class StartersSelectionSceneSingle < StartersSelectionScene POKEBALL_MIDDLE_X = 125; POKEBALL_MIDDLE_Y = 100 TEXT_POSITION_X = 100 TEXT_POSITION_Y = 10 def initialize(starter_species) invisible_placeholder = GameData::Species.get(:PIKACHU) super([invisible_placeholder,GameData::Species.get(starter_species),invisible_placeholder]) @index = 1 end def initializeGraphics() super @pokeball_closed_left.visible =false @pokeball_closed_right.visible=false end def startScene initializeGraphics @index = nil previous_index = nil loop do if @index if Input.trigger?(Input::UP) || Input.trigger?(Input::DOWN) updateOpenPokeballPosition updateStarterSelectionGraphics end if Input.trigger?(Input::BACK) pbPlayCancelSE disposeGraphics return nil end if Input.trigger?(Input::USE) if pbConfirmMessage(_INTL("Do you choose this Pokémon?")) chosenPokemon = @starter_pokemon[@index] @spritesLoader.registerSpriteSubstitution(@pif_sprite) disposeGraphics pbSet(VAR_HOENN_CHOSEN_STARTER_INDEX, @index) chosenPokemon.pif_sprite = @pif_sprite return chosenPokemon end end else @index = 1 if Input.trigger?(Input::LEFT) @index = 1 if Input.trigger?(Input::DOWN) @index = 1 if Input.trigger?(Input::RIGHT) end if previous_index != @index echoln @index updateOpenPokeballPosition updateStarterSelectionGraphics previous_index = @index end Input.update Graphics.update end end def updateClosedBallGraphicsVisibility @pokeball_closed_left.visible = false @pokeball_closed_right.visible = false case @index when 0 @pokeball_closed_middle.visible = true when 1 @pokeball_closed_middle.visible = false when 2 @pokeball_closed_middle.visible = true else @pokeball_closed_middle.visible = true end end end