# See the documentation on the wiki to learn how to edit this file. #------------------------------- [Move,FURYATTACK] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [Move,FURYATTACK,1] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [Move,FURYATTACK,2] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [Move,FURYATTACK,3] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [Move,FURYATTACK,4] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,40 SetY = 3,-48 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,78 SetY = 4,-96 SetFrame = 5,7 SetX = 5,128 SetY = 5,-157 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,199 SetY = 4,-228 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,35 SetY = 0,-50 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,75 SetY = 1,-92 SetFrame = 2,7 SetX = 2,133 SetY = 2,-167 SetVisible = 3,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK,1] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,35 SetY = 0,-50 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,75 SetY = 1,-92 SetFrame = 2,7 SetX = 2,133 SetY = 2,-167 SetVisible = 3,false Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,40 SetY = 3,-48 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,78 SetY = 4,-96 SetFrame = 5,7 SetX = 5,128 SetY = 5,-157 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,199 SetY = 4,-228 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK,2] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,199 SetY = 4,-228 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,35 SetY = 0,-50 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,75 SetY = 1,-92 SetFrame = 2,7 SetX = 2,133 SetY = 2,-167 SetVisible = 3,false Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,40 SetY = 3,-48 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,78 SetY = 4,-96 SetFrame = 5,7 SetX = 5,128 SetY = 5,-157 SetVisible = 6,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK,3] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,40 SetY = 3,-48 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,78 SetY = 4,-96 SetFrame = 5,7 SetX = 5,128 SetY = 5,-157 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,199 SetY = 4,-228 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,35 SetY = 0,-50 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,75 SetY = 1,-92 SetFrame = 2,7 SetX = 2,133 SetY = 2,-167 SetVisible = 3,false Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK,4] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,40 SetY = 3,-48 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,78 SetY = 4,-96 SetFrame = 5,7 SetX = 5,128 SetY = 5,-157 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,199 SetY = 4,-228 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,35 SetY = 0,-50 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,75 SetY = 1,-92 SetFrame = 2,7 SetX = 2,133 SetY = 2,-167 SetVisible = 3,false Play = 3,normaldamage,80 Play = 5,normaldamage,80