#=============================================================================== # ItemHandlers #=============================================================================== module ItemHandlers UseText = ItemHandlerHash.new UseFromBag = ItemHandlerHash.new ConfirmUseInField = ItemHandlerHash.new UseInField = ItemHandlerHash.new UseOnPokemon = ItemHandlerHash.new CanUseInBattle = ItemHandlerHash.new UseInBattle = ItemHandlerHash.new BattleUseOnBattler = ItemHandlerHash.new BattleUseOnPokemon = ItemHandlerHash.new def self.hasUseText(item) return UseText[item]!=nil end def self.hasOutHandler(item) # Shows "Use" option in Bag return UseFromBag[item]!=nil || UseInField[item]!=nil || UseOnPokemon[item]!=nil end def self.hasUseInFieldHandler(item) # Shows "Register" option in Bag return UseInField[item]!=nil end def self.hasUseOnPokemon(item) return UseOnPokemon[item]!=nil end def self.hasUseInBattle(item) return UseInBattle[item]!=nil end def self.hasBattleUseOnBattler(item) return BattleUseOnBattler[item]!=nil end def self.hasBattleUseOnPokemon(item) return BattleUseOnPokemon[item]!=nil end # Returns text to display instead of "Use" def self.getUseText(item) return UseText.trigger(item) end # Return value: # 0 - Item not used # 1 - Item used, don't end screen # 2 - Item used, end screen def self.triggerUseFromBag(item) return UseFromBag.trigger(item) if UseFromBag[item] # No UseFromBag handler exists; check the UseInField handler if present if UseInField[item] return (UseInField.trigger(item)) ? 1 : 0 end return 0 end # Returns whether item can be used def self.triggerConfirmUseInField(item) return true if !ConfirmUseInField[item] return ConfirmUseInField.trigger(item) end # Return value: # -1 - Item effect not found # 0 - Item not used # 1 - Item used def self.triggerUseInField(item) return -1 if !UseInField[item] return (UseInField.trigger(item)) ? 1 : 0 end # Returns whether item was used def self.triggerUseOnPokemon(item,pkmn,scene) return false if !UseOnPokemon[item] return UseOnPokemon.trigger(item,pkmn,scene) end def self.triggerCanUseInBattle(item,pkmn,battler,move,firstAction,battle,scene,showMessages=true) return true if !CanUseInBattle[item] # Can use the item by default return CanUseInBattle.trigger(item,pkmn,battler,move,firstAction,battle,scene,showMessages) end def self.triggerUseInBattle(item,battler,battle) UseInBattle.trigger(item,battler,battle) end # Returns whether item was used def self.triggerBattleUseOnBattler(item,battler,scene) return false if !BattleUseOnBattler[item] return BattleUseOnBattler.trigger(item,battler,scene) end # Returns whether item was used def self.triggerBattleUseOnPokemon(item,pkmn,battler,choices,scene) return false if !BattleUseOnPokemon[item] return BattleUseOnPokemon.trigger(item,pkmn,battler,choices,scene) end end def pbCanRegisterItem?(item) return ItemHandlers.hasUseInFieldHandler(item) end def pbCanUseOnPokemon?(item) return ItemHandlers.hasUseOnPokemon(item) || GameData::Item.get(item).is_machine? end #=============================================================================== # Change a Pokémon's level #=============================================================================== def pbChangeLevel(pkmn, new_level, scene) new_level = new_level.clamp(1, GameData::GrowthRate.max_level) if pkmn.level == new_level if scene.is_a?(PokemonPartyScreen) scene.pbDisplay(_INTL("{1}'s level remained unchanged.", pkmn.name)) else pbMessage(_INTL("{1}'s level remained unchanged.", pkmn.name)) end return end old_total_hp = pkmn.totalhp old_attack = pkmn.attack old_defense = pkmn.defense old_special_attack = pkmn.spatk old_special_defense = pkmn.spdef old_speed = pkmn.speed if pkmn.level > new_level pkmn.level = new_level pkmn.calc_stats scene.pbRefresh if scene.is_a?(PokemonPartyScreen) scene.pbDisplay(_INTL("{1} dropped to Lv. {2}!", pkmn.name, pkmn.level)) else pbMessage(_INTL("{1} dropped to Lv. {2}!", pkmn.name, pkmn.level)) end total_hp_diff = pkmn.totalhp - old_total_hp attack_diff = pkmn.attack - old_attack defense_diff = pkmn.defense - old_defense special_attack_diff = pkmn.spatk - old_special_attack special_defense_diff = pkmn.spdef - old_special_defense speed_diff = pkmn.speed - old_speed pbTopRightWindow(_INTL("Max. HP{1}\r\nAttack{2}\r\nDefense{3}\r\nSp. Atk{4}\r\nSp. Def{5}\r\nSpeed{6}", total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene) pbTopRightWindow(_INTL("Max. HP{1}\r\nAttack{2}\r\nDefense{3}\r\nSp. Atk{4}\r\nSp. Def{5}\r\nSpeed{6}", pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene) else pkmn.level = new_level pkmn.changeHappiness("vitamin") pkmn.calc_stats scene.pbRefresh if scene.is_a?(PokemonPartyScreen) scene.pbDisplay(_INTL("{1} grew to Lv. {2}!", pkmn.name, pkmn.level)) else pbMessage(_INTL("{1} grew to Lv. {2}!", pkmn.name, pkmn.level)) end total_hp_diff = pkmn.totalhp - old_total_hp attack_diff = pkmn.attack - old_attack defense_diff = pkmn.defense - old_defense special_attack_diff = pkmn.spatk - old_special_attack special_defense_diff = pkmn.spdef - old_special_defense speed_diff = pkmn.speed - old_speed pbTopRightWindow(_INTL("Max. HP+{1}\r\nAttack+{2}\r\nDefense+{3}\r\nSp. Atk+{4}\r\nSp. Def+{5}\r\nSpeed+{6}", total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene) pbTopRightWindow(_INTL("Max. HP{1}\r\nAttack{2}\r\nDefense{3}\r\nSp. Atk{4}\r\nSp. Def{5}\r\nSpeed{6}", pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene) # Learn new moves upon level up movelist = pkmn.getMoveList for i in movelist next if i[0] != pkmn.level pbLearnMove(pkmn, i[1], true) { scene.pbUpdate } end # Check for evolution new_species = pkmn.check_evolution_on_level_up if new_species pbFadeOutInWithMusic { evo = PokemonEvolutionScene.new evo.pbStartScreen(pkmn, new_species) evo.pbEvolution evo.pbEndScreen scene.pbRefresh if scene.is_a?(PokemonPartyScreen) } end end end def pbTopRightWindow(text, scene = nil) window = Window_AdvancedTextPokemon.new(text) window.width = 198 window.x = Graphics.width - window.width window.y = 0 window.z = 99999 pbPlayDecisionSE loop do Graphics.update Input.update window.update scene.pbUpdate if scene break if Input.trigger?(Input::USE) end window.dispose end def pbChangeExp(pkmn, new_exp, scene) new_exp = new_exp.clamp(0, pkmn.growth_rate.maximum_exp) if pkmn.exp == new_exp if scene.is_a?(PokemonPartyScreen) scene.pbDisplay(_INTL("{1}'s Exp. Points remained unchanged.", pkmn.name)) else pbMessage(_INTL("{1}'s Exp. Points remained unchanged.", pkmn.name)) end return end old_level = pkmn.level old_total_hp = pkmn.totalhp old_attack = pkmn.attack old_defense = pkmn.defense old_special_attack = pkmn.spatk old_special_defense = pkmn.spdef old_speed = pkmn.speed if pkmn.exp > new_exp # Loses Exp difference = pkmn.exp - new_exp if scene.is_a?(PokemonPartyScreen) scene.pbDisplay(_INTL("{1} lost {2} Exp. Points!", pkmn.name, difference)) else pbMessage(_INTL("{1} lost {2} Exp. Points!", pkmn.name, difference)) end pkmn.exp = new_exp pkmn.calc_stats scene.pbRefresh return if pkmn.level == old_level # Level changed if scene.is_a?(PokemonPartyScreen) scene.pbDisplay(_INTL("{1} dropped to Lv. {2}!", pkmn.name, pkmn.level)) else pbMessage(_INTL("{1} dropped to Lv. {2}!", pkmn.name, pkmn.level)) end total_hp_diff = pkmn.totalhp - old_total_hp attack_diff = pkmn.attack - old_attack defense_diff = pkmn.defense - old_defense special_attack_diff = pkmn.spatk - old_special_attack special_defense_diff = pkmn.spdef - old_special_defense speed_diff = pkmn.speed - old_speed pbTopRightWindow(_INTL("Max. HP{1}\r\nAttack{2}\r\nDefense{3}\r\nSp. Atk{4}\r\nSp. Def{5}\r\nSpeed{6}", total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene) pbTopRightWindow(_INTL("Max. HP{1}\r\nAttack{2}\r\nDefense{3}\r\nSp. Atk{4}\r\nSp. Def{5}\r\nSpeed{6}", pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene) else # Gains Exp difference = new_exp - pkmn.exp if scene.is_a?(PokemonPartyScreen) scene.pbDisplay(_INTL("{1} gained {2} Exp. Points!", pkmn.name, difference)) else pbMessage(_INTL("{1} gained {2} Exp. Points!", pkmn.name, difference)) end pkmn.exp = new_exp pkmn.changeHappiness("vitamin") pkmn.calc_stats scene.pbRefresh return if pkmn.level == old_level # Level changed if scene.is_a?(PokemonPartyScreen) scene.pbDisplay(_INTL("{1} grew to Lv. {2}!", pkmn.name, pkmn.level)) else pbMessage(_INTL("{1} grew to Lv. {2}!", pkmn.name, pkmn.level)) end total_hp_diff = pkmn.totalhp - old_total_hp attack_diff = pkmn.attack - old_attack defense_diff = pkmn.defense - old_defense special_attack_diff = pkmn.spatk - old_special_attack special_defense_diff = pkmn.spdef - old_special_defense speed_diff = pkmn.speed - old_speed pbTopRightWindow(_INTL("Max. HP+{1}\r\nAttack+{2}\r\nDefense+{3}\r\nSp. Atk+{4}\r\nSp. Def+{5}\r\nSpeed+{6}", total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene) pbTopRightWindow(_INTL("Max. HP{1}\r\nAttack{2}\r\nDefense{3}\r\nSp. Atk{4}\r\nSp. Def{5}\r\nSpeed{6}", pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene) # Learn new moves upon level up movelist = pkmn.getMoveList for i in movelist next if i[0] <= old_level || i[0] > pkmn.level pbLearnMove(pkmn, i[1], true) { scene.pbUpdate } end # Check for evolution new_species = pkmn.check_evolution_on_level_up if new_species pbFadeOutInWithMusic { evo = PokemonEvolutionScene.new evo.pbStartScreen(pkmn, new_species) evo.pbEvolution evo.pbEndScreen scene.pbRefresh if scene.is_a?(PokemonPartyScreen) } end end end #=============================================================================== # Restore HP #=============================================================================== def pbItemRestoreHP(pkmn,restoreHP) newHP = pkmn.hp+restoreHP newHP = pkmn.totalhp if newHP>pkmn.totalhp hpGain = newHP-pkmn.hp pkmn.hp = newHP return hpGain end def pbHPItem(pkmn,restoreHP,scene) if !pkmn.able? || pkmn.hp==pkmn.totalhp scene.pbDisplay(_INTL("It won't have any effect.")) return false end hpGain = pbItemRestoreHP(pkmn,restoreHP) scene.pbRefresh scene.pbDisplay(_INTL("{1}'s HP was restored by {2} points.",pkmn.name,hpGain)) return true end def pbBattleHPItem(pkmn,battler,restoreHP,scene) if battler if battler.pbRecoverHP(restoreHP)>0 scene.pbDisplay(_INTL("{1}'s HP was restored.",battler.pbThis)) end else if pbItemRestoreHP(pkmn,restoreHP)>0 scene.pbDisplay(_INTL("{1}'s HP was restored.",pkmn.name)) end end return true end #=============================================================================== # Restore PP #=============================================================================== def pbRestorePP(pkmn,idxMove,pp) return 0 if !pkmn.moves[idxMove] || !pkmn.moves[idxMove].id return 0 if pkmn.moves[idxMove].total_pp<=0 oldpp = pkmn.moves[idxMove].pp newpp = pkmn.moves[idxMove].pp+pp newpp = pkmn.moves[idxMove].total_pp if newpp>pkmn.moves[idxMove].total_pp pkmn.moves[idxMove].pp = newpp return newpp-oldpp end def pbBattleRestorePP(pkmn, battler, idxMove, pp) return if pbRestorePP(pkmn,idxMove,pp) == 0 if battler && !battler.effects[PBEffects::Transform] && battler.moves[idxMove] && battler.moves[idxMove].id == pkmn.moves[idxMove].id battler.pbSetPP(battler.moves[idxMove], pkmn.moves[idxMove].pp) end end #=============================================================================== # Change EVs #=============================================================================== def pbJustRaiseEffortValues(pkmn, stat, evGain) stat = GameData::Stat.get(stat).id evTotal = 0 GameData::Stat.each_main { |s| evTotal += pkmn.ev[s.id] } evGain = evGain.clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[stat]) evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal) if evGain > 0 pkmn.ev[stat] += evGain pkmn.calc_stats end return evGain end def pbRaiseEffortValues(pkmn, stat, evGain = 10, no_ev_cap = false) stat = GameData::Stat.get(stat).id return 0 if !no_ev_cap && pkmn.ev[stat] >= 100 evTotal = 0 GameData::Stat.each_main { |s| evTotal += pkmn.ev[s.id] } evGain = evGain.clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[stat]) evGain = evGain.clamp(0, 100 - pkmn.ev[stat]) if !no_ev_cap evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal) if evGain > 0 pkmn.ev[stat] += evGain pkmn.calc_stats end return evGain end def pbRaiseHappinessAndLowerEV(pkmn,scene,stat,messages) h = pkmn.happiness<255 e = pkmn.ev[stat]>0 if !h && !e scene.pbDisplay(_INTL("It won't have any effect.")) return false end if h pkmn.changeHappiness("evberry") end if e pkmn.ev[stat] -= 10 pkmn.ev[stat] = 0 if pkmn.ev[stat]<0 pkmn.calc_stats end scene.pbRefresh scene.pbDisplay(messages[2-(h ? 0 : 2)-(e ? 0 : 1)]) return true end #=============================================================================== # Change nature #=============================================================================== def pbNatureChangingMint(new_nature, item, pkmn, scene) if pkmn.nature_for_stats == new_nature scene.pbDisplay(_INTL("It won't have any effect.")) return false end if !scene.pbConfirm(_INTL("It might affect {1}'s stats. Are you sure you want to use it?", pkmn.name)) return false end pkmn.nature_for_stats = new_nature pkmn.calc_stats scene.pbRefresh scene.pbDisplay(_INTL("{1}'s stats may have changed due to the effects of the {2}!", pkmn.name, GameData::Item.get(item).name)) return true end #=============================================================================== # Battle items #=============================================================================== def pbBattleItemCanCureStatus?(status,pkmn,scene,showMessages) if !pkmn.able? || pkmn.status!=status scene.pbDisplay(_INTL("It won't have any effect.")) if showMessages return false end return true end def pbBattleItemCanRaiseStat?(stat,battler,scene,showMessages) if !battler || !battler.pbCanRaiseStatStage?(stat,battler) scene.pbDisplay(_INTL("It won't have any effect.")) if showMessages return false end return true end #=============================================================================== # Decide whether the player is able to ride/dismount their Bicycle #=============================================================================== def pbBikeCheck if $PokemonGlobal.surfing || $PokemonGlobal.diving || (!$PokemonGlobal.bicycle && $game_player.pbTerrainTag.must_walk) pbMessage(_INTL("Can't use that here.")) return false end if $game_player.has_follower? pbMessage(_INTL("It can't be used when you have someone with you.")) return false end map_metadata = $game_map.metadata if $PokemonGlobal.bicycle if map_metadata&.always_bicycle pbMessage(_INTL("You can't dismount your Bike here.")) return false end return true end if !map_metadata || (!map_metadata.can_bicycle && !map_metadata.outdoor_map) pbMessage(_INTL("Can't use that here.")) return false end return true end #=============================================================================== # Find the closest hidden item (for Itemfinder) #=============================================================================== def pbClosestHiddenItem result = [] playerX = $game_player.x playerY = $game_player.y for event in $game_map.events.values next if !event.name[/hiddenitem/i] next if (playerX-event.x).abs>=8 next if (playerY-event.y).abs>=6 next if $game_self_switches[[$game_map.map_id,event.id,"A"]] result.push(event) end return nil if result.length==0 ret = nil retmin = 0 for event in result dist = (playerX-event.x).abs+(playerY-event.y).abs next if ret && retmin<=dist ret = event retmin = dist end return ret end #=============================================================================== # Teach and forget a move #=============================================================================== def pbLearnMove(pkmn, move, ignore_if_known = false, by_machine = false, &block) return false if !pkmn move = GameData::Move.get(move).id if pkmn.egg? && !$DEBUG pbMessage(_INTL("Eggs can't be taught any moves."), &block) return false elsif pkmn.shadowPokemon? pbMessage(_INTL("Shadow Pokémon can't be taught any moves."), &block) return false end pkmn_name = pkmn.name move_name = GameData::Move.get(move).name if pkmn.hasMove?(move) pbMessage(_INTL("{1} already knows {2}.", pkmn_name, move_name), &block) if !ignore_if_known return false elsif pkmn.numMoves < Pokemon::MAX_MOVES pkmn.learn_move(move) pbMessage(_INTL("\\se[]{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block) return true end pbMessage(_INTL("{1} wants to learn {2}, but it already knows {3} moves.\1", pkmn_name, move_name, pkmn.numMoves.to_word), &block) if pbConfirmMessage(_INTL("Should {1} forget a move to learn {2}?", pkmn_name, move_name), &block) loop do move_index = pbForgetMove(pkmn, move) if move_index >= 0 old_move_name = pkmn.moves[move_index].name oldmovepp = pkmn.moves[move_index].pp pkmn.moves[move_index] = Pokemon::Move.new(move) # Replaces current/total PP if by_machine && Settings::TAUGHT_MACHINES_KEEP_OLD_PP pkmn.moves[move_index].pp = [oldmovepp,pkmn.moves[move_index].total_pp].min end pbMessage(_INTL("1, 2, and...\\wt[16] ...\\wt[16] ...\\wt[16] Ta-da!\\se[Battle ball drop]\1"), &block) pbMessage(_INTL("{1} forgot how to use {2}.\\nAnd...\1", pkmn_name, old_move_name), &block) pbMessage(_INTL("\\se[]{1} learned {2}!\\se[Pkmn move learnt]", pkmn_name, move_name), &block) pkmn.changeHappiness("machine") if by_machine return true elsif pbConfirmMessage(_INTL("Give up on learning {1}?", move_name), &block) pbMessage(_INTL("{1} did not learn {2}.", pkmn_name, move_name), &block) return false end end else pbMessage(_INTL("{1} did not learn {2}.", pkmn_name, move_name), &block) end return false end def pbForgetMove(pkmn,moveToLearn) ret = -1 pbFadeOutIn { scene = PokemonSummary_Scene.new screen = PokemonSummaryScreen.new(scene) ret = screen.pbStartForgetScreen([pkmn],0,moveToLearn) } return ret end #=============================================================================== # Use an item from the Bag and/or on a Pokémon #=============================================================================== # @return [Integer] 0 = item wasn't used; 1 = item used; 2 = close Bag to use in field def pbUseItem(bag,item,bagscene=nil) itm = GameData::Item.get(item) useType = itm.field_use if itm.is_machine? # TM or TR or HM if $player.pokemon_count == 0 pbMessage(_INTL("There is no Pokémon.")) return 0 end machine = itm.move return 0 if !machine movename = GameData::Move.get(machine).name pbMessage(_INTL("\\se[PC access]You booted up {1}.\1",itm.name)) if !pbConfirmMessage(_INTL("Do you want to teach {1} to a Pokémon?",movename)) return 0 elsif pbMoveTutorChoose(machine,nil,true,itm.is_TR?) bag.remove(item) if itm.consumed_after_use? return 1 end return 0 elsif useType==1 # Item is usable on a Pokémon if $player.pokemon_count == 0 pbMessage(_INTL("There is no Pokémon.")) return 0 end ret = false annot = nil if itm.is_evolution_stone? annot = [] for pkmn in $player.party elig = pkmn.check_evolution_on_use_item(item) annot.push((elig) ? _INTL("ABLE") : _INTL("NOT ABLE")) end end pbFadeOutIn { scene = PokemonParty_Scene.new screen = PokemonPartyScreen.new(scene,$player.party) screen.pbStartScene(_INTL("Use on which Pokémon?"),false,annot) loop do scene.pbSetHelpText(_INTL("Use on which Pokémon?")) chosen = screen.pbChoosePokemon if chosen<0 ret = false break end pkmn = $player.party[chosen] if pbCheckUseOnPokemon(item,pkmn,screen) ret = ItemHandlers.triggerUseOnPokemon(item,pkmn,screen) if ret && itm.consumed_after_use? bag.remove(item) if !bag.has?(item) pbMessage(_INTL("You used your last {1}.",itm.name)) { screen.pbUpdate } break end end end end screen.pbEndScene bagscene.pbRefresh if bagscene } return (ret) ? 1 : 0 elsif useType==2 # Item is usable from Bag intret = ItemHandlers.triggerUseFromBag(item) if intret >= 0 bag.remove(item) if intret == 1 && itm.consumed_after_use? return intret end pbMessage(_INTL("Can't use that here.")) return 0 end pbMessage(_INTL("Can't use that here.")) return 0 end # Only called when in the party screen and having chosen an item to be used on # the selected Pokémon def pbUseItemOnPokemon(item,pkmn,scene) itm = GameData::Item.get(item) # TM or HM if itm.is_machine? machine = itm.move return false if !machine movename = GameData::Move.get(machine).name if pkmn.shadowPokemon? pbMessage(_INTL("Shadow Pokémon can't be taught any moves.")) { scene.pbUpdate } elsif !pkmn.compatible_with_move?(machine) pbMessage(_INTL("{1} can't learn {2}.",pkmn.name,movename)) { scene.pbUpdate } else pbMessage(_INTL("\\se[PC access]You booted up {1}.\1",itm.name)) { scene.pbUpdate } if pbConfirmMessage(_INTL("Do you want to teach {1} to {2}?",movename,pkmn.name)) { scene.pbUpdate } if pbLearnMove(pkmn,machine,false,true) { scene.pbUpdate } $bag.remove(item) if itm.consumed_after_use? return true end end end return false end # Other item ret = ItemHandlers.triggerUseOnPokemon(item,pkmn,scene) scene.pbClearAnnotations scene.pbHardRefresh if ret && itm.consumed_after_use? $bag.remove(item) if !$bag.has?(item) pbMessage(_INTL("You used your last {1}.",itm.name)) { scene.pbUpdate } end end return ret end def pbUseKeyItemInField(item) ret = ItemHandlers.triggerUseInField(item) if ret==-1 # Item effect not found pbMessage(_INTL("Can't use that here.")) elsif ret > 0 && GameData::Item.get(item).consumed_after_use? $bag.remove(item) end return ret > 0 end def pbUseItemMessage(item) itemname = GameData::Item.get(item).name if itemname.starts_with_vowel? pbMessage(_INTL("You used an {1}.",itemname)) else pbMessage(_INTL("You used a {1}.",itemname)) end end def pbCheckUseOnPokemon(_item,pkmn,_screen) return pkmn && !pkmn.egg? end #=============================================================================== # Give an item to a Pokémon to hold, and take a held item from a Pokémon #=============================================================================== def pbGiveItemToPokemon(item,pkmn,scene,pkmnid=0) newitemname = GameData::Item.get(item).name if pkmn.egg? scene.pbDisplay(_INTL("Eggs can't hold items.")) return false elsif pkmn.mail scene.pbDisplay(_INTL("{1}'s mail must be removed before giving it an item.",pkmn.name)) return false if !pbTakeItemFromPokemon(pkmn,scene) end if pkmn.hasItem? olditemname = pkmn.item.name if pkmn.hasItem?(:LEFTOVERS) scene.pbDisplay(_INTL("{1} is already holding some {2}.\1",pkmn.name,olditemname)) elsif newitemname.starts_with_vowel? scene.pbDisplay(_INTL("{1} is already holding an {2}.\1",pkmn.name,olditemname)) else scene.pbDisplay(_INTL("{1} is already holding a {2}.\1",pkmn.name,olditemname)) end if scene.pbConfirm(_INTL("Would you like to switch the two items?")) $bag.remove(item) if !$bag.add(pkmn.item) if !$bag.add(item) raise _INTL("Could't re-store deleted item in Bag somehow") end scene.pbDisplay(_INTL("The Bag is full. The Pokémon's item could not be removed.")) else if GameData::Item.get(item).is_mail? if pbWriteMail(item,pkmn,pkmnid,scene) pkmn.item = item scene.pbDisplay(_INTL("Took the {1} from {2} and gave it the {3}.",olditemname,pkmn.name,newitemname)) return true else if !$bag.add(item) raise _INTL("Couldn't re-store deleted item in Bag somehow") end end else pkmn.item = item scene.pbDisplay(_INTL("Took the {1} from {2} and gave it the {3}.",olditemname,pkmn.name,newitemname)) return true end end end else if !GameData::Item.get(item).is_mail? || pbWriteMail(item,pkmn,pkmnid,scene) $bag.remove(item) pkmn.item = item scene.pbDisplay(_INTL("{1} is now holding the {2}.",pkmn.name,newitemname)) return true end end return false end def pbTakeItemFromPokemon(pkmn,scene) ret = false if !pkmn.hasItem? scene.pbDisplay(_INTL("{1} isn't holding anything.",pkmn.name)) elsif !$bag.can_add?(pkmn.item) scene.pbDisplay(_INTL("The Bag is full. The Pokémon's item could not be removed.")) elsif pkmn.mail if scene.pbConfirm(_INTL("Save the removed mail in your PC?")) if !pbMoveToMailbox(pkmn) scene.pbDisplay(_INTL("Your PC's Mailbox is full.")) else scene.pbDisplay(_INTL("The mail was saved in your PC.")) pkmn.item = nil ret = true end elsif scene.pbConfirm(_INTL("If the mail is removed, its message will be lost. OK?")) $bag.add(pkmn.item) scene.pbDisplay(_INTL("Received the {1} from {2}.",pkmn.item.name,pkmn.name)) pkmn.item = nil pkmn.mail = nil ret = true end else $bag.add(pkmn.item) scene.pbDisplay(_INTL("Received the {1} from {2}.",pkmn.item.name,pkmn.name)) pkmn.item = nil ret = true end return ret end #=============================================================================== # Choose an item from the Bag #=============================================================================== def pbChooseItem(var = 0, *args) ret = nil pbFadeOutIn { scene = PokemonBag_Scene.new screen = PokemonBagScreen.new(scene, $bag) ret = screen.pbChooseItemScreen } $game_variables[var] = ret || :NONE if var > 0 return ret end def pbChooseApricorn(var = 0) ret = nil pbFadeOutIn { scene = PokemonBag_Scene.new screen = PokemonBagScreen.new(scene, $bag) ret = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_apricorn? }) } $game_variables[var] = ret || :NONE if var > 0 return ret end def pbChooseFossil(var = 0) ret = nil pbFadeOutIn { scene = PokemonBag_Scene.new screen = PokemonBagScreen.new(scene, $bag) ret = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_fossil? }) } $game_variables[var] = ret || :NONE if var > 0 return ret end # Shows a list of items to choose from, with the chosen item's ID being stored # in the given Global Variable. Only items which the player has are listed. def pbChooseItemFromList(message, variable, *args) commands = [] itemid = [] for item in args next if !GameData::Item.exists?(item) itm = GameData::Item.get(item) next if !$bag.has?(itm) commands.push(itm.name) itemid.push(itm.id) end if commands.length == 0 $game_variables[variable] = 0 return nil end commands.push(_INTL("Cancel")) itemid.push(nil) ret = pbMessage(message, commands, -1) if ret < 0 || ret >= commands.length-1 $game_variables[variable] = nil return nil end $game_variables[variable] = itemid[ret] return itemid[ret] end