class Scene_DebugIntro def main Graphics.transition(0) sscene = PokemonLoad_Scene.new sscreen = PokemonLoadScreen.new(sscene) sscreen.pbStartLoadScreen Graphics.freeze end end def handleReplaceExistingSprites() spritesToReplaceList= $game_temp.unimportedSprites $game_temp.unimportedSprites=nil return if spritesToReplaceList.size==0 commands = [] #commands << "Pick which sprites to use as mains" commands << "Replace all the old sprites with the new ones" #commands << "Import all the new sprites as alts" commands << "Do not import the new sprites" messageSingular = "While importing custom sprites, the game has detected that {1} new custom sprite already has a version that exist in the game." messagePlural = "While importing custom sprites, the game has detected that {1} new custom sprites already have versions that exist in the game." messageText = spritesToReplaceList.size==1 ? messageSingular : messagePlural message = _INTL(messageText,spritesToReplaceList.length.to_s) pbMessage(message) command = pbMessage("What to do with the new sprites?",commands,commands.size-1) case command when 0 #Replace olds spritesToReplaceList.each do |oldPath, newPath| File.rename(oldPath, newPath) echo "\nSorted " + oldPath + " into " + newPath end #when 1 #Keep olds (rename new as alts) when 1 #Do not import pbMessage("You can manually sort the new sprites in the /indexed folder to choose which ones you want to keep.") return end end def pbCallTitle return Scene_DebugIntro.new if $DEBUG return Scene_Intro.new end def mainFunction if $DEBUG pbCriticalCode { mainFunctionDebug } else mainFunctionDebug end return 1 end def sortCustomBattlers() echo "Sorting CustomBattlers files..." alreadyExists = {} Dir.foreach(Settings::CUSTOM_BATTLERS_FOLDER) do |filename| next if filename == '.' or filename == '..' next if !filename.end_with?(".png") headNum = filename.split('.')[0] oldPath = Settings::CUSTOM_BATTLERS_FOLDER + "/" + filename newPath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + headNum.to_s + "/" +filename begin if File.file?(newPath) alreadyExists[oldPath] = newPath echo "\nFile " + newPath + " already exists... Skipping." else File.rename(oldPath, newPath) echo "\nSorted " + filename + " into " + newPath end rescue echo "\nCould not sort "+ filename end end echo "\nFinished sorting" $game_temp.unimportedSprites=alreadyExists end def mainFunctionDebug begin MessageTypes.loadMessageFile("Data/messages.dat") if safeExists?("Data/messages.dat") PluginManager.runPlugins Compiler.main Game.initialize Game.set_up_system Graphics.update Graphics.freeze sortCustomBattlers() $scene = pbCallTitle $scene.main until $scene.nil? Graphics.transition(20) rescue Hangup pbPrintException($!) if !$DEBUG pbEmergencySave raise end end loop do retval = mainFunction if retval == 0 # failed loop do Graphics.update end elsif retval == 1 # ended successfully break end end