_WIDTH / 2) + (x * SQUARE_WIDTH) + ((Graphics.width - @sprites["map"].bitmap.width) / 2) end def point_y_to_screen_y(y) return (-SQUARE_HEIGHT / 2) + (y * SQUARE_HEIGHT) + ((Graphics.height - @sprites["map"].bitmap.height) / 2) end def location_shown?(point) return point[5] if @wallmap return point[1] > 0 && $game_switches[point[1]] end def pbSaveMapData File.open("PBS/town_map.txt", "wb") { |f| Compiler.add_PBS_header_to_file(f) @map_data.length.times do |i| map = @map_data[i] next if !map f.write("\#-------------------------------\r\n") f.write(sprintf("[%d]\r\n", i)) f.write(sprintf("Name = %s\r\n", Compiler.csvQuote(map[0]))) f.write(sprintf("Filename = %s\r\n", Compiler.csvQuote(map[1]))) map[2].each do |loc| f.write("Point = ") Compiler.pbWriteCsvRecord(loc, f, [nil, "uussUUUU"]) f.write("\r\n") end end } end def pbGetMapLocation(x, y) return "" if !@map[2] @map[2].each do |point| next if point[0] != x || point[1] != y return "" if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]]) name = pbGetMessageFromHash(MessageTypes::PlaceNames, point[2]) return (@editor) ? point[2] : name end return "" end def pbChangeMapLocation(x, y) return "" if !@editor || !@map[2] map = @map[2].select { |loc| loc[0] == x && loc[1] == y }[0] currentobj = map currentname = (map) ? map[2] || "" : "" currentname = pbMessageFreeText(_INTL("Set the name for this point."), currentname, false, 250) { pbUpdate } if currentname if currentobj currentobj[2] = currentname else newobj = [x, y, currentname, ""] @map[2].push(newobj) end @changed = true end end def pbGetMapDetails(x, y) # From Wichu, with my help return "" if !@map[2] @map[2].each do |point| next if point[0] != x || point[1] != y return "" if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]]) mapdesc = pbGetMessageFromHash(MessageTypes::PlaceDescriptions, point[3]) return (@editor) ? point[3] : mapdesc end return "" end def pbGetHealingSpot(x, y) return nil if !@map[2] @map[2].each do |point| next if point[0] != x || point[1] != y return nil if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]]) return (point[4] && point[5] && point[6]) ? [point[4], point[5], point[6]] : nil end return nil end def refresh_fly_screen return if @fly_map || !Settings::CAN_FLY_FROM_TOWN_MAP || !pbCanFly? @sprites["help"].bitmap.clear text = (@mode == 0) ? _INTL("ACTION: Fly") : _INTL("ACTION: Cancel Fly") pbDrawTextPositions( @sprites["help"].bitmap, [[text, Graphics.width - 16, 4, 1, Color.new(248, 248, 248), Color.black]] ) @sprites.each do |key, sprite| next if !key.include?("point") sprite.visible = (@mode == 1) sprite.frame = 0 end end def pbMapScene x_offset = 0 y_offset = 0 new_x = 0 new_y = 0 dist_per_frame = 8 * 20 / Graphics.frame_rate loop do Graphics.update Input.update pbUpdate if x_offset != 0 || y_offset != 0 x_offset += (x_offset > 0) ? -dist_per_frame : (x_offset < 0) ? dist_per_frame : 0 y_offset += (y_offset > 0) ? -dist_per_frame : (y_offset < 0) ? dist_per_frame : 0 @sprites["cursor"].x = new_x - x_offset @sprites["cursor"].y = new_y - y_offset next end ox = 0 oy = 0 case Input.dir8 when 1, 2, 3 oy = 1 if @map_y < BOTTOM when 7, 8, 9 oy = -1 if @map_y > TOP end case Input.dir8 when 1, 4, 7 ox = -1 if @map_x > LEFT when 3, 6, 9 ox = 1 if @map_x < RIGHT end if ox != 0 || oy != 0 @map_x += ox @map_y += oy x_offset = ox * SQUARE_WIDTH y_offset = oy * SQUARE_HEIGHT new_x = @sprites["cursor"].x + x_offset new_y = @sprites["cursor"].y + y_offset end @sprites["mapbottom"].maplocation = pbGetMapLocation(@map_x, @map_y) @sprites["mapbottom"].mapdetails = pbGetMapDetails(@map_x, @map_y) if Input.trigger?(Input::BACK) if @editor && @changed pbSaveMapData if pbConfirmMessage(_INTL("Save changes?")) { pbUpdate } break if pbConfirmMessage(_INTL("Exit from the map?")) { pbUpdate } else break end elsif Input.trigger?(Input::USE) && @mode == 1 # Choosing an area to fly to healspot = pbGetHealingSpot(@map_x, @map_y) if healspot && ($PokemonGlobal.visitedMaps[healspot[0]] || ($DEBUG && Input.press?(Input::CTRL))) return healspot if @fly_map name = pbGetMapNameFromId(healspot[0]) return healspot if pbConfirmMessage(_INTL("Would you like to use Fly to go to {1}?", name)) { pbUpdate } end elsif Input.trigger?(Input::USE) && @editor # Intentionally after other USE input check pbChangeMapLocation(@map_x, @map_y) elsif Input.trigger?(Input::ACTION) && !@wallmap && !@fly_map && pbCanFly? pbPlayDecisionSE @mode = (@mode == 1) ? 0 : 1 refresh_fly_screen end end pbPlayCloseMenuSE return nil end end #=============================================================================== # #=============================================================================== class PokemonRegionMapScreen def initialize(scene) @scene = scene end def pbStartFlyScreen @scene.pbStartScene(false, true) ret = @scene.pbMapScene @scene.pbEndScene return ret end def pbStartScreen @scene.pbStartScene($DEBUG) ret = @scene.pbMapScene @scene.pbEndScene return ret end end #=============================================================================== # #=============================================================================== def pbShowMap(region = -1, wallmap = true) pbFadeOutIn { scene = PokemonRegionMap_Scene.new(region, wallmap) screen = PokemonRegionMapScreen.new(scene) ret = screen.pbStartScreen $game_temp.fly_destination = ret if ret && !wallmap } end