module GameData class Trainer attr_reader :id attr_reader :trainer_type attr_reader :real_name attr_reader :version attr_reader :items attr_reader :real_lose_text attr_reader :pokemon DATA = {} DATA_FILENAME = "trainers.dat" SCHEMA = { "Items" => [:items, "*e", :Item], "LoseText" => [:lose_text, "s"], "Pokemon" => [:pokemon, "ev", :Species], # Species, level "Form" => [:form, "u"], "Name" => [:name, "s"], "Moves" => [:moves, "*e", :Move], "Ability" => [:ability, "e", :Ability], "AbilityIndex" => [:ability_index, "u"], "Item" => [:item, "e", :Item], "Gender" => [:gender, "e", { "M" => 0, "m" => 0, "Male" => 0, "male" => 0, "0" => 0, "F" => 1, "f" => 1, "Female" => 1, "female" => 1, "1" => 1 }], "Nature" => [:nature, "e", :Nature], "IV" => [:iv, "uUUUUU"], "EV" => [:ev, "uUUUUU"], "Happiness" => [:happiness, "u"], "Shiny" => [:shininess, "b"], "Shadow" => [:shadowness, "b"], "Ball" => [:poke_ball, "e", :Item], } extend ClassMethodsSymbols include InstanceMethods # @param tr_type [Symbol, String] # @param tr_name [String] # @param tr_version [Integer, nil] # @return [Boolean] whether the given other is defined as a self def self.exists?(tr_type, tr_name, tr_version = 0) validate tr_type => [Symbol, String] validate tr_name => [String] key = [tr_type.to_sym, tr_name, tr_version] return !self::DATA[key].nil? end # @param tr_type [Symbol, String] # @param tr_name [String] # @param tr_version [Integer, nil] # @return [self] def self.get(tr_type, tr_name, tr_version = 0) validate tr_type => [Symbol, String] validate tr_name => [String] key = [tr_type.to_sym, tr_name, tr_version] raise "Unknown trainer #{tr_type} #{tr_name} #{tr_version}." unless self::DATA.has_key?(key) return self::DATA[key] end # @param tr_type [Symbol, String] # @param tr_name [String] # @param tr_version [Integer, nil] # @return [self, nil] def self.try_get(tr_type, tr_name, tr_version = 0) validate tr_type => [Symbol, String] validate tr_name => [String] key = [tr_type.to_sym, tr_name, tr_version] return (self::DATA.has_key?(key)) ? self::DATA[key] : nil end def initialize(hash) @id = hash[:id] @trainer_type = hash[:trainer_type] @real_name = hash[:name] || "Unnamed" @version = hash[:version] || 0 @items = hash[:items] || [] @real_lose_text = hash[:lose_text] || "..." @pokemon = hash[:pokemon] || [] @pokemon.each do |pkmn| GameData::Stat.each_main do |s| pkmn[:iv][s.id] ||= 0 if pkmn[:iv] pkmn[:ev][s.id] ||= 0 if pkmn[:ev] end end end # @return [String] the translated name of this trainer def name return pbGetMessageFromHash(MessageTypes::TrainerNames, @real_name) end # @return [String] the translated in-battle lose message of this trainer def lose_text return pbGetMessageFromHash(MessageTypes::TrainerLoseText, @real_lose_text) end # Creates a battle-ready version of a trainer's data. # @return [Array] all information about a trainer in a usable form def to_trainer # Determine trainer's name tr_name = self.name Settings::RIVAL_NAMES.each do |rival| next if rival[0] != @trainer_type || !$game_variables[rival[1]].is_a?(String) tr_name = $game_variables[rival[1]] break end # Create trainer object trainer = NPCTrainer.new(tr_name, @trainer_type) trainer.id = $Trainer.make_foreign_ID trainer.items = @items.clone trainer.lose_text = self.lose_text # Create each Pokémon owned by the trainer @pokemon.each do |pkmn_data| species = GameData::Species.get(pkmn_data[:species]).species pkmn = Pokemon.new(species, pkmn_data[:level], trainer, false) trainer.party.push(pkmn) # Set Pokémon's properties if defined if pkmn_data[:form] pkmn.forced_form = pkmn_data[:form] if MultipleForms.hasFunction?(species, "getForm") pkmn.form_simple = pkmn_data[:form] end pkmn.item = pkmn_data[:item] if pkmn_data[:moves] && pkmn_data[:moves].length > 0 pkmn_data[:moves].each { |move| pkmn.learn_move(move) } else pkmn.reset_moves end pkmn.ability_index = pkmn_data[:ability_index] || 0 pkmn.ability = pkmn_data[:ability] pkmn.gender = pkmn_data[:gender] || ((trainer.male?) ? 0 : 1) pkmn.shiny = (pkmn_data[:shininess]) ? true : false pkmn.super_shiny = false if pkmn_data[:nature] pkmn.nature = pkmn_data[:nature] else # Make the nature random but consistent for the same species used by the same trainer type species_num = GameData::Species.keys.index(species) || 1 tr_type_num = GameData::TrainerType.keys.index(@trainer_type) || 1 idx = (species_num + tr_type_num) % GameData::Nature.count pkmn.nature = GameData::Nature.get(GameData::Nature.keys[idx]).id end GameData::Stat.each_main do |s| if pkmn_data[:iv] pkmn.iv[s.id] = pkmn_data[:iv][s.id] else pkmn.iv[s.id] = [pkmn_data[:level] / 2, Pokemon::IV_STAT_LIMIT].min end if pkmn_data[:ev] pkmn.ev[s.id] = pkmn_data[:ev][s.id] else pkmn.ev[s.id] = [pkmn_data[:level] * 3 / 2, Pokemon::EV_LIMIT / 6].min end end pkmn.happiness = pkmn_data[:happiness] if pkmn_data[:happiness] pkmn.name = pkmn_data[:name] if pkmn_data[:name] && !pkmn_data[:name].empty? if pkmn_data[:shadowness] pkmn.makeShadow pkmn.update_shadow_moves(true) pkmn.shiny = false end pkmn.poke_ball = pkmn_data[:poke_ball] if pkmn_data[:poke_ball] pkmn.calc_stats end return trainer end end end