module Compiler module_function #============================================================================= # Compile Town Map data #============================================================================= def compile_town_map(path = "PBS/townmap.txt") nonglobaltypes = { "Name" => [0, "s"], "Filename" => [1, "s"], "Point" => [2, "uussUUUU"] } currentmap = -1 rgnnames = [] placenames = [] placedescs = [] sections = [] pbCompilerEachCommentedLine(path) { |line,lineno| if line[/^\s*\[\s*(\d+)\s*\]\s*$/] currentmap = $~[1].to_i sections[currentmap] = [] else if currentmap<0 raise _INTL("Expected a section at the beginning of the file\r\n{1}",FileLineData.linereport) end if !line[/^\s*(\w+)\s*=\s*(.*)$/] raise _INTL("Bad line syntax (expected syntax like XXX=YYY)\r\n{1}",FileLineData.linereport) end settingname = $~[1] schema = nonglobaltypes[settingname] if schema record = pbGetCsvRecord($~[2],lineno,schema) if settingname=="Name" rgnnames[currentmap] = record elsif settingname=="Point" placenames.push(record[2]) placedescs.push(record[3]) sections[currentmap][schema[0]] = [] if !sections[currentmap][schema[0]] sections[currentmap][schema[0]].push(record) else # Filename sections[currentmap][schema[0]] = record end end end } save_data(sections,"Data/town_map.dat") MessageTypes.setMessages(MessageTypes::RegionNames,rgnnames) MessageTypes.setMessagesAsHash(MessageTypes::PlaceNames,placenames) MessageTypes.setMessagesAsHash(MessageTypes::PlaceDescriptions,placedescs) end #============================================================================= # Compile map connections #============================================================================= def compile_connections(path = "PBS/connections.txt") records = [] pbCompilerEachPreppedLine(path) { |line,lineno| hashenum = { "N" => "N","North" => "N", "E" => "E","East" => "E", "S" => "S","South" => "S", "W" => "W","West" => "W" } record = [] thisline = line.dup record.push(csvInt!(thisline,lineno)) record.push(csvEnumFieldOrInt!(thisline,hashenum,"",sprintf("(line %d)",lineno))) record.push(csvInt!(thisline,lineno)) record.push(csvInt!(thisline,lineno)) record.push(csvEnumFieldOrInt!(thisline,hashenum,"",sprintf("(line %d)",lineno))) record.push(csvInt!(thisline,lineno)) if !pbRgssExists?(sprintf("Data/Map%03d.rxdata",record[0])) print _INTL("Warning: Map {1}, as mentioned in the map connection data, was not found.\r\n{2}",record[0],FileLineData.linereport) end if !pbRgssExists?(sprintf("Data/Map%03d.rxdata",record[3])) print _INTL("Warning: Map {1}, as mentioned in the map connection data, was not found.\r\n{2}",record[3],FileLineData.linereport) end case record[1] when "N" raise _INTL("North side of first map must connect with south side of second map\r\n{1}", FileLineData.linereport) if record[4] != "S" when "S" raise _INTL("South side of first map must connect with north side of second map\r\n{1}", FileLineData.linereport) if record[4] != "N" when "E" raise _INTL("East side of first map must connect with west side of second map\r\n{1}", FileLineData.linereport) if record[4] != "W" when "W" raise _INTL("West side of first map must connect with east side of second map\r\n{1}", FileLineData.linereport) if record[4] != "E" end records.push(record) } save_data(records,"Data/map_connections.dat") Graphics.update end #============================================================================= # Compile phone messages #============================================================================= def compile_phone(path = "PBS/phone.txt") return if !safeExists?(path) database = PhoneDatabase.new sections = [] File.open(path, "rb") { |f| pbEachSection(f) { |section,name| case name when "" database.generics=section sections.concat(section) when "" database.battleRequests=section sections.concat(section) when "" database.greetingsMorning=section sections.concat(section) when "" database.greetingsEvening=section sections.concat(section) when "" database.greetings=section sections.concat(section) when "" database.bodies1=section sections.concat(section) when "" database.bodies2=section sections.concat(section) end } } MessageTypes.setMessagesAsHash(MessageTypes::PhoneMessages,sections) save_data(database,"Data/phone.dat") end #============================================================================= # Compile type data #============================================================================= def compile_types(path = "PBS/types.txt") GameData::Type::DATA.clear type_names = [] # Read from PBS file File.open(path, "rb") { |f| FileLineData.file = path # For error reporting # Read a whole section's lines at once, then run through this code. # contents is a hash containing all the XXX=YYY lines in that section, where # the keys are the XXX and the values are the YYY (as unprocessed strings). schema = GameData::Type::SCHEMA pbEachFileSection(f) { |contents, type_number| # Go through schema hash of compilable data and compile this section for key in schema.keys FileLineData.setSection(type_number, key, contents[key]) # For error reporting # Skip empty properties, or raise an error if a required property is # empty if contents[key].nil? if ["Name", "InternalName"].include?(key) raise _INTL("The entry {1} is required in {2} section {3}.", key, path, type_id) end next end # Compile value for key value = pbGetCsvRecord(contents[key], key, schema[key]) value = nil if value.is_a?(Array) && value.length == 0 contents[key] = value # Ensure weaknesses/resistances/immunities are in arrays and are symbols if value && ["Weaknesses", "Resistances", "Immunities"].include?(key) contents[key] = [contents[key]] if !contents[key].is_a?(Array) contents[key].map! { |x| x.to_sym } contents[key].uniq! end end # Construct type hash type_symbol = contents["InternalName"].to_sym type_hash = { :id => type_symbol, :id_number => type_number, :name => contents["Name"], :pseudo_type => contents["IsPseudoType"], :special_type => contents["IsSpecialType"], :weaknesses => contents["Weaknesses"], :resistances => contents["Resistances"], :immunities => contents["Immunities"] } # Add type's data to records GameData::Type.register(type_hash) type_names[type_number] = type_hash[:name] } } # Ensure all weaknesses/resistances/immunities are valid types GameData::Type.each do |type| type.weaknesses.each do |other_type| next if GameData::Type.exists?(other_type) raise _INTL("'{1}' is not a defined type ({2}, section {3}, Weaknesses).", other_type.to_s, path, type.id_number) end type.resistances.each do |other_type| next if GameData::Type.exists?(other_type) raise _INTL("'{1}' is not a defined type ({2}, section {3}, Resistances).", other_type.to_s, path, type.id_number) end type.immunities.each do |other_type| next if GameData::Type.exists?(other_type) raise _INTL("'{1}' is not a defined type ({2}, section {3}, Immunities).", other_type.to_s, path, type.id_number) end end # Save all data GameData::Type.save MessageTypes.setMessages(MessageTypes::Types, type_names) Graphics.update end #============================================================================= # Compile ability data #============================================================================= def compile_abilities(path = "PBS/abilities.txt") GameData::Ability::DATA.clear ability_names = [] ability_descriptions = [] pbCompilerEachPreppedLine(path) { |line, line_no| line = pbGetCsvRecord(line, line_no, [0, "vnss"]) ability_number = line[0] ability_symbol = line[1].to_sym if GameData::Ability::DATA[ability_number] raise _INTL("Ability ID number '{1}' is used twice.\r\n{2}", ability_number, FileLineData.linereport) elsif GameData::Ability::DATA[ability_symbol] raise _INTL("Ability ID '{1}' is used twice.\r\n{2}", ability_symbol, FileLineData.linereport) end # Construct ability hash ability_hash = { :id => ability_symbol, :id_number => ability_number, :name => line[2], :description => line[3] } # Add ability's data to records GameData::Ability.register(ability_hash) ability_names[ability_number] = ability_hash[:name] ability_descriptions[ability_number] = ability_hash[:description] } # Save all data GameData::Ability.save MessageTypes.setMessages(MessageTypes::Abilities, ability_names) MessageTypes.setMessages(MessageTypes::AbilityDescs, ability_descriptions) Graphics.update end #============================================================================= # Compile move data #============================================================================= def compile_moves(path = "PBS/moves.txt") GameData::Move::DATA.clear move_names = [] move_descriptions = [] # Read each line of moves.txt at a time and compile it into an move pbCompilerEachPreppedLine(path) { |line, line_no| line = pbGetCsvRecord(line, line_no, [0, "vnssueeuuueiss", nil, nil, nil, nil, nil, :Type, ["Physical", "Special", "Status"], nil, nil, nil, :Target, nil, nil, nil ]) move_number = line[0] move_symbol = line[1].to_sym if GameData::Move::DATA[move_number] raise _INTL("Move ID number '{1}' is used twice.\r\n{2}", move_number, FileLineData.linereport) elsif GameData::Move::DATA[move_symbol] raise _INTL("Move ID '{1}' is used twice.\r\n{2}", move_symbol, FileLineData.linereport) end # Sanitise data if line[6] == 2 && line[4] != 0 raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport) elsif line[6] != 2 && line[4] == 0 print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport) line[6] = 2 end # Construct move hash move_hash = { :id_number => move_number, :id => move_symbol, :name => line[2], :function_code => line[3], :base_damage => line[4], :type => line[5], :category => line[6], :accuracy => line[7], :total_pp => line[8], :effect_chance => line[9], :target => GameData::Target.get(line[10]).id, :priority => line[11], :flags => line[12], :description => line[13] } # Add move's data to records GameData::Move.register(move_hash) move_names[move_number] = move_hash[:name] move_descriptions[move_number] = move_hash[:description] } # Save all data GameData::Move.save MessageTypes.setMessages(MessageTypes::Moves, move_names) MessageTypes.setMessages(MessageTypes::MoveDescriptions, move_descriptions) Graphics.update end #============================================================================= # Compile item data #============================================================================= def compile_items(path = "PBS/items.txt") GameData::Item::DATA.clear item_names = [] item_names_plural = [] item_descriptions = [] # Read each line of items.txt at a time and compile it into an item pbCompilerEachCommentedLine(path) { |line, line_no| line = pbGetCsvRecord(line, line_no, [0, "vnssuusuuUN"]) item_number = line[0] item_symbol = line[1].to_sym if GameData::Item::DATA[item_number] raise _INTL("Item ID number '{1}' is used twice.\r\n{2}", item_number, FileLineData.linereport) elsif GameData::Item::DATA[item_symbol] raise _INTL("Item ID '{1}' is used twice.\r\n{2}", item_symbol, FileLineData.linereport) end # Construct item hash item_hash = { :id_number => item_number, :id => item_symbol, :name => line[2], :name_plural => line[3], :pocket => line[4], :price => line[5], :description => line[6], :field_use => line[7], :battle_use => line[8], :type => line[9] } item_hash[:move] = parseMove(line[10]) if !nil_or_empty?(line[10]) # Add item's data to records GameData::Item.register(item_hash) item_names[item_number] = item_hash[:name] item_names_plural[item_number] = item_hash[:name_plural] item_descriptions[item_number] = item_hash[:description] } # Save all data GameData::Item.save MessageTypes.setMessages(MessageTypes::Items, item_names) MessageTypes.setMessages(MessageTypes::ItemPlurals, item_names_plural) MessageTypes.setMessages(MessageTypes::ItemDescriptions, item_descriptions) Graphics.update end #============================================================================= # Compile berry plant data #============================================================================= def compile_berry_plants(path = "PBS/berryplants.txt") GameData::BerryPlant::DATA.clear pbCompilerEachCommentedLine(path) { |line, line_no| if line[/^\s*(\w+)\s*=\s*(.*)$/] # Of the format XXX = YYY key = $1 value = $2 item_symbol = parseItem(key) item_number = GameData::Item.get(item_symbol).id_number line = pbGetCsvRecord(value, line_no, [0, "vuuv"]) # Construct berry plant hash berry_plant_hash = { :id => item_symbol, :id_number => item_number, :hours_per_stage => line[0], :drying_per_hour => line[1], :minimum_yield => line[2], :maximum_yield => line[3] } # Add berry plant's data to records GameData::BerryPlant.register(berry_plant_hash) end } # Save all data GameData::BerryPlant.save Graphics.update end #============================================================================= # Compile Pokémon data #============================================================================= def compile_pokemon(path = "PBS/pokemon.txt") GameData::Species::DATA.clear species_names = [] species_form_names = [] species_categories = [] species_pokedex_entries = [] # Read from PBS file File.open(path, "rb") { |f| FileLineData.file = path # For error reporting # Read a whole section's lines at once, then run through this code. # contents is a hash containing all the XXX=YYY lines in that section, where # the keys are the XXX and the values are the YYY (as unprocessed strings). schema = GameData::Species.schema pbEachFileSection(f) { |contents, species_number| FileLineData.setSection(species_number, "header", nil) # For error reporting # Raise an error if a species number is invalid or used twice if species_number == 0 raise _INTL("A Pokémon species can't be numbered 0 ({1}).", path) elsif GameData::Species::DATA[species_number] raise _INTL("Species ID number '{1}' is used twice.\r\n{2}", species_number, FileLineData.linereport) end # Go through schema hash of compilable data and compile this section for key in schema.keys # Skip empty properties, or raise an error if a required property is # empty if nil_or_empty?(contents[key]) if ["Name", "InternalName"].include?(key) raise _INTL("The entry {1} is required in {2} section {3}.", key, path, species_number) end contents[key] = nil next end # Raise an error if a species internal name is used twice FileLineData.setSection(species_number, key, contents[key]) # For error reporting if GameData::Species::DATA[contents["InternalName"].to_sym] raise _INTL("Species ID '{1}' is used twice.\r\n{2}", contents["InternalName"], FileLineData.linereport) end # Compile value for key value = pbGetCsvRecord(contents[key], key, schema[key]) value = nil if value.is_a?(Array) && value.length == 0 contents[key] = value # Sanitise data case key when "BaseStats", "EffortPoints" value_hash = {} GameData::Stat.each_main do |s| value_hash[s.id] = value[s.pbs_order] if s.pbs_order >= 0 end contents[key] = value_hash when "Height", "Weight" # Convert height/weight to 1 decimal place and multiply by 10 value = (value * 10).round if value <= 0 raise _INTL("Value for '{1}' can't be less than or close to 0 (section {2}, {3})", key, species_number, path) end contents[key] = value when "Moves" move_array = [] for i in 0...value.length / 2 move_array.push([value[i * 2], value[i * 2 + 1], i]) end move_array.sort! { |a, b| (a[0] == b[0]) ? a[2] <=> b[2] : a[0] <=>b [0] } move_array.each { |arr| arr.pop } contents[key] = move_array when "TutorMoves", "EggMoves", "Abilities", "HiddenAbility", "Compatibility" contents[key] = [contents[key]] if !contents[key].is_a?(Array) contents[key].compact! when "Evolutions" evo_array = [] for i in 0...value.length / 3 evo_array.push([value[i * 3], value[i * 3 + 1], value[i * 3 + 2], false]) end contents[key] = evo_array end end # Construct species hash species_symbol = contents["InternalName"].to_sym species_hash = { :id => species_symbol, :id_number => species_number, :name => contents["Name"], :form_name => contents["FormName"], :category => contents["Kind"], :pokedex_entry => contents["Pokedex"], :type1 => contents["Type1"], :type2 => contents["Type2"], :base_stats => contents["BaseStats"], :evs => contents["EffortPoints"], :base_exp => contents["BaseEXP"], :growth_rate => contents["GrowthRate"], :gender_ratio => contents["GenderRate"], :catch_rate => contents["Rareness"], :happiness => contents["Happiness"], :moves => contents["Moves"], :tutor_moves => contents["TutorMoves"], :egg_moves => contents["EggMoves"], :abilities => contents["Abilities"], :hidden_abilities => contents["HiddenAbility"], :wild_item_common => contents["WildItemCommon"], :wild_item_uncommon => contents["WildItemUncommon"], :wild_item_rare => contents["WildItemRare"], :egg_groups => contents["Compatibility"], :hatch_steps => contents["StepsToHatch"], :incense => contents["Incense"], :evolutions => contents["Evolutions"], :height => contents["Height"], :weight => contents["Weight"], :color => contents["Color"], #:shape => GameData::BodyShape.get(contents["Shape"]).id, :habitat => contents["Habitat"], :generation => contents["Generation"], :back_sprite_x => contents["BattlerPlayerX"], :back_sprite_y => contents["BattlerPlayerY"], :front_sprite_x => contents["BattlerEnemyX"], :front_sprite_y => contents["BattlerEnemyY"], :front_sprite_altitude => contents["BattlerAltitude"], :shadow_x => contents["BattlerShadowX"], :shadow_size => contents["BattlerShadowSize"] } # Add species' data to records GameData::Species.register(species_hash) species_names[species_number] = species_hash[:name] species_form_names[species_number] = species_hash[:form_name] species_categories[species_number] = species_hash[:category] species_pokedex_entries[species_number] = species_hash[:pokedex_entry] } } # Enumerate all evolution species and parameters (this couldn't be done earlier) GameData::Species.each do |species| FileLineData.setSection(species.id_number, "Evolutions", nil) # For error reporting Graphics.update if species.id_number % 200 == 0 pbSetWindowText(_INTL("Processing {1} evolution line {2}", FileLineData.file, species.id_number)) if species.id_number % 50 == 0 species.evolutions.each do |evo| evo[0] = csvEnumField!(evo[0], :Species, "Evolutions", species.id_number) param_type = GameData::Evolution.get(evo[1]).parameter if param_type.nil? evo[2] = nil elsif param_type == Integer evo[2] = csvPosInt!(evo[2]) else evo[2] = csvEnumField!(evo[2], param_type, "Evolutions", species.id_number) end end end # Add prevolution "evolution" entry for all evolved species all_evos = {} GameData::Species.each do |species| # Build a hash of prevolutions for each species species.evolutions.each do |evo| all_evos[evo[0]] = [species.species, evo[1], evo[2], true] if !all_evos[evo[0]] end end GameData::Species.each do |species| # Distribute prevolutions species.evolutions.push(all_evos[species.species].clone) if all_evos[species.species] end # Save all data GameData::Species.save MessageTypes.setMessages(MessageTypes::Species, species_names) MessageTypes.setMessages(MessageTypes::FormNames, species_form_names) MessageTypes.setMessages(MessageTypes::Kinds, species_categories) MessageTypes.setMessages(MessageTypes::Entries, species_pokedex_entries) Graphics.update end #============================================================================= # Compile Pokémon forms data #============================================================================= def compile_pokemon_forms(path = "PBS/pokemonforms.txt") species_names = [] species_form_names = [] species_categories = [] species_pokedex_entries = [] used_forms = {} # Get maximum species ID number form_number = 0 GameData::Species.each do |species| form_number = species.id_number if form_number < species.id_number end # Read from PBS file File.open(path, "rb") { |f| FileLineData.file = path # For error reporting # Read a whole section's lines at once, then run through this code. # contents is a hash containing all the XXX=YYY lines in that section, where # the keys are the XXX and the values are the YYY (as unprocessed strings). schema = GameData::Species.schema(true) pbEachFileSection2(f) { |contents, section_name| FileLineData.setSection(section_name, "header", nil) # For error reporting # Split section_name into a species number and form number split_section_name = section_name.split(/[-,\s]/) if split_section_name.length != 2 raise _INTL("Section name {1} is invalid ({2}). Expected syntax like [XXX,Y] (XXX=internal name, Y=form number).", sectionName, path) end species_symbol = csvEnumField!(split_section_name[0], :Species, nil, nil) form = csvPosInt!(split_section_name[1]) # Raise an error if a species is undefined, the form number is invalid or # a species/form combo is used twice if !GameData::Species.exists?(species_symbol) raise _INTL("Species ID '{1}' is not defined in {2}.\r\n{3}", species_symbol, path, FileLineData.linereport) elsif form == 0 raise _INTL("A form cannot be defined with a form number of 0.\r\n{1}", FileLineData.linereport) elsif used_forms[species_symbol] && used_forms[species_symbol].include?(form) raise _INTL("Form {1} for species ID {2} is defined twice.\r\n{3}", form, species_symbol, FileLineData.linereport) end used_forms[species_symbol] = [] if !used_forms[species_symbol] used_forms[species_symbol].push(form) form_number += 1 base_data = GameData::Species.get(species_symbol) # Go through schema hash of compilable data and compile this section for key in schema.keys # Skip empty properties (none are required) if nil_or_empty?(contents[key]) contents[key] = nil next end FileLineData.setSection(section_name, key, contents[key]) # For error reporting # Compile value for key value = pbGetCsvRecord(contents[key], key, schema[key]) value = nil if value.is_a?(Array) && value.length == 0 contents[key] = value # Sanitise data case key when "BaseStats", "EffortPoints" value_hash = {} GameData::Stat.each_main do |s| value_hash[s.id] = value[s.pbs_order] if s.pbs_order >= 0 end contents[key] = value_hash when "Height", "Weight" # Convert height/weight to 1 decimal place and multiply by 10 value = (value * 10).round if value <= 0 raise _INTL("Value for '{1}' can't be less than or close to 0 (section {2}, {3})", key, section_name, path) end contents[key] = value when "Moves" move_array = [] for i in 0...value.length / 2 move_array.push([value[i * 2], value[i * 2 + 1], i]) end move_array.sort! { |a, b| (a[0] == b[0]) ? a[2] <=> b[2] : a[0] <=>b [0] } move_array.each { |arr| arr.pop } contents[key] = move_array when "TutorMoves", "EggMoves", "Abilities", "HiddenAbility", "Compatibility" contents[key] = [contents[key]] if !contents[key].is_a?(Array) contents[key].compact! when "Evolutions" evo_array = [] for i in 0...value.length / 3 param_type = GameData::Evolution.get(value[i * 3 + 1]).parameter param = value[i * 3 + 2] if param_type.nil? param = nil elsif param_type == Integer param = csvPosInt!(param) else param = csvEnumField!(param, param_type, "Evolutions", section_name) end evo_array.push([value[i * 3], value[i * 3 + 1], param, false]) end contents[key] = evo_array end end # Construct species hash form_symbol = sprintf("%s_%d", species_symbol.to_s, form).to_sym moves = contents["Moves"] if !moves moves = [] base_data.moves.each { |m| moves.push(m.clone) } end evolutions = contents["Evolutions"] if !evolutions evolutions = [] base_data.evolutions.each { |e| evolutions.push(e.clone) } end species_hash = { :id => form_symbol, :id_number => form_number, :species => species_symbol, :form => form, :name => base_data.real_name, :form_name => contents["FormName"], :category => contents["Kind"] || base_data.real_category, :pokedex_entry => contents["Pokedex"] || base_data.real_pokedex_entry, :pokedex_form => contents["PokedexForm"], :type1 => contents["Type1"] || base_data.type1, :type2 => contents["Type2"] || base_data.type2, :base_stats => contents["BaseStats"] || base_data.base_stats, :evs => contents["EffortPoints"] || base_data.evs, :base_exp => contents["BaseEXP"] || base_data.base_exp, :growth_rate => base_data.growth_rate, :gender_ratio => base_data.gender_ratio, :catch_rate => contents["Rareness"] || base_data.catch_rate, :happiness => contents["Happiness"] || base_data.happiness, :moves => moves, :tutor_moves => contents["TutorMoves"] || base_data.tutor_moves.clone, :egg_moves => contents["EggMoves"] || base_data.egg_moves.clone, :abilities => contents["Abilities"] || base_data.abilities.clone, :hidden_abilities => contents["HiddenAbility"] || base_data.hidden_abilities.clone, :wild_item_common => contents["WildItemCommon"] || base_data.wild_item_common, :wild_item_uncommon => contents["WildItemUncommon"] || base_data.wild_item_uncommon, :wild_item_rare => contents["WildItemRare"] || base_data.wild_item_rare, :egg_groups => contents["Compatibility"] || base_data.egg_groups.clone, :hatch_steps => contents["StepsToHatch"] || base_data.hatch_steps, :incense => base_data.incense, :evolutions => evolutions, :height => contents["Height"] || base_data.height, :weight => contents["Weight"] || base_data.weight, :color => contents["Color"] || base_data.color, :shape => (contents["Shape"]) ? GameData::BodyShape.get(contents["Shape"]).id : base_data.shape, :habitat => contents["Habitat"] || base_data.habitat, :generation => contents["Generation"] || base_data.generation, :mega_stone => contents["MegaStone"], :mega_move => contents["MegaMove"], :unmega_form => contents["UnmegaForm"], :mega_message => contents["MegaMessage"], :back_sprite_x => contents["BattlerPlayerX"] || base_data.back_sprite_x, :back_sprite_y => contents["BattlerPlayerY"] || base_data.back_sprite_y, :front_sprite_x => contents["BattlerEnemyX"] || base_data.front_sprite_x, :front_sprite_y => contents["BattlerEnemyY"] || base_data.front_sprite_y, :front_sprite_altitude => contents["BattlerAltitude"] || base_data.front_sprite_altitude, :shadow_x => contents["BattlerShadowX"] || base_data.shadow_x, :shadow_size => contents["BattlerShadowSize"] || base_data.shadow_size } # If form is single-typed, ensure it remains so if base species is dual-typed species_hash[:type2] = contents["Type1"] if contents["Type1"] && !contents["Type2"] # If form has any wild items, ensure none are inherited from base species if contents["WildItemCommon"] || contents["WildItemUncommon"] || contents["WildItemRare"] species_hash[:wild_item_common] = contents["WildItemCommon"] species_hash[:wild_item_uncommon] = contents["WildItemUncommon"] species_hash[:wild_item_rare] = contents["WildItemRare"] end # Add form's data to records GameData::Species.register(species_hash) species_names[form_number] = species_hash[:name] species_form_names[form_number] = species_hash[:form_name] species_categories[form_number] = species_hash[:category] species_pokedex_entries[form_number] = species_hash[:pokedex_entry] } } # Add prevolution "evolution" entry for all evolved forms that define their # own evolution methods (and thus won't have a prevolution listed already) all_evos = {} GameData::Species.each do |species| # Build a hash of prevolutions for each species species.evolutions.each do |evo| all_evos[evo[0]] = [species.species, evo[1], evo[2], true] if !evo[3] && !all_evos[evo[0]] end end GameData::Species.each do |species| # Distribute prevolutions next if species.form == 0 # Looking at alternate forms only next if species.evolutions.any? { |evo| evo[3] } # Already has prevo listed species.evolutions.push(all_evos[species.species].clone) if all_evos[species.species] end # Save all data GameData::Species.save MessageTypes.addMessages(MessageTypes::Species, species_names) MessageTypes.addMessages(MessageTypes::FormNames, species_form_names) MessageTypes.addMessages(MessageTypes::Kinds, species_categories) MessageTypes.addMessages(MessageTypes::Entries, species_pokedex_entries) Graphics.update end #============================================================================= # Compile TM/TM/Move Tutor compatibilities #============================================================================= def compile_move_compatibilities(path = "PBS/tm.txt") return if !safeExists?(path) species_hash = {} move = nil pbCompilerEachCommentedLine(path) { |line, line_no| Graphics.update if line_no % 50 == 0 if line[/^\s*\[\s*(\S+)\s*\]\s*$/] move = parseMove($~[1]) pbSetWindowText(_INTL("Processing {1} section [{2}]", FileLineData.file, move)) else raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport) if !move species_list = line.split(",") for species in species_list next if !species || species.empty? s = parseSpecies(species) species_hash[s] = [] if !species_hash[s] species_hash[s].push(move) end end } GameData::Species.each do |species_data| next if !species_hash[species_data.id] species_hash[species_data.id].sort! { |a, b| a.to_s <=> b.to_s } species_hash[species_data.id].each { |move| species_data.tutor_moves.push(move) } end GameData::Species.save Compiler.write_pokemon Compiler.write_pokemon_forms begin File.delete(path) if path == "PBS/tm.txt" rescue SystemCallError end end #============================================================================= # Compile Shadow movesets #============================================================================= def compile_shadow_movesets(path = "PBS/shadowmoves.txt") sections = {} if safeExists?(path) pbCompilerEachCommentedLine(path) { |line, _line_no| if line[/^\s*(\w+)\s*=\s*(.*)$/] key = $1 value = $2 value = value.split(",") species = parseSpecies(key) moves = [] for i in 0...[Pokemon::MAX_MOVES, value.length].min move = parseMove(value[i], true) moves.push(move) if move end moves.compact! sections[species] = moves if moves.length > 0 end } end save_data(sections, "Data/shadow_movesets.dat") end #============================================================================= # Compile Regional Dexes #============================================================================= def compile_regional_dexes(path = "PBS/regionaldexes.txt") dex_lists = [] section = nil pbCompilerEachPreppedLine(path) { |line, line_no| Graphics.update if line_no % 200 == 0 if line[/^\s*\[\s*(\d+)\s*\]\s*$/] section = $~[1].to_i if dex_lists[section] raise _INTL("Dex list number {1} is defined at least twice.\r\n{2}", section, FileLineData.linereport) end dex_lists[section] = [] pbSetWindowText(_INTL("Processing {1} section [{2}]", FileLineData.file, section)) else raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport) if !section species_list = line.split(",") for species in species_list next if !species || species.empty? s = parseSpecies(species) dex_lists[section].push(s) end end } # Check for duplicate species in a Regional Dex dex_lists.each_with_index do |list, index| unique_list = list.uniq next if list == unique_list list.each_with_index do |s, i| next if unique_list[i] == s raise _INTL("Dex list number {1} has species {2} listed twice.\r\n{3}", index, s, FileLineData.linereport) end end # Save all data save_data(dex_lists, "Data/regional_dexes.dat") Graphics.update end #============================================================================= # Compile ribbon data #============================================================================= def compile_ribbons(path = "PBS/ribbons.txt") GameData::Ribbon::DATA.clear ribbon_names = [] ribbon_descriptions = [] pbCompilerEachPreppedLine(path) { |line, line_no| line = pbGetCsvRecord(line, line_no, [0, "vnss"]) ribbon_number = line[0] ribbon_symbol = line[1].to_sym if GameData::Ribbon::DATA[ribbon_number] raise _INTL("Ribbon ID number '{1}' is used twice.\r\n{2}", ribbon_number, FileLineData.linereport) elsif GameData::Ribbon::DATA[ribbon_symbol] raise _INTL("Ribbon ID '{1}' is used twice.\r\n{2}", ribbon_symbol, FileLineData.linereport) end # Construct ribbon hash ribbon_hash = { :id => ribbon_symbol, :id_number => ribbon_number, :name => line[2], :description => line[3] } # Add ribbon's data to records GameData::Ribbon.register(ribbon_hash) ribbon_names[ribbon_number] = ribbon_hash[:name] ribbon_descriptions[ribbon_number] = ribbon_hash[:description] } # Save all data GameData::Ribbon.save MessageTypes.setMessages(MessageTypes::RibbonNames, ribbon_names) MessageTypes.setMessages(MessageTypes::RibbonDescriptions, ribbon_descriptions) Graphics.update end #============================================================================= # Compile wild encounter data #============================================================================= def compile_encounters(path = "PBS/encounters.txt") GameData::Encounter::DATA.clear new_format = nil encounter_hash = nil step_chances = nil need_step_chances = false # Not needed for new format only probabilities = nil # Not needed for new format only current_type = nil expected_lines = 0 max_level = GameData::GrowthRate.max_level pbCompilerEachPreppedLine(path) { |line, line_no| next if line.length == 0 if expected_lines > 0 && line[/^\d+,/] && new_format # Species line (new format) values = line.split(',').collect! { |v| v.strip } if !values || values.length < 3 raise _INTL("Expected a species entry line for encounter type {1} for map '{2}', got \"{3}\" instead.\r\n{4}", GameData::EncounterType.get(current_type).real_name, encounter_hash[:map], line, FileLineData.linereport) end values = pbGetCsvRecord(line, line_no, [0, "vevV", nil, :Species]) values[3] = values[2] if !values[3] if values[2] > max_level raise _INTL("Level number {1} is not valid (max. {2}).\r\n{3}", values[2], max_level, FileLineData.linereport) elsif values[3] > max_level raise _INTL("Level number {1} is not valid (max. {2}).\r\n{3}", values[3], max_level, FileLineData.linereport) elsif values[2] > values[3] raise _INTL("Minimum level is greater than maximum level: {1}\r\n{2}", line, FileLineData.linereport) end encounter_hash[:types][current_type].push(values) elsif expected_lines > 0 && !new_format # Expect a species line and nothing else (old format) values = line.split(',').collect! { |v| v.strip } if !values || values.length < 2 raise _INTL("Expected a species entry line for encounter type {1} for map '{2}', got \"{3}\" instead.\r\n{4}", GameData::EncounterType.get(current_type).real_name, encounter_hash[:map], line, FileLineData.linereport) end values = pbGetCsvRecord(line, line_no, [0, "evV", :Species]) values[2] = values[1] if !values[2] if values[1] > max_level raise _INTL("Level number {1} is not valid (max. {2}).\r\n{3}", values[1], max_level, FileLineData.linereport) elsif values[2] > max_level raise _INTL("Level number {1} is not valid (max. {2}).\r\n{3}", values[2], max_level, FileLineData.linereport) elsif values[1] > values[2] raise _INTL("Minimum level is greater than maximum level: {1}\r\n{2}", line, FileLineData.linereport) end probability = probabilities[probabilities.length - expected_lines] encounter_hash[:types][current_type].push([probability] + values) expected_lines -= 1 elsif line[/^\[\s*(.+)\s*\]$/] # Map ID line (new format) if new_format == false raise _INTL("Can't mix old and new formats.\r\n{1}", FileLineData.linereport) end new_format = true values = $~[1].split(',').collect! { |v| v.strip.to_i } values[1] = 0 if !values[1] map_number = values[0] map_version = values[1] # Add map encounter's data to records if encounter_hash encounter_hash[:types].each_value do |slots| next if !slots || slots.length == 0 slots.each_with_index do |slot, i| next if !slot slots.each_with_index do |other_slot, j| next if i == j || !other_slot next if slot[1] != other_slot[1] || slot[2] != other_slot[2] || slot[3] != other_slot[3] slot[0] += other_slot[0] slots[j] = nil end end slots.compact! slots.sort! { |a, b| (a[0] == b[0]) ? a[1].to_s <=> b[1].to_s : b[0] <=> a[0] } end GameData::Encounter.register(encounter_hash) end # Raise an error if a map/version combo is used twice key = sprintf("%s_%d", map_number, map_version).to_sym if GameData::Encounter::DATA[key] raise _INTL("Encounters for map '{1}' are defined twice.\r\n{2}", map_number, FileLineData.linereport) end step_chances = {} # Construct encounter hash encounter_hash = { :id => key, :map => map_number, :version => map_version, :step_chances => step_chances, :types => {} } current_type = nil need_step_chances = true expected_lines = 0 elsif line[/^(\d+)$/] # Map ID line (old format) if new_format == true raise _INTL("Can't mix old and new formats.\r\n{1}", FileLineData.linereport) end new_format = false map_number = $~[1].to_i # Add map encounter's data to records if encounter_hash encounter_hash[:types].each_value do |slots| next if !slots || slots.length == 0 slots.each_with_index do |slot, i| next if !slot slots.each_with_index do |other_slot, j| next if i == j || !other_slot next if slot[1] != other_slot[1] || slot[2] != other_slot[2] || slot[3] != other_slot[3] slot[0] += other_slot[0] slots[j] = nil end end slots.compact! slots.sort! { |a, b| (a[0] == b[0]) ? a[1].to_s <=> b[1].to_s : b[0] <=> a[0] } end GameData::Encounter.register(encounter_hash) end # Raise an error if a map/version combo is used twice key = sprintf("%s_0", map_number).to_sym if GameData::Encounter::DATA[key] raise _INTL("Encounters for map '{1}' are defined twice.\r\n{2}", map_number, FileLineData.linereport) end step_chances = {} # Construct encounter hash encounter_hash = { :id => key, :map => map_number, :version => 0, :step_chances => step_chances, :types => {} } current_type = nil need_step_chances = true elsif !encounter_hash # File began with something other than a map ID line raise _INTL("Expected a map number, got \"{1}\" instead.\r\n{2}", line, FileLineData.linereport) elsif line[/^(\d+)\s*,/] && !new_format # Step chances line if !need_step_chances raise _INTL("Encounter densities are defined twice or\r\nnot immediately for map '{1}'.\r\n{2}", encounter_hash[:map], FileLineData.linereport) end need_step_chances = false values = pbGetCsvRecord(line, line_no, [0, "vvv"]) GameData::EncounterType.each do |enc_type| case enc_type.id when :land, :contest then step_chances[enc_type.id] = values[0] when :cave then step_chances[enc_type.id] = values[1] when :water then step_chances[enc_type.id] = values[2] end end else # Check if line is an encounter method name or not values = line.split(',').collect! { |v| v.strip } current_type = (values[0] && !values[0].empty?) ? values[0].to_sym : nil if current_type && GameData::EncounterType.exists?(current_type) # Start of a new encounter method need_step_chances = false step_chances[current_type] = values[1].to_i if values[1] && !values[1].empty? step_chances[current_type] ||= GameData::EncounterType.get(current_type).trigger_chance probabilities = GameData::EncounterType.get(current_type).old_slots expected_lines = probabilities.length encounter_hash[:types][current_type] = [] else raise _INTL("Undefined encounter type \"{1}\" for map '{2}'.\r\n{3}", line, encounter_hash[:map], FileLineData.linereport) end end } if expected_lines > 0 && !new_format raise _INTL("Not enough encounter lines given for encounter type {1} for map '{2}' (expected {3}).\r\n{4}", GameData::EncounterType.get(current_type).real_name, encounter_hash[:map], probabilities.length, FileLineData.linereport) end # Add last map's encounter data to records if encounter_hash encounter_hash[:types].each_value do |slots| next if !slots || slots.length == 0 slots.each_with_index do |slot, i| next if !slot slots.each_with_index do |other_slot, j| next if i == j || !other_slot next if slot[1] != other_slot[1] || slot[2] != other_slot[2] || slot[3] != other_slot[3] slot[0] += other_slot[0] slots[j] = nil end end slots.compact! slots.sort! { |a, b| (a[0] == b[0]) ? a[1].to_s <=> b[1].to_s : b[0] <=> a[0] } end p encounter_hash GameData::Encounter.register(encounter_hash) end # Save all data GameData::Encounter.save Graphics.update end #============================================================================= # Compile trainer type data #============================================================================= def compile_trainer_types(path = "PBS/trainertypes.txt") GameData::TrainerType::DATA.clear tr_type_names = [] # Read each line of trainertypes.txt at a time and compile it into a trainer type pbCompilerEachCommentedLine(path) { |line, line_no| line = pbGetCsvRecord(line, line_no, [0, "unsUSSSeUS", nil, nil, nil, nil, nil, nil, nil, { "Male" => 0, "M" => 0, "0" => 0, "Female" => 1, "F" => 1, "1" => 1, "Mixed" => 2, "X" => 2, "2" => 2, "" => 2 }, nil, nil] ) type_number = line[0] type_symbol = line[1].to_sym if GameData::TrainerType::DATA[type_number] raise _INTL("Trainer type ID number '{1}' is used twice.\r\n{2}", type_number, FileLineData.linereport) elsif GameData::TrainerType::DATA[type_symbol] raise _INTL("Trainer type ID '{1}' is used twice.\r\n{2}", type_symbol, FileLineData.linereport) end # Construct trainer type hash type_hash = { :id_number => type_number, :id => type_symbol, :name => line[2], :base_money => line[3], :battle_BGM => line[4], :victory_ME => line[5], :intro_ME => line[6], :gender => line[7], :skill_level => line[8], :skill_code => line[9] } # Add trainer type's data to records GameData::TrainerType.register(type_hash) tr_type_names[type_number] = type_hash[:name] } # Save all data GameData::TrainerType.save MessageTypes.setMessages(MessageTypes::TrainerTypes, tr_type_names) Graphics.update end #============================================================================= # Compile individual trainer data #============================================================================= def compile_trainers(path = "PBS/trainers.txt") GameData::Trainer::DATA.clear schema = GameData::Trainer::SCHEMA max_level = GameData::GrowthRate.max_level trainer_names = [] trainer_lose_texts = [] trainer_hash = nil trainer_id = -1 current_pkmn = nil old_format_current_line = 0 old_format_expected_lines = 0 # Read each line of trainers.txt at a time and compile it as a trainer property pbCompilerEachPreppedLine(path) { |line, line_no| if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [trainer_type, name] or [trainer_type, name, version] if trainer_hash if old_format_current_line > 0 raise _INTL("Previous trainer not defined with as many Pokémon as expected.\r\n{1}", FileLineData.linereport) end if !current_pkmn raise _INTL("Started new trainer while previous trainer has no Pokémon.\r\n{1}", FileLineData.linereport) end # Add trainer's data to records trainer_hash[:id] = [trainer_hash[:trainer_type], trainer_hash[:name], trainer_hash[:version]] GameData::Trainer.register(trainer_hash) end trainer_id += 1 line_data = pbGetCsvRecord($~[1], line_no, [0, "esU", :TrainerType]) # Construct trainer hash trainer_hash = { :id_number => trainer_id, :trainer_type => line_data[0], :name => line_data[1], :version => line_data[2] || 0, :pokemon => [] } current_pkmn = nil trainer_names[trainer_id] = trainer_hash[:name] elsif line[/^\s*(\w+)\s*=\s*(.*)$/] # XXX=YYY lines if !trainer_hash raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport) end property_name = $~[1] line_schema = schema[property_name] next if !line_schema property_value = pbGetCsvRecord($~[2], line_no, line_schema) # Error checking in XXX=YYY lines case property_name when "Items" property_value = [property_value] if !property_value.is_a?(Array) property_value.compact! when "Pokemon" if property_value[1] > max_level raise _INTL("Bad level: {1} (must be 1-{2}).\r\n{3}", property_value[1], max_level, FileLineData.linereport) end when "Name" if property_value.length > Pokemon::MAX_NAME_SIZE raise _INTL("Bad nickname: {1} (must be 1-{2} characters).\r\n{3}", property_value, Pokemon::MAX_NAME_SIZE, FileLineData.linereport) end when "Moves" property_value = [property_value] if !property_value.is_a?(Array) property_value.uniq! property_value.compact! when "IV" property_value = [property_value] if !property_value.is_a?(Array) property_value.compact! property_value.each do |iv| next if iv <= Pokemon::IV_STAT_LIMIT raise _INTL("Bad IV: {1} (must be 0-{2}).\r\n{3}", iv, Pokemon::IV_STAT_LIMIT, FileLineData.linereport) end when "EV" property_value = [property_value] if !property_value.is_a?(Array) property_value.compact! property_value.each do |ev| next if ev <= Pokemon::EV_STAT_LIMIT raise _INTL("Bad EV: {1} (must be 0-{2}).\r\n{3}", ev, Pokemon::EV_STAT_LIMIT, FileLineData.linereport) end ev_total = 0 GameData::Stat.each_main do |s| next if s.pbs_order < 0 ev_total += (property_value[s.pbs_order] || property_value[0]) end if ev_total > Pokemon::EV_LIMIT raise _INTL("Total EVs are greater than allowed ({1}).\r\n{2}", Pokemon::EV_LIMIT, FileLineData.linereport) end when "Happiness" if property_value > 255 raise _INTL("Bad happiness: {1} (must be 0-255).\r\n{2}", property_value, FileLineData.linereport) end end # Record XXX=YYY setting case property_name when "Items", "LoseText" trainer_hash[line_schema[0]] = property_value trainer_lose_texts[trainer_id] = property_value if property_name == "LoseText" when "Pokemon" current_pkmn = { :species => property_value[0], :level => property_value[1] } trainer_hash[line_schema[0]].push(current_pkmn) else if !current_pkmn raise _INTL("Pokémon hasn't been defined yet!\r\n{1}", FileLineData.linereport) end case property_name when "Ability" if property_value[/^\d+$/] current_pkmn[:ability_index] = property_value.to_i elsif !GameData::Ability.exists?(property_value.to_sym) raise _INTL("Value {1} isn't a defined Ability.\r\n{2}", property_value, FileLineData.linereport) else current_pkmn[line_schema[0]] = property_value.to_sym end when "IV", "EV" value_hash = {} GameData::Stat.each_main do |s| next if s.pbs_order < 0 value_hash[s.id] = property_value[s.pbs_order] || property_value[0] end current_pkmn[line_schema[0]] = value_hash when "Ball" if property_value[/^\d+$/] current_pkmn[line_schema[0]] = pbBallTypeToItem(property_value.to_i).id elsif !GameData::Item.exists?(property_value.to_sym) || !GameData::Item.get(property_value.to_sym).is_poke_ball? raise _INTL("Value {1} isn't a defined Poké Ball.\r\n{2}", property_value, FileLineData.linereport) else current_pkmn[line_schema[0]] = property_value.to_sym end else current_pkmn[line_schema[0]] = property_value end end else # Old format - backwards compatibility is SUCH fun! if old_format_current_line == 0 # Started an old trainer section if trainer_hash if !current_pkmn raise _INTL("Started new trainer while previous trainer has no Pokémon.\r\n{1}", FileLineData.linereport) end # Add trainer's data to records trainer_hash[:id] = [trainer_hash[:trainer_type], trainer_hash[:name], trainer_hash[:version]] GameData::Trainer.register(trainer_hash) end trainer_id += 1 old_format_expected_lines = 3 # Construct trainer hash trainer_hash = { :id_number => trainer_id, :trainer_type => nil, :name => nil, :version => 0, :pokemon => [] } current_pkmn = nil end # Evaluate line and add to hash old_format_current_line += 1 case old_format_current_line when 1 # Trainer type line_data = pbGetCsvRecord(line, line_no, [0, "e", :TrainerType]) trainer_hash[:trainer_type] = line_data when 2 # Trainer name, version number line_data = pbGetCsvRecord(line, line_no, [0, "sU"]) line_data = [line_data] if !line_data.is_a?(Array) trainer_hash[:name] = line_data[0] trainer_hash[:version] = line_data[1] if line_data[1] trainer_names[trainer_hash[:id_number]] = line_data[0] when 3 # Number of Pokémon, items line_data = pbGetCsvRecord(line, line_no, [0, "vEEEEEEEE", nil, :Item, :Item, :Item, :Item, :Item, :Item, :Item, :Item]) line_data = [line_data] if !line_data.is_a?(Array) line_data.compact! old_format_expected_lines += line_data[0] line_data.shift trainer_hash[:items] = line_data if line_data.length > 0 else # Pokémon lines line_data = pbGetCsvRecord(line, line_no, [0, "evEEEEEUEUBEUUSBU", :Species, nil, :Item, :Move, :Move, :Move, :Move, nil, {"M" => 0, "m" => 0, "Male" => 0, "male" => 0, "0" => 0, "F" => 1, "f" => 1, "Female" => 1, "female" => 1, "1" => 1}, nil, nil, :Nature, nil, nil, nil, nil, nil]) current_pkmn = { :species => line_data[0] } trainer_hash[:pokemon].push(current_pkmn) # Error checking in properties line_data.each_with_index do |value, i| next if value.nil? case i when 1 # Level if value > max_level raise _INTL("Bad level: {1} (must be 1-{2}).\r\n{3}", value, max_level, FileLineData.linereport) end when 12 # IV if value > Pokemon::IV_STAT_LIMIT raise _INTL("Bad IV: {1} (must be 0-{2}).\r\n{3}", value, Pokemon::IV_STAT_LIMIT, FileLineData.linereport) end when 13 # Happiness if value > 255 raise _INTL("Bad happiness: {1} (must be 0-255).\r\n{2}", value, FileLineData.linereport) end when 14 # Nickname if value.length > Pokemon::MAX_NAME_SIZE raise _INTL("Bad nickname: {1} (must be 1-{2} characters).\r\n{3}", value, Pokemon::MAX_NAME_SIZE, FileLineData.linereport) end end end # Write all line data to hash moves = [line_data[3], line_data[4], line_data[5], line_data[6]] moves.uniq!.compact! ivs = {} if line_data[12] GameData::Stat.each_main do |s| ivs[s.id] = line_data[12] if s.pbs_order >= 0 end end current_pkmn[:level] = line_data[1] current_pkmn[:item] = line_data[2] if line_data[2] current_pkmn[:moves] = moves if moves.length > 0 current_pkmn[:ability_index] = line_data[7] if line_data[7] current_pkmn[:gender] = line_data[8] if line_data[8] current_pkmn[:form] = line_data[9] if line_data[9] current_pkmn[:shininess] = line_data[10] if line_data[10] current_pkmn[:nature] = line_data[11] if line_data[11] current_pkmn[:iv] = ivs if ivs.length > 0 current_pkmn[:happiness] = line_data[13] if line_data[13] current_pkmn[:name] = line_data[14] if line_data[14] && !line_data[14].empty? current_pkmn[:shadowness] = line_data[15] if line_data[15] current_pkmn[:poke_ball] = line_data[16] if line_data[16] # Check if this is the last expected Pokémon old_format_current_line = 0 if old_format_current_line >= old_format_expected_lines end end } if old_format_current_line > 0 raise _INTL("Unexpected end of file, last trainer not defined with as many Pokémon as expected.\r\n{1}", FileLineData.linereport) end # Add last trainer's data to records if trainer_hash trainer_hash[:id] = [trainer_hash[:trainer_type], trainer_hash[:name], trainer_hash[:version]] GameData::Trainer.register(trainer_hash) end # Save all data GameData::Trainer.save MessageTypes.setMessagesAsHash(MessageTypes::TrainerNames, trainer_names) MessageTypes.setMessagesAsHash(MessageTypes::TrainerLoseText, trainer_lose_texts) Graphics.update end #============================================================================= # Compile Battle Tower and other Cups trainers/Pokémon #============================================================================= def compile_trainer_lists(path = "PBS/trainerlists.txt") btTrainersRequiredTypes = { "Trainers" => [0, "s"], "Pokemon" => [1, "s"], "Challenges" => [2, "*s"] } if !safeExists?(path) File.open(path, "wb") { |f| f.write(0xEF.chr) f.write(0xBB.chr) f.write(0xBF.chr) f.write("[DefaultTrainerList]\r\n") f.write("Trainers = bttrainers.txt\r\n") f.write("Pokemon = btpokemon.txt\r\n") } end sections = [] MessageTypes.setMessagesAsHash(MessageTypes::BeginSpeech,[]) MessageTypes.setMessagesAsHash(MessageTypes::EndSpeechWin,[]) MessageTypes.setMessagesAsHash(MessageTypes::EndSpeechLose,[]) File.open(path, "rb") { |f| FileLineData.file = path pbEachFileSectionEx(f) { |section,name| next if name!="DefaultTrainerList" && name!="TrainerList" rsection = [] for key in section.keys FileLineData.setSection(name,key,section[key]) schema = btTrainersRequiredTypes[key] next if key=="Challenges" && name=="DefaultTrainerList" next if !schema record = pbGetCsvRecord(section[key],0,schema) rsection[schema[0]] = record end if !rsection[0] raise _INTL("No trainer data file given in section {1}.\r\n{2}",name,FileLineData.linereport) end if !rsection[1] raise _INTL("No trainer data file given in section {1}.\r\n{2}",name,FileLineData.linereport) end rsection[3] = rsection[0] rsection[4] = rsection[1] rsection[5] = (name=="DefaultTrainerList") if safeExists?("PBS/"+rsection[0]) rsection[0] = compile_battle_tower_trainers("PBS/"+rsection[0]) else rsection[0] = [] end if safeExists?("PBS/"+rsection[1]) filename = "PBS/"+rsection[1] rsection[1] = [] pbCompilerEachCommentedLine(filename) { |line,_lineno| rsection[1].push(PBPokemon.fromInspected(line)) } else rsection[1] = [] end rsection[2] = [] if !rsection[2] while rsection[2].include?("") rsection[2].delete("") end rsection[2].compact! sections.push(rsection) } } save_data(sections,"Data/trainer_lists.dat") end def compile_battle_tower_trainers(filename) sections = [] requiredtypes = { "Type" => [0, "e", :TrainerType], "Name" => [1, "s"], "BeginSpeech" => [2, "s"], "EndSpeechWin" => [3, "s"], "EndSpeechLose" => [4, "s"], "PokemonNos" => [5, "*u"] } trainernames = [] beginspeech = [] endspeechwin = [] endspeechlose = [] if safeExists?(filename) File.open(filename,"rb") { |f| FileLineData.file = filename pbEachFileSectionEx(f) { |section,name| rsection = [] for key in section.keys FileLineData.setSection(name,key,section[key]) schema = requiredtypes[key] next if !schema record = pbGetCsvRecord(section[key],0,schema) rsection[schema[0]] = record end trainernames.push(rsection[1]) beginspeech.push(rsection[2]) endspeechwin.push(rsection[3]) endspeechlose.push(rsection[4]) sections.push(rsection) } } end MessageTypes.addMessagesAsHash(MessageTypes::TrainerNames,trainernames) MessageTypes.addMessagesAsHash(MessageTypes::BeginSpeech,beginspeech) MessageTypes.addMessagesAsHash(MessageTypes::EndSpeechWin,endspeechwin) MessageTypes.addMessagesAsHash(MessageTypes::EndSpeechLose,endspeechlose) return sections end #============================================================================= # Compile metadata #============================================================================= def compile_metadata(path = "PBS/metadata.txt") GameData::Metadata::DATA.clear GameData::MapMetadata::DATA.clear # Read from PBS file File.open(path, "rb") { |f| FileLineData.file = path # For error reporting # Read a whole section's lines at once, then run through this code. # contents is a hash containing all the XXX=YYY lines in that section, where # the keys are the XXX and the values are the YYY (as unprocessed strings). pbEachFileSection(f) { |contents, map_id| schema = (map_id == 0) ? GameData::Metadata::SCHEMA : GameData::MapMetadata::SCHEMA # Go through schema hash of compilable data and compile this section for key in schema.keys FileLineData.setSection(map_id, key, contents[key]) # For error reporting # Skip empty properties, or raise an error if a required property is # empty if contents[key].nil? if map_id == 0 && ["Home", "PlayerA"].include?(key) raise _INTL("The entry {1} is required in {2} section 0.", key, path) end next end # Compile value for key value = pbGetCsvRecord(contents[key], key, schema[key]) value = nil if value.is_a?(Array) && value.length == 0 contents[key] = value end if map_id == 0 # Global metadata # Construct metadata hash metadata_hash = { :id => map_id, :home => contents["Home"], :wild_battle_BGM => contents["WildBattleBGM"], :trainer_battle_BGM => contents["TrainerBattleBGM"], :wild_victory_ME => contents["WildVictoryME"], :trainer_victory_ME => contents["TrainerVictoryME"], :wild_capture_ME => contents["WildCaptureME"], :surf_BGM => contents["SurfBGM"], :bicycle_BGM => contents["BicycleBGM"], :player_A => contents["PlayerA"], :player_B => contents["PlayerB"], :player_C => contents["PlayerC"], :player_D => contents["PlayerD"], :player_E => contents["PlayerE"], :player_F => contents["PlayerF"], :player_G => contents["PlayerG"], :player_H => contents["PlayerH"] } # Add metadata's data to records GameData::Metadata.register(metadata_hash) else # Map metadata # Construct metadata hash metadata_hash = { :id => map_id, :outdoor_map => contents["Outdoor"], :announce_location => contents["ShowArea"], :can_bicycle => contents["Bicycle"], :always_bicycle => contents["BicycleAlways"], :teleport_destination => contents["HealingSpot"], :weather => contents["Weather"], :town_map_position => contents["MapPosition"], :dive_map_id => contents["DiveMap"], :dark_map => contents["DarkMap"], :safari_map => contents["SafariMap"], :snap_edges => contents["SnapEdges"], :random_dungeon => contents["Dungeon"], :battle_background => contents["BattleBack"], :wild_battle_BGM => contents["WildBattleBGM"], :trainer_battle_BGM => contents["TrainerBattleBGM"], :wild_victory_ME => contents["WildVictoryME"], :trainer_victory_ME => contents["TrainerVictoryME"], :wild_capture_ME => contents["WildCaptureME"], :town_map_size => contents["MapSize"], :battle_environment => contents["Environment"] } # Add metadata's data to records GameData::MapMetadata.register(metadata_hash) end } } # Save all data GameData::Metadata.save GameData::MapMetadata.save Graphics.update end #============================================================================= # Compile battle animations #============================================================================= def compile_animations begin pbanims = load_data("Data/PkmnAnimations.rxdata") rescue pbanims = PBAnimations.new end changed = false move2anim = [[],[]] =begin anims = load_data("Data/Animations.rxdata") for anim in anims next if !anim || anim.frames.length==1 found = false for i in 0...pbanims.length if pbanims[i] && pbanims[i].id==anim.id found = true if pbanims[i].array.length>1 break end end pbanims[anim.id] = pbConvertRPGAnimation(anim) if !found end =end for i in 0...pbanims.length next if !pbanims[i] if pbanims[i].name[/^OppMove\:\s*(.*)$/] if GameData::Move.exists?($~[1]) moveid = GameData::Move.get($~[1]).id_number changed = true if !move2anim[0][moveid] || move2anim[1][moveid] != i move2anim[1][moveid] = i end elsif pbanims[i].name[/^Move\:\s*(.*)$/] if GameData::Move.exists?($~[1]) moveid = GameData::Move.get($~[1]).id_number changed = true if !move2anim[0][moveid] || move2anim[0][moveid] != i move2anim[0][moveid] = i end end end if changed save_data(move2anim,"Data/move2anim.dat") save_data(pbanims,"Data/PkmnAnimations.rxdata") end end end