#=============================================================================== # AI skill levels: # 0: Wild Pokémon # 1-31: Basic trainer (young/inexperienced) # 32-47: Medium skill # 48-99: High skill # 100+: Best skill (Gym Leaders, Elite Four, Champion) # NOTE: A trainer's skill value can range from 0-255, but by default only four # distinct skill levels exist. The skill value is typically the same as # the trainer's base money value. # # Skill flags: #=============================================================================== class Battle::AI::AITrainer attr_reader :side, :trainer_index attr_reader :skill def initialize(ai, side, index, trainer) @ai = ai @side = side @trainer_index = index @trainer = trainer @skill = 0 @skill_flags = [] set_up_skill end def set_up_skill return if !@trainer @skill = @trainer.skill_level # TODO: Add skill flags depending on @skill. end def has_skill_flag?(flag) return @skill_flags.include?(flag) end # TODO: This will eventually be replaced by something else, maybe skill flags. def medium_skill? return @skill >= 32 end # TODO: This will eventually be replaced by something else, maybe skill flags. def high_skill? return @skill >= 48 end # TODO: This will eventually be replaced by something else, maybe skill flags. def best_skill? return @skill >= 100 end end