def test_http_get url = "http://localhost:8080" response = HTTPLite.get(url) if response[:status] == 200 p response[:body] end end def updateHttpSettingsFile return if $PokemonSystem.download_sprites != 0 download_file(Settings::HTTP_CONFIGS_FILE_URL, Settings::HTTP_CONFIGS_FILE_PATH) end def updateCreditsFile return if $PokemonSystem.download_sprites != 0 download_file(Settings::CREDITS_FILE_URL,Settings::CREDITS_FILE_PATH,) end def createCustomSpriteFolders() if !Dir.exist?(Settings::CUSTOM_BATTLERS_FOLDER) Dir.mkdir(Settings::CUSTOM_BATTLERS_FOLDER) end if !Dir.exist?(Settings::CUSTOM_BATTLERS_FOLDER_INDEXED) Dir.mkdir(Settings::CUSTOM_BATTLERS_FOLDER_INDEXED) end end def download_file(url, saveLocation) begin response = HTTPLite.get(url) if response[:status] == 200 File.open(saveLocation, "wb") do |file| file.write(response[:body]) end echo _INTL("\nDownloaded file {1} to {2}", url, saveLocation) return saveLocation end return nil rescue MKXPError, Errno::ENOENT => error echo error return nil end end def download_pokemon_sprite_if_missing(body, head) return if $PokemonSystem.download_sprites != 0 get_fusion_sprite_path(head,body) end def download_sprite(base_path, head_id, body_id, saveLocation = "Graphics/temp", alt_letter= "") begin downloaded_file_name = _INTL("{1}/{2}.{3}{4}.png", saveLocation, head_id, body_id,alt_letter) if !body_id downloaded_file_name = _INTL("{1}/{2}{3}.png", saveLocation, head_id,alt_letter) end return downloaded_file_name if pbResolveBitmap(downloaded_file_name) url = _INTL(base_path, head_id, body_id) if !body_id url = _INTL(base_path, head_id) end response = HTTPLite.get(url) if response[:status] == 200 File.open(downloaded_file_name, "wb") do |file| file.write(response[:body]) end echo _INTL("\nDownloaded file from {1} to {2}", base_path, saveLocation) return downloaded_file_name end return nil rescue MKXPError,Errno::ENOENT return nil end end def download_autogen_sprite(head_id, body_id) return nil if $PokemonSystem.download_sprites != 0 url = Settings::AUTOGEN_SPRITES_REPO_URL + "{1}/{1}.{2}.png" destPath = _INTL("{1}{2}", Settings::BATTLERS_FOLDER, head_id) sprite = download_sprite(_INTL(url, head_id, body_id), head_id, body_id, destPath) return sprite if sprite return nil end def download_custom_sprite(head_id, body_id) return nil if $PokemonSystem.download_sprites != 0 url = Settings::CUSTOM_SPRITES_REPO_URL + "{1}.{2}.png" destPath = _INTL("{1}{2}", Settings::CUSTOM_BATTLERS_FOLDER_INDEXED, head_id) if !Dir.exist?(destPath) Dir.mkdir(destPath) end sprite = download_sprite(_INTL(url, head_id, body_id), head_id, body_id, destPath) return sprite if sprite return nil end def download_unfused_alt_sprites(dex_num) base_url = Settings::BASE_POKEMON_ALT_SPRITES_REPO_URL + "{1}" extension = ".png" destPath = _INTL("{1}", Settings::CUSTOM_BASE_SPRITES_FOLDER) if !Dir.exist?(destPath) Dir.mkdir(destPath) end alt_url = _INTL(base_url,dex_num) + extension download_sprite(alt_url, dex_num,nil, destPath ) alphabet = ('a'..'z').to_a alphabet.each do |letter| alt_url = _INTL(base_url,dex_num) + letter + extension sprite = download_sprite(alt_url, dex_num,nil, destPath, letter) return if !sprite end end def download_alt_sprites(head_id,body_id) base_url = "#{Settings::CUSTOM_SPRITES_REPO_URL}{1}.{2}" extension = ".png" destPath = _INTL("{1}{2}", Settings::CUSTOM_BATTLERS_FOLDER_INDEXED, head_id) if !Dir.exist?(destPath) Dir.mkdir(destPath) end alphabet = ('a'..'z').to_a alphabet.each do |letter| alt_url = base_url + letter + extension sprite = download_sprite(alt_url, head_id, body_id, destPath, letter) return if !sprite end end #format: [1.1.png, 1.2.png, etc.] # https://api.github.com/repos/infinitefusion/contents/sprites/CustomBattlers # repo = "Aegide/custom-fusion-sprites" # folder = "CustomBattlers" # # def fetch_online_custom_sprites # page_start =1 # page_end =2 # # repo = "infinitefusion/sprites" # folder = "CustomBattlers" # api_url = "https://api.github.com/repos/#{repo}/contents/#{folder}" # # files = [] # page = page_start # # File.open(Settings::CUSTOM_SPRITES_FILE_PATH, "wb") do |csv| # loop do # break if page > page_end # response = HTTPLite.get(api_url, {'page' => page.to_s}) # response_files = HTTPLite::JSON.parse(response[:body]) # break if response_files.empty? # response_files.each do |file| # csv << [file['name']].to_s # csv << "\n" # end # page += 1 # end # end # # # write_custom_sprites_csv(files) # end # Too many file to get everything without getting # rate limited by github, so instead we're getting the # files list from a csv file that will be manually updated # with each new spritepack def updateOnlineCustomSpritesFile return if $PokemonSystem.download_sprites != 0 download_file(Settings::SPRITES_FILE_URL,Settings::CUSTOM_SPRITES_FILE_PATH) end def list_online_custom_sprites(updateList=false) sprites_list= [] File.foreach(Settings::CUSTOM_SPRITES_FILE_PATH) do |line| sprites_list << line end return sprites_list end GAME_VERSION_FORMAT_REGEX = /\A\d+(\.\d+)*\z/ def fetch_latest_game_version begin download_file(Settings::VERSION_FILE_URL,Settings::VERSION_FILE_PATH,) version_file = File.open(Settings::VERSION_FILE_PATH, "r") version = version_file.first version_file.close version_format_valid = version.match(GAME_VERSION_FORMAT_REGEX) return version if version_format_valid return nil rescue MKXPError, Errno::ENOENT => error echo error return nil end end