# See the documentation on the wiki to learn how to edit this file. #------------------------------- [Move,FURYATTACK] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [Move,FURYATTACK,1] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [Move,FURYATTACK,2] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [Move,FURYATTACK,3] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [Move,FURYATTACK,4] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,0 SetY = 0,18 SetZ = 0,27 SetFrame = 1,6 SetX = 1,69 SetY = 1,-70 SetFrame = 2,7 SetX = 2,129 SetY = 2,-148 SetFrame = 3,0 SetX = 3,179 SetY = 3,-178 SetFrame = 4,1 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,0 SetY = 3,18 SetZ = 3,28 SetFrame = 4,6 SetX = 4,55 SetY = 4,-37 SetFrame = 5,7 SetX = 5,106 SetY = 5,-121 SetVisible = 6,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,159 SetY = 3,-151 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,121 SetY = 4,-103 SetFrame = 5,7 SetX = 5,71 SetY = 5,-42 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,0 SetY = 4,28 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,164 SetY = 0,-150 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,125 SetY = 1,-107 SetFrame = 2,7 SetX = 2,66 SetY = 2,-32 SetVisible = 3,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK,1] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,164 SetY = 0,-150 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,125 SetY = 1,-107 SetFrame = 2,7 SetX = 2,66 SetY = 2,-32 SetVisible = 3,false Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,159 SetY = 3,-151 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,121 SetY = 4,-103 SetFrame = 5,7 SetX = 5,71 SetY = 5,-42 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,0 SetY = 4,28 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK,2] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,0 SetY = 4,28 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,164 SetY = 0,-150 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,125 SetY = 1,-107 SetFrame = 2,7 SetX = 2,66 SetY = 2,-32 SetVisible = 3,false Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,159 SetY = 3,-151 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,121 SetY = 4,-103 SetFrame = 5,7 SetX = 5,71 SetY = 5,-42 SetVisible = 6,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK,3] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,159 SetY = 3,-151 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,121 SetY = 4,-103 SetFrame = 5,7 SetX = 5,71 SetY = 5,-42 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,0 SetY = 4,28 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,164 SetY = 0,-150 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,125 SetY = 1,-107 SetFrame = 2,7 SetX = 2,66 SetY = 2,-32 SetVisible = 3,false Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Play = 3,normaldamage,80 Play = 5,normaldamage,80 #------------------------------- [OppMove,FURYATTACK,4] Name = Example anim SetX = 0,0 SetY = 0,0 SetX = 0,0 SetY = 0,0 Graphic = Examples/003-Attack01 Focus = User SetX = 3,1 SetY = 3,18 SetZ = 3,27 SetVisible = 4,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 3,5 SetX = 3,159 SetY = 3,-151 SetZ = 3,28 SetAngle = 3,180 SetFrame = 4,6 SetX = 4,121 SetY = 4,-103 SetFrame = 5,7 SetX = 5,71 SetY = 5,-42 SetVisible = 6,false Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 4,1 SetX = 4,0 SetY = 4,28 SetZ = 4,27 SetFrame = 5,2 SetFrame = 6,1 SetFrame = 7,2 Graphic = Examples/003-Attack01 Focus = UserAndTarget SetFrame = 0,5 SetX = 0,164 SetY = 0,-150 SetZ = 0,27 SetAngle = 0,180 SetFrame = 1,6 SetX = 1,125 SetY = 1,-107 SetFrame = 2,7 SetX = 2,66 SetY = 2,-32 SetVisible = 3,false Play = 3,normaldamage,80 Play = 5,normaldamage,80