begin class PokeBattle_ActiveField attr_accessor :effects attr_accessor :defaultWeather attr_accessor :weather attr_accessor :weatherDuration attr_accessor :defaultTerrain attr_accessor :terrain attr_accessor :terrainDuration def initialize @effects = [] @effects[PBEffects::AmuletCoin] = false @effects[PBEffects::FairyLock] = 0 @effects[PBEffects::FusionBolt] = false @effects[PBEffects::FusionFlare] = false @effects[PBEffects::Gravity] = 0 @effects[PBEffects::HappyHour] = false @effects[PBEffects::IonDeluge] = false @effects[PBEffects::MagicRoom] = 0 @effects[PBEffects::MudSportField] = 0 @effects[PBEffects::PayDay] = 0 @effects[PBEffects::TrickRoom] = 0 @effects[PBEffects::WaterSportField] = 0 @effects[PBEffects::WonderRoom] = 0 @defaultWeather = :None @weather = :None @weatherDuration = 0 @defaultTerrain = :None @terrain = :None @terrainDuration = 0 end end class PokeBattle_ActiveSide attr_accessor :effects def initialize @effects = [] @effects[PBEffects::AuroraVeil] = 0 @effects[PBEffects::CraftyShield] = false @effects[PBEffects::EchoedVoiceCounter] = 0 @effects[PBEffects::EchoedVoiceUsed] = false @effects[PBEffects::LastRoundFainted] = -1 @effects[PBEffects::LightScreen] = 0 @effects[PBEffects::LuckyChant] = 0 @effects[PBEffects::MatBlock] = false @effects[PBEffects::Mist] = 0 @effects[PBEffects::QuickGuard] = false @effects[PBEffects::Rainbow] = 0 @effects[PBEffects::Reflect] = 0 @effects[PBEffects::Round] = false @effects[PBEffects::Safeguard] = 0 @effects[PBEffects::SeaOfFire] = 0 @effects[PBEffects::Spikes] = 0 @effects[PBEffects::StealthRock] = false @effects[PBEffects::StickyWeb] = false @effects[PBEffects::Swamp] = 0 @effects[PBEffects::Tailwind] = 0 @effects[PBEffects::ToxicSpikes] = 0 @effects[PBEffects::WideGuard] = false end end class PokeBattle_ActivePosition attr_accessor :effects def initialize @effects = [] @effects[PBEffects::FutureSightCounter] = 0 @effects[PBEffects::FutureSightMove] = nil @effects[PBEffects::FutureSightUserIndex] = -1 @effects[PBEffects::FutureSightUserPartyIndex] = -1 @effects[PBEffects::HealingWish] = false @effects[PBEffects::LunarDance] = false @effects[PBEffects::Wish] = 0 @effects[PBEffects::WishAmount] = 0 @effects[PBEffects::WishMaker] = -1 end end rescue Exception if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset" raise $! end end