def pbPokemonIconFile(pokemon) bitmapFileName = pbCheckPokemonIconFiles(pokemon.species, pokemon.isEgg?) return bitmapFileName end def pbCheckPokemonIconFiles(speciesID, egg = false, dna = false) if egg bitmapFileName = sprintf("Graphics/Icons/iconEgg") return pbResolveBitmap(bitmapFileName) else bitmapFileName = "Graphics/Pokemon/Icons/#{speciesID}" ret = pbResolveBitmap(bitmapFileName) return ret if ret end ret = pbResolveBitmap("Graphics/Icons/iconDNA.png") return ret if ret return pbResolveBitmap("Graphics/Icons/iconDNA.png") end def addShinyStarsToGraphicsArray(imageArray, xPos, yPos, shinyBody, shinyHead, debugShiny, srcx = nil, srcy = nil, width = nil, height = nil, showSecondStarUnder = false, showSecondStarAbove = false) color = debugShiny ? Color.new(0, 0, 0, 255) : nil imageArray.push(["Graphics/Pictures/shiny", xPos, yPos, srcx, srcy, width, height, color]) if shinyBody && shinyHead if showSecondStarUnder yPos += 15 elsif showSecondStarAbove yPos -= 15 else xPos -= 15 end imageArray.push(["Graphics/Pictures/shiny", xPos, yPos, srcx, srcy, width, height, color]) end # if onlyOutline # imageArray.push(["Graphics/Pictures/shiny_black",xPos,yPos,srcx,srcy,width,height,color]) # end end def pbBitmap(path) if !pbResolveBitmap(path).nil? bmp = RPG::Cache.load_bitmap_path(path) bmp.storedPath = path else p "Image located at '#{path}' was not found!" if $DEBUG bmp = Bitmap.new(1, 1) end return bmp end # if need to play animation from event route def playAnimation(animationId, x = nil, y = nil) return if !$scene.is_a?(Scene_Map) x = @event.x unless x y = @event.y unless y $scene.spriteset.addUserAnimation(animationId, x, y, true) end #Shows a picture, centered in the middle of the screen in a new viewport # Returns the viewport. Use viewport.dispose to get rid of the picture def showPicture(path,x,y,viewport_x=(Graphics.width / 4), viewport_y=0) begin echoln path viewport = Viewport.new(viewport_x, viewport_y, Graphics.width, Graphics.height) sprite = Sprite.new(viewport) bitmap = AnimatedBitmap.new(path) if pbResolveBitmap(path) sprite.bitmap = bitmap.bitmap sprite.x = x sprite.y = y viewport.z = 99999 return viewport rescue end end