#=============================================================================== # Terrain tags #=============================================================================== module PBTerrain Ledge = 1 Grass = 2 Sand = 3 Rock = 4 DeepWater = 5 StillWater = 6 Water = 7 Waterfall = 8 WaterfallCrest = 9 TallGrass = 10 UnderwaterGrass = 11 Ice = 12 Neutral = 13 SootGrass = 14 Bridge = 15 Puddle = 16 def self.isSurfable?(tag) return PBTerrain.isWater?(tag) end def self.isWater?(tag) return tag==PBTerrain::Water || tag==PBTerrain::StillWater || tag==PBTerrain::DeepWater || tag==PBTerrain::WaterfallCrest || tag==PBTerrain::Waterfall end def self.isPassableWater?(tag) return tag==PBTerrain::Water || tag==PBTerrain::StillWater || tag==PBTerrain::DeepWater || tag==PBTerrain::WaterfallCrest end def self.isJustWater?(tag) return tag==PBTerrain::Water || tag==PBTerrain::StillWater || tag==PBTerrain::DeepWater end def self.isDeepWater?(tag) return tag==PBTerrain::DeepWater end def self.isWaterfall?(tag) return tag==PBTerrain::WaterfallCrest || tag==PBTerrain::Waterfall end def self.isGrass?(tag) return tag==PBTerrain::Grass || tag==PBTerrain::TallGrass || tag==PBTerrain::UnderwaterGrass || tag==PBTerrain::SootGrass end def self.isJustGrass?(tag) # The Poké Radar only works in these tiles return tag==PBTerrain::Grass || tag==PBTerrain::SootGrass end def self.isLedge?(tag) return tag==PBTerrain::Ledge end def self.isIce?(tag) return tag==PBTerrain::Ice end def self.isBridge?(tag) return tag==PBTerrain::Bridge end def self.hasReflections?(tag) return tag==PBTerrain::StillWater || tag==PBTerrain::Puddle end def self.onlyWalk?(tag) return tag==PBTerrain::TallGrass || tag==PBTerrain::Ice end def self.isDoubleWildBattle?(tag) return tag==PBTerrain::TallGrass end end