#=============================================================================== # User steals the target's item, if the user has none itself. (Covet, Thief) # Items stolen from wild Pokémon are kept after the battle. #=============================================================================== class PokeBattle_Move_UserTakesTargetItem < PokeBattle_Move def pbEffectAfterAllHits(user,target) return if @battle.wildBattle? && user.opposes? # Wild Pokémon can't thieve return if user.fainted? return if target.damageState.unaffected || target.damageState.substitute return if !target.item || user.item return if target.unlosableItem?(target.item) return if user.unlosableItem?(target.item) return if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker itemName = target.itemName user.item = target.item # Permanently steal the item from wild Pokémon if @battle.wildBattle? && target.opposes? && !user.initialItem && target.item == target.initialItem user.setInitialItem(target.item) target.pbRemoveItem else target.pbRemoveItem(false) end @battle.pbDisplay(_INTL("{1} stole {2}'s {3}!",user.pbThis,target.pbThis(true),itemName)) user.pbHeldItemTriggerCheck end end #=============================================================================== # User gives its item to the target. The item remains given after wild battles. # (Bestow) #=============================================================================== class PokeBattle_Move_TargetTakesUserItem < PokeBattle_Move def ignoresSubstitute?(user) return true if Settings::MECHANICS_GENERATION >= 6 return super end def pbMoveFailed?(user,targets) if !user.item || user.unlosableItem?(user.item) @battle.pbDisplay(_INTL("But it failed!")) return true end return false end def pbFailsAgainstTarget?(user, target, show_message) if target.item || target.unlosableItem?(user.item) @battle.pbDisplay(_INTL("But it failed!")) if show_message return true end return false end def pbEffectAgainstTarget(user,target) itemName = user.itemName target.item = user.item # Permanently steal the item from wild Pokémon if @battle.wildBattle? && user.opposes? && !target.initialItem && user.item == user.initialItem target.setInitialItem(user.item) user.pbRemoveItem else user.pbRemoveItem(false) end @battle.pbDisplay(_INTL("{1} received {2} from {3}!",target.pbThis,itemName,user.pbThis(true))) target.pbHeldItemTriggerCheck end end #=============================================================================== # User and target swap items. They remain swapped after wild battles. # (Switcheroo, Trick) #=============================================================================== class PokeBattle_Move_UserTargetSwapItems < PokeBattle_Move def pbMoveFailed?(user,targets) if @battle.wildBattle? && user.opposes? @battle.pbDisplay(_INTL("But it failed!")) return true end return false end def pbFailsAgainstTarget?(user, target, show_message) if !user.item && !target.item @battle.pbDisplay(_INTL("But it failed!")) if show_message return true end if target.unlosableItem?(target.item) || target.unlosableItem?(user.item) || user.unlosableItem?(user.item) || user.unlosableItem?(target.item) @battle.pbDisplay(_INTL("But it failed!")) if show_message return true end if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker if show_message @battle.pbShowAbilitySplash(target) if PokeBattle_SceneConstants::USE_ABILITY_SPLASH @battle.pbDisplay(_INTL("But it failed to affect {1}!", target.pbThis(true))) else @battle.pbDisplay(_INTL("But it failed to affect {1} because of its {2}!", target.pbThis(true), target.abilityName)) end @battle.pbHideAbilitySplash(target) end return true end return false end def pbEffectAgainstTarget(user,target) oldUserItem = user.item oldUserItemName = user.itemName oldTargetItem = target.item oldTargetItemName = target.itemName user.item = oldTargetItem user.effects[PBEffects::ChoiceBand] = nil if !user.hasActiveAbility?(:GORILLATACTICS) user.effects[PBEffects::Unburden] = (!user.item && oldUserItem) if user.hasActiveAbility?(:UNBURDEN) target.item = oldUserItem target.effects[PBEffects::ChoiceBand] = nil if !target.hasActiveAbility?(:GORILLATACTICS) target.effects[PBEffects::Unburden] = (!target.item && oldTargetItem) if target.hasActiveAbility?(:UNBURDEN) # Permanently steal the item from wild Pokémon if @battle.wildBattle? && target.opposes? && !user.initialItem && oldTargetItem == target.initialItem user.setInitialItem(oldTargetItem) end @battle.pbDisplay(_INTL("{1} switched items with its opponent!",user.pbThis)) @battle.pbDisplay(_INTL("{1} obtained {2}.",user.pbThis,oldTargetItemName)) if oldTargetItem @battle.pbDisplay(_INTL("{1} obtained {2}.",target.pbThis,oldUserItemName)) if oldUserItem user.pbHeldItemTriggerCheck target.pbHeldItemTriggerCheck end end #=============================================================================== # User recovers the last item it held and consumed. (Recycle) #=============================================================================== class PokeBattle_Move_RestoreUserConsumedItem < PokeBattle_Move def canSnatch?; return true; end def pbMoveFailed?(user,targets) if !user.recycleItem @battle.pbDisplay(_INTL("But it failed!")) return true end return false end def pbEffectGeneral(user) item = user.recycleItem user.item = item user.setInitialItem(item) if @battle.wildBattle? && !user.initialItem user.setRecycleItem(nil) user.effects[PBEffects::PickupItem] = nil user.effects[PBEffects::PickupUse] = 0 itemName = GameData::Item.get(item).name if itemName.starts_with_vowel? @battle.pbDisplay(_INTL("{1} found an {2}!",user.pbThis,itemName)) else @battle.pbDisplay(_INTL("{1} found a {2}!",user.pbThis,itemName)) end user.pbHeldItemTriggerCheck end end #=============================================================================== # Target drops its item. It regains the item at the end of the battle. (Knock Off) # If target has a losable item, damage is multiplied by 1.5. #=============================================================================== class PokeBattle_Move_RemoveTargetItem < PokeBattle_Move def pbBaseDamage(baseDmg,user,target) if Settings::MECHANICS_GENERATION >= 6 && target.item && !target.unlosableItem?(target.item) # NOTE: Damage is still boosted even if target has Sticky Hold or a # substitute. baseDmg = (baseDmg*1.5).round end return baseDmg end def pbEffectAfterAllHits(user,target) return if @battle.wildBattle? && user.opposes? # Wild Pokémon can't knock off return if user.fainted? return if target.damageState.unaffected || target.damageState.substitute return if !target.item || target.unlosableItem?(target.item) return if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker itemName = target.itemName target.pbRemoveItem(false) @battle.pbDisplay(_INTL("{1} dropped its {2}!",target.pbThis,itemName)) end end #=============================================================================== # Target's berry/Gem is destroyed. (Incinerate) #=============================================================================== class PokeBattle_Move_DestroyTargetBerryOrGem < PokeBattle_Move def pbEffectWhenDealingDamage(user,target) return if target.damageState.substitute || target.damageState.berryWeakened return if !target.item || (!target.item.is_berry? && !(Settings::MECHANICS_GENERATION >= 6 && target.item.is_gem?)) target.pbRemoveItem @battle.pbDisplay(_INTL("{1}'s {2} was incinerated!",target.pbThis,target.itemName)) end end #=============================================================================== # Negates the effect and usability of the target's held item for the rest of the # battle (even if it is switched out). Fails if the target doesn't have a held # item, the item is unlosable, the target has Sticky Hold, or the target is # behind a substitute. (Corrosive Gas) #=============================================================================== class PokeBattle_Move_CorrodeTargetItem < PokeBattle_Move def canMagicCoat?; return true; end def pbFailsAgainstTarget?(user, target, show_message) if !target.item || target.unlosableItem?(target.item) || target.effects[PBEffects::Substitute] > 0 @battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis)) if show_message return true end if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker if show_message @battle.pbShowAbilitySplash(target) if PokeBattle_SceneConstants::USE_ABILITY_SPLASH @battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis)) else @battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!", target.pbThis(true), target.abilityName)) end @battle.pbHideAbilitySplash(target) end return true end if @battle.corrosiveGas[target.index % 2][target.pokemonIndex] @battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis)) if show_message return true end return false end def pbEffectAgainstTarget(user, target) @battle.corrosiveGas[target.index % 2][target.pokemonIndex] = true @battle.pbDisplay(_INTL("{1} corroded {2}'s {3}!", user.pbThis, target.pbThis(true), target.itemName)) end end #=============================================================================== # For 5 rounds, the target cannnot use its held item, its held item has no # effect, and no items can be used on it. (Embargo) #=============================================================================== class PokeBattle_Move_StartTargetCannotUseItem < PokeBattle_Move def canMagicCoat?; return true; end def pbFailsAgainstTarget?(user, target, show_message) if target.effects[PBEffects::Embargo]>0 @battle.pbDisplay(_INTL("But it failed!")) if show_message return true end return false end def pbEffectAgainstTarget(user,target) target.effects[PBEffects::Embargo] = 5 @battle.pbDisplay(_INTL("{1} can't use items anymore!",target.pbThis)) end end #=============================================================================== # For 5 rounds, all held items cannot be used in any way and have no effect. # Held items can still change hands, but can't be thrown. (Magic Room) #=============================================================================== class PokeBattle_Move_StartNegateHeldItems < PokeBattle_Move def pbEffectGeneral(user) if @battle.field.effects[PBEffects::MagicRoom]>0 @battle.field.effects[PBEffects::MagicRoom] = 0 @battle.pbDisplay(_INTL("The area returned to normal!")) else @battle.field.effects[PBEffects::MagicRoom] = 5 @battle.pbDisplay(_INTL("It created a bizarre area in which Pokémon's held items lose their effects!")) end end def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true) return if @battle.field.effects[PBEffects::MagicRoom]>0 # No animation super end end #=============================================================================== # The user consumes its held berry and gains its effect. Also, increases the # user's Defense by 2 stages. The berry can be consumed even if Unnerve/Magic # Room apply. Fails if the user is not holding a berry. This move cannot be # chosen to be used if the user is not holding a berry. (Stuff Cheeks) #=============================================================================== class PokeBattle_Move_UserConsumeBerryRaiseDefense2 < PokeBattle_StatUpMove def initialize(battle, move) super @statUp = [:DEFENSE, 2] end def pbCanChooseMove?(user, commandPhase, showMessages) item = user.item if !item || !item.is_berry? || !user.itemActive? if showMessages msg = _INTL("{1} can't use that move because it doesn't have a Berry!", user.pbThis) (commandPhase) ? @battle.pbDisplayPaused(msg) : @battle.pbDisplay(msg) end return false end return true end def pbMoveFailed?(user, targets) # NOTE: Unnerve does not stop a Pokémon using this move. item = user.item if !item || !item.is_berry? || !user.itemActive? @battle.pbDisplay(_INTL("But it failed!")) return true end return super end def pbEffectGeneral(user) super @battle.pbDisplay(_INTL("{1} ate its {2}!", user.pbThis, user.itemName)) item = user.item user.pbConsumeItem(true, false) # Don't trigger Symbiosis yet user.pbHeldItemTriggerCheck(item, false) end end #=============================================================================== # All Pokémon (except semi-invulnerable ones) consume their held berries and # gain their effects. Berries can be consumed even if Unnerve/Magic Room apply. # Fails if no Pokémon have a held berry. If this move would trigger an ability # that negates the move, e.g. Lightning Rod, the bearer of that ability will # have their ability triggered regardless of whether they are holding a berry, # and they will not consume their berry. (Teatime) # TODO: This isn't quite right for the messages shown when a berry is consumed. #=============================================================================== class PokeBattle_Move_AllBattlersConsumeBerry < PokeBattle_Move def pbMoveFailed?(user, targets) failed = true targets.each do |b| next if !b.item || !b.item.is_berry? next if b.semiInvulnerable? failed = false break end if failed @battle.pbDisplay(_INTL("But nothing happened!")) return true end return false end def pbOnStartUse(user, targets) @battle.pbDisplay(_INTL("It's teatime! Everyone dug in to their Berries!")) end def pbFailsAgainstTarget?(user, target, show_message) return true if !target.item || !target.item.is_berry? || target.semiInvulnerable? return false end def pbEffectAgainstTarget(user, target) @battle.pbCommonAnimation("EatBerry", target) item = target.item target.pbConsumeItem(true, false) # Don't trigger Symbiosis yet target.pbHeldItemTriggerCheck(item, false) end end #=============================================================================== # User consumes target's berry and gains its effect. (Bug Bite, Pluck) #=============================================================================== class PokeBattle_Move_UserConsumeTargetBerry < PokeBattle_Move def pbEffectAfterAllHits(user,target) return if user.fainted? || target.fainted? return if target.damageState.unaffected || target.damageState.substitute return if !target.item || !target.item.is_berry? return if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker item = target.item itemName = target.itemName target.pbRemoveItem @battle.pbDisplay(_INTL("{1} stole and ate its target's {2}!",user.pbThis,itemName)) user.pbHeldItemTriggerCheck(item,false) end end #=============================================================================== # User flings its item at the target. Power/effect depend on the item. (Fling) #=============================================================================== class PokeBattle_Move_ThrowUserItemAtTarget < PokeBattle_Move def initialize(battle,move) super # 80 => all Mega Stones # 10 => all Berries @flingPowers = { 130 => [:IRONBALL ], 100 => [:HARDSTONE,:RAREBONE, # Fossils :ARMORFOSSIL,:CLAWFOSSIL,:COVERFOSSIL,:DOMEFOSSIL,:HELIXFOSSIL, :JAWFOSSIL,:OLDAMBER,:PLUMEFOSSIL,:ROOTFOSSIL,:SAILFOSSIL, :SKULLFOSSIL ], 90 => [:DEEPSEATOOTH,:GRIPCLAW,:THICKCLUB, # Plates :DRACOPLATE,:DREADPLATE,:EARTHPLATE,:FISTPLATE,:FLAMEPLATE, :ICICLEPLATE,:INSECTPLATE,:IRONPLATE,:MEADOWPLATE,:MINDPLATE, :PIXIEPLATE,:SKYPLATE,:SPLASHPLATE,:SPOOKYPLATE,:STONEPLATE, :TOXICPLATE,:ZAPPLATE ], 80 => [:ASSAULTVEST,:CHIPPEDPOT,:CRACKEDPOT,:DAWNSTONE,:DUSKSTONE, :ELECTIRIZER,:HEAVYDUTYBOOTS,:MAGMARIZER,:ODDKEYSTONE,:OVALSTONE, :PROTECTOR,:QUICKCLAW,:RAZORCLAW,:SACHET,:SAFETYGOGGLES, :SHINYSTONE,:STICKYBARB,:WEAKNESSPOLICY,:WHIPPEDDREAM ], 70 => [:DRAGONFANG,:POISONBARB, # EV-training items (Macho Brace is 60) :POWERANKLET,:POWERBAND,:POWERBELT,:POWERBRACER,:POWERLENS, :POWERWEIGHT, # Drives :BURNDRIVE,:CHILLDRIVE,:DOUSEDRIVE,:SHOCKDRIVE ], 60 => [:ADAMANTORB,:DAMPROCK,:GRISEOUSORB,:HEATROCK,:LEEK,:LUSTROUSORB, :MACHOBRACE,:ROCKYHELMET,:STICK,:TERRAINEXTENDER ], 50 => [:DUBIOUSDISC,:SHARPBEAK, # Memories :BUGMEMORY,:DARKMEMORY,:DRAGONMEMORY,:ELECTRICMEMORY,:FAIRYMEMORY, :FIGHTINGMEMORY,:FIREMEMORY,:FLYINGMEMORY,:GHOSTMEMORY, :GRASSMEMORY,:GROUNDMEMORY,:ICEMEMORY,:POISONMEMORY, :PSYCHICMEMORY,:ROCKMEMORY,:STEELMEMORY,:WATERMEMORY ], 40 => [:EVIOLITE,:ICYROCK,:LUCKYPUNCH ], 30 => [:ABSORBBULB,:ADRENALINEORB,:AMULETCOIN,:BINDINGBAND,:BLACKBELT, :BLACKGLASSES,:BLACKSLUDGE,:BOTTLECAP,:CELLBATTERY,:CHARCOAL, :CLEANSETAG,:DEEPSEASCALE,:DRAGONSCALE,:EJECTBUTTON,:ESCAPEROPE, :EXPSHARE,:FLAMEORB,:FLOATSTONE,:FLUFFYTAIL,:GOLDBOTTLECAP, :HEARTSCALE,:HONEY,:KINGSROCK,:LIFEORB,:LIGHTBALL,:LIGHTCLAY, :LUCKYEGG,:LUMINOUSMOSS,:MAGNET,:METALCOAT,:METRONOME, :MIRACLESEED,:MYSTICWATER,:NEVERMELTICE,:PASSORB,:POKEDOLL, :POKETOY,:PRISMSCALE,:PROTECTIVEPADS,:RAZORFANG,:SACREDASH, :SCOPELENS,:SHELLBELL,:SHOALSALT,:SHOALSHELL,:SMOKEBALL,:SNOWBALL, :SOULDEW,:SPELLTAG,:TOXICORB,:TWISTEDSPOON,:UPGRADE, # Healing items :ANTIDOTE,:AWAKENING,:BERRYJUICE,:BIGMALASADA,:BLUEFLUTE, :BURNHEAL,:CASTELIACONE,:ELIXIR,:ENERGYPOWDER,:ENERGYROOT,:ETHER, :FRESHWATER,:FULLHEAL,:FULLRESTORE,:HEALPOWDER,:HYPERPOTION, :ICEHEAL,:LAVACOOKIE,:LEMONADE,:LUMIOSEGALETTE,:MAXELIXIR, :MAXETHER,:MAXHONEY,:MAXPOTION,:MAXREVIVE,:MOOMOOMILK,:OLDGATEAU, :PARALYZEHEAL,:PARLYZHEAL,:PEWTERCRUNCHIES,:POTION,:RAGECANDYBAR, :REDFLUTE,:REVIVALHERB,:REVIVE,:SHALOURSABLE,:SODAPOP, :SUPERPOTION,:SWEETHEART,:YELLOWFLUTE, # Battle items :XACCURACY,:XACCURACY2,:XACCURACY3,:XACCURACY6, :XATTACK,:XATTACK2,:XATTACK3,:XATTACK6, :XDEFEND,:XDEFEND2,:XDEFEND3,:XDEFEND6, :XDEFENSE,:XDEFENSE2,:XDEFENSE3,:XDEFENSE6, :XSPATK,:XSPATK2,:XSPATK3,:XSPATK6, :XSPECIAL,:XSPECIAL2,:XSPECIAL3,:XSPECIAL6, :XSPDEF,:XSPDEF2,:XSPDEF3,:XSPDEF6, :XSPEED,:XSPEED2,:XSPEED3,:XSPEED6, :DIREHIT,:DIREHIT2,:DIREHIT3, :ABILITYURGE,:GUARDSPEC,:ITEMDROP,:ITEMURGE,:RESETURGE, :MAXMUSHROOMS, # Vitamins :CALCIUM,:CARBOS,:HPUP,:IRON,:PPUP,:PPMAX,:PROTEIN,:ZINC, :RARECANDY, # Most evolution stones (see also 80) :EVERSTONE,:FIRESTONE,:ICESTONE,:LEAFSTONE,:MOONSTONE,:SUNSTONE, :THUNDERSTONE,:WATERSTONE,:SWEETAPPLE,:TARTAPPLE, :GALARICACUFF, :GALARICAWREATH, # Repels :MAXREPEL,:REPEL,:SUPERREPEL, # Mulches :AMAZEMULCH,:BOOSTMULCH,:DAMPMULCH,:GOOEYMULCH,:GROWTHMULCH, :RICHMULCH,:STABLEMULCH,:SURPRISEMULCH, # Shards :BLUESHARD,:GREENSHARD,:REDSHARD,:YELLOWSHARD, # Valuables :BALMMUSHROOM,:BIGMUSHROOM,:BIGNUGGET,:BIGPEARL,:COMETSHARD, :NUGGET,:PEARL,:PEARLSTRING,:RELICBAND,:RELICCOPPER,:RELICCROWN, :RELICGOLD,:RELICSILVER,:RELICSTATUE,:RELICVASE,:STARDUST, :STARPIECE,:STRANGESOUVENIR,:TINYMUSHROOM, # Exp Candies :EXPCANDYXS, :EXPCANDYS, :EXPCANDYM, :EXPCANDYL, :EXPCANDYXL ], 20 => [# Feathers :CLEVERFEATHER,:GENIUSFEATHER,:HEALTHFEATHER,:MUSCLEFEATHER, :PRETTYFEATHER,:RESISTFEATHER,:SWIFTFEATHER, :CLEVERWING,:GENIUSWING,:HEALTHWING,:MUSCLEWING,:PRETTYWING, :RESISTWING,:SWIFTWING ], 10 => [:AIRBALLOON,:BIGROOT,:BRIGHTPOWDER,:CHOICEBAND,:CHOICESCARF, :CHOICESPECS,:DESTINYKNOT,:DISCOUNTCOUPON,:EXPERTBELT,:FOCUSBAND, :FOCUSSASH,:LAGGINGTAIL,:LEFTOVERS,:MENTALHERB,:METALPOWDER, :MUSCLEBAND,:POWERHERB,:QUICKPOWDER,:REAPERCLOTH,:REDCARD, :RINGTARGET,:SHEDSHELL,:SILKSCARF,:SILVERPOWDER,:SMOOTHROCK, :SOFTSAND,:SOOTHEBELL,:WHITEHERB,:WIDELENS,:WISEGLASSES,:ZOOMLENS, # Terrain seeds :ELECTRICSEED,:GRASSYSEED,:MISTYSEED,:PSYCHICSEED, # Nectar :PINKNECTAR,:PURPLENECTAR,:REDNECTAR,:YELLOWNECTAR, # Incenses :FULLINCENSE,:LAXINCENSE,:LUCKINCENSE,:ODDINCENSE,:PUREINCENSE, :ROCKINCENSE,:ROSEINCENSE,:SEAINCENSE,:WAVEINCENSE, # Scarves :BLUESCARF,:GREENSCARF,:PINKSCARF,:REDSCARF,:YELLOWSCARF, # Mints :LONELYMINT, :ADAMANTMINT, :NAUGHTYMINT, :BRAVEMINT, :BOLDMINT, :IMPISHMINT, :LAXMINT, :RELAXEDMINT, :MODESTMINT, :MILDMINT, :RASHMINT, :QUIETMINT, :CALMMINT, :GENTLEMINT, :CAREFULMINT, :SASSYMINT, :TIMIDMINT, :HASTYMINT, :JOLLYMINT, :NAIVEMINT, :SERIOUSMINT, # Sweets :STRAWBERRYSWEET, :LOVESWEET, :BERRYSWEET, :CLOVERSWEET, :FLOWERSWEET, :STARSWEET, :RIBBONSWEET ] } end def pbCheckFlingSuccess(user) @willFail = false @willFail = true if !user.item || !user.itemActive? || user.unlosableItem?(user.item) return if @willFail @willFail = true if user.item.is_berry? && !user.canConsumeBerry? return if @willFail return if user.item.is_mega_stone? || user.item.is_TR? flingableItem = false @flingPowers.each do |_power, items| next if !items.include?(user.item_id) flingableItem = true break end @willFail = true if !flingableItem end def pbMoveFailed?(user,targets) if @willFail @battle.pbDisplay(_INTL("But it failed!")) return true end return false end def pbDisplayUseMessage(user) super pbCheckFlingSuccess(user) if !@willFail @battle.pbDisplay(_INTL("{1} flung its {2}!",user.pbThis,user.itemName)) end end def pbNumHits(user,targets); return 1; end def pbBaseDamage(baseDmg,user,target) return 0 if !user.item return 10 if user.item.is_berry? return 80 if user.item.is_mega_stone? if user.item.is_TR? ret = GameData::Move.get(user.item.move).base_damage ret = 10 if ret < 10 return ret end @flingPowers.each do |power,items| return power if items.include?(user.item_id) end return 10 end def pbEffectAgainstTarget(user,target) return if target.damageState.substitute return if target.hasActiveAbility?(:SHIELDDUST) && !@battle.moldBreaker case user.item_id when :POISONBARB target.pbPoison(user) if target.pbCanPoison?(user,false,self) when :TOXICORB target.pbPoison(user,nil,true) if target.pbCanPoison?(user,false,self) when :FLAMEORB target.pbBurn(user) if target.pbCanBurn?(user,false,self) when :LIGHTBALL target.pbParalyze(user) if target.pbCanParalyze?(user,false,self) when :KINGSROCK, :RAZORFANG target.pbFlinch(user) else target.pbHeldItemTriggerCheck(user.item,true) end end def pbEndOfMoveUsageEffect(user,targets,numHits,switchedBattlers) # NOTE: The item is consumed even if this move was Protected against or it # missed. The item is not consumed if the target was switched out by # an effect like a target's Red Card. # NOTE: There is no item consumption animation. user.pbConsumeItem(true,true,false) if user.item end end