module GameData class BattleWeather attr_reader :id attr_reader :real_name attr_reader :animation DATA = {} extend ClassMethodsSymbols include InstanceMethods def self.load; end def self.save; end def initialize(hash) @id = hash[:id] @real_name = hash[:name] || "Unnamed" @animation = hash[:animation] end # @return [String] the translated name of this battle weather def name return _INTL(@real_name) end end end #=============================================================================== GameData::BattleWeather.register({ :id => :None, :name => _INTL("None") }) GameData::BattleWeather.register({ :id => :Sun, :name => _INTL("Sun"), :animation => "Sun" }) GameData::BattleWeather.register({ :id => :Rain, :name => _INTL("Rain"), :animation => "Rain" }) GameData::BattleWeather.register({ :id => :Sandstorm, :name => _INTL("Sandstorm"), :animation => "Sandstorm" }) GameData::BattleWeather.register({ :id => :Hail, :name => _INTL("Hail"), :animation => "Hail" }) GameData::BattleWeather.register({ :id => :HarshSun, :name => _INTL("Harsh Sun"), :animation => "HarshSun" }) GameData::BattleWeather.register({ :id => :HeavyRain, :name => _INTL("Heavy Rain"), :animation => "HeavyRain" }) GameData::BattleWeather.register({ :id => :StrongWinds, :name => _INTL("Strong Winds"), :animation => "StrongWinds" }) GameData::BattleWeather.register({ :id => :ShadowSky, :name => _INTL("Shadow Sky"), :animation => "ShadowSky" })