module GameData class EggGroup attr_reader :id attr_reader :real_name DATA = {} extend ClassMethodsSymbols include InstanceMethods def self.load; end def self.save; end def initialize(hash) @id = hash[:id] @real_name = hash[:name] || "Unnamed" end # @return [String] the translated name of this egg group def name return _INTL(@real_name) end end end #=============================================================================== GameData::EggGroup.register({ :id => :Undiscovered, :name => _INTL("Undiscovered") }) GameData::EggGroup.register({ :id => :Monster, :name => _INTL("Monster") }) GameData::EggGroup.register({ :id => :Water1, :name => _INTL("Water 1") }) GameData::EggGroup.register({ :id => :Bug, :name => _INTL("Bug") }) GameData::EggGroup.register({ :id => :Flying, :name => _INTL("Flying") }) GameData::EggGroup.register({ :id => :Field, :name => _INTL("Field") }) GameData::EggGroup.register({ :id => :Fairy, :name => _INTL("Fairy") }) GameData::EggGroup.register({ :id => :Grass, :name => _INTL("Grass") }) GameData::EggGroup.register({ :id => :Humanlike, :name => _INTL("Humanlike") }) GameData::EggGroup.register({ :id => :Water3, :name => _INTL("Water 3") }) GameData::EggGroup.register({ :id => :Mineral, :name => _INTL("Mineral") }) GameData::EggGroup.register({ :id => :Amorphous, :name => _INTL("Amorphous") }) GameData::EggGroup.register({ :id => :Water2, :name => _INTL("Water 2") }) GameData::EggGroup.register({ :id => :Ditto, :name => _INTL("Ditto") }) GameData::EggGroup.register({ :id => :Dragon, :name => _INTL("Dragon") })