def fill_flags_room() #read info from json, # # line ID # frameType # image end #x_pos, y_pos will be taken from an predefined map def build_flag_event(flag_id,frame_type,x_pos,y_pos) rpgEvent = RPG::Event.new(x_pos,y_pos) gameEvent = Game_Event.new($game_map.map_id, rpgEvent, $game_map) end