class PokemonBoxSprite < SpriteWrapper def placePokemonMulti(index, sprites) arrowX = index % PokemonBox::BOX_WIDTH arrowY = (index / PokemonBox::BOX_WIDTH).floor for sprite in sprites spriteIndex = (sprite.heldox + arrowX) + (sprite.heldoy + arrowY) * PokemonBox::BOX_WIDTH @pokemonsprites[spriteIndex] = sprite @pokemonsprites[spriteIndex].refresh end if sprites.length > 0 refresh end end def grabPokemonMulti(indexes, arrowIndex, arrow) grabbedSprites = [] arrowX = arrowIndex % PokemonBox::BOX_WIDTH arrowY = (arrowIndex / PokemonBox::BOX_WIDTH).floor for index in indexes sprite = @pokemonsprites[index] if sprite && sprite.pokemon && !sprite.disposed? sprite.heldox = (index % PokemonBox::BOX_WIDTH) - arrowX sprite.heldoy = (index / PokemonBox::BOX_WIDTH).floor - arrowY grabbedSprites.push(sprite) @pokemonsprites[index] = nil end end if grabbedSprites.length > 0 arrow.grabMulti(grabbedSprites) update end end end