class Sprite_Picture def initialize(viewport, picture) @viewport = viewport @picture = picture @sprite = nil update end def dispose @sprite.dispose if @sprite end def update @sprite.update if @sprite # If picture file name is different from current one if @picture_name != @picture.name # Remember file name to instance variables @picture_name = @picture.name # If file name is not empty if @picture_name != "" # Get picture graphic @sprite=IconSprite.new(0,0,@viewport) if !@sprite @sprite.setBitmap("Graphics/Pictures/"+@picture_name) end end # If file name is empty if @picture_name == "" # Set sprite to invisible if @sprite @sprite.dispose if @sprite @sprite=nil end return end # Set sprite to visible @sprite.visible = true # Set transfer starting point if @picture.origin == 0 @sprite.ox = 0 @sprite.oy = 0 else @sprite.ox = @sprite.bitmap.width / 2 @sprite.oy = @sprite.bitmap.height / 2 end # Set sprite coordinates @sprite.x = @picture.x @sprite.y = @picture.y @sprite.z = @picture.number # Set zoom rate, opacity level, and blend method @sprite.zoom_x = @picture.zoom_x / 100.0 @sprite.zoom_y = @picture.zoom_y / 100.0 @sprite.opacity = @picture.opacity @sprite.blend_type = @picture.blend_type # Set rotation angle and color tone @sprite.angle = @picture.angle @sprite.tone = @picture.tone end end