class PokeBattle_Battler # Fundamental to this object attr_reader :battle attr_accessor :index # The Pokémon and its properties attr_reader :pokemon attr_accessor :pokemonIndex attr_accessor :species attr_accessor :type1 attr_accessor :type2 attr_accessor :ability_id attr_accessor :item_id attr_accessor :moves attr_accessor :gender attr_accessor :iv attr_accessor :attack attr_accessor :spatk attr_accessor :speed attr_accessor :stages attr_reader :totalhp attr_reader :fainted # Boolean to mark whether self has fainted properly attr_accessor :captured # Boolean to mark whether self was captured attr_reader :dummy attr_accessor :effects # Things the battler has done in battle attr_accessor :turnCount attr_accessor :participants attr_accessor :lastAttacker attr_accessor :lastFoeAttacker attr_accessor :lastHPLost attr_accessor :lastHPLostFromFoe attr_accessor :lastMoveUsed attr_accessor :lastMoveUsedType attr_accessor :lastRegularMoveUsed attr_accessor :lastRegularMoveTarget # For Instruct attr_accessor :lastRoundMoved attr_accessor :lastMoveFailed # For Stomping Tantrum attr_accessor :lastRoundMoveFailed # For Stomping Tantrum attr_accessor :movesUsed attr_accessor :currentMove # ID of multi-turn move currently being used attr_accessor :tookDamage # Boolean for whether self took damage this round attr_accessor :tookPhysicalHit attr_accessor :damageState attr_accessor :initialHP # Set at the start of each move's usage #============================================================================= # Complex accessors #============================================================================= attr_reader :level def level=(value) @level = value @pokemon.level = value if @pokemon end attr_reader :form def form=(value) @form = value @pokemon.form = value if @pokemon end def ability return GameData::Ability.try_get(@ability_id) end def ability=(value) new_ability = GameData::Ability.try_get(value) @ability_id = (new_ability) ? new_ability.id : nil end def item return GameData::Item.try_get(@item_id) end def item=(value) new_item = GameData::Item.try_get(value) @item_id = (new_item) ? new_item.id : nil @pokemon.item = @item_id if @pokemon end def defense return @spdef if @battle.field.effects[PBEffects::WonderRoom]>0 return @defense end attr_writer :defense def spdef return @defense if @battle.field.effects[PBEffects::WonderRoom]>0 return @spdef end attr_writer :spdef attr_reader :hp def hp=(value) @hp = value.to_i @pokemon.hp = value.to_i if @pokemon end def fainted?; return @hp<=0; end alias isFainted? fainted? attr_reader :status def status=(value) @effects[PBEffects::Truant] = false if @status == :SLEEP && value != :SLEEP @effects[PBEffects::Toxic] = 0 if value != :POISON @status = value @pokemon.status = value if @pokemon self.statusCount = 0 if value != :POISON && value != :SLEEP @battle.scene.pbRefreshOne(@index) end attr_reader :statusCount def statusCount=(value) @statusCount = value @pokemon.statusCount = value if @pokemon @battle.scene.pbRefreshOne(@index) end #============================================================================= # Properties from Pokémon #============================================================================= def happiness; return @pokemon ? @pokemon.happiness : 0; end def nature; return @pokemon ? @pokemon.nature : 0; end def pokerusStage; return @pokemon ? @pokemon.pokerusStage : 0; end #============================================================================= # Mega Evolution, Primal Reversion, Shadow Pokémon #============================================================================= def hasMega? return false if @effects[PBEffects::Transform] return @pokemon && @pokemon.hasMegaForm? end def mega?; return @pokemon && @pokemon.mega?; end alias isMega? mega? def hasPrimal? return false if @effects[PBEffects::Transform] return @pokemon && @pokemon.hasPrimalForm? end def primal?; return @pokemon && @pokemon.primal?; end alias isPrimal? primal? def shadowPokemon?; return false; end alias isShadow? shadowPokemon? def inHyperMode?; return false; end #============================================================================= # Display-only properties #============================================================================= def name return @effects[PBEffects::Illusion].name if @effects[PBEffects::Illusion] return @name end attr_writer :name def displayPokemon return @effects[PBEffects::Illusion] if @effects[PBEffects::Illusion] return self.pokemon end def displaySpecies return @effects[PBEffects::Illusion].species if @effects[PBEffects::Illusion] return self.species end def displayGender return @effects[PBEffects::Illusion].gender if @effects[PBEffects::Illusion] return self.gender end def displayForm return @effects[PBEffects::Illusion].form if @effects[PBEffects::Illusion] return self.form end def shiny? return @effects[PBEffects::Illusion].shiny? if @effects[PBEffects::Illusion] return @pokemon && @pokemon.shiny? end alias isShiny? shiny? def owned? return false if !@battle.wildBattle? return $Trainer.owned?(displaySpecies) end alias owned owned? def abilityName abil = self.ability return (abil) ? abil.name : "" end def itemName itm = self.item return (itm) ? itm.name : "" end def pbThis(lowerCase=false) if opposes? if @battle.trainerBattle? return lowerCase ? _INTL("the opposing {1}",name) : _INTL("The opposing {1}",name) else return lowerCase ? _INTL("the wild {1}",name) : _INTL("The wild {1}",name) end elsif !pbOwnedByPlayer? return lowerCase ? _INTL("the ally {1}",name) : _INTL("The ally {1}",name) end return name end def pbTeam(lowerCase=false) if opposes? return lowerCase ? _INTL("the opposing team") : _INTL("The opposing team") end return lowerCase ? _INTL("your team") : _INTL("Your team") end def pbOpposingTeam(lowerCase=false) if opposes? return lowerCase ? _INTL("your team") : _INTL("Your team") end return lowerCase ? _INTL("the opposing team") : _INTL("The opposing team") end #============================================================================= # Calculated properties #============================================================================= def pbSpeed return 1 if fainted? stageMul = [2,2,2,2,2,2, 2, 3,4,5,6,7,8] stageDiv = [8,7,6,5,4,3, 2, 2,2,2,2,2,2] stage = @stages[:SPEED] + 6 speed = @speed*stageMul[stage]/stageDiv[stage] speedMult = 1.0 # Ability effects that alter calculated Speed if abilityActive? speedMult = BattleHandlers.triggerSpeedCalcAbility(self.ability,self,speedMult) end # Item effects that alter calculated Speed if itemActive? speedMult = BattleHandlers.triggerSpeedCalcItem(self.item,self,speedMult) end # Other effects speedMult *= 2 if pbOwnSide.effects[PBEffects::Tailwind]>0 speedMult /= 2 if pbOwnSide.effects[PBEffects::Swamp]>0 # Paralysis if status == :PARALYSIS && !hasActiveAbility?(:QUICKFEET) speedMult /= (Settings::MECHANICS_GENERATION >= 7) ? 2 : 4 end # Badge multiplier if @battle.internalBattle && pbOwnedByPlayer? && @battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_SPEED speedMult *= 1.1 end # Calculation return [(speed*speedMult).round,1].max end def pbWeight ret = (@pokemon) ? @pokemon.weight : 500 ret += @effects[PBEffects::WeightChange] ret = 1 if ret<1 if abilityActive? && !@battle.moldBreaker ret = BattleHandlers.triggerWeightCalcAbility(self.ability,self,ret) end if itemActive? ret = BattleHandlers.triggerWeightCalcItem(self.item,self,ret) end return [ret,1].max end #============================================================================= # Queries about what the battler has #============================================================================= def plainStats ret = {} ret[:ATTACK] = self.attack ret[:DEFENSE] = self.defense ret[:SPECIAL_ATTACK] = self.spatk ret[:SPECIAL_DEFENSE] = self.spdef ret[:SPEED] = self.speed return ret end def isSpecies?(species) return @pokemon && @pokemon.isSpecies?(species) end # Returns the active types of this Pokémon. The array should not include the # same type more than once, and should not include any invalid type numbers # (e.g. -1). def pbTypes(withType3=false) ret = [@type1] ret.push(@type2) if @type2!=@type1 # Burn Up erases the Fire-type. ret.delete(:FIRE) if @effects[PBEffects::BurnUp] # Roost erases the Flying-type. If there are no types left, adds the Normal- # type. if @effects[PBEffects::Roost] ret.delete(:FLYING) ret.push(:NORMAL) if ret.length == 0 end # Add the third type specially. if withType3 && @effects[PBEffects::Type3] ret.push(@effects[PBEffects::Type3]) if !ret.include?(@effects[PBEffects::Type3]) end return ret end def pbHasType?(type) return false if !type activeTypes = pbTypes(true) return activeTypes.include?(GameData::Type.get(type).id) end def pbHasOtherType?(type) return false if !type activeTypes = pbTypes(true) activeTypes.delete(GameData::Type.get(type).id) return activeTypes.length > 0 end # NOTE: Do not create any held item which affects whether a Pokémon's ability # is active. The ability Klutz affects whether a Pokémon's item is # active, and the code for the two combined would cause an infinite loop # (regardless of whether any Pokémon actualy has either the ability or # the item - the code existing is enough to cause the loop). def abilityActive?(ignore_fainted = false) return false if fainted? && !ignore_fainted return false if @effects[PBEffects::GastroAcid] return true end def hasActiveAbility?(check_ability, ignore_fainted = false) return false if !abilityActive?(ignore_fainted) return check_ability.include?(@ability_id) if check_ability.is_a?(Array) return self.ability == check_ability end alias hasWorkingAbility hasActiveAbility? # Applies to both losing self's ability (i.e. being replaced by another) and # having self's ability be negated. def unstoppableAbility?(abil = nil) abil = @ability_id if !abil abil = GameData::Ability.try_get(abil) return false if !abil ability_blacklist = [ # Form-changing abilities :BATTLEBOND, :DISGUISE, # :FLOWERGIFT, # This can be stopped # :FORECAST, # This can be stopped :MULTITYPE, :POWERCONSTRUCT, :SCHOOLING, :SHIELDSDOWN, :STANCECHANGE, :ZENMODE, # Abilities intended to be inherent properties of a certain species :COMATOSE, :RKSSYSTEM ] return ability_blacklist.include?(abil.id) end # Applies to gaining the ability. def ungainableAbility?(abil = nil) abil = @ability_id if !abil abil = GameData::Ability.try_get(abil) return false if !abil ability_blacklist = [ # Form-changing abilities :BATTLEBOND, :DISGUISE, :FLOWERGIFT, :FORECAST, :MULTITYPE, :POWERCONSTRUCT, :SCHOOLING, :SHIELDSDOWN, :STANCECHANGE, :ZENMODE, # Appearance-changing abilities :ILLUSION, :IMPOSTER, # Abilities intended to be inherent properties of a certain species :COMATOSE, :RKSSYSTEM ] return ability_blacklist.include?(abil.id) end def itemActive?(ignoreFainted=false) return false if fainted? && !ignoreFainted return false if @effects[PBEffects::Embargo]>0 return false if @battle.field.effects[PBEffects::MagicRoom]>0 return false if hasActiveAbility?(:KLUTZ,ignoreFainted) return true end def hasActiveItem?(check_item, ignore_fainted = false) return false if !itemActive?(ignore_fainted) return check_item.include?(@item_id) if check_item.is_a?(Array) return self.item == check_item end alias hasWorkingItem hasActiveItem? # Returns whether the specified item will be unlosable for this Pokémon. def unlosableItem?(check_item) return false if !check_item return true if GameData::Item.get(check_item).is_mail? return false if @effects[PBEffects::Transform] # Items that change a Pokémon's form if mega? # Check if item was needed for this Mega Evolution return true if @pokemon.species_data.mega_stone == check_item else # Check if item could cause a Mega Evolution GameData::Species.each do |data| next if data.species != @species || data.unmega_form != @form return true if data.mega_stone == check_item end end # Other unlosable items return GameData::Item.get(check_item).unlosable?(@species, self.ability) end def eachMove @moves.each { |m| yield m } end def eachMoveWithIndex @moves.each_with_index { |m, i| yield m, i } end def pbHasMove?(move_id) return false if !move_id eachMove { |m| return true if m.id == move_id } return false end def pbHasMoveType?(check_type) return false if !check_type check_type = GameData::Type.get(check_type).id eachMove { |m| return true if m.type == check_type } return false end def pbHasMoveFunction?(*arg) return false if !arg eachMove do |m| arg.each { |code| return true if m.function == code } end return false end def hasMoldBreaker? return hasActiveAbility?([:MOLDBREAKER, :TERAVOLT, :TURBOBLAZE]) end def canChangeType? return ![:MULTITYPE, :RKSSYSTEM].include?(@ability_id) end def airborne? return false if hasActiveItem?(:IRONBALL) return false if @effects[PBEffects::Ingrain] return false if @effects[PBEffects::SmackDown] return false if @battle.field.effects[PBEffects::Gravity] > 0 return true if pbHasType?(:FLYING) return true if hasActiveAbility?(:LEVITATE) && !@battle.moldBreaker return true if hasActiveItem?(:AIRBALLOON) return true if @effects[PBEffects::MagnetRise] > 0 return true if @effects[PBEffects::Telekinesis] > 0 return false end def affectedByTerrain? return false if airborne? return false if semiInvulnerable? return true end def takesIndirectDamage?(showMsg=false) return false if fainted? if hasActiveAbility?(:MAGICGUARD) if showMsg @battle.pbShowAbilitySplash(self) if PokeBattle_SceneConstants::USE_ABILITY_SPLASH @battle.pbDisplay(_INTL("{1} is unaffected!",pbThis)) else @battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",pbThis,abilityName)) end @battle.pbHideAbilitySplash(self) end return false end return true end def takesSandstormDamage? return false if !takesIndirectDamage? return false if pbHasType?(:GROUND) || pbHasType?(:ROCK) || pbHasType?(:STEEL) return false if inTwoTurnAttack?("0CA","0CB") # Dig, Dive return false if hasActiveAbility?([:OVERCOAT,:SANDFORCE,:SANDRUSH,:SANDVEIL]) return false if hasActiveItem?(:SAFETYGOGGLES) return true end def takesHailDamage? return false if !takesIndirectDamage? return false if pbHasType?(:ICE) return false if inTwoTurnAttack?("0CA","0CB") # Dig, Dive return false if hasActiveAbility?([:OVERCOAT,:ICEBODY,:SNOWCLOAK]) return false if hasActiveItem?(:SAFETYGOGGLES) return true end def takesShadowSkyDamage? return false if fainted? return false if shadowPokemon? return true end def affectedByPowder?(showMsg=false) return false if fainted? if pbHasType?(:GRASS) && Settings::MORE_TYPE_EFFECTS @battle.pbDisplay(_INTL("{1} is unaffected!",pbThis)) if showMsg return false end if Settings::MECHANICS_GENERATION >= 6 if hasActiveAbility?(:OVERCOAT) && !@battle.moldBreaker if showMsg @battle.pbShowAbilitySplash(self) if PokeBattle_SceneConstants::USE_ABILITY_SPLASH @battle.pbDisplay(_INTL("{1} is unaffected!",pbThis)) else @battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",pbThis,abilityName)) end @battle.pbHideAbilitySplash(self) end return false end if hasActiveItem?(:SAFETYGOGGLES) if showMsg @battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",pbThis,itemName)) end return false end end return true end def canHeal? return false if fainted? || @hp>=@totalhp return false if @effects[PBEffects::HealBlock]>0 return true end def affectedByContactEffect?(showMsg=false) return false if fainted? if hasActiveItem?(:PROTECTIVEPADS) @battle.pbDisplay(_INTL("{1} protected itself with the {2}!",pbThis,itemName)) if showMsg return false end return true end def movedThisRound? return @lastRoundMoved && @lastRoundMoved==@battle.turnCount end def usingMultiTurnAttack? return true if @effects[PBEffects::TwoTurnAttack] return true if @effects[PBEffects::HyperBeam]>0 return true if @effects[PBEffects::Rollout]>0 return true if @effects[PBEffects::Outrage]>0 return true if @effects[PBEffects::Uproar]>0 return true if @effects[PBEffects::Bide]>0 return false end def inTwoTurnAttack?(*arg) return false if !@effects[PBEffects::TwoTurnAttack] ttaFunction = GameData::Move.get(@effects[PBEffects::TwoTurnAttack]).function_code arg.each { |a| return true if a==ttaFunction } return false end def semiInvulnerable? return inTwoTurnAttack?("0C9","0CA","0CB","0CC","0CD","0CE","14D") end def pbEncoredMoveIndex return -1 if @effects[PBEffects::Encore]==0 || !@effects[PBEffects::EncoreMove] ret = -1 eachMoveWithIndex do |m,i| next if m.id!=@effects[PBEffects::EncoreMove] ret = i break end return ret end def initialItem return @battle.initialItems[@index&1][@pokemonIndex] end def setInitialItem(newItem) @battle.initialItems[@index&1][@pokemonIndex] = newItem end def recycleItem return @battle.recycleItems[@index&1][@pokemonIndex] end def setRecycleItem(newItem) @battle.recycleItems[@index&1][@pokemonIndex] = newItem end def belched? return @battle.belch[@index&1][@pokemonIndex] end def setBelched @battle.belch[@index&1][@pokemonIndex] = true end #============================================================================= # Methods relating to this battler's position on the battlefield #============================================================================= # Returns whether the given position belongs to the opposing Pokémon's side. def opposes?(i=0) i = i.index if i.respond_to?("index") return (@index&1)!=(i&1) end # Returns whether the given position/battler is near to self. def near?(i) i = i.index if i.respond_to?("index") return @battle.nearBattlers?(@index,i) end # Returns whether self is owned by the player. def pbOwnedByPlayer? return @battle.pbOwnedByPlayer?(@index) end # Returns 0 if self is on the player's side, or 1 if self is on the opposing # side. def idxOwnSide return @index&1 end # Returns 1 if self is on the player's side, or 0 if self is on the opposing # side. def idxOpposingSide return (@index&1)^1 end # Returns the data structure for this battler's side. def pbOwnSide return @battle.sides[idxOwnSide] end # Returns the data structure for the opposing Pokémon's side. def pbOpposingSide return @battle.sides[idxOpposingSide] end # Yields each unfainted ally Pokémon. def eachAlly @battle.battlers.each do |b| yield b if b && !b.fainted? && !b.opposes?(@index) && b.index!=@index end end # Yields each unfainted opposing Pokémon. def eachOpposing @battle.battlers.each { |b| yield b if b && !b.fainted? && b.opposes?(@index) } end # Returns the battler that is most directly opposite to self. unfaintedOnly is # whether it should prefer to return a non-fainted battler. def pbDirectOpposing(unfaintedOnly=false) @battle.pbGetOpposingIndicesInOrder(@index).each do |i| next if !@battle.battlers[i] break if unfaintedOnly && @battle.battlers[i].fainted? return @battle.battlers[i] end # Wanted an unfainted battler but couldn't find one; make do with a fainted # battler @battle.pbGetOpposingIndicesInOrder(@index).each do |i| return @battle.battlers[i] if @battle.battlers[i] end return @battle.battlers[(@index^1)] end end