#=============================================================================== # #=============================================================================== class TilemapRenderer module AutotileExpander MAX_TEXTURE_SIZE = (Bitmap.max_size / 1024) * 1024 module_function # This doesn't allow for cache sizes smaller than 768, but if that applies # to you, you've got bigger problems. def expand(bitmap) return bitmap if bitmap.height == SOURCE_TILE_HEIGHT expanded_format = (bitmap.height == SOURCE_TILE_HEIGHT * 6) wrap = false if MAX_TEXTURE_SIZE < TILES_PER_AUTOTILE * SOURCE_TILE_HEIGHT wrap = true # Each autotile will occupy two columns instead of one end frames_count = [bitmap.width / (3 * SOURCE_TILE_WIDTH), 1].max new_bitmap = Bitmap.new(frames_count * (wrap ? 2 : 1) * SOURCE_TILE_WIDTH, TILES_PER_AUTOTILE * SOURCE_TILE_HEIGHT / (wrap ? 2 : 1)) rect = Rect.new(0, 0, SOURCE_TILE_WIDTH / 2, SOURCE_TILE_HEIGHT / 2) TILES_PER_AUTOTILE.times do |id| pattern = TileDrawingHelper::AUTOTILE_PATTERNS[id >> 3][id % TILESET_TILES_PER_ROW] wrap_offset_x = (wrap && id >= TILES_PER_AUTOTILE / 2) ? SOURCE_TILE_WIDTH : 0 wrap_offset_y = (wrap && id >= TILES_PER_AUTOTILE / 2) ? (TILES_PER_AUTOTILE / 2) * SOURCE_TILE_HEIGHT : 0 frames_count.times do |frame| if expanded_format && [1, 2, 4, 8].include?(id) dest_x = frame * SOURCE_TILE_WIDTH * (wrap ? 2 : 1) dest_x += wrap_offset_x next if dest_x > MAX_TEXTURE_SIZE dest_y = id * SOURCE_TILE_HEIGHT dest_y -= wrap_offset_y next if dest_y > MAX_TEXTURE_SIZE case id when 1 # Top left corner new_bitmap.blt(dest_x, dest_y, bitmap, Rect.new(frame * SOURCE_TILE_WIDTH * 3, SOURCE_TILE_HEIGHT * 4, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)) when 2 # Top right corner new_bitmap.blt(dest_x, dest_y, bitmap, Rect.new(SOURCE_TILE_WIDTH + (frame * SOURCE_TILE_WIDTH * 3), SOURCE_TILE_HEIGHT * 4, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)) when 4 # Bottom right corner new_bitmap.blt(dest_x, dest_y, bitmap, Rect.new(SOURCE_TILE_WIDTH + (frame * SOURCE_TILE_WIDTH * 3), SOURCE_TILE_HEIGHT * 5, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)) when 8 # Bottom left corner new_bitmap.blt(dest_x, dest_y, bitmap, Rect.new(frame * SOURCE_TILE_WIDTH * 3, SOURCE_TILE_HEIGHT * 5, SOURCE_TILE_WIDTH, SOURCE_TILE_HEIGHT)) end next end pattern.each_with_index do |src_chunk, i| real_src_chunk = src_chunk - 1 dest_x = (i % 2) * SOURCE_TILE_WIDTH / 2 dest_x += frame * SOURCE_TILE_WIDTH * (wrap ? 2 : 1) dest_x += wrap_offset_x next if dest_x > MAX_TEXTURE_SIZE dest_y = (i / 2) * SOURCE_TILE_HEIGHT / 2 dest_y += id * SOURCE_TILE_HEIGHT dest_y -= wrap_offset_y next if dest_y > MAX_TEXTURE_SIZE rect.x = (real_src_chunk % 6) * SOURCE_TILE_WIDTH / 2 rect.x += SOURCE_TILE_WIDTH * 3 * frame rect.y = (real_src_chunk / 6) * SOURCE_TILE_HEIGHT / 2 new_bitmap.blt(dest_x, dest_y, bitmap, rect) end end end return new_bitmap end end end