# frozen_string_literal: true CITIES_MAP_IDS = { :LITTLEROOT => 9, :OLDALE => 8, :PETALBURG =>7, :RUSTBORO => 47, :DEWFORD => 51, :SLATEPORT => 0, :MAUVILLE => 0, :VERDANTURF => 0, :FALLARBOR => 0, :LAVARIDGE => 0, :FORTREE => 0, :LILYCOVE => 0, :MOSSDEEP => 0, :SOOTOPOLIS => 0, :PACIFIDLOG => 0, :EVERGRANDE => 0, :BATTLEFRONTIER => 0, } # Necessary dor setting the various events within the pokemart map, uses the numbers as wondertrade def get_city_numerical_id_hoenn(city_sym) current_city_numerical = { :LITTLEROOT => 1, :OLDALE => 2, :PETALBURG => 3, :RUSTBORO => 4, :DEWFORD => 5, :SLATEPORT => 6, :MAUVILLE => 7, :VERDANTURF => 8, :FALLARBOR => 9, :LAVARIDGE => 10, :FORTREE => 11, :LILYCOVE => 12, :MOSSDEEP => 13, :SOOTOPOLIS => 14, :PACIFIDLOG => 15, :EVERGRANDE => 16 } return current_city_numerical[city_sym] end if Settings::GAME_ID == :IF_HOENN POKEMART_MAP_ID = 24 POKEMART_DOOR_POS = [12, 12] end # city -> Symbol # def enter_pokemart(city) # pbSet(VAR_CURRENT_MART, city) # pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, get_city_numerical_id(city)) # echoln get_city_numerical_id(city) # pbFadeOutIn { # $game_temp.player_new_map_id = POKEMART_MAP_ID # $game_temp.player_new_x = POKEMART_DOOR_POS[0] # $game_temp.player_new_y = POKEMART_DOOR_POS[1] # $scene.transfer_player(true) # $game_map.autoplay # $game_map.refresh # } # end HOENN_POKEMART_ENTRANCES = { :LITTLEROOT => [1, 0, 0], :OLDALE => [1, 0, 0], :VERMILLION => [1, 0, 0], :PETALBURG => [7, 32, 19], :RUSTBORO => [1, 0, 0], :DEWFORD => [1, 0, 0], :SLATEPORT => [1, 0, 0], :MAUVILLE => [1, 0, 0], :VERDANTURF => [1, 0, 0], :FALLARBOR => [1, 0, 0], :LAVARIDGE => [1, 0, 0], :FORTREE => [1, 0, 0], :LILYCOVE => [1, 0, 0], :MOSSDEEP => [1, 0, 0], :SOOTOPOLIS => [1, 0, 0], :PACIFIDLOG => [1, 0, 0], :EVERGRANDE => [1, 0, 0], } def exit_pokemart_hoenn() current_city = pbGet(VAR_CURRENT_MART) current_city = :PETALBURG if !current_city.is_a?(Symbol) entrance_map = HOENN_POKEMART_ENTRANCES[current_city][0] entrance_x = HOENN_POKEMART_ENTRANCES[current_city][1] entrance_y = HOENN_POKEMART_ENTRANCES[current_city][2] pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, 0) pbSet(VAR_CURRENT_MART, 0) pbFadeOutIn { $game_temp.player_new_map_id = entrance_map $game_temp.player_new_x = entrance_x $game_temp.player_new_y = entrance_y $scene.transfer_player(true) $game_map.autoplay $game_map.refresh } end def get_mart_exclusive_items_hoenn(city) items_list = [] return items_list end def exit_pokemon_center() if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0 pbCancelVehicles pbRemoveDependencies $game_temp.player_new_map_id = $PokemonGlobal.pokecenterMapId $game_temp.player_new_x = $PokemonGlobal.pokecenterX $game_temp.player_new_y = $PokemonGlobal.pokecenterY $scene.transfer_player if $scene.is_a?(Scene_Map) $game_map.refresh else#Home $game_temp.player_new_map_id = 9 $game_temp.player_new_x = 16 $game_temp.player_new_y = 23 $scene.transfer_player if $scene.is_a?(Scene_Map) $game_map.refresh end end def inCity?(city) city_map_id = CITIES_MAP_IDS[city] return $PokemonGlobal.pokecenterMapId ==city_map_id end