module Input USE = C BACK = B ACTION = A JUMPUP = L JUMPDOWN = R SPECIAL = Z AUX1 = L AUX2 = R # unless defined?(update_KGC_ScreenCapture) # class << Input # alias update_KGC_ScreenCapture update # end # end # def self.update # update_KGC_ScreenCapture # if trigger?(Input::F8) # pbScreenCapture # end # end end module Mouse module_function # Returns the position of the mouse relative to the game window. def getMousePos(catch_anywhere = false) return nil unless Input.mouse_in_window || catch_anywhere return Input.mouse_x, Input.mouse_y end end