class PokedexUtils # POSSIBLE_ALTS = ["", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", # "r", "s", "t", "u", "v", "w", "x", "y", "z", "aa", "ab", "ac", "ad", "ae", "af", "ag", "ah", # "ai", "aj", "ak", "al", "am", "an", "ao", "ap", "aq", "ar", "as", "at", "au", "av", "aw", "ax", # "ay", "az"] def getAltLettersList() return ('a'..'z').to_a + ('aa'..'az').to_a end def getBaseSpritesAlts(dex_number) return $game_temp.base_sprites_list[dex_number] end def getLocalBaseSpriteAlts(dex_number) local_sprite_alts = [] baseFilename = "#{dex_number}" possible_alt_letters = getAltLettersList() possible_alt_letters << "" possible_alt_letters.each { |alt_letter| spritename = "#{baseFilename}#{alt_letter}" local_path = "#{Settings::CUSTOM_BASE_SPRITES_FOLDER}/#{spritename}.png" if pbResolveBitmap(local_path) local_sprite_alts << getLocalSpriteID(local_path) end } return local_sprite_alts end def getLocalFusionSpriteAlts(head_id,body_id) local_sprite_alts = [] baseFilename = "#{head_id}.#{body_id}" possible_alt_letters = getAltLettersList() possible_alt_letters << "" possible_alt_letters.each { |alt_letter| spritename = "#{baseFilename}#{alt_letter}" local_path = "#{Settings::CUSTOM_BATTLERS_FOLDER_INDEXED}/#{head_id.to_s}/#{spritename}.png" if pbResolveBitmap(local_path) local_sprite_alts << getLocalSpriteID(local_path) end } return local_sprite_alts end def getLocalSpriteID(sprite_path) return "local_#{sprite_path}" end def getFusionSpriteAlts(head_id, body_id) sprite_id = get_fusion_symbol(head_id,body_id) return $game_temp.custom_sprites_list[sprite_id] end def pbGetAvailableAlts(species, includeAutogens=false) dex_number = getDexNumberForSpecies(species) if isFusion(dex_number) body_id = getBodyID(dex_number) head_id = getHeadID(dex_number,body_id) available_alts = getFusionSpriteAlts(head_id,body_id) available_alts = [] if !available_alts local_alts = getLocalFusionSpriteAlts(head_id,body_id) else available_alts= getBaseSpritesAlts(dex_number) available_alts = [] if !available_alts local_alts = getLocalBaseSpriteAlts(dex_number) end available_alts += local_alts if local_alts available_alts << "autogen" if includeAutogens return available_alts end #todo: return array for split evolution lines that have multiple final evos def getFinalEvolution(species) #ex: [[B3H4,Level 32],[B2H5, Level 35]] evolution_line = species.get_evolutions return species if evolution_line.empty? finalEvoId = evolution_line[0][0] return evolution_line[] for evolution in evolution_line evoSpecies = evolution[0] p GameData::Species.get(evoSpecies).get_evolutions isFinalEvo = GameData::Species.get(evoSpecies).get_evolutions.empty? return evoSpecies if isFinalEvo end return nil end end