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https://github.com/infinitefusion/infinitefusion-e18.git
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389 lines
16 KiB
Ruby
389 lines
16 KiB
Ruby
#
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# module BattleHandlers
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# #
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# # Speed calculation
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# #
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#
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# def self.triggerSpeedCalcAbility(ability, battler, mult)
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# ability1 = ability
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# ability2 = battler.ability2
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# calculateAbilitySpeedMultiplier(ability1, battler, mult)
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# if $game_switches[SWITCH_DOUBLE_ABILITIES]
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# calculateAbilitySpeedMultiplier(ability2, battler, mult)
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# end
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# return mult
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# end
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#
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# def self.calculateAbilitySpeedMultiplier(ability, battler, mult)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = SpeedCalcAbility.trigger(ability1, battler, mult) || SpeedCalcAbility.trigger(ability2, battler, mult)
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# return (ret != nil) ? ret : mult
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# end
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#
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# def self.triggerWeightCalcAbility(ability,battler,w)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = WeightCalcAbility.trigger(ability1,battler,w) || WeightCalcAbility.trigger(ability2,battler,w)
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# return (ret!=nil) ? ret : w
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# end
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#
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#
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#
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#
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# def self.triggerEOREffectAbility(ability,battler,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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#
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# EOREffectAbility.trigger(ability1,battler,battle)
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# EOREffectAbility.trigger(ability2,battler,battle)
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# end
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#
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# def self.triggerEORGainItemAbility(ability,battler,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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#
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# EORGainItemAbility.trigger(ability1,battler,battle)
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# EORGainItemAbility.trigger(ability2,battler,battle)
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# end
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#
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# def self.triggerCertainSwitchingUserAbility(ability,switcher,battle)
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# ability1 = ability
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# ability2 = switcher.ability2
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#
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# ret = CertainSwitchingUserAbility.trigger(ability1,switcher,battle) || CertainSwitchingUserAbility.trigger(ability2,switcher,battle)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerCertainSwitchingUserAbility(ability,switcher,battle)
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# ability1 = ability
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# ability2 = switcher.ability2
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#
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# ret = CertainSwitchingUserAbility.trigger(ability1,switcher,battle) || CertainSwitchingUserAbility.trigger(ability2,switcher,battle)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerTrappingTargetAbility(ability,switcher,bearer,battle)
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# ability1 = ability
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# ability2 = switcher.ability2
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# ret = TrappingTargetAbility.trigger(ability1,switcher,bearer,battle) || TrappingTargetAbility.trigger(ability2,switcher,bearer,battle)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerAbilityOnSwitchIn(ability,battler,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# AbilityOnSwitchIn.trigger(ability1,battler,battle)
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# AbilityOnSwitchIn.trigger(ability2,battler,battle)
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# end
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#
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# def self.triggerAbilityOnSwitchOut(ability,battler,endOfBattle)
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# ability1 = ability
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# ability2 = battler.ability2
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# AbilityOnSwitchOut.trigger(ability1,battler,endOfBattle)
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# AbilityOnSwitchOut.trigger(ability2,battler,endOfBattle)
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# end
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#
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# def self.triggerAbilityChangeOnBattlerFainting(ability,battler,fainted,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# AbilityChangeOnBattlerFainting.trigger(ability1,battler,fainted,battle)
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# AbilityChangeOnBattlerFainting.trigger(ability2,battler,fainted,battle)
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#
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# end
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#
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# def self.triggerAbilityOnBattlerFainting(ability,battler,fainted,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# AbilityOnBattlerFainting.trigger(ability1,battler,fainted,battle)
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# AbilityOnBattlerFainting.trigger(ability2,battler,fainted,battle)
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# end
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#
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#
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# def self.triggerRunFromBattleAbility(ability,battler)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = RunFromBattleAbility.trigger(ability1,battler) || RunFromBattleAbility.trigger(ability2,battler)
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# return (ret!=nil) ? ret : false
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# end
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# ########
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# # FROM HERE
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# #
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#
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# def self.triggerAbilityOnHPDroppedBelowHalf(ability,user,battle)
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# ability1 = ability
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# ability2 = user.ability2
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# ret = AbilityOnHPDroppedBelowHalf.trigger(ability1,user,battle) || AbilityOnHPDroppedBelowHalf.trigger(ability2,user,battle)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerStatusCheckAbilityNonIgnorable(ability,battler,status)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = StatusCheckAbilityNonIgnorable.trigger(ability1,battler,status) || StatusCheckAbilityNonIgnorable.trigger(ability2,battler,status)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerStatusImmunityAbility(ability,battler,status)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = StatusImmunityAbility.trigger(ability1,battler,status) || StatusImmunityAbility.trigger(ability2,battler,status)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerStatusImmunityAbilityNonIgnorable(ability,battler,status)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = StatusImmunityAbilityNonIgnorable.trigger(ability1,battler,status) || StatusImmunityAbilityNonIgnorable.trigger(ability2,battler,status)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerStatusImmunityAllyAbility(ability,battler,status)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = StatusImmunityAllyAbility.trigger(ability1,battler,status) || StatusImmunityAllyAbility.trigger(ability2,battler,status)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerAbilityOnStatusInflicted(ability,battler,user,status)
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# ability1 = ability
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# ability2 = battler.ability2
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# AbilityOnStatusInflicted.trigger(ability1,battler,user,status)
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# AbilityOnStatusInflicted.trigger(ability2,battler,user,status)
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# end
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#
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# def self.triggerStatusCureAbility(ability,battler)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = StatusCureAbility.trigger(ability1,battler) || StatusCureAbility.trigger(ability2,battler)
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# return (ret!=nil) ? ret : false
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# end
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#
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#
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# def self.triggerStatLossImmunityAbility(ability,battler,stat,battle,showMessages)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = StatLossImmunityAbility.trigger(ability1,battler,stat,battle,showMessages) || StatLossImmunityAbility.trigger(ability2,battler,stat,battle,showMessages)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerStatLossImmunityAbilityNonIgnorable(ability,battler,stat,battle,showMessages)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = StatLossImmunityAbilityNonIgnorable.trigger(ability1,battler,stat,battle,showMessages) || StatLossImmunityAbilityNonIgnorable.trigger(ability2,battler,stat,battle,showMessages)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerStatLossImmunityAllyAbility(ability,bearer,battler,stat,battle,showMessages)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = StatLossImmunityAllyAbility.trigger(ability1,bearer,battler,stat,battle,showMessages) || StatLossImmunityAllyAbility.trigger(ability2,bearer,battler,stat,battle,showMessages)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerAbilityOnStatGain(ability,battler,stat,user)
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# ability1 = ability
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# ability2 = battler.ability2
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# AbilityOnStatGain.trigger(ability1,battler,stat,user)
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# AbilityOnStatGain.trigger(ability2,battler,stat,user)
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# end
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#
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# def self.triggerAbilityOnStatLoss(ability,battler,stat,user)
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# ability1 = ability
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# ability2 = battler.ability2
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# AbilityOnStatLoss.trigger(ability1,battler,stat,user)
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# AbilityOnStatLoss.trigger(ability2,battler,stat,user)
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# end
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#
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# #=============================================================================
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#
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#
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# def self.triggerPriorityChangeAbility(ability,battler,move,pri)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = PriorityChangeAbility.trigger(ability1,battler,move,pri) || PriorityChangeAbility.trigger(ability2,battler,move,pri)
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# return (ret!=nil) ? ret : pri
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# end
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#
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# def self.triggerPriorityBracketChangeAbility(ability,battler,subPri,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# ret = PriorityBracketChangeAbility.trigger(ability1,battler,subPri,battle) || PriorityBracketChangeAbility.trigger(ability2,battler,subPri,battle)
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# return (ret!=nil) ? ret : subPri
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# end
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#
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# def self.triggerPriorityBracketUseAbility(ability,battler,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# PriorityBracketUseAbility.trigger(ability1,battler,battle)
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# PriorityBracketUseAbility.trigger(ability2,battler,battle)
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# end
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#
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# #=============================================================================
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#
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# def self.triggerAbilityOnFlinch(ability,battler,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# AbilityOnFlinch.trigger(ability1,battler,battle)
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# AbilityOnFlinch.trigger(ability2,battler,battle)
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# end
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#
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# def self.triggerMoveBlockingAbility(ability,bearer,user,targets,move,battle)
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# ability1 = ability
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# ability2 = bearer.ability2
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# ret = MoveBlockingAbility.trigger(ability1,bearer,user,targets,move,battle) || MoveBlockingAbility.trigger(ability2,bearer,user,targets,move,battle)
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# return (ret!=nil) ? ret : false
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# end
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#
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# def self.triggerMoveImmunityTargetAbility(ability,user,target,move,type,battle)
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# ability1 = ability
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# ability2 = user.ability2
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# ret = MoveImmunityTargetAbility.trigger(ability1,user,target,move,type,battle) || MoveImmunityTargetAbility.trigger(ability2,user,target,move,type,battle)
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# return (ret!=nil) ? ret : false
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# end
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#
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# #=============================================================================
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#
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# def self.triggerMoveBaseTypeModifierAbility(ability,user,move,type)
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# ability1 = ability
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# ability2 = user.ability2
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# ret = MoveBaseTypeModifierAbility.trigger(ability1,user,move,type) || MoveBaseTypeModifierAbility.trigger(ability2,user,move,type)
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# return (ret!=nil) ? ret : type
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# end
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#
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# #=============================================================================
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#
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# def self.triggerAccuracyCalcUserAbility(ability,mods,user,target,move,type)
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# ability1 = ability
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# ability2 = user.ability2
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# AccuracyCalcUserAbility.trigger(ability1,mods,user,target,move,type)
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# AccuracyCalcUserAbility.trigger(ability2,mods,user,target,move,type)
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# end
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#
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# def self.triggerAccuracyCalcUserAllyAbility(ability,mods,user,target,move,type)
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# ability1 = ability
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# ability2 = user.ability2
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# AccuracyCalcUserAllyAbility.trigger(ability1,mods,user,target,move,type)
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# AccuracyCalcUserAllyAbility.trigger(ability2,mods,user,target,move,type)
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# end
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#
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# def self.triggerAccuracyCalcTargetAbility(ability,mods,user,target,move,type)
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# ability1 = ability
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# ability2 = user.ability2
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# AccuracyCalcTargetAbility.trigger(ability1,mods,user,target,move,type)
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# AccuracyCalcTargetAbility.trigger(ability2,mods,user,target,move,type)
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# end
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# #=============================================================================
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#
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# def self.triggerDamageCalcUserAbility(ability,user,target,move,mults,baseDmg,type)
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# ability1 = ability
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# ability2 = user.ability2
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# DamageCalcUserAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
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# DamageCalcUserAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
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# end
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#
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# def self.triggerDamageCalcUserAllyAbility(ability,user,target,move,mults,baseDmg,type)
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# ability1 = ability
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# ability2 = target.ability2
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# DamageCalcUserAllyAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
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# DamageCalcUserAllyAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
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# end
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#
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# def self.triggerDamageCalcTargetAbility(ability,user,target,move,mults,baseDmg,type)
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# ability1 = ability
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# ability2 = target.ability2
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# DamageCalcTargetAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
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# DamageCalcTargetAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
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# end
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#
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# def self.triggerDamageCalcTargetAbilityNonIgnorable(ability,user,target,move,mults,baseDmg,type)
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# ability1 = ability
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# ability2 = target.ability2
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# DamageCalcTargetAbilityNonIgnorable.trigger(ability1,user,target,move,mults,baseDmg,type)
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# DamageCalcTargetAbilityNonIgnorable.trigger(ability2,user,target,move,mults,baseDmg,type)
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# end
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#
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# def self.triggerDamageCalcTargetAllyAbility(ability,user,target,move,mults,baseDmg,type)
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# ability1 = ability
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# ability2 = target.ability2
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# DamageCalcTargetAllyAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
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# DamageCalcTargetAllyAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
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# end
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#
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# #=============================================================================
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#
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# def self.triggerCriticalCalcUserAbility(ability,user,target,c)
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# ability1 = ability
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# ability2 = user.ability2
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# ret = CriticalCalcUserAbility.trigger(ability1,user,target,c) || CriticalCalcUserAbility.trigger(ability2,user,target,c)
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# return (ret!=nil) ? ret : c
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# end
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#
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# def self.triggerCriticalCalcTargetAbility(ability,user,target,c)
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# ability1 = ability
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# ability2 = target.ability2
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# ret = CriticalCalcTargetAbility.trigger(ability1,user,target,c) || CriticalCalcTargetAbility.trigger(ability2,user,target,c)
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# return (ret!=nil) ? ret : c
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# end
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# #=============================================================================
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#
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# def self.triggerTargetAbilityOnHit(ability,user,target,move,battle)
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# ability1 = ability
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# ability2 = target.ability2
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# TargetAbilityOnHit.trigger(ability1,user,target,move,battle)
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# TargetAbilityOnHit.trigger(ability2,user,target,move,battle)
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# end
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#
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# def self.triggerUserAbilityOnHit(ability,user,target,move,battle)
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# ability1 = ability
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# ability2 = user.ability2
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# UserAbilityOnHit.trigger(ability1,user,target,move,battle)
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# UserAbilityOnHit.trigger(ability2,user,target,move,battle)
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# end
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# #=============================================================================
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#
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# def self.triggerUserAbilityEndOfMove(ability,user,targets,move,battle)
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# ability1 = ability
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# ability2 = user.ability2
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# UserAbilityEndOfMove.trigger(ability1,user,targets,move,battle)
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# UserAbilityEndOfMove.trigger(ability2,user,targets,move,battle)
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# end
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#
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# def self.triggerTargetAbilityAfterMoveUse(ability,target,user,move,switched,battle)
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# ability1 = ability
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# ability2 = target.ability2
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# TargetAbilityAfterMoveUse.trigger(ability1,target,user,move,switched,battle)
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# TargetAbilityAfterMoveUse.trigger(ability2,target,user,move,switched,battle)
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# end
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#
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# #=============================================================================
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#
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# def self.triggerEORWeatherAbility(ability,weather,battler,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# EORWeatherAbility.trigger(ability1,weather,battler,battle)
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# EORWeatherAbility.trigger(ability2,weather,battler,battle)
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# end
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#
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# def self.triggerEORHealingAbility(ability,battler,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# EORHealingAbility.trigger(ability1,battler,battle)
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# EORHealingAbility.trigger(ability2,battler,battle)
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# end
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#
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# def self.triggerEOREffectAbility(ability,battler,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# EOREffectAbility.trigger(ability1,battler,battle)
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# EOREffectAbility.trigger(ability2,battler,battle)
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# end
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#
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# def self.triggerEORGainItemAbility(ability,battler,battle)
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# ability1 = ability
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# ability2 = battler.ability2
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# EORGainItemAbility.trigger(ability1,battler,battle)
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# EORGainItemAbility.trigger(ability2,battler,battle)
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# end
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#
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# end |