class Sprite_Timer def initialize(viewport=nil) @viewport=viewport @timer=nil @total_sec=nil @disposed=false end def dispose @timer.dispose if @timer @timer=nil @disposed=true end def disposed? @disposed end def update return if disposed? if $game_system.timer_working if !@timer @timer=Window_AdvancedTextPokemon.newWithSize("",Graphics.width-120,0,120,64) @timer.width=@timer.borderX+96 @timer.x=Graphics.width-@timer.width @timer.viewport=@viewport @timer.z=99998 end curtime=$game_system.timer / Graphics.frame_rate curtime=0 if curtime<0 if curtime != @total_sec # Calculate total number of seconds @total_sec = curtime # Make a string for displaying the timer min = @total_sec / 60 sec = @total_sec % 60 @timer.text = _ISPRINTF("{1:02d}:{2:02d}", min, sec) end @timer.update else @timer.visible=false if @timer end end end