class Spriteset_Global ################### #Overwritten methods # ################# def initialize @map_id = $game_map&.map_id || 0 @follower_sprites = FollowerSprites.new(Spriteset_Map.viewport) @playersprite = Sprite_Player.new(Spriteset_Map.viewport, $game_player) @weather = RPG::Weather.new(Spriteset_Map.viewport) @picture_sprites = [] (1..100).each do |i| @picture_sprites.push(Sprite_Picture.new(@@viewport2, $game_screen.pictures[i])) end @timer_sprite = Sprite_Timer.new update end end