# These are in-battle terrain effects caused by moves like Electric Terrain. begin module PBBattleTerrains None = 0 Electric = 1 Grassy = 2 Misty = 3 Psychic = 4 def self.animationName(terrain) case terrain when Electric; return "ElectricTerrain" when Grassy; return "GrassyTerrain" when Misty; return "MistyTerrain" when Psychic; return "PsychicTerrain" end return nil end end rescue Exception if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset" raise $! end end