#=============================================================================== # #=============================================================================== class BugContestState attr_accessor :ballcount attr_accessor :decision attr_accessor :lastPokemon attr_reader :timer CONTESTANT_NAMES = [ _INTL("Bug Catcher Ed"), _INTL("Bug Catcher Benny"), _INTL("Bug Catcher Josh"), _INTL("Camper Barry"), _INTL("Cool Trainer Nick"), _INTL("Lass Abby"), _INTL("Picnicker Cindy"), _INTL("Youngster Samuel") ] TIME_ALLOWED = Settings::BUG_CONTEST_TIME def initialize clear @lastContest = nil end def pbContestHeld? return false if !@lastContest timenow = pbGetTimeNow return timenow.to_i - @lastContest < 86_400 end def expired? return false if !undecided? return false if TIME_ALLOWED <= 0 curtime = @timer + (TIME_ALLOWED * Graphics.frame_rate) curtime = [curtime - Graphics.frame_count, 0].max return (curtime <= 0) end def clear @ballcount = 0 @ended = false @inProgress = false @decision = 0 @encounterMap = 0 @lastPokemon = nil @otherparty = [] @contestants = [] @places = [] @start = nil @reception = [] end def inProgress? return @inProgress end def undecided? return (@inProgress && @decision == 0) end def decided? return (@inProgress && @decision != 0) || @ended end def pbSetPokemon(chosenpoke) @chosenPokemon = chosenpoke end # Reception map is handled separately from contest map since the reception map # can be outdoors, with its own grassy patches. def pbSetReception(*arg) @reception = [] arg.each do |i| @reception.push(i) end end def pbOffLimits?(map) # p [map,@contestMap,@reception] return false if map == @contestMap @reception.each do |i| return false if map == i end return true end def pbSetJudgingPoint(startMap, startX, startY, dir = 8) @start = [startMap, startX, startY, dir] end def pbSetContestMap(map) @contestMap = map end def pbJudge judgearray = [] if @lastPokemon judgearray.push([-1, @lastPokemon.species, pbBugContestScore(@lastPokemon)]) end enctype = :BugContest if !$PokemonEncounters.map_has_encounter_type?(@contestMap, enctype) enctype = :Land end @contestants.each do |cont| enc = $PokemonEncounters.choose_wild_pokemon_for_map(@contestMap, enctype) if !enc raise _INTL("No encounters for map {1}, so can't judge contest", @contestMap) end pokemon = Pokemon.new(enc[0], enc[1]) pokemon.hp = rand(1..pokemon.totalhp - 1) score = pbBugContestScore(pokemon) judgearray.push([cont, pokemon.species, score]) end if judgearray.length < 3 raise _INTL("Too few bug catching contestants") end judgearray.sort! { |a, b| b[2] <=> a[2] } # sort by score in descending order @places.push(judgearray[0]) @places.push(judgearray[1]) @places.push(judgearray[2]) end def pbGetPlaceInfo(place) cont = @places[place][0] if cont < 0 $game_variables[1] = $player.name else $game_variables[1] = CONTESTANT_NAMES[cont] end $game_variables[2] = GameData::Species.get(@places[place][1]).name $game_variables[3] = @places[place][2] end def pbClearIfEnded clear if !@inProgress && (!@start || @start[0] != $game_map.map_id) end def pbStartJudging @decision = 1 pbJudge if $scene.is_a?(Scene_Map) pbFadeOutIn { $game_temp.player_transferring = true $game_temp.player_new_map_id = @start[0] $game_temp.player_new_x = @start[1] $game_temp.player_new_y = @start[2] $game_temp.player_new_direction = @start[3] $scene.transfer_player $game_map.need_refresh = true # in case player moves to the same map } end end def pbIsContestant?(i) return @contestants.any? { |item| i == item } end def pbStart(ballcount) @ballcount = ballcount @inProgress = true @otherparty = [] @lastPokemon = nil @lastContest = nil @timer = Graphics.frame_count @places = [] chosenpkmn = $player.party[@chosenPokemon] $player.party.length.times do |i| @otherparty.push($player.party[i]) if i != @chosenPokemon end @contestants = [] [5, CONTESTANT_NAMES.length].min.times do loop do value = rand(CONTESTANT_NAMES.length) next if @contestants.include?(value) @contestants.push(value) break end end $player.party = [chosenpkmn] @decision = 0 @ended = false $stats.bug_contest_count += 1 end def place 3.times do |i| return i if @places[i][0] < 0 end return 3 end def pbEnd(interrupted = false) return if !@inProgress @otherparty.each do |poke| $player.party.push(poke) end if interrupted @ended = false else if @lastPokemon pbNicknameAndStore(@lastPokemon) end @ended = true end $stats.bug_contest_wins += 1 if place == 0 @lastPokemon = nil @otherparty = [] @reception = [] @ballcount = 0 @inProgress = false @decision = 0 timenow = pbGetTimeNow @lastContest = timenow.to_i $game_map.need_refresh = true end end #=============================================================================== # #=============================================================================== class TimerDisplay # :nodoc: def initialize(start, maxtime) @timer = Window_AdvancedTextPokemon.newWithSize("", Graphics.width - 120, 0, 120, 64) @timer.z = 99999 @total_sec = nil @start = start @maxtime = maxtime end def dispose @timer.dispose end def disposed? @timer.disposed? end def update curtime = [(@start + @maxtime) - Graphics.frame_count, 0].max curtime /= Graphics.frame_rate if curtime != @total_sec # Calculate total number of seconds @total_sec = curtime # Make a string for displaying the timer min = @total_sec / 60 sec = @total_sec % 60 @timer.text = _ISPRINTF("{1:02d}:{2:02d}", min, sec) end end end #=============================================================================== # #=============================================================================== # Returns a score for this Pokemon in the Bug Catching Contest. # Not exactly the HGSS calculation, but it should be decent enough. def pbBugContestScore(pkmn) levelscore = pkmn.level * 4 ivscore = 0 pkmn.iv.each_value { |iv| ivscore += iv.to_f / Pokemon::IV_STAT_LIMIT } ivscore = (ivscore * 100).floor hpscore = (100.0 * pkmn.hp / pkmn.totalhp).floor catch_rate = pkmn.species_data.catch_rate rarescore = 60 rarescore += 20 if catch_rate <= 120 rarescore += 20 if catch_rate <= 60 return levelscore + ivscore + hpscore + rarescore end def pbBugContestState if !$PokemonGlobal.bugContestState $PokemonGlobal.bugContestState = BugContestState.new end return $PokemonGlobal.bugContestState end # Returns true if the Bug Catching Contest in progress def pbInBugContest? return pbBugContestState.inProgress? end # Returns true if the Bug Catching Contest in progress and has not yet been judged def pbBugContestUndecided? return pbBugContestState.undecided? end # Returns true if the Bug Catching Contest in progress and is being judged def pbBugContestDecided? return pbBugContestState.decided? end def pbBugContestStartOver $player.party.each do |pkmn| pkmn.heal pkmn.makeUnmega pkmn.makeUnprimal end pbBugContestState.pbStartJudging end #=============================================================================== # #=============================================================================== EventHandlers.add(:on_map_or_spriteset_change, :show_bug_contest_timer, proc { |scene, _map_changed| next if !pbInBugContest? || pbBugContestState.decision != 0 || BugContestState::TIME_ALLOWED == 0 scene.spriteset.addUserSprite( TimerDisplay.new(pbBugContestState.timer, BugContestState::TIME_ALLOWED * Graphics.frame_rate) ) } ) EventHandlers.add(:on_frame_update, :bug_contest_counter, proc { next if !pbBugContestState.expired? next if $game_player.move_route_forcing || pbMapInterpreterRunning? || $game_temp.message_window_showing pbMessage(_INTL("ANNOUNCER: BEEEEEP!")) pbMessage(_INTL("Time's up!")) pbBugContestState.pbStartJudging } ) EventHandlers.add(:on_enter_map, :end_bug_contest, proc { |_old_map_id| pbBugContestState.pbClearIfEnded } ) EventHandlers.add(:on_leave_map, :end_bug_contest, proc { |new_map_id, new_map| next if !pbInBugContest? || !pbBugContestState.pbOffLimits?(new_map_id) # Clear bug contest if player flies/warps/teleports out of the contest pbBugContestState.pbEnd(true) } ) #=============================================================================== # #=============================================================================== EventHandlers.add(:on_calling_wild_battle, :bug_contest_battle, proc { |species, level, handled| # handled is an array: [nil]. If [true] or [false], the battle has already # been overridden (the boolean is its outcome), so don't do anything that # would override it again next if !handled[0].nil? next if !pbInBugContest? handled[0] = pbBugContestBattle(species, level) } ) def pbBugContestBattle(species, level) # Record information about party Pokémon to be used at the end of battle (e.g. # comparing levels for an evolution check) EventHandlers.trigger(:on_start_battle) # Generate a wild Pokémon based on the species and level pkmn = pbGenerateWildPokemon(species, level) foeParty = [pkmn] # Calculate who the trainers and their party are playerTrainer = [$player] playerParty = $player.party playerPartyStarts = [0] # Create the battle scene (the visual side of it) scene = BattleCreationHelperMethods.create_battle_scene # Create the battle class (the mechanics side of it) battle = BugContestBattle.new(scene, playerParty, foeParty, playerTrainer, nil) battle.party1starts = playerPartyStarts battle.ballCount = pbBugContestState.ballcount setBattleRule("single") BattleCreationHelperMethods.prepare_battle(battle) # Perform the battle itself decision = 0 pbBattleAnimation(pbGetWildBattleBGM(foeParty), 0, foeParty) { decision = battle.pbStartBattle BattleCreationHelperMethods.after_battle(decision, true) if [2, 5].include?(decision) # Lost or drew $game_system.bgm_unpause $game_system.bgs_unpause pbBugContestStartOver end } Input.update # Update Bug Contest game data based on result of battle pbBugContestState.ballcount = battle.ballCount if pbBugContestState.ballcount == 0 pbMessage(_INTL("ANNOUNCER: The Bug-Catching Contest is over!")) pbBugContestState.pbStartJudging end # Save the result of the battle in Game Variable 1 BattleCreationHelperMethods.set_outcome(decision, 1) # Used by the Poké Radar to update/break the chain EventHandlers.trigger(:on_wild_battle_end, species, level, decision) # Return false if the player lost or drew the battle, and true if any other result return (decision != 2 && decision != 5) end #=============================================================================== # #=============================================================================== class PokemonPauseMenu alias __bug_contest_pbShowInfo pbShowInfo unless method_defined?(:__bug_contest_pbShowInfo) def pbShowInfo __bug_contest_pbShowInfo return if !pbInBugContest? if pbBugContestState.lastPokemon @scene.pbShowInfo(_INTL("Caught: {1}\nLevel: {2}\nBalls: {3}", pbBugContestState.lastPokemon.speciesName, pbBugContestState.lastPokemon.level, pbBugContestState.ballcount)) else @scene.pbShowInfo(_INTL("Caught: None\nBalls: {1}", pbBugContestState.ballcount)) end end end MenuHandlers.add(:pause_menu, :quit_bug_contest, { "name" => _INTL("Quit Contest"), "order" => 60, "condition" => proc { next pbInBugContest? }, "effect" => proc { |menu| menu.pbHideMenu if pbConfirmMessage(_INTL("Would you like to end the Contest now?")) menu.pbEndScene pbBugContestState.pbStartJudging next true end menu.pbRefresh menu.pbShowMenu next false } })