Files
infinitefusion-e18/Data/Scripts/016_UI/013_UI_Load.rb
infinitefusion 3a488c9ba6 release 6.2
2024-06-28 12:01:39 -04:00

375 lines
12 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PokemonLoadPanel < SpriteWrapper
attr_reader :selected
TEXTCOLOR = Color.new(232,232,232)
TEXTSHADOWCOLOR = Color.new(136,136,136)
MALETEXTCOLOR = Color.new(56,160,248)
MALETEXTSHADOWCOLOR = Color.new(56,104,168)
FEMALETEXTCOLOR = Color.new(240,72,88)
FEMALETEXTSHADOWCOLOR = Color.new(160,64,64)
def initialize(index,title,isContinue,trainer,framecount,mapid,viewport=nil)
super(viewport)
@index = index
@title = title
@isContinue = isContinue
@trainer = trainer
@totalsec = (framecount || 0) / Graphics.frame_rate
@mapid = mapid
@selected = (index==0)
@bgbitmap = AnimatedBitmap.new("Graphics/Pictures/loadPanels")
@refreshBitmap = true
@refreshing = false
refresh
end
def dispose
@bgbitmap.dispose
self.bitmap.dispose
super
end
def selected=(value)
return if @selected==value
@selected = value
@refreshBitmap = true
refresh
end
def pbRefresh
@refreshBitmap = true
refresh
end
def refresh
return if @refreshing
return if disposed?
@refreshing = true
if !self.bitmap || self.bitmap.disposed?
self.bitmap = BitmapWrapper.new(@bgbitmap.width,111*2)
pbSetSystemFont(self.bitmap)
end
if @refreshBitmap
@refreshBitmap = false
self.bitmap.clear if self.bitmap
if @isContinue
self.bitmap.blt(0,0,@bgbitmap.bitmap,Rect.new(0,(@selected) ? 111*2 : 0,@bgbitmap.width,111*2))
else
self.bitmap.blt(0,0,@bgbitmap.bitmap,Rect.new(0,111*2*2+((@selected) ? 23*2 : 0),@bgbitmap.width,23*2))
end
textpos = []
if @isContinue
textpos.push([@title,16*2,2*2,0,TEXTCOLOR,TEXTSHADOWCOLOR])
textpos.push([_INTL("Badges:"),16*2,53*2,0,TEXTCOLOR,TEXTSHADOWCOLOR])
textpos.push([@trainer.badge_count.to_s,103*2,53*2,1,TEXTCOLOR,TEXTSHADOWCOLOR])
# textpos.push([_INTL("Pokédex:"),16*2,69*2,0,TEXTCOLOR,TEXTSHADOWCOLOR])
# textpos.push([@trainer.pokedex.seen_count.to_s,103*2,69*2,1,TEXTCOLOR,TEXTSHADOWCOLOR])
textpos.push([_INTL(getDisplayDifficultyFromIndex(@trainer.lowest_difficulty)),16*2,69*2,0,TEXTCOLOR,TEXTSHADOWCOLOR])
textpos.push([getGameModeFromIndex(@trainer.game_mode),103*2,69*2,1,TEXTCOLOR,TEXTSHADOWCOLOR])
textpos.push([_INTL("Time:"),16*2,85*2,0,TEXTCOLOR,TEXTSHADOWCOLOR])
hour = @totalsec / 60 / 60
min = @totalsec / 60 % 60
if hour>0
textpos.push([_INTL("{1}h {2}m",hour,min),103*2,85*2,1,TEXTCOLOR,TEXTSHADOWCOLOR])
else
textpos.push([_INTL("{1}m",min),103*2,85*2,1,TEXTCOLOR,TEXTSHADOWCOLOR])
end
if @trainer.male?
textpos.push([@trainer.name,56*2,29*2,0,MALETEXTCOLOR,MALETEXTSHADOWCOLOR])
elsif @trainer.female?
textpos.push([@trainer.name,56*2,29*2,0,FEMALETEXTCOLOR,FEMALETEXTSHADOWCOLOR])
else
textpos.push([@trainer.name,56*2,29*2,0,TEXTCOLOR,TEXTSHADOWCOLOR])
end
mapname = pbGetMapNameFromId(@mapid)
mapname.gsub!(/\\PN/,@trainer.name)
textpos.push([mapname,193*2,2*2,1,TEXTCOLOR,TEXTSHADOWCOLOR])
else
textpos.push([@title,16*2,1*2,0,TEXTCOLOR,TEXTSHADOWCOLOR])
end
pbDrawTextPositions(self.bitmap,textpos)
end
@refreshing = false
end
end
#===============================================================================
#
#===============================================================================
class PokemonLoad_Scene
def pbStartScene(commands, show_continue, trainer, frame_count, map_id)
@commands = commands
@sprites = {}
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99998
addBackgroundOrColoredPlane(@sprites,"background","loadbg",Color.new(248,248,248),@viewport)
y = 16*2
for i in 0...commands.length
@sprites["panel#{i}"] = PokemonLoadPanel.new(i,commands[i],
(show_continue) ? (i==0) : false,trainer,frame_count,map_id,@viewport)
@sprites["panel#{i}"].x = 24*2
@sprites["panel#{i}"].y = y
@sprites["panel#{i}"].pbRefresh
y += (show_continue && i==0) ? 112*2 : 24*2
end
@sprites["cmdwindow"] = Window_CommandPokemon.new([])
@sprites["cmdwindow"].viewport = @viewport
@sprites["cmdwindow"].visible = false
end
def pbStartScene2
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbStartDeleteScene
@sprites = {}
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z = 99998
addBackgroundOrColoredPlane(@sprites,"background","loadbg",Color.new(248,248,248),@viewport)
end
def pbUpdate
oldi = @sprites["cmdwindow"].index rescue 0
pbUpdateSpriteHash(@sprites)
newi = @sprites["cmdwindow"].index rescue 0
if oldi!=newi
@sprites["panel#{oldi}"].selected = false
@sprites["panel#{oldi}"].pbRefresh
@sprites["panel#{newi}"].selected = true
@sprites["panel#{newi}"].pbRefresh
while @sprites["panel#{newi}"].y>Graphics.height-40*2
for i in 0...@commands.length
@sprites["panel#{i}"].y -= 24*2
end
for i in 0...6
break if !@sprites["party#{i}"]
@sprites["party#{i}"].y -= 24*2
end
@sprites["player"].y -= 24*2 if @sprites["player"]
end
while @sprites["panel#{newi}"].y<16*2
for i in 0...@commands.length
@sprites["panel#{i}"].y += 24*2
end
for i in 0...6
break if !@sprites["party#{i}"]
@sprites["party#{i}"].y += 24*2
end
@sprites["player"].y += 24*2 if @sprites["player"]
end
end
end
def pbSetParty(trainer)
return if !trainer || !trainer.party
meta = GameData::Metadata.get_player(trainer.character_ID)
if meta
filename = pbGetPlayerCharset(meta,1,trainer,true)
@sprites["player"] = TrainerWalkingCharSprite.new(filename,@viewport,trainer)
charwidth = @sprites["player"].bitmap.width
charheight = @sprites["player"].bitmap.height
@sprites["player"].x = 56*2-charwidth/8
@sprites["player"].y = 56*2-charheight/8
@sprites["player"].src_rect = Rect.new(0,0,charwidth/4,charheight/4)
end
for i in 0...trainer.party.length
@sprites["party#{i}"] = PokemonIconSprite.new(trainer.party[i],@viewport)
@sprites["party#{i}"].setOffset(PictureOrigin::Center)
@sprites["party#{i}"].x = (167+33*(i%2))*2
@sprites["party#{i}"].y = (56+25*(i/2))*2
@sprites["party#{i}"].z = 99999
end
end
def pbChoose(commands)
@sprites["cmdwindow"].commands = commands
loop do
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::USE)
return @sprites["cmdwindow"].index
end
end
end
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
def pbCloseScene
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonLoadScreen
def initialize(scene)
@scene = scene
if SaveData.exists?
@save_data = load_save_file(SaveData::FILE_PATH)
else
@save_data = {}
end
end
# @param file_path [String] file to load save data from
# @return [Hash] save data
def load_save_file(file_path)
save_data = SaveData.read_from_file(file_path)
unless SaveData.valid?(save_data)
if File.file?(file_path + '.bak')
pbMessage(_INTL('The save file is corrupt. A backup will be loaded.'))
save_data = load_save_file(file_path + '.bak')
else
self.prompt_save_deletion
return {}
end
end
return save_data
end
# Called if all save data is invalid.
# Prompts the player to delete the save files.
def prompt_save_deletion
pbMessage(_INTL('The save file is corrupt, or is incompatible with this game.'))
exit unless pbConfirmMessageSerious(
_INTL('Do you want to delete the save file and start anew?')
)
self.delete_save_data
$game_system = Game_System.new
$PokemonSystem = PokemonSystem.new
end
def pbStartDeleteScreen
@scene.pbStartDeleteScene
@scene.pbStartScene2
if SaveData.exists?
if pbConfirmMessageSerious(_INTL("Delete all saved data?"))
pbMessage(_INTL("Once data has been deleted, there is no way to recover it.\1"))
if pbConfirmMessageSerious(_INTL("Delete the saved data anyway?"))
pbMessage(_INTL("Deleting all data. Don't turn off the power.\\wtnp[0]"))
self.delete_save_data
end
end
else
pbMessage(_INTL("No save file was found."))
end
@scene.pbEndScene
$scene = pbCallTitle
end
def delete_save_data
begin
SaveData.delete_file
pbMessage(_INTL('The saved data was deleted.'))
rescue SystemCallError
pbMessage(_INTL('All saved data could not be deleted.'))
end
end
#todo
def copyKeybindings
#return
keybinding_path = "Data/"
keybinding_fileName="keybindings.mkxp1"
srcPath = keybinding_path+keybinding_fileName
destPath = System.data_directory + keybinding_fileName
if !File.file?(destPath)
File.copy(srcPath,destPath)
print("New default controls for controllers were copied. Please re-launch the game to enable them.")
end
end
def pbStartLoadScreen
copyKeybindings()
commands = []
cmd_continue = -1
cmd_new_game = -1
cmd_options = -1
cmd_language = -1
cmd_mystery_gift = -1
cmd_debug = -1
cmd_quit = -1
show_continue = !@save_data.empty?
new_game_plus = show_continue && (@save_data[:player].new_game_plus_unlocked || $DEBUG)
if show_continue
commands[cmd_continue = commands.length] = _INTL('Continue')
if @save_data[:player].mystery_gift_unlocked
commands[cmd_mystery_gift = commands.length] = _INTL('Mystery Gift')
end
end
commands[cmd_new_game = commands.length] = _INTL('New Game')
if new_game_plus
commands[cmd_new_game_plus = commands.length] = _INTL('New Game +')
end
commands[cmd_options = commands.length] = _INTL('Options')
commands[cmd_language = commands.length] = _INTL('Language') if Settings::LANGUAGES.length >= 2
commands[cmd_debug = commands.length] = _INTL('Debug') if $DEBUG
commands[cmd_quit = commands.length] = _INTL('Quit Game')
map_id = show_continue ? @save_data[:map_factory].map.map_id : 0
@scene.pbStartScene(commands, show_continue, @save_data[:player],
@save_data[:frame_count] || 0, map_id)
@scene.pbSetParty(@save_data[:player]) if show_continue
@scene.pbStartScene2
loop do
command = @scene.pbChoose(commands)
pbPlayDecisionSE if command != cmd_quit
case command
when cmd_continue
@scene.pbEndScene
Game.load(@save_data)
return
when cmd_new_game
@scene.pbEndScene
Game.start_new
return
when cmd_new_game_plus
@scene.pbEndScene
Game.start_new(@save_data[:bag],@save_data[:storage_system],@save_data[:player])
@save_data[:player].new_game_plus_unlocked=true
return
when cmd_mystery_gift
pbFadeOutIn { pbDownloadMysteryGift(@save_data[:player]) }
when cmd_options
pbFadeOutIn do
scene = PokemonGameOption_Scene.new
screen = PokemonOptionScreen.new(scene)
screen.pbStartScreen(true)
end
when cmd_language
@scene.pbEndScene
$PokemonSystem.language = pbChooseLanguage
pbLoadMessages('Data/' + Settings::LANGUAGES[$PokemonSystem.language][1])
if show_continue
@save_data[:pokemon_system] = $PokemonSystem
File.open(SaveData::FILE_PATH, 'wb') { |file| Marshal.dump(@save_data, file) }
end
$scene = pbCallTitle
return
when cmd_debug
pbFadeOutIn { pbDebugMenu(false) }
when cmd_quit
pbPlayCloseMenuSE
@scene.pbEndScene
$scene = nil
return
else
pbPlayBuzzerSE
end
end
end
end