# # # ▼▲▼ XRXS50. Action-Maps XC. ▼▲▼ built 033010 # # by 桜雅 在土 # # #====================================================== # # □ Customization points # #====================================================== # class XRXS50 # # # # Action-Maps - ID maps actives # # # # ENABLE_FULL_ACTY_MAPS = [404,547,548,549,550,217,614,615,656] # # # # # Slide descent (diagonal drop) # # # ENABLE_SLIDE_DESCENT = true # # # # true: Jump in the direction facing orientation: Jump # # false : Jump to the direction in which the key is pressed. # # # JUMP_AS_KEY = true # end # #====================================================== # # ■ Game_Player # #====================================================== # class Game_Player < Game_Character # #------------------------------------------------------ # # Public Variable # #------------------------------------------------------ # # Existing # attr_writer :direction_fix # attr_accessor :walk_anime # # New # attr_accessor :now_jumps # attr_writer :xrxs50_direction_sidefix # #------------------------------------------------------ # # ○Maximum jump number # #------------------------------------------------------ # def max_jumps # return $game_switches[890] ? 5 : 2 # end # #------------------------------------------------------ # # ● Vers la gauche # #------------------------------------------------------ # alias xrxs50_turn_left turn_left # def turn_left # if @xrxs50_direction_sidefix # @direction = 4 # else # turn_generic(4) # # # end # end # # #------------------------------------------------------ # # ● Vers la droite # #------------------------------------------------------ # alias xrxs50_turn_right turn_right # def turn_right # if @xrxs50_direction_sidefix # @direction = 6 # else # turn_generic(6) # end # end # #------------------------------------------------------ # # ● Vers le haut et le bas # #------------------------------------------------------ # alias xrxs50_turn_up turn_up # def turn_up # if @xrxs50_direction_sidefix and Input.press?(Input::UP) # return if $game_switches[890] # @direction = 8 # xrxs50_turn_up # else # turn_generic(8) # end # end # # alias xrxs50_turn_down turn_down # def turn_down # if @xrxs50_direction_sidefix and Input.press?(Input::DOWN) # xrxs50_turn_right # else # turn_generic(2) # end # end # # end # # # # # #====================================================== # # ■ Scene_Map # #====================================================== # class Scene_Map # #------------------------------------------------------ # # ● Main processing # #------------------------------------------------------ # alias xrxs50_main main # def main # # Check # xrxs50_enable_check # # Recall # xrxs50_main # end # #------------------------------------------------------ # # ● Frame update # #------------------------------------------------------ # alias xrxs50_update update # def update # # Recall # xrxs50_update # # Frame update (coordinate system update) # if @xrxs50_enable # update_coordinates # end # end # #------------------------------------------------------ # # ○ Frame update (coordinate system update) # #------------------------------------------------------ # def update_coordinates # if $game_player.passable?($game_player.x,$game_player.y,2) #2 # unless $game_player.moving? # # if XRXS50::ENABLE_SLIDE_DESCENT and # Input.press?(Input::RIGHT) and # $game_player.passable?($game_player.x,$game_player.y+1,6) #1,6 # $game_player.move_lower_right # $game_player.turn_right # elsif XRXS50::ENABLE_SLIDE_DESCENT and # Input.press?(Input::LEFT) and # $game_player.passable?($game_player.x,$game_player.y+1,4) # $game_player.move_lower_left # $game_player.turn_left # else # $game_player.move_down # end # end # else # if Input.trigger?(Input::UP) && !$game_switches[890] # @direction =8 #8 # end # $game_player.move_down # $game_player.walk_anime = true unless $game_player.walk_anime # $game_player.now_jumps = 0 # # # end # # input = $game_switches[890] ? Input::UP : Input::X # if Input.trigger?(input) and $game_player.now_jumps < $game_player.max_jumps # if XRXS50::JUMP_AS_KEY # direction = $game_player.direction == 4 ? -1 : 1 # #si pas jump as key # else # if Input.press?(Input::RIGHT) # direction = 1 # elsif Input.press?(Input::LEFT) # direction = -1 # else # direction = 0 # end # end # # #if $game_switches[31] == true # # @direction =8 #8# Jump Height # #else # $game_player.jump(direction, -2)# Jump Height # pbSEPlay("Jump",100) # #end # $game_player.now_jumps += 1 #1 # $game_player.walk_anime = false # end # end # # #------------------------------------------------------ # # ● Location movement of player # #------------------------------------------------------ # #alias xrxs50_transfer_player transfer_player # #def transfer_player(cancelVehicles=false) # # #Recall # #xrxs50_transfer_player # # #Check # #xrxs50_enable_check # #end # # def transfer_player(cancelVehicles=true) # $game_temp.player_transferring = false # if cancelVehicles # Kernel.pbCancelVehicles($game_temp.player_new_map_id) # end # autofade($game_temp.player_new_map_id) # pbBridgeOff # if $game_map.map_id != $game_temp.player_new_map_id # $MapFactory.setup($game_temp.player_new_map_id) # end # $game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y) # case $game_temp.player_new_direction # when 2 # $game_player.turn_down # when 4 # $game_player.turn_left # when 6 # $game_player.turn_right # when 8 # $game_player.turn_up # end # # xrxs50_enable_check # $game_player.straighten # $game_map.update # disposeSpritesets # GC.start # createSpritesets # if $game_temp.transition_processing # $game_temp.transition_processing = false # Graphics.transition(20) # end # $game_map.autoplay # Graphics.frame_reset # Input.update # end # # # # #------------------------------------------------------ # # ○ XRXS50 Decision whether to run # #------------------------------------------------------ # def xrxs50_enable_check # if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.map_id) # # $game_player.now_jumps = 0 if $game_player.now_jumps.nil? # @xrxs50_enable = true #Gravité # $game_player.direction_fix =true # $game_player.xrxs50_direction_sidefix = true # # else # @xrxs50_enable = false # $game_player.direction_fix = false # $game_player.xrxs50_direction_sidefix = false # end # end # end # # #