#=============================================================================== # #=============================================================================== class UI::TrainerCardVisuals < UI::BaseUIVisuals GRAPHICS_FOLDER = "Graphics/UI/Trainer Card/" BADGE_SIZE = [32, 32] # [width, height] of a Gym Badge BADGE_SPACING = 16 # Size of gap between adjacent Gym Badges FIRST_BADGE_X = 72 # Left edge of the first Gym Badge FIRST_BADGE_Y = 310 # Top edge of the first Gym Badge BADGE_COUNT = 8 # Number of Gym Badges to show def initialize_sprites # Trainer card add_icon_sprite(:card, 0, 0, GRAPHICS_FOLDER + gendered_filename(_INTL("trainer_card"))) # Player sprite (coordinates are the bottom middle of the sprite) add_icon_sprite(:player, 400, 240, GameData::TrainerType.player_front_sprite_filename($player.trainer_type)) if !@sprites[:player].bitmap raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.", "Graphics/Trainers/" + $player.trainer_type.to_s + ".png") end @sprites[:player].x -= @sprites[:player].bitmap.width / 2 @sprites[:player].y -= @sprites[:player].bitmap.height @sprites[:player].z = 10 end #----------------------------------------------------------------------------- def refresh_overlay super overlay = @sprites[:overlay].bitmap draw_ID(overlay) draw_stats(overlay) draw_badges(overlay) end # Draws the player's name and ID number onto the overlay. def draw_ID(overlay) pbDrawTextPositions(overlay, [ [_INTL("Name"), 34, 70, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [$player.name, 302, 70, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [_INTL("ID No."), 332, 70, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [sprintf("%05d", $player.public_ID), 468, 70, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR] ]) end # Draws the player's money, Pokédex numbers, play time and start date onto the # overlay. def draw_stats(overlay) # Create money text money_text = _INTL("${1}", $player.money.to_s_formatted) # Create Pokédex stats text pokedex_text = sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count) # Create play time text total_secs = $stats.play_time.to_i hour = (total_secs / 60) / 60 min = (total_secs / 60) % 60 play_time = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min) # Create start date text $PokemonGlobal.startTime = Time.now if !$PokemonGlobal.startTime # TODO: Put this date the proper way round for non-United States of Americans. start_date = _INTL("{1} {2}, {3}", pbGetAbbrevMonthName($PokemonGlobal.startTime.mon), $PokemonGlobal.startTime.day, $PokemonGlobal.startTime.year) # Draw text pbDrawTextPositions(overlay, [ [_INTL("Money"), 34, 118, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [money_text, 302, 118, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [_INTL("Pokédex"), 34, 166, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [pokedex_text, 302, 166, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [_INTL("Time"), 34, 214, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [play_time, 302, 214, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [_INTL("Started"), 34, 262, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR], [start_date, 302, 262, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR] ]) end # Draws the player's owned Gym Badges onto the overlay. def draw_badges(overlay) x = FIRST_BADGE_X region = pbGetCurrentRegion(0) # Get the current region BADGE_COUNT.times do |i| if $player.badges[i + (region * BADGE_COUNT)] pbDrawImagePositions(overlay, [ [GRAPHICS_FOLDER + "icon_badges", x, FIRST_BADGE_Y, i * BADGE_SIZE[0], region * BADGE_SIZE[1], *BADGE_SIZE] ]) end x += BADGE_SIZE[0] + BADGE_SPACING end end end #=============================================================================== # #=============================================================================== class UI::TrainerCardScreen < UI::BaseUIScreen def initialize_visuals @visuals = UI::TrainerCardVisuals.new end def start_screen super pbSEPlay("GUI trainer card open") end def end_screen pbPlayCloseMenuSE super end end #=============================================================================== # #=============================================================================== MenuHandlers.add(:pause_menu, :new_trainer_card, { "name" => proc { next "New Trainer Card" }, "order" => 55, "effect" => proc { |menu| pbPlayDecisionSE pbFadeOutIn do UI::TrainerCardScreen.new menu.pbRefresh end next false } })