mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 22:24:58 +00:00
6671 lines
186 KiB
Plaintext
6671 lines
186 KiB
Plaintext
# To localize this text for a particular language, please
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# translate every second line of this file.
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#-------------------------------
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[SCRIPT_TEXTS]
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Items
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Items
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Medicine
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Medicine
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Poké Balls
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Poké Balls
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TMs & HMs
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TMs & HMs
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Berries
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Berries
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Mail
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Mail
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Battle Items
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Battle Items
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Key Items
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Key Items
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National Pokédex
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National Pokédex
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zero
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zero
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one
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one
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two
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two
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three
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three
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four
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four
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five
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five
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six
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six
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seven
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seven
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eight
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eight
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nine
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nine
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ten
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ten
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eleven
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eleven
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twelve
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twelve
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thirteen
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thirteen
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fourteen
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fourteen
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fifteen
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fifteen
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sixteen
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sixteen
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seventeen
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seventeen
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eighteen
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eighteen
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nineteen
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nineteen
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twenty
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twenty
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The default core messages file "messages_core.dat" was not found.
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The default core messages file "messages_core.dat" was not found.
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The default game messages file "messages_game.dat" was not found.
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The default game messages file "messages_game.dat" was not found.
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Replace all text files in folder '{1}'?
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Replace all text files in folder '{1}'?
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Extracting text, please wait.
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Extracting text, please wait.
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All core text was extracted to files in the folder "{1}".
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All core text was extracted to files in the folder "{1}".
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All game text was extracted to files in the folder "{1}".
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All game text was extracted to files in the folder "{1}".
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To localize this text, translate every second line in those files.
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To localize this text, translate every second line in those files.
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After translating, choose "Compile Translated Text" in the Debug menu.
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After translating, choose "Compile Translated Text" in the Debug menu.
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Compiling text, please wait.
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Compiling text, please wait.
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Text files in the folder "Text_{1}" were successfully compiled into file "Data/messages_{2}.dat".
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Text files in the folder "Text_{1}" were successfully compiled into file "Data/messages_{2}.dat".
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You may need to close the game to see any changes to messages.
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You may need to close the game to see any changes to messages.
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Can't find or open '{1}'.
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Can't find or open '{1}'.
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Invalid section name {1}
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Invalid section name {1}
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Section {1} can't be an ordered list (section was recognized as an ordered list because its first line is a number).
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Section {1} can't be an ordered list (section was recognized as an ordered list because its first line is a number).
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Section {1}'s line count is not divisible by 3 (section was recognized as an ordered list because its first line is a number).
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Section {1}'s line count is not divisible by 3 (section was recognized as an ordered list because its first line is a number).
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Section {1} has an odd number of entries (section was recognized as a hash because its first line is not a number).
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Section {1} has an odd number of entries (section was recognized as a hash because its first line is not a number).
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Expected a number in section {1}, got {2} instead
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Expected a number in section {1}, got {2} instead
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Bad line syntax (expected syntax like XXX=YYY).
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Bad line syntax (expected syntax like XXX=YYY).
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The method is slated to be removed in Essentials {1}.
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The method is slated to be removed in Essentials {1}.
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Use "{1}" instead.
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Use "{1}" instead.
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Converting save file
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Converting save file
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Successfully applied {1} save file conversion(s)
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Successfully applied {1} save file conversion(s)
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No starting position was set in the map editor.
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No starting position was set in the map editor.
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Map {1} was not found.
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Map {1} was not found.
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The map was not found. The game cannot continue.
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The map was not found. The game cannot continue.
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The map is corrupt. The game cannot continue.
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The map is corrupt. The game cannot continue.
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Your name?
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Your name?
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Enter {1}'s name.
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Enter {1}'s name.
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<ac>{1:02d}:{2:02d}
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<ac>{1:02d}:{2:02d}
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Frame width is 0
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Frame width is 0
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Frame height is 0
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Frame height is 0
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Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]
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Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]
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Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]
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Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]
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Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]
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Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]
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Invalid quoted field (in: {1})
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Invalid quoted field (in: {1})
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Field {1} is not a positive integer
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Field {1} is not a positive integer
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${1}
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${1}
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Money:<<n>><ar>{1}</ar>
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Money:<<n>><ar>{1}</ar>
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Coins:<<n>><ar>{1}</ar>
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Coins:<<n>><ar>{1}</ar>
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Battle Points:<<n>><ar>{1}</ar>
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Battle Points:<<n>><ar>{1}</ar>
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Yes
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Yes
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No
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No
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Medium
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Medium
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Erratic
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Erratic
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Fluctuating
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Fluctuating
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Parabolic
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Parabolic
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Fast
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Fast
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Slow
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Slow
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Always Male
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Always Male
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Always Female
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Always Female
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Genderless
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Genderless
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Female One Eighth
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Female One Eighth
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Female 25 Percent
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Female 25 Percent
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Female 50 Percent
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Female 50 Percent
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Female 75 Percent
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Female 75 Percent
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Female Seven Eighths
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Female Seven Eighths
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Undiscovered
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Undiscovered
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Monster
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Monster
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Water 1
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Water 1
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Bug
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Bug
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Flying
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Flying
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Field
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Field
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Fairy
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Fairy
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Grass
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Grass
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Humanlike
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Humanlike
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Water 3
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Water 3
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Mineral
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Mineral
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Amorphous
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Amorphous
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Water 2
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Water 2
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Ditto
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Ditto
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Dragon
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Dragon
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Head
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Head
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Serpentine
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Serpentine
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Finned
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Finned
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Head and arms
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Head and arms
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Head and base
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Head and base
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Bipedal with tail
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Bipedal with tail
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Head and legs
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Head and legs
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Quadruped
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Quadruped
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Winged
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Winged
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Multiped
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Multiped
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Multi Body
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Multi Body
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Bipedal
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Bipedal
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Multi Winged
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Multi Winged
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Insectoid
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Insectoid
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Red
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Red
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Blue
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Blue
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Yellow
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Yellow
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Green
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Green
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Black
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Black
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Brown
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Brown
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Purple
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Purple
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Gray
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Gray
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White
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White
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Pink
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Pink
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None
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None
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Grassland
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Grassland
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Forest
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Forest
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Water's Edge
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Water's Edge
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Sea
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Sea
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Cave
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Cave
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Mountain
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Mountain
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Rough Terrain
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Rough Terrain
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Urban
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Urban
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Rare
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Rare
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HP
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HP
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Attack
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Attack
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Atk
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Atk
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Defense
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Defense
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Def
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Def
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Special Attack
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Special Attack
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SpAtk
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SpAtk
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Special Defense
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Special Defense
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SpDef
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SpDef
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Speed
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Speed
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Spd
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Spd
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accuracy
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accuracy
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Acc
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Acc
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evasiveness
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evasiveness
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Eva
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Eva
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Hardy
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Hardy
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Lonely
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Lonely
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Brave
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Brave
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Adamant
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Adamant
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Naughty
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Naughty
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Bold
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Bold
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Docile
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Docile
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Relaxed
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Relaxed
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Impish
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Impish
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Lax
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Lax
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Timid
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Timid
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Hasty
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Hasty
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Serious
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Serious
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Jolly
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Jolly
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Naive
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Naive
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Modest
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Modest
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Mild
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Mild
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Quiet
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Quiet
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Bashful
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Bashful
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Rash
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Rash
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Calm
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Calm
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Gentle
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Gentle
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Sassy
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Sassy
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Careful
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Careful
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Quirky
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Quirky
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Sleep
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Sleep
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Poison
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Poison
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Burn
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Burn
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Paralysis
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Paralysis
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Frozen
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Frozen
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Tall grass
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Tall grass
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Moving water
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Moving water
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Still water
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Still water
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Puddle
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Puddle
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Underwater
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Underwater
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Rock
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Rock
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Sand
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Sand
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Forest grass
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Forest grass
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Snow
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Snow
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Ice
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Ice
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Volcano
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Volcano
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Graveyard
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Graveyard
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Sky
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Sky
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Space
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Space
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Ultra Space
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Ultra Space
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Sun
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Sun
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Rain
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Rain
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Sandstorm
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Sandstorm
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Hail
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Hail
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Snowstorm
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Snowstorm
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Harsh Sun
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Harsh Sun
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Heavy Rain
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Heavy Rain
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Strong Winds
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Strong Winds
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Shadow Sky
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Shadow Sky
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Electric
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Electric
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Grassy
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Grassy
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Misty
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Misty
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Psychic
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Psychic
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User
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User
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Near Ally
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Near Ally
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User or Near Ally
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User or Near Ally
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All Allies
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All Allies
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User and Allies
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User and Allies
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Near Foe
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Near Foe
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Random Near Foe
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Random Near Foe
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All Near Foes
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All Near Foes
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Foe
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Foe
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All Foes
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All Foes
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Near Other
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Near Other
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All Near Others
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All Near Others
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Other
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Other
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All Battlers
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All Battlers
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User Side
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User Side
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Foe Side
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Foe Side
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Both Sides
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Both Sides
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Can't use in field
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Can't use in field
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Can't use in battle
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Can't use in battle
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ID of this item (used as a symbol like :XXX).
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ID of this item (used as a symbol like :XXX).
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Name of this item as displayed by the game.
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Name of this item as displayed by the game.
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Plural name of this item as displayed by the game.
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Plural name of this item as displayed by the game.
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Name of a portion of this item as displayed by the game.
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Name of a portion of this item as displayed by the game.
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Name of 2 or more portions of this item as displayed by the game.
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Name of 2 or more portions of this item as displayed by the game.
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Pocket in the Bag where this item is stored.
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Pocket in the Bag where this item is stored.
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Purchase price of this item.
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Purchase price of this item.
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Sell price of this item. If blank, is usually half the purchase price.
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Sell price of this item. If blank, is usually half the purchase price.
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Purchase price of this item in Battle Points (BP).
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Purchase price of this item in Battle Points (BP).
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How this item can be used outside of battle.
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How this item can be used outside of battle.
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How this item can be used within a battle.
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How this item can be used within a battle.
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Words/phrases that can be used to group certain kinds of items.
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Words/phrases that can be used to group certain kinds of items.
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Whether this item is consumed after use.
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Whether this item is consumed after use.
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Whether the Bag shows how many of this item are in there.
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Whether the Bag shows how many of this item are in there.
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Move taught by this HM, TM or TR.
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Move taught by this HM, TM or TR.
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Description of this item.
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Description of this item.
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The ID of the Pokémon.
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The ID of the Pokémon.
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Name of the Pokémon.
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Name of the Pokémon.
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Name of this form of the Pokémon.
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Name of this form of the Pokémon.
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The Pokémon's type(s).
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The Pokémon's type(s).
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Base stats of the Pokémon.
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Base stats of the Pokémon.
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Proportion of males to females for this species.
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Proportion of males to females for this species.
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Pokémon's growth rate.
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Pokémon's growth rate.
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Base experience earned when this species is defeated.
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Base experience earned when this species is defeated.
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Effort Value points earned when this species is defeated.
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Effort Value points earned when this species is defeated.
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Catch rate of this species (0-255).
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Catch rate of this species (0-255).
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Base happiness of this species (0-255).
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Base happiness of this species (0-255).
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Abilities which the Pokémon can have (max. 2).
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Abilities which the Pokémon can have (max. 2).
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Secret abilities which the Pokémon can have.
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Secret abilities which the Pokémon can have.
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Moves which the Pokémon learns while levelling up.
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Moves which the Pokémon learns while levelling up.
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Moves which the Pokémon can be taught by TM/HM/Move Tutor.
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Moves which the Pokémon can be taught by TM/HM/Move Tutor.
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Moves which the Pokémon can learn via breeding.
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Moves which the Pokémon can learn via breeding.
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Egg groups that the Pokémon belongs to for breeding purposes.
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Egg groups that the Pokémon belongs to for breeding purposes.
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Number of steps until an egg of this species hatches.
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Number of steps until an egg of this species hatches.
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Item needed to be held by a parent to produce an egg of this species.
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Item needed to be held by a parent to produce an egg of this species.
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All possible species that an egg can be when breeding for an egg of this species (if blank, the egg can only be this species).
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All possible species that an egg can be when breeding for an egg of this species (if blank, the egg can only be this species).
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Height of the Pokémon in 0.1 metres (e.g. 42 = 4.2m).
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Height of the Pokémon in 0.1 metres (e.g. 42 = 4.2m).
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Weight of the Pokémon in 0.1 kilograms (e.g. 42 = 4.2kg).
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Weight of the Pokémon in 0.1 kilograms (e.g. 42 = 4.2kg).
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Pokémon's body color.
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Pokémon's body color.
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Body shape of this species.
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Body shape of this species.
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The habitat of this species.
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The habitat of this species.
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Kind of Pokémon species.
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Kind of Pokémon species.
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Description of the Pokémon as displayed in the Pokédex.
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Description of the Pokémon as displayed in the Pokédex.
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The number of the generation the Pokémon debuted in.
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The number of the generation the Pokémon debuted in.
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Words/phrases that distinguish this species from others.
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Words/phrases that distinguish this species from others.
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|
Item(s) commonly held by wild Pokémon of this species.
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Item(s) commonly held by wild Pokémon of this species.
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Item(s) uncommonly held by wild Pokémon of this species.
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Item(s) uncommonly held by wild Pokémon of this species.
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Item(s) rarely held by wild Pokémon of this species.
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|
Item(s) rarely held by wild Pokémon of this species.
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|
Evolution paths of this species.
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Evolution paths of this species.
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|
Undefined species {1}.
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Undefined species {1}.
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ID of this Trainer Type (used as a symbol like :XXX).
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|
ID of this Trainer Type (used as a symbol like :XXX).
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|
Name of this Trainer Type as displayed by the game.
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Name of this Trainer Type as displayed by the game.
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|
Gender of this Trainer Type.
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Gender of this Trainer Type.
|
|
Player earns this much money times the highest level among the trainer's Pokémon.
|
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Player earns this much money times the highest level among the trainer's Pokémon.
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Skill level of this Trainer Type.
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Skill level of this Trainer Type.
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Default Poké Ball that all Pokémon of trainers of this Trainer Type are in.
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Default Poké Ball that all Pokémon of trainers of this Trainer Type are in.
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Words/phrases that can be used to make trainers of this type behave differently to others.
|
|
Words/phrases that can be used to make trainers of this type behave differently to others.
|
|
BGM played before battles against trainers of this type.
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BGM played before battles against trainers of this type.
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|
BGM played in battles against trainers of this type.
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BGM played in battles against trainers of this type.
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BGM played when player wins battles against trainers of this type.
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|
BGM played when player wins battles against trainers of this type.
|
|
The amount of money that the player starts the game with.
|
|
The amount of money that the player starts the game with.
|
|
Items that are already in the player's PC at the start of the game.
|
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Items that are already in the player's PC at the start of the game.
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|
Map ID and X/Y coordinates of where the player goes after a loss if no Pokémon Center was visited.
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|
Map ID and X/Y coordinates of where the player goes after a loss if no Pokémon Center was visited.
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|
Name of the Pokémon Storage creator (the storage option is named "XXX's PC").
|
|
Name of the Pokémon Storage creator (the storage option is named "XXX's PC").
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Default BGM for wild Pokémon battles.
|
|
Default BGM for wild Pokémon battles.
|
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Default BGM for Trainer battles.
|
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Default BGM for Trainer battles.
|
|
Default BGM played after winning a wild Pokémon battle.
|
|
Default BGM played after winning a wild Pokémon battle.
|
|
Default BGM played after winning a Trainer battle.
|
|
Default BGM played after winning a Trainer battle.
|
|
Default ME played after catching a Pokémon.
|
|
Default ME played after catching a Pokémon.
|
|
BGM played while surfing.
|
|
BGM played while surfing.
|
|
BGM played while on a bicycle.
|
|
BGM played while on a bicycle.
|
|
Bill
|
|
Bill
|
|
ID number of this player.
|
|
ID number of this player.
|
|
Trainer type of this player.
|
|
Trainer type of this player.
|
|
Charset used while the player is still or walking.
|
|
Charset used while the player is still or walking.
|
|
Charset used while the player is running. Uses WalkCharset if undefined.
|
|
Charset used while the player is running. Uses WalkCharset if undefined.
|
|
Charset used while the player is cycling. Uses RunCharset if undefined.
|
|
Charset used while the player is cycling. Uses RunCharset if undefined.
|
|
Charset used while the player is surfing. Uses CycleCharset if undefined.
|
|
Charset used while the player is surfing. Uses CycleCharset if undefined.
|
|
Charset used while the player is diving. Uses SurfCharset if undefined.
|
|
Charset used while the player is diving. Uses SurfCharset if undefined.
|
|
Charset used while the player is fishing. Uses WalkCharset if undefined.
|
|
Charset used while the player is fishing. Uses WalkCharset if undefined.
|
|
Charset used while the player is fishing while surfing. Uses FishCharset if undefined.
|
|
Charset used while the player is fishing while surfing. Uses FishCharset if undefined.
|
|
ID number of this map.
|
|
ID number of this map.
|
|
The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP.
|
|
The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP.
|
|
If true, this map is an outdoor map and will be tinted according to time of day.
|
|
If true, this map is an outdoor map and will be tinted according to time of day.
|
|
If true, the game will display the map's name upon entry.
|
|
If true, the game will display the map's name upon entry.
|
|
If true, the bicycle can be used on this map.
|
|
If true, the bicycle can be used on this map.
|
|
If true, the bicycle will be mounted automatically on this map and cannot be dismounted.
|
|
If true, the bicycle will be mounted automatically on this map and cannot be dismounted.
|
|
Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.
|
|
Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.
|
|
Weather conditions in effect for this map.
|
|
Weather conditions in effect for this map.
|
|
Identifies the point on the regional map for this map.
|
|
Identifies the point on the regional map for this map.
|
|
Specifies the underwater layer of this map. Use only if this map has deep water.
|
|
Specifies the underwater layer of this map. Use only if this map has deep water.
|
|
If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.
|
|
If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.
|
|
If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.
|
|
If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.
|
|
If true, when the player goes near this map's edge, the game doesn't center the player as usual.
|
|
If true, when the player goes near this map's edge, the game doesn't center the player as usual.
|
|
If true, reflections of events and the player will not ripple horizontally.
|
|
If true, reflections of events and the player will not ripple horizontally.
|
|
If true, this map has a randomly generated layout. See the wiki for more information.
|
|
If true, this map has a randomly generated layout. See the wiki for more information.
|
|
PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.
|
|
PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.
|
|
Default BGM for wild Pokémon battles on this map.
|
|
Default BGM for wild Pokémon battles on this map.
|
|
Default BGM for trainer battles on this map.
|
|
Default BGM for trainer battles on this map.
|
|
Default BGM played after winning a wild Pokémon battle on this map.
|
|
Default BGM played after winning a wild Pokémon battle on this map.
|
|
Default BGM played after winning a Trainer battle on this map.
|
|
Default BGM played after winning a Trainer battle on this map.
|
|
Default ME played after catching a wild Pokémon on this map.
|
|
Default ME played after catching a wild Pokémon on this map.
|
|
The width of the map in Town Map squares, and a string indicating which squares are part of this map.
|
|
The width of the map in Town Map squares, and a string indicating which squares are part of this map.
|
|
The default battle environment for battles on this map.
|
|
The default battle environment for battles on this map.
|
|
Words/phrases that distinguish this map from others.
|
|
Words/phrases that distinguish this map from others.
|
|
Party 1 has no Pokémon.
|
|
Party 1 has no Pokémon.
|
|
Party 2 has no Pokémon.
|
|
Party 2 has no Pokémon.
|
|
The opposing {1}
|
|
The opposing {1}
|
|
The wild {1}
|
|
The wild {1}
|
|
The ally {1}
|
|
The ally {1}
|
|
The sunlight turned harsh!
|
|
The sunlight turned harsh!
|
|
It started to rain!
|
|
It started to rain!
|
|
A sandstorm brewed!
|
|
A sandstorm brewed!
|
|
It started to hail!
|
|
It started to hail!
|
|
It started to snow!
|
|
It started to snow!
|
|
The sunlight turned extremely harsh!
|
|
The sunlight turned extremely harsh!
|
|
A heavy rain began to fall!
|
|
A heavy rain began to fall!
|
|
Mysterious strong winds are protecting Flying-type Pokémon!
|
|
Mysterious strong winds are protecting Flying-type Pokémon!
|
|
A shadow sky appeared!
|
|
A shadow sky appeared!
|
|
{1}'s {2} activated!
|
|
{1}'s {2} activated!
|
|
An electric current runs across the battlefield!
|
|
An electric current runs across the battlefield!
|
|
Grass grew to cover the battlefield!
|
|
Grass grew to cover the battlefield!
|
|
Mist swirled about the battlefield!
|
|
Mist swirled about the battlefield!
|
|
The battlefield got weird!
|
|
The battlefield got weird!
|
|
Can't have battles larger than 2v2 where both sides have multiple trainers
|
|
Can't have battles larger than 2v2 where both sides have multiple trainers
|
|
Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5})
|
|
Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5})
|
|
Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)
|
|
Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)
|
|
Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)
|
|
Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)
|
|
Player-side trainer {1} has no able Pokémon
|
|
Player-side trainer {1} has no able Pokémon
|
|
Opposing trainer {1} has no able Pokémon
|
|
Opposing trainer {1} has no able Pokémon
|
|
Couldn't lower either side's size any further, battle isn't possible
|
|
Couldn't lower either side's size any further, battle isn't possible
|
|
Battler index {1} already exists
|
|
Battler index {1} already exists
|
|
Oh! A wild {1} appeared!
|
|
Oh! A wild {1} appeared!
|
|
Oh! A wild {1} and {2} appeared!
|
|
Oh! A wild {1} and {2} appeared!
|
|
Oh! A wild {1}, {2} and {3} appeared!
|
|
Oh! A wild {1}, {2} and {3} appeared!
|
|
You are challenged by {1}!
|
|
You are challenged by {1}!
|
|
You are challenged by {1} and {2}!
|
|
You are challenged by {1} and {2}!
|
|
You are challenged by {1}, {2} and {3}!
|
|
You are challenged by {1}, {2} and {3}!
|
|
{1} sent out {2}!
|
|
{1} sent out {2}!
|
|
{1} sent out {2} and {3}!
|
|
{1} sent out {2} and {3}!
|
|
{1} sent out {2}, {3} and {4}!
|
|
{1} sent out {2}, {3} and {4}!
|
|
Go! {1}!
|
|
Go! {1}!
|
|
Go! {1} and {2}!
|
|
Go! {1} and {2}!
|
|
Go! {1}, {2} and {3}!
|
|
Go! {1}, {2} and {3}!
|
|
The sunlight is strong.
|
|
The sunlight is strong.
|
|
It is raining.
|
|
It is raining.
|
|
A sandstorm is raging.
|
|
A sandstorm is raging.
|
|
Hail is falling.
|
|
Hail is falling.
|
|
It is snowing.
|
|
It is snowing.
|
|
The sunlight is extremely harsh.
|
|
The sunlight is extremely harsh.
|
|
It is raining heavily.
|
|
It is raining heavily.
|
|
The wind is strong.
|
|
The wind is strong.
|
|
The sky is shadowy.
|
|
The sky is shadowy.
|
|
Grass is covering the battlefield!
|
|
Grass is covering the battlefield!
|
|
Mist swirls about the battlefield!
|
|
Mist swirls about the battlefield!
|
|
The battlefield is weird!
|
|
The battlefield is weird!
|
|
You got ${1} for winning!
|
|
You got ${1} for winning!
|
|
You picked up ${1}!
|
|
You picked up ${1}!
|
|
You gave ${1} to the winner...
|
|
You gave ${1} to the winner...
|
|
You panicked and dropped ${1}...
|
|
You panicked and dropped ${1}...
|
|
You defeated {1}!
|
|
You defeated {1}!
|
|
You defeated {1} and {2}!
|
|
You defeated {1} and {2}!
|
|
You defeated {1}, {2} and {3}!
|
|
You defeated {1}, {2} and {3}!
|
|
You have no more Pokémon that can fight!
|
|
You have no more Pokémon that can fight!
|
|
You lost against {1}!
|
|
You lost against {1}!
|
|
You lost against {1} and {2}!
|
|
You lost against {1} and {2}!
|
|
You lost against {1}, {2} and {3}!
|
|
You lost against {1}, {2} and {3}!
|
|
You blacked out!
|
|
You blacked out!
|
|
Your other Pokémon also gained Exp. Points!
|
|
Your other Pokémon also gained Exp. Points!
|
|
{1} got a boosted {2} Exp. Points!
|
|
{1} got a boosted {2} Exp. Points!
|
|
{1} got {2} Exp. Points!
|
|
{1} got {2} Exp. Points!
|
|
{1}'s new level is less than its current level, which shouldn't happen.
|
|
{1}'s new level is less than its current level, which shouldn't happen.
|
|
{1} grew to Lv. {2}!
|
|
{1} grew to Lv. {2}!
|
|
{1} learned {2}!
|
|
{1} learned {2}!
|
|
{1} wants to learn {2}, but it already knows {3} moves.
|
|
{1} wants to learn {2}, but it already knows {3} moves.
|
|
Should {1} forget a move to learn {2}?
|
|
Should {1} forget a move to learn {2}?
|
|
1, 2, and... ... ... Ta-da!
|
|
1, 2, and... ... ... Ta-da!
|
|
{1} forgot how to use {2}. And...
|
|
{1} forgot how to use {2}. And...
|
|
Give up on learning {1}?
|
|
Give up on learning {1}?
|
|
{1} did not learn {2}.
|
|
{1} did not learn {2}.
|
|
There's no PP left for this move!
|
|
There's no PP left for this move!
|
|
{1} has to use {2}!
|
|
{1} has to use {2}!
|
|
{1} has no moves left!
|
|
{1} has no moves left!
|
|
An Egg can't battle!
|
|
An Egg can't battle!
|
|
You can't switch {1}'s Pokémon with one of yours!
|
|
You can't switch {1}'s Pokémon with one of yours!
|
|
{1} has no energy left to battle!
|
|
{1} has no energy left to battle!
|
|
{1} is already in battle!
|
|
{1} is already in battle!
|
|
{1} can't be switched out!
|
|
{1} can't be switched out!
|
|
{1}'s {2} prevents switching!
|
|
{1}'s {2} prevents switching!
|
|
{1} has already been selected.
|
|
{1} has already been selected.
|
|
{1} is about to send out {2}. Will you switch your Pokémon?
|
|
{1} is about to send out {2}. Will you switch your Pokémon?
|
|
Use next Pokémon?
|
|
Use next Pokémon?
|
|
Good job, {1}! Come back!
|
|
Good job, {1}! Come back!
|
|
OK, {1}! Come back!
|
|
OK, {1}! Come back!
|
|
{1}, that's enough! Come back!
|
|
{1}, that's enough! Come back!
|
|
{1}, come back!
|
|
{1}, come back!
|
|
{1}, switch out! Come back!
|
|
{1}, switch out! Come back!
|
|
{1} withdrew {2}!
|
|
{1} withdrew {2}!
|
|
You're in charge, {1}!
|
|
You're in charge, {1}!
|
|
Go for it, {1}!
|
|
Go for it, {1}!
|
|
Just a little more! Hang in there, {1}!
|
|
Just a little more! Hang in there, {1}!
|
|
Your opponent's weak! Get 'em, {1}!
|
|
Your opponent's weak! Get 'em, {1}!
|
|
Oh!<<n>>A Shadow Pokémon!
|
|
Oh!<<n>>A Shadow Pokémon!
|
|
The healing wish came true for {1}!
|
|
The healing wish came true for {1}!
|
|
{1} became cloaked in mystical moonlight!
|
|
{1} became cloaked in mystical moonlight!
|
|
Pointed stones dug into {1}!
|
|
Pointed stones dug into {1}!
|
|
{1} is hurt by the spikes!
|
|
{1} is hurt by the spikes!
|
|
{1} absorbed the poison spikes!
|
|
{1} absorbed the poison spikes!
|
|
{1} was badly poisoned by the poison spikes!
|
|
{1} was badly poisoned by the poison spikes!
|
|
{1} was poisoned by the poison spikes!
|
|
{1} was poisoned by the poison spikes!
|
|
{1} was caught in a sticky web!
|
|
{1} was caught in a sticky web!
|
|
It won't have any effect.
|
|
It won't have any effect.
|
|
Embargo's effect prevents the item's use on {1}!
|
|
Embargo's effect prevents the item's use on {1}!
|
|
Tried to consume item that wasn't in the Bag somehow.
|
|
Tried to consume item that wasn't in the Bag somehow.
|
|
Couldn't return unused item to Bag somehow.
|
|
Couldn't return unused item to Bag somehow.
|
|
{1} used an {2}.
|
|
{1} used an {2}.
|
|
{1} used a {2}.
|
|
{1} used a {2}.
|
|
But it had no effect!
|
|
But it had no effect!
|
|
But it's not where this item can be used!
|
|
But it's not where this item can be used!
|
|
Treat as a win
|
|
Treat as a win
|
|
Treat as a loss
|
|
Treat as a loss
|
|
Treat as a draw
|
|
Treat as a draw
|
|
Treat as running away/forfeit
|
|
Treat as running away/forfeit
|
|
Treat as a capture
|
|
Treat as a capture
|
|
Cancel
|
|
Cancel
|
|
Choose the outcome of this battle.
|
|
Choose the outcome of this battle.
|
|
You got away safely!
|
|
You got away safely!
|
|
Would you like to give up on this battle and quit now?
|
|
Would you like to give up on this battle and quit now?
|
|
Quitting the battle is the same as losing the battle.
|
|
Quitting the battle is the same as losing the battle.
|
|
No! There's no running from a Trainer battle!
|
|
No! There's no running from a Trainer battle!
|
|
Would you like to forfeit the match and quit now?
|
|
Would you like to forfeit the match and quit now?
|
|
{1} forfeited the match!
|
|
{1} forfeited the match!
|
|
You can't escape!
|
|
You can't escape!
|
|
{1} fled using its {2}!
|
|
{1} fled using its {2}!
|
|
{1} prevents escape with {2}!
|
|
{1} prevents escape with {2}!
|
|
You couldn't get away!
|
|
You couldn't get away!
|
|
{1} called {2}!
|
|
{1} called {2}!
|
|
{1}!
|
|
{1}!
|
|
{1} came to its senses from the Trainer's call!
|
|
{1} came to its senses from the Trainer's call!
|
|
But nothing happened!
|
|
But nothing happened!
|
|
Mega Ring
|
|
Mega Ring
|
|
{1}'s fervent wish has reached {2}!
|
|
{1}'s fervent wish has reached {2}!
|
|
{1}'s {2} is reacting to {3}'s {4}!
|
|
{1}'s {2} is reacting to {3}'s {4}!
|
|
Mega {1}
|
|
Mega {1}
|
|
{1} has Mega Evolved into {2}!
|
|
{1} has Mega Evolved into {2}!
|
|
{1}'s Primal Reversion!<<n>>It reverted to its primal form!
|
|
{1}'s Primal Reversion!<<n>>It reverted to its primal form!
|
|
Items can't be used here.
|
|
Items can't be used here.
|
|
Sky Drop won't let {1} go!
|
|
Sky Drop won't let {1} go!
|
|
The sunlight faded.
|
|
The sunlight faded.
|
|
The rain stopped.
|
|
The rain stopped.
|
|
The sandstorm subsided.
|
|
The sandstorm subsided.
|
|
The hail stopped.
|
|
The hail stopped.
|
|
The snow stopped.
|
|
The snow stopped.
|
|
The shadow sky faded.
|
|
The shadow sky faded.
|
|
Rain continues to fall.
|
|
Rain continues to fall.
|
|
The sandstorm is raging.
|
|
The sandstorm is raging.
|
|
The hail is crashing down.
|
|
The hail is crashing down.
|
|
The snow is blowing about!
|
|
The snow is blowing about!
|
|
The shadow sky continues.
|
|
The shadow sky continues.
|
|
{1} is buffeted by the sandstorm!
|
|
{1} is buffeted by the sandstorm!
|
|
{1} is buffeted by the hail!
|
|
{1} is buffeted by the hail!
|
|
{1} is hurt by the shadow sky!
|
|
{1} is hurt by the shadow sky!
|
|
{1} took the {2} attack!
|
|
{1} took the {2} attack!
|
|
{1}'s wish came true!
|
|
{1}'s wish came true!
|
|
{1} is hurt by the sea of fire!
|
|
{1} is hurt by the sea of fire!
|
|
{1}'s HP was restored.
|
|
{1}'s HP was restored.
|
|
Aqua Ring restored {1}'s HP!
|
|
Aqua Ring restored {1}'s HP!
|
|
{1} absorbed nutrients with its roots!
|
|
{1} absorbed nutrients with its roots!
|
|
{1}'s health is sapped by Leech Seed!
|
|
{1}'s health is sapped by Leech Seed!
|
|
{1}'s {2} restored its HP.
|
|
{1}'s {2} restored its HP.
|
|
{1} is locked in a nightmare!
|
|
{1} is locked in a nightmare!
|
|
{1} is afflicted by the curse!
|
|
{1} is afflicted by the curse!
|
|
{1} was freed from {2}!
|
|
{1} was freed from {2}!
|
|
{1} is hurt by {2}!
|
|
{1} is hurt by {2}!
|
|
{1}'s taunt wore off!
|
|
{1}'s taunt wore off!
|
|
{1}'s encore ended!
|
|
{1}'s encore ended!
|
|
{1} is no longer disabled!
|
|
{1} is no longer disabled!
|
|
{1}'s electromagnetism wore off!
|
|
{1}'s electromagnetism wore off!
|
|
{1} was freed from the telekinesis!
|
|
{1} was freed from the telekinesis!
|
|
{1}'s Heal Block wore off!
|
|
{1}'s Heal Block wore off!
|
|
{1} can use items again!
|
|
{1} can use items again!
|
|
{1}'s perish count fell to {2}!
|
|
{1}'s perish count fell to {2}!
|
|
{1}'s Reflect wore off!
|
|
{1}'s Reflect wore off!
|
|
{1}'s Light Screen wore off!
|
|
{1}'s Light Screen wore off!
|
|
{1} is no longer protected by Safeguard!
|
|
{1} is no longer protected by Safeguard!
|
|
{1} is no longer protected by mist!
|
|
{1} is no longer protected by mist!
|
|
{1}'s Tailwind petered out!
|
|
{1}'s Tailwind petered out!
|
|
{1}'s Lucky Chant wore off!
|
|
{1}'s Lucky Chant wore off!
|
|
The rainbow on {1}'s side disappeared!
|
|
The rainbow on {1}'s side disappeared!
|
|
The sea of fire around {1} disappeared!
|
|
The sea of fire around {1} disappeared!
|
|
The swamp around {1} disappeared!
|
|
The swamp around {1} disappeared!
|
|
{1}'s Aurora Veil wore off!
|
|
{1}'s Aurora Veil wore off!
|
|
The twisted dimensions returned to normal!
|
|
The twisted dimensions returned to normal!
|
|
Gravity returned to normal!
|
|
Gravity returned to normal!
|
|
The effects of Water Sport have faded.
|
|
The effects of Water Sport have faded.
|
|
The effects of Mud Sport have faded.
|
|
The effects of Mud Sport have faded.
|
|
Wonder Room wore off, and Defense and Sp. Def stats returned to normal!
|
|
Wonder Room wore off, and Defense and Sp. Def stats returned to normal!
|
|
Magic Room wore off, and held items' effects returned to normal!
|
|
Magic Room wore off, and held items' effects returned to normal!
|
|
The electric current disappeared from the battlefield!
|
|
The electric current disappeared from the battlefield!
|
|
The grass disappeared from the battlefield!
|
|
The grass disappeared from the battlefield!
|
|
The mist disappeared from the battlefield!
|
|
The mist disappeared from the battlefield!
|
|
The weirdness disappeared from the battlefield!
|
|
The weirdness disappeared from the battlefield!
|
|
An electric current is running across the battlefield.
|
|
An electric current is running across the battlefield.
|
|
Grass is covering the battlefield.
|
|
Grass is covering the battlefield.
|
|
Mist is swirling about the battlefield.
|
|
Mist is swirling about the battlefield.
|
|
The battlefield is weird.
|
|
The battlefield is weird.
|
|
{1} came to its senses!
|
|
{1} came to its senses!
|
|
{1} is in Hyper Mode!
|
|
{1} is in Hyper Mode!
|
|
{1} calmed down.
|
|
{1} calmed down.
|
|
{1} is making an uproar!
|
|
{1} is making an uproar!
|
|
{1} finally got its act together!
|
|
{1} finally got its act together!
|
|
{1} moved across!
|
|
{1} moved across!
|
|
{1} moved to the center!
|
|
{1} moved to the center!
|
|
{1} shook itself awake so you wouldn't worry!
|
|
{1} shook itself awake so you wouldn't worry!
|
|
{1} managed to expel the poison so you wouldn't worry!
|
|
{1} managed to expel the poison so you wouldn't worry!
|
|
{1} healed its burn with its sheer determination so you wouldn't worry!
|
|
{1} healed its burn with its sheer determination so you wouldn't worry!
|
|
{1} gathered all its energy to break through its paralysis so you wouldn't worry!
|
|
{1} gathered all its energy to break through its paralysis so you wouldn't worry!
|
|
{1} melted the ice with its fiery determination so you wouldn't worry!
|
|
{1} melted the ice with its fiery determination so you wouldn't worry!
|
|
The Hyper Mode attack hurts {1}!
|
|
The Hyper Mode attack hurts {1}!
|
|
the opposing {1}
|
|
the opposing {1}
|
|
the wild {1}
|
|
the wild {1}
|
|
the ally {1}
|
|
the ally {1}
|
|
the opposing team
|
|
the opposing team
|
|
The opposing team
|
|
The opposing team
|
|
your team
|
|
your team
|
|
Your team
|
|
Your team
|
|
{1} is unaffected!
|
|
{1} is unaffected!
|
|
{1} is unaffected because of its {2}!
|
|
{1} is unaffected because of its {2}!
|
|
{1} protected itself with the {2}!
|
|
{1} protected itself with the {2}!
|
|
An egg can't be an active Pokémon.
|
|
An egg can't be an active Pokémon.
|
|
HP less than 0
|
|
HP less than 0
|
|
HP greater than total HP
|
|
HP greater than total HP
|
|
{1} sucked up the liquid ooze!
|
|
{1} sucked up the liquid ooze!
|
|
{1} had its energy drained!
|
|
{1} had its energy drained!
|
|
{1} fainted!
|
|
{1} fainted!
|
|
{1} transformed!
|
|
{1} transformed!
|
|
{1} triggered!
|
|
{1} triggered!
|
|
{1} deactivated!
|
|
{1} deactivated!
|
|
{1} activated!
|
|
{1} activated!
|
|
{1} formed a school!
|
|
{1} formed a school!
|
|
{1} stopped schooling!
|
|
{1} stopped schooling!
|
|
You sense the presence of many!
|
|
You sense the presence of many!
|
|
{1} transformed into its Complete Forme!
|
|
{1} transformed into its Complete Forme!
|
|
{1} transformed into {2}!
|
|
{1} transformed into {2}!
|
|
{1} is already asleep!
|
|
{1} is already asleep!
|
|
{1} is already poisoned!
|
|
{1} is already poisoned!
|
|
{1} already has a burn!
|
|
{1} already has a burn!
|
|
{1} is already paralyzed!
|
|
{1} is already paralyzed!
|
|
{1} is already frozen solid!
|
|
{1} is already frozen solid!
|
|
It doesn't affect {1}...
|
|
It doesn't affect {1}...
|
|
{1} surrounds itself with electrified terrain!
|
|
{1} surrounds itself with electrified terrain!
|
|
{1} surrounds itself with misty terrain!
|
|
{1} surrounds itself with misty terrain!
|
|
But the uproar kept {1} awake!
|
|
But the uproar kept {1} awake!
|
|
{1} stays awake!
|
|
{1} stays awake!
|
|
{1} cannot be poisoned!
|
|
{1} cannot be poisoned!
|
|
{1} cannot be burned!
|
|
{1} cannot be burned!
|
|
{1} cannot be paralyzed!
|
|
{1} cannot be paralyzed!
|
|
{1} cannot be frozen solid!
|
|
{1} cannot be frozen solid!
|
|
{1} stays awake because of {2}'s {3}!
|
|
{1} stays awake because of {2}'s {3}!
|
|
{1} cannot be poisoned because of {2}'s {3}!
|
|
{1} cannot be poisoned because of {2}'s {3}!
|
|
{1} cannot be burned because of {2}'s {3}!
|
|
{1} cannot be burned because of {2}'s {3}!
|
|
{1} cannot be paralyzed because of {2}'s {3}!
|
|
{1} cannot be paralyzed because of {2}'s {3}!
|
|
{1} cannot be frozen solid because of {2}'s {3}!
|
|
{1} cannot be frozen solid because of {2}'s {3}!
|
|
{1} stays awake because of its {2}!
|
|
{1} stays awake because of its {2}!
|
|
{1}'s {2} prevents poisoning!
|
|
{1}'s {2} prevents poisoning!
|
|
{1}'s {2} prevents burns!
|
|
{1}'s {2} prevents burns!
|
|
{1}'s {2} prevents paralysis!
|
|
{1}'s {2} prevents paralysis!
|
|
{1}'s {2} prevents freezing!
|
|
{1}'s {2} prevents freezing!
|
|
{1}'s team is protected by Safeguard!
|
|
{1}'s team is protected by Safeguard!
|
|
{1} fell asleep!
|
|
{1} fell asleep!
|
|
{1} was badly poisoned!
|
|
{1} was badly poisoned!
|
|
{1} was poisoned!
|
|
{1} was poisoned!
|
|
{1} was burned!
|
|
{1} was burned!
|
|
{1} is paralyzed! It may be unable to move!
|
|
{1} is paralyzed! It may be unable to move!
|
|
{1} was frozen solid!
|
|
{1} was frozen solid!
|
|
{1} is fast asleep.
|
|
{1} is fast asleep.
|
|
{1} was hurt by poison!
|
|
{1} was hurt by poison!
|
|
{1} was hurt by its burn!
|
|
{1} was hurt by its burn!
|
|
{1} is paralyzed! It can't move!
|
|
{1} is paralyzed! It can't move!
|
|
{1} is frozen solid!
|
|
{1} is frozen solid!
|
|
{1} woke up!
|
|
{1} woke up!
|
|
{1} was cured of its poisoning.
|
|
{1} was cured of its poisoning.
|
|
{1}'s burn was healed.
|
|
{1}'s burn was healed.
|
|
{1} was cured of paralysis.
|
|
{1} was cured of paralysis.
|
|
{1} thawed out!
|
|
{1} thawed out!
|
|
{1} is already confused.
|
|
{1} is already confused.
|
|
But it failed!
|
|
But it failed!
|
|
{1} doesn't become confused!
|
|
{1} doesn't become confused!
|
|
{1}'s {2} prevents confusion!
|
|
{1}'s {2} prevents confusion!
|
|
{1} became confused!
|
|
{1} became confused!
|
|
{1}'s {2} prevents romance!
|
|
{1}'s {2} prevents romance!
|
|
{1} fell in love!
|
|
{1} fell in love!
|
|
{1} fell in love from the {2}!
|
|
{1} fell in love from the {2}!
|
|
{1}'s {2} won't go any higher!
|
|
{1}'s {2} won't go any higher!
|
|
{1}'s {2} rose!
|
|
{1}'s {2} rose!
|
|
{1}'s {2} rose sharply!
|
|
{1}'s {2} rose sharply!
|
|
{1}'s {2} rose drastically!
|
|
{1}'s {2} rose drastically!
|
|
{1}'s {2} raised its {3}!
|
|
{1}'s {2} raised its {3}!
|
|
{1}'s {2} sharply raised its {3}!
|
|
{1}'s {2} sharply raised its {3}!
|
|
{1}'s {2} drastically raised its {3}!
|
|
{1}'s {2} drastically raised its {3}!
|
|
{1}'s {2} raised {3}'s {4}!
|
|
{1}'s {2} raised {3}'s {4}!
|
|
{1}'s {2} sharply raised {3}'s {4}!
|
|
{1}'s {2} sharply raised {3}'s {4}!
|
|
{1}'s {2} drastically raised {3}'s {4}!
|
|
{1}'s {2} drastically raised {3}'s {4}!
|
|
{1} is protected by its substitute!
|
|
{1} is protected by its substitute!
|
|
{1} is protected by Mist!
|
|
{1} is protected by Mist!
|
|
{1}'s {2} won't go any lower!
|
|
{1}'s {2} won't go any lower!
|
|
{1}'s {2} fell!
|
|
{1}'s {2} fell!
|
|
{1}'s {2} harshly fell!
|
|
{1}'s {2} harshly fell!
|
|
{1}'s {2} severely fell!
|
|
{1}'s {2} severely fell!
|
|
{1}'s {2} lowered its {3}!
|
|
{1}'s {2} lowered its {3}!
|
|
{1}'s {2} harshly lowered its {3}!
|
|
{1}'s {2} harshly lowered its {3}!
|
|
{1}'s {2} severely lowered its {3}!
|
|
{1}'s {2} severely lowered its {3}!
|
|
{1}'s {2} lowered {3}'s {4}!
|
|
{1}'s {2} lowered {3}'s {4}!
|
|
{1}'s {2} harshly lowered {3}'s {4}!
|
|
{1}'s {2} harshly lowered {3}'s {4}!
|
|
{1}'s {2} severely lowered {3}'s {4}!
|
|
{1}'s {2} severely lowered {3}'s {4}!
|
|
{1}'s substitute protected it from {2}'s {3}!
|
|
{1}'s substitute protected it from {2}'s {3}!
|
|
{1}'s {2} cannot be lowered!
|
|
{1}'s {2} cannot be lowered!
|
|
{1}'s {2} prevents {3} loss!
|
|
{1}'s {2} prevents {3} loss!
|
|
{1} is protected from {2}'s {3} by Mist!
|
|
{1} is protected from {2}'s {3} by Mist!
|
|
{1}'s {2} prevented {3}'s {4} from working!
|
|
{1}'s {2} prevented {3}'s {4} from working!
|
|
{1} is protected from {2}'s {3} by {4}'s {5}!
|
|
{1} is protected from {2}'s {3} by {4}'s {5}!
|
|
The effects of the neutralizing gas wore off!
|
|
The effects of the neutralizing gas wore off!
|
|
{1} traced {2}'s {3}!
|
|
{1} traced {2}'s {3}!
|
|
{1}'s {2} made {3} ineffective!
|
|
{1}'s {2} made {3} ineffective!
|
|
{1}'s {2} wore off!
|
|
{1}'s {2} wore off!
|
|
{1} shared its {2} with {3}!
|
|
{1} shared its {2} with {3}!
|
|
{1}'s {2} let it share its {3} with {4}!
|
|
{1}'s {2} let it share its {3} with {4}!
|
|
{1} restored its health using its {2}!
|
|
{1} restored its health using its {2}!
|
|
{1} fled from battle!
|
|
{1} fled from battle!
|
|
{1} became confused due to fatigue!
|
|
{1} became confused due to fatigue!
|
|
{1} used {2}!
|
|
{1} used {2}!
|
|
But there was no PP left for the move!
|
|
But there was no PP left for the move!
|
|
{1} changed to Blade Forme!
|
|
{1} changed to Blade Forme!
|
|
{1} changed to Shield Forme!
|
|
{1} changed to Shield Forme!
|
|
{1} cannot use {2}!
|
|
{1} cannot use {2}!
|
|
{1} snatched {2}'s move!
|
|
{1} snatched {2}'s move!
|
|
{1} melted the ice!
|
|
{1} melted the ice!
|
|
When the flame touched the powder on the Pokémon, it exploded!
|
|
When the flame touched the powder on the Pokémon, it exploded!
|
|
{1} is hurt by Powder!
|
|
{1} is hurt by Powder!
|
|
The Fire-type attack fizzled out in the heavy rain!
|
|
The Fire-type attack fizzled out in the heavy rain!
|
|
The Water-type attack evaporated in the harsh sunlight!
|
|
The Water-type attack evaporated in the harsh sunlight!
|
|
{1}'s type changed to {2}!
|
|
{1}'s type changed to {2}!
|
|
But there was no target...
|
|
But there was no target...
|
|
Hit 1 time!
|
|
Hit 1 time!
|
|
Hit {1} times!
|
|
Hit {1} times!
|
|
{1} bounced the {2} back!
|
|
{1} bounced the {2} back!
|
|
{1} used the move instructed by {2}!
|
|
{1} used the move instructed by {2}!
|
|
{1} kept the dance going with {2}!
|
|
{1} kept the dance going with {2}!
|
|
The {1} strengthened {2}'s power!
|
|
The {1} strengthened {2}'s power!
|
|
The {1} weakened the damage to {2}!
|
|
The {1} weakened the damage to {2}!
|
|
{1} took the attack!
|
|
{1} took the attack!
|
|
{1} took the attack with its {2}!
|
|
{1} took the attack with its {2}!
|
|
{1}'s {2} is disabled!
|
|
{1}'s {2} is disabled!
|
|
{1} can't use {2} because of Heal Block!
|
|
{1} can't use {2} because of Heal Block!
|
|
{1} can't use {2} because of gravity!
|
|
{1} can't use {2} because of gravity!
|
|
{1} can't use {2} because of Throat Chop!
|
|
{1} can't use {2} because of Throat Chop!
|
|
The {1} only allows the use of {2}!
|
|
The {1} only allows the use of {2}!
|
|
{1} can only use {2}!
|
|
{1} can only use {2}!
|
|
{1} can't use {2} after the taunt!
|
|
{1} can't use {2} after the taunt!
|
|
{1} can't use the same move twice in a row due to the torment!
|
|
{1} can't use the same move twice in a row due to the torment!
|
|
{1} can't use its sealed {2}!
|
|
{1} can't use its sealed {2}!
|
|
The effects of the {1} prevent status moves from being used!
|
|
The effects of the {1} prevent status moves from being used!
|
|
{1} ignored orders and kept sleeping!
|
|
{1} ignored orders and kept sleeping!
|
|
{1} ignored orders!
|
|
{1} ignored orders!
|
|
{1} began to nap!
|
|
{1} began to nap!
|
|
{1} won't obey! It hurt itself in its confusion!
|
|
{1} won't obey! It hurt itself in its confusion!
|
|
{1} won't obey!
|
|
{1} won't obey!
|
|
{1} turned away!
|
|
{1} turned away!
|
|
{1} is loafing around!
|
|
{1} is loafing around!
|
|
{1} pretended not to notice!
|
|
{1} pretended not to notice!
|
|
{1} must recharge!
|
|
{1} must recharge!
|
|
{1} appears incapable of using its power!
|
|
{1} appears incapable of using its power!
|
|
{1} flinched and couldn't move!
|
|
{1} flinched and couldn't move!
|
|
{1} snapped out of its confusion.
|
|
{1} snapped out of its confusion.
|
|
{1} is confused!
|
|
{1} is confused!
|
|
It hurt itself in its confusion!
|
|
It hurt itself in its confusion!
|
|
{1} is in love with {2}!
|
|
{1} is in love with {2}!
|
|
{1} is immobilized by love!
|
|
{1} is immobilized by love!
|
|
{1} surrounds itself with psychic terrain!
|
|
{1} surrounds itself with psychic terrain!
|
|
Crafty Shield protected {1}!
|
|
Crafty Shield protected {1}!
|
|
Wide Guard protected {1}!
|
|
Wide Guard protected {1}!
|
|
Quick Guard protected {1}!
|
|
Quick Guard protected {1}!
|
|
{1} protected itself!
|
|
{1} protected itself!
|
|
{1} was blocked by the kicked-up mat!
|
|
{1} was blocked by the kicked-up mat!
|
|
{1} was hurt!
|
|
{1} was hurt!
|
|
{1} avoided the attack!
|
|
{1} avoided the attack!
|
|
{1} avoided the attack with {2}!
|
|
{1} avoided the attack with {2}!
|
|
{1}'s {2} makes Ground moves miss!
|
|
{1}'s {2} makes Ground moves miss!
|
|
{1} makes Ground moves miss with Magnet Rise!
|
|
{1} makes Ground moves miss with Magnet Rise!
|
|
{1} makes Ground moves miss with Telekinesis!
|
|
{1} makes Ground moves miss with Telekinesis!
|
|
It doesn't affect {1} because of its {2}.
|
|
It doesn't affect {1} because of its {2}.
|
|
{1} avoided the move in time with your shout!
|
|
{1} avoided the move in time with your shout!
|
|
{1}'s attack missed!
|
|
{1}'s attack missed!
|
|
{1}'s rage is building!
|
|
{1}'s rage is building!
|
|
{1}'s {2} lost all of its PP due to the grudge!
|
|
{1}'s {2} lost all of its PP due to the grudge!
|
|
{1} took its attacker down with it!
|
|
{1} took its attacker down with it!
|
|
{1} became fully charged due to its bond with its Trainer!
|
|
{1} became fully charged due to its bond with its Trainer!
|
|
{1} became Ash-Greninja!
|
|
{1} became Ash-Greninja!
|
|
{1} is unaffected because of {2}'s {3}!
|
|
{1} is unaffected because of {2}'s {3}!
|
|
It's super effective on {1}!
|
|
It's super effective on {1}!
|
|
It's super effective!
|
|
It's super effective!
|
|
It's not very effective on {1}...
|
|
It's not very effective on {1}...
|
|
It's not very effective...
|
|
It's not very effective...
|
|
The substitute took damage for {1}!
|
|
The substitute took damage for {1}!
|
|
{1} landed a critical hit on {2}, wishing to be praised!
|
|
{1} landed a critical hit on {2}, wishing to be praised!
|
|
{1} landed a critical hit, wishing to be praised!
|
|
{1} landed a critical hit, wishing to be praised!
|
|
A critical hit on {1}!
|
|
A critical hit on {1}!
|
|
A critical hit!
|
|
A critical hit!
|
|
{1}'s substitute faded!
|
|
{1}'s substitute faded!
|
|
Its disguise served it as a decoy!
|
|
Its disguise served it as a decoy!
|
|
{1}'s disguise served it as a decoy!
|
|
{1}'s disguise served it as a decoy!
|
|
{1}'s disguise was busted!
|
|
{1}'s disguise was busted!
|
|
{1} endured the hit!
|
|
{1} endured the hit!
|
|
{1} hung on with Sturdy!
|
|
{1} hung on with Sturdy!
|
|
{1} hung on using its Focus Sash!
|
|
{1} hung on using its Focus Sash!
|
|
{1} hung on using its Focus Band!
|
|
{1} hung on using its Focus Band!
|
|
{1} toughed it out so you wouldn't feel sad!
|
|
{1} toughed it out so you wouldn't feel sad!
|
|
Struggle
|
|
Struggle
|
|
{1} is damaged by recoil!
|
|
{1} is damaged by recoil!
|
|
{1}'s stats won't go any higher!
|
|
{1}'s stats won't go any higher!
|
|
{1}'s stats won't go any lower!
|
|
{1}'s stats won't go any lower!
|
|
{1} became fully charged due to its Power Herb!
|
|
{1} became fully charged due to its Power Herb!
|
|
{1} began charging up!
|
|
{1} began charging up!
|
|
{1}'s HP is full!
|
|
{1}'s HP is full!
|
|
{1} protected {2}!
|
|
{1} protected {2}!
|
|
The extremely harsh sunlight was not lessened at all!
|
|
The extremely harsh sunlight was not lessened at all!
|
|
There is no relief from this heavy rain!
|
|
There is no relief from this heavy rain!
|
|
The mysterious air current blows on regardless!
|
|
The mysterious air current blows on regardless!
|
|
The two moves have become one! It's a combined move!
|
|
The two moves have become one! It's a combined move!
|
|
{1} is waiting for {2}'s move...
|
|
{1} is waiting for {2}'s move...
|
|
A sea of fire enveloped {1}!
|
|
A sea of fire enveloped {1}!
|
|
A rainbow appeared in the sky on {1}'s side!
|
|
A rainbow appeared in the sky on {1}'s side!
|
|
A swamp enveloped {1}!
|
|
A swamp enveloped {1}!
|
|
Congratulations from {1}!
|
|
Congratulations from {1}!
|
|
Congratulations, {1}!
|
|
Congratulations, {1}!
|
|
Coins were scattered everywhere!
|
|
Coins were scattered everywhere!
|
|
Everyone is caught up in the happy atmosphere!
|
|
Everyone is caught up in the happy atmosphere!
|
|
{1} hasn't eaten any held berry, so it can't possibly belch!
|
|
{1} hasn't eaten any held berry, so it can't possibly belch!
|
|
{1} is about to be attacked by its {2}!
|
|
{1} is about to be attacked by its {2}!
|
|
{1} is tightening its focus!
|
|
{1} is tightening its focus!
|
|
{1} lost its focus and couldn't move!
|
|
{1} lost its focus and couldn't move!
|
|
{1} kept going and crashed!
|
|
{1} kept going and crashed!
|
|
The electricity disappeared from the battlefield.
|
|
The electricity disappeared from the battlefield.
|
|
The grass disappeared from the battlefield.
|
|
The grass disappeared from the battlefield.
|
|
The mist disappeared from the battlefield.
|
|
The mist disappeared from the battlefield.
|
|
The weirdness disappeared from the battlefield.
|
|
The weirdness disappeared from the battlefield.
|
|
Spikes were scattered all around {1}'s feet!
|
|
Spikes were scattered all around {1}'s feet!
|
|
Poison spikes were scattered all around {1}'s feet!
|
|
Poison spikes were scattered all around {1}'s feet!
|
|
Pointed stones float in the air around {1}!
|
|
Pointed stones float in the air around {1}!
|
|
A sticky web has been laid out beneath {1}'s feet!
|
|
A sticky web has been laid out beneath {1}'s feet!
|
|
{1} swapped the battle effects affecting each side of the field!
|
|
{1} swapped the battle effects affecting each side of the field!
|
|
{1} already has a substitute!
|
|
{1} already has a substitute!
|
|
But it does not have enough HP left to make a substitute!
|
|
But it does not have enough HP left to make a substitute!
|
|
{1} put in a substitute!
|
|
{1} put in a substitute!
|
|
{1} got free of {2}'s {3}!
|
|
{1} got free of {2}'s {3}!
|
|
{1} shed Leech Seed!
|
|
{1} shed Leech Seed!
|
|
{1} blew away stealth rocks!
|
|
{1} blew away stealth rocks!
|
|
{1} blew away spikes!
|
|
{1} blew away spikes!
|
|
{1} blew away poison spikes!
|
|
{1} blew away poison spikes!
|
|
{1} blew away sticky webs!
|
|
{1} blew away sticky webs!
|
|
{1} chose Doom Desire as its destiny!
|
|
{1} chose Doom Desire as its destiny!
|
|
{1} foresaw an attack!
|
|
{1} foresaw an attack!
|
|
{1} and {2} switched places!
|
|
{1} and {2} switched places!
|
|
{1} started heating up its beak!
|
|
{1} started heating up its beak!
|
|
{1} cut its own HP and minimized its {2}!
|
|
{1} cut its own HP and minimized its {2}!
|
|
{1} cut its own HP and maximized its {2}!
|
|
{1} cut its own HP and maximized its {2}!
|
|
{1} began charging power!
|
|
{1} began charging power!
|
|
{1} became nimble!
|
|
{1} became nimble!
|
|
{1} is getting pumped!
|
|
{1} is getting pumped!
|
|
{1}'s stats can't be changed further!
|
|
{1}'s stats can't be changed further!
|
|
The pointed stones disappeared from around {1}!
|
|
The pointed stones disappeared from around {1}!
|
|
The spikes disappeared from the ground around {1}!
|
|
The spikes disappeared from the ground around {1}!
|
|
The poison spikes disappeared from the ground around {1}!
|
|
The poison spikes disappeared from the ground around {1}!
|
|
The sticky webs disappeared from the ground around {1}!
|
|
The sticky webs disappeared from the ground around {1}!
|
|
Tidying up complete!
|
|
Tidying up complete!
|
|
{1} can no longer escape because it used {2}!
|
|
{1} can no longer escape because it used {2}!
|
|
{1} became weaker to fire!
|
|
{1} became weaker to fire!
|
|
{1}'s Mist faded!
|
|
{1}'s Mist faded!
|
|
{1} is no longer protected by Safeguard!!
|
|
{1} is no longer protected by Safeguard!!
|
|
{1}'s stats can't be raised further!
|
|
{1}'s stats can't be raised further!
|
|
{1} switched all changes to its Attack and Sp. Atk with the target!
|
|
{1} switched all changes to its Attack and Sp. Atk with the target!
|
|
{1} switched all changes to its Defense and Sp. Def with the target!
|
|
{1} switched all changes to its Defense and Sp. Def with the target!
|
|
{1} switched stat changes with the target!
|
|
{1} switched stat changes with the target!
|
|
{1} copied {2}'s stat changes!
|
|
{1} copied {2}'s stat changes!
|
|
{1} stole the target's boosted stats!
|
|
{1} stole the target's boosted stats!
|
|
{1}'s stats were reversed!
|
|
{1}'s stats were reversed!
|
|
{1}'s stat changes were removed!
|
|
{1}'s stat changes were removed!
|
|
All stat changes were eliminated!
|
|
All stat changes were eliminated!
|
|
{1} became shrouded in mist!
|
|
{1} became shrouded in mist!
|
|
{1} switched its Attack and Defense!
|
|
{1} switched its Attack and Defense!
|
|
{1} switched Speed with its target!
|
|
{1} switched Speed with its target!
|
|
{1} shared its power with the target!
|
|
{1} shared its power with the target!
|
|
{1} shared its guard with the target!
|
|
{1} shared its guard with the target!
|
|
The battlers shared their pain!
|
|
The battlers shared their pain!
|
|
The Tailwind blew from behind {1}!
|
|
The Tailwind blew from behind {1}!
|
|
Wonder Room wore off, and the Defense and Sp. Def stats returned to normal!
|
|
Wonder Room wore off, and the Defense and Sp. Def stats returned to normal!
|
|
It created a bizarre area in which the Defense and Sp. Def stats are swapped!
|
|
It created a bizarre area in which the Defense and Sp. Def stats are swapped!
|
|
But {1} can't use the move!
|
|
But {1} can't use the move!
|
|
{1} made {2} drowsy!
|
|
{1} made {2} drowsy!
|
|
{1} woke up.
|
|
{1} woke up.
|
|
{1} was thawed out.
|
|
{1} was thawed out.
|
|
{1} healed its burn!
|
|
{1} healed its burn!
|
|
{1} cured its poisoning!
|
|
{1} cured its poisoning!
|
|
{1} cured its paralysis!
|
|
{1} cured its paralysis!
|
|
{1} was woken from sleep.
|
|
{1} was woken from sleep.
|
|
A soothing aroma wafted through the area!
|
|
A soothing aroma wafted through the area!
|
|
A bell chimed!
|
|
A bell chimed!
|
|
{1} became cloaked in a mystical veil!
|
|
{1} became cloaked in a mystical veil!
|
|
{1}'s type changed to match {2}'s!
|
|
{1}'s type changed to match {2}'s!
|
|
{1} transformed into the {2} type!
|
|
{1} transformed into the {2} type!
|
|
{1} burned itself out!
|
|
{1} burned itself out!
|
|
{1} used up all its electricity!
|
|
{1} used up all its electricity!
|
|
{1} acquired {2}!
|
|
{1} acquired {2}!
|
|
{1} copied {2}'s {3}!
|
|
{1} copied {2}'s {3}!
|
|
{1} swapped Abilities with its target!
|
|
{1} swapped Abilities with its target!
|
|
{1} swapped its {2} Ability with its target's {3} Ability!
|
|
{1} swapped its {2} Ability with its target's {3} Ability!
|
|
{1}'s Ability was suppressed!
|
|
{1}'s Ability was suppressed!
|
|
{1} levitated with electromagnetism!
|
|
{1} levitated with electromagnetism!
|
|
{1} was hurled into the air!
|
|
{1} was hurled into the air!
|
|
{1} fell straight down!
|
|
{1} fell straight down!
|
|
Gravity intensified!
|
|
Gravity intensified!
|
|
{1} couldn't stay airborne because of gravity!
|
|
{1} couldn't stay airborne because of gravity!
|
|
But it failed to affect {1}!
|
|
But it failed to affect {1}!
|
|
But it failed to affect {1} because of its {2}!
|
|
But it failed to affect {1} because of its {2}!
|
|
It's a one-hit KO!
|
|
It's a one-hit KO!
|
|
The bursting flame hit {1} and {2}!
|
|
The bursting flame hit {1} and {2}!
|
|
The bursting flame hit {1}!
|
|
The bursting flame hit {1}!
|
|
Magnitude {1}!
|
|
Magnitude {1}!
|
|
{1} is going all out for this attack!
|
|
{1} is going all out for this attack!
|
|
{1} concentrated intensely!
|
|
{1} concentrated intensely!
|
|
The Lucky Chant shielded {1} from critical hits!
|
|
The Lucky Chant shielded {1} from critical hits!
|
|
{1} braced itself!
|
|
{1} braced itself!
|
|
Electricity's power was weakened!
|
|
Electricity's power was weakened!
|
|
Fire's power was weakened!
|
|
Fire's power was weakened!
|
|
{1} raised {2}'s Defense!
|
|
{1} raised {2}'s Defense!
|
|
{1} raised {2}'s Special Defense!
|
|
{1} raised {2}'s Special Defense!
|
|
{1} made {2} stronger against physical and special moves!
|
|
{1} made {2} stronger against physical and special moves!
|
|
{1} intends to flip up a mat and block incoming attacks!
|
|
{1} intends to flip up a mat and block incoming attacks!
|
|
But {1} can't use it the way it is now!
|
|
But {1} can't use it the way it is now!
|
|
{1} took aim at {2}!
|
|
{1} took aim at {2}!
|
|
{1} was identified!
|
|
{1} was identified!
|
|
{1}'s moves have been electrified!
|
|
{1}'s moves have been electrified!
|
|
A deluge of ions showers the battlefield!
|
|
A deluge of ions showers the battlefield!
|
|
{1} whipped up a whirlwind!
|
|
{1} whipped up a whirlwind!
|
|
{1} took in sunlight!
|
|
{1} took in sunlight!
|
|
{1} became cloaked in a freezing light!
|
|
{1} became cloaked in a freezing light!
|
|
{1} became cloaked in freezing air!
|
|
{1} became cloaked in freezing air!
|
|
{1} became cloaked in a harsh light!
|
|
{1} became cloaked in a harsh light!
|
|
{1} is absorbing power!
|
|
{1} is absorbing power!
|
|
{1} tucked in its head!
|
|
{1} tucked in its head!
|
|
{1} is overflowing with space power!
|
|
{1} is overflowing with space power!
|
|
{1} absorbed electricity!
|
|
{1} absorbed electricity!
|
|
{1} burrowed its way under the ground!
|
|
{1} burrowed its way under the ground!
|
|
{1} hid underwater!
|
|
{1} hid underwater!
|
|
{1} flew up high!
|
|
{1} flew up high!
|
|
{1} sprang up!
|
|
{1} sprang up!
|
|
{1} took {2} into the sky!
|
|
{1} took {2} into the sky!
|
|
{1} was freed from the Sky Drop!
|
|
{1} was freed from the Sky Drop!
|
|
{1} vanished instantly!
|
|
{1} vanished instantly!
|
|
{1} caused an uproar!
|
|
{1} caused an uproar!
|
|
{1} unleashed energy!
|
|
{1} unleashed energy!
|
|
{1} is storing energy!
|
|
{1} is storing energy!
|
|
{1} slept and became healthy!
|
|
{1} slept and became healthy!
|
|
{1} wasn't affected!
|
|
{1} wasn't affected!
|
|
{1} surrounded itself with a veil of water!
|
|
{1} surrounded itself with a veil of water!
|
|
{1} planted its roots!
|
|
{1} planted its roots!
|
|
{1} began having a nightmare!
|
|
{1} began having a nightmare!
|
|
{1} evaded the attack!
|
|
{1} evaded the attack!
|
|
{1} was seeded!
|
|
{1} was seeded!
|
|
{1} cannot use {2} because of {3}'s {4}!
|
|
{1} cannot use {2} because of {3}'s {4}!
|
|
All Pokémon that hear the song will faint in three turns!
|
|
All Pokémon that hear the song will faint in three turns!
|
|
{1} is hoping to take its attacker down with it!
|
|
{1} is hoping to take its attacker down with it!
|
|
{1} wants its target to bear a grudge!
|
|
{1} wants its target to bear a grudge!
|
|
{1} stole {2}'s {3}!
|
|
{1} stole {2}'s {3}!
|
|
{1} received {2} from {3}!
|
|
{1} received {2} from {3}!
|
|
{1} switched items with its opponent!
|
|
{1} switched items with its opponent!
|
|
{1} obtained {2}.
|
|
{1} obtained {2}.
|
|
{1} found an {2}!
|
|
{1} found an {2}!
|
|
{1} found a {2}!
|
|
{1} found a {2}!
|
|
{1} dropped its {2}!
|
|
{1} dropped its {2}!
|
|
{1}'s {2} was incinerated!
|
|
{1}'s {2} was incinerated!
|
|
{1} corroded {2}'s {3}!
|
|
{1} corroded {2}'s {3}!
|
|
{1} can't use items anymore!
|
|
{1} can't use items anymore!
|
|
The area returned to normal!
|
|
The area returned to normal!
|
|
It created a bizarre area in which Pokémon's held items lose their effects!
|
|
It created a bizarre area in which Pokémon's held items lose their effects!
|
|
{1} can't use that move because it doesn't have a Berry!
|
|
{1} can't use that move because it doesn't have a Berry!
|
|
{1} ate its {2}!
|
|
{1} ate its {2}!
|
|
It's teatime! Everyone dug in to their Berries!
|
|
It's teatime! Everyone dug in to their Berries!
|
|
{1} stole and ate its target's {2}!
|
|
{1} stole and ate its target's {2}!
|
|
{1} flung its {2}!
|
|
{1} flung its {2}!
|
|
{1} became the center of attention!
|
|
{1} became the center of attention!
|
|
{1} cut its own HP and laid a curse on {2}!
|
|
{1} cut its own HP and laid a curse on {2}!
|
|
{1} is covered in powder!
|
|
{1} is covered in powder!
|
|
{1} is ready to help {2}!
|
|
{1} is ready to help {2}!
|
|
{1} can't stockpile any more!
|
|
{1} can't stockpile any more!
|
|
{1} stockpiled {2}!
|
|
{1} stockpiled {2}!
|
|
But it failed to spit up a thing!
|
|
But it failed to spit up a thing!
|
|
{1}'s stockpiled effect wore off!
|
|
{1}'s stockpiled effect wore off!
|
|
But it failed to swallow a thing!
|
|
But it failed to swallow a thing!
|
|
The mirror move failed!
|
|
The mirror move failed!
|
|
{1} turned into {2}!
|
|
{1} turned into {2}!
|
|
{1} shrouded itself with Magic Coat!
|
|
{1} shrouded itself with Magic Coat!
|
|
{1} waits for a target to make a move!
|
|
{1} waits for a target to make a move!
|
|
{1} went back to {2}!
|
|
{1} went back to {2}!
|
|
{1} anchors itself!
|
|
{1} anchors itself!
|
|
{1} anchors itself with {2}!
|
|
{1} anchors itself with {2}!
|
|
{1} anchored itself with its roots!
|
|
{1} anchored itself with its roots!
|
|
{1} was dragged out!
|
|
{1} was dragged out!
|
|
{1} was trapped in the vortex!
|
|
{1} was trapped in the vortex!
|
|
{1} was squeezed by {2}!
|
|
{1} was squeezed by {2}!
|
|
{1} clamped {2}!
|
|
{1} clamped {2}!
|
|
{1} was trapped in the fiery vortex!
|
|
{1} was trapped in the fiery vortex!
|
|
{1} has been afflicted with an infestation by {2}!
|
|
{1} has been afflicted with an infestation by {2}!
|
|
{1} became trapped by Magma Storm!
|
|
{1} became trapped by Magma Storm!
|
|
{1} became trapped by Sand Tomb!
|
|
{1} became trapped by Sand Tomb!
|
|
{1} became trapped in the vortex!
|
|
{1} became trapped in the vortex!
|
|
{1} was wrapped by {2}!
|
|
{1} was wrapped by {2}!
|
|
{1} can no longer escape!
|
|
{1} can no longer escape!
|
|
{1} can no longer escape because of {2}!
|
|
{1} can no longer escape because of {2}!
|
|
Neither Pokémon can run away!
|
|
Neither Pokémon can run away!
|
|
No one will be able to run away during the next turn!
|
|
No one will be able to run away during the next turn!
|
|
{1} set a shell trap!
|
|
{1} set a shell trap!
|
|
{1}'s shell trap didn't work!
|
|
{1}'s shell trap didn't work!
|
|
{1} took the kind offer!
|
|
{1} took the kind offer!
|
|
{1}'s move was postponed!
|
|
{1}'s move was postponed!
|
|
{1} reverted the dimensions!
|
|
{1} reverted the dimensions!
|
|
{1} twisted the dimensions!
|
|
{1} twisted the dimensions!
|
|
It reduced the PP of {1}'s {2} by {3}!
|
|
It reduced the PP of {1}'s {2} by {3}!
|
|
{1}'s {2} was disabled!
|
|
{1}'s {2} was disabled!
|
|
{1} was subjected to torment!
|
|
{1} was subjected to torment!
|
|
{1} received an encore!
|
|
{1} received an encore!
|
|
But it failed because of {1}'s {2}!
|
|
But it failed because of {1}'s {2}!
|
|
{1} fell for the taunt!
|
|
{1} fell for the taunt!
|
|
{1} was prevented from healing!
|
|
{1} was prevented from healing!
|
|
The effects of {1} prevent {2} from using certain moves!
|
|
The effects of {1} prevent {2} from using certain moves!
|
|
{1} sealed any moves its target shares with it!
|
|
{1} sealed any moves its target shares with it!
|
|
What will<<n>>{1} do?
|
|
What will<<n>>{1} do?
|
|
Fight
|
|
Fight
|
|
Bag
|
|
Bag
|
|
Pokémon
|
|
Pokémon
|
|
Call
|
|
Call
|
|
Run
|
|
Run
|
|
Choose a Pokémon.
|
|
Choose a Pokémon.
|
|
Send which Pokémon to Boxes?
|
|
Send which Pokémon to Boxes?
|
|
Switch In
|
|
Switch In
|
|
Send to Boxes
|
|
Send to Boxes
|
|
Summary
|
|
Summary
|
|
Do what with {1}?
|
|
Do what with {1}?
|
|
Use
|
|
Use
|
|
{1} is selected.
|
|
{1} is selected.
|
|
Use on which Pokémon?
|
|
Use on which Pokémon?
|
|
Restore which move?
|
|
Restore which move?
|
|
Max. HP<r>+{1}<<n>>Attack<r>+{2}<<n>>Defense<r>+{3}<<n>>Sp. Atk<r>+{4}<<n>>Sp. Def<r>+{5}<<n>>Speed<r>+{6}
|
|
Max. HP<r>+{1}<<n>>Attack<r>+{2}<<n>>Defense<r>+{3}<<n>>Sp. Atk<r>+{4}<<n>>Sp. Def<r>+{5}<<n>>Speed<r>+{6}
|
|
Max. HP<r>{1}<<n>>Attack<r>{2}<<n>>Defense<r>{3}<<n>>Sp. Atk<r>{4}<<n>>Sp. Def<r>{5}<<n>>Speed<r>{6}
|
|
Max. HP<r>{1}<<n>>Attack<r>{2}<<n>>Defense<r>{3}<<n>>Sp. Atk<r>{4}<<n>>Sp. Def<r>{5}<<n>>Speed<r>{6}
|
|
Graphics/UI/Battle/cursor_command
|
|
Graphics/UI/Battle/cursor_command
|
|
Graphics/UI/Battle/cursor_fight
|
|
Graphics/UI/Battle/cursor_fight
|
|
Graphics/UI/types
|
|
Graphics/UI/types
|
|
Graphics/UI/Battle/cursor_mega
|
|
Graphics/UI/Battle/cursor_mega
|
|
Graphics/UI/Battle/cursor_shift
|
|
Graphics/UI/Battle/cursor_shift
|
|
PP: ---<br>TYPE/{1}
|
|
PP: ---<br>TYPE/{1}
|
|
PP: {1: 2d}/{2: 2d}<br>TYPE/{3:s}
|
|
PP: {1: 2d}/{2: 2d}<br>TYPE/{3:s}
|
|
PP: {1}/{2}
|
|
PP: {1}/{2}
|
|
Graphics/UI/Battle/databox_normal
|
|
Graphics/UI/Battle/databox_normal
|
|
Graphics/UI/Battle/databox_normal_foe
|
|
Graphics/UI/Battle/databox_normal_foe
|
|
Graphics/UI/Battle/databox_thin
|
|
Graphics/UI/Battle/databox_thin
|
|
Graphics/UI/Battle/databox_thin_foe
|
|
Graphics/UI/Battle/databox_thin_foe
|
|
Graphics/UI/Battle/overlay_lv
|
|
Graphics/UI/Battle/overlay_lv
|
|
♂
|
|
♂
|
|
♀
|
|
♀
|
|
Graphics/UI/Battle/icon_statuses
|
|
Graphics/UI/Battle/icon_statuses
|
|
{1}'s
|
|
{1}'s
|
|
Trainer back sprite doesn't exist.
|
|
Trainer back sprite doesn't exist.
|
|
Can't catch any more...
|
|
Can't catch any more...
|
|
Would you like to give a nickname to {1}?
|
|
Would you like to give a nickname to {1}?
|
|
{1}'s nickname?
|
|
{1}'s nickname?
|
|
Add to your party
|
|
Add to your party
|
|
Send to a Box
|
|
Send to a Box
|
|
See {1}'s summary
|
|
See {1}'s summary
|
|
Check party
|
|
Check party
|
|
Where do you want to send {1} to?
|
|
Where do you want to send {1} to?
|
|
Choose a Pokémon in your party to send to your Boxes.
|
|
Choose a Pokémon in your party to send to your Boxes.
|
|
{1} has been sent to Box "{2}".
|
|
{1} has been sent to Box "{2}".
|
|
{1} has been added to your party.
|
|
{1} has been added to your party.
|
|
{1} has been sent to Box "{2}"!
|
|
{1} has been sent to Box "{2}"!
|
|
{1}'s data was added to the Pokédex.
|
|
{1}'s data was added to the Pokédex.
|
|
{1} threw an {2}!
|
|
{1} threw an {2}!
|
|
{1} threw a {2}!
|
|
{1} threw a {2}!
|
|
The Trainer blocked your Poké Ball! Don't be a thief!
|
|
The Trainer blocked your Poké Ball! Don't be a thief!
|
|
Oh no! The Pokémon broke free!
|
|
Oh no! The Pokémon broke free!
|
|
Aww! It appeared to be caught!
|
|
Aww! It appeared to be caught!
|
|
Aargh! Almost had it!
|
|
Aargh! Almost had it!
|
|
Gah! It was so close, too!
|
|
Gah! It was so close, too!
|
|
Gotcha! {1} was caught!
|
|
Gotcha! {1} was caught!
|
|
But {1} couldn't sleep!
|
|
But {1} couldn't sleep!
|
|
{1}'s team was disqualified!
|
|
{1}'s team was disqualified!
|
|
{1}'s {2} poisoned {3}!
|
|
{1}'s {2} poisoned {3}!
|
|
{1}'s {2} burned {3}!
|
|
{1}'s {2} burned {3}!
|
|
{1}'s {2} paralyzed {3}! It may be unable to move!
|
|
{1}'s {2} paralyzed {3}! It may be unable to move!
|
|
{1}'s {2} cured its poisoning!
|
|
{1}'s {2} cured its poisoning!
|
|
{1}'s {2} woke it up!
|
|
{1}'s {2} woke it up!
|
|
{1}'s {2} cured its paralysis!
|
|
{1}'s {2} cured its paralysis!
|
|
{1}'s {2} defrosted it!
|
|
{1}'s {2} defrosted it!
|
|
{1} got over its infatuation.
|
|
{1} got over its infatuation.
|
|
{1}'s {2} cured its infatuation status!
|
|
{1}'s {2} cured its infatuation status!
|
|
{1}'s Taunt wore off!
|
|
{1}'s Taunt wore off!
|
|
{1}'s {2} made its taunt wear off!
|
|
{1}'s {2} made its taunt wear off!
|
|
{1}'s {2} snapped it out of its confusion!
|
|
{1}'s {2} snapped it out of its confusion!
|
|
{1}'s {2} healed its burn!
|
|
{1}'s {2} healed its burn!
|
|
{1}'s stats cannot be lowered!
|
|
{1}'s stats cannot be lowered!
|
|
{1}'s {2} prevents stat loss!
|
|
{1}'s {2} prevents stat loss!
|
|
{1}'s {2} prevents {3}'s stat loss!
|
|
{1}'s {2} prevents {3}'s stat loss!
|
|
{1} made {2} move faster!
|
|
{1} made {2} move faster!
|
|
The power of {1}'s Fire-type moves rose!
|
|
The power of {1}'s Fire-type moves rose!
|
|
The power of {1}'s Fire-type moves rose because of its {2}!
|
|
The power of {1}'s Fire-type moves rose because of its {2}!
|
|
{1}'s {2} blocks {3}!
|
|
{1}'s {2} blocks {3}!
|
|
{1} avoids attacks by its ally Pokémon!
|
|
{1} avoids attacks by its ally Pokémon!
|
|
{1} avoids attacks by its ally Pokémon with {2}!
|
|
{1} avoids attacks by its ally Pokémon with {2}!
|
|
{1} avoided damage with {2}!
|
|
{1} avoided damage with {2}!
|
|
{1} was caught in the aftermath!
|
|
{1} was caught in the aftermath!
|
|
{1} maxed its {2}!
|
|
{1} maxed its {2}!
|
|
{1}'s {2} maxed its {3}!
|
|
{1}'s {2} maxed its {3}!
|
|
{1}'s {2} was disabled by {3}'s {4}!
|
|
{1}'s {2} was disabled by {3}'s {4}!
|
|
{1}'s {2} made {3} fall in love!
|
|
{1}'s {2} made {3} fall in love!
|
|
{1}'s {2} made {3} fall asleep!
|
|
{1}'s {2} made {3} fall asleep!
|
|
{1}'s illusion wore off!
|
|
{1}'s illusion wore off!
|
|
{1} is hurt!
|
|
{1} is hurt!
|
|
{1} is hurt by {2}'s {3}!
|
|
{1} is hurt by {2}'s {3}!
|
|
{1}'s Ability became {2}!
|
|
{1}'s Ability became {2}!
|
|
{1}'s Ability became {2} because of {3}!
|
|
{1}'s Ability became {2} because of {3}!
|
|
Both Pokémon will faint in three turns!
|
|
Both Pokémon will faint in three turns!
|
|
Both Pokémon will faint in three turns because of {1}'s {2}!
|
|
Both Pokémon will faint in three turns because of {1}'s {2}!
|
|
{1}'s {2} scattered poison spikes all around {3}'s feet!
|
|
{1}'s {2} scattered poison spikes all around {3}'s feet!
|
|
{1} swapped Abilities with {2}!
|
|
{1} swapped Abilities with {2}!
|
|
{1} swapped its {2} Ability with {3}'s {4} Ability!
|
|
{1} swapped its {2} Ability with {3}'s {4} Ability!
|
|
{1}'s {2} badly poisoned {3}!
|
|
{1}'s {2} badly poisoned {3}!
|
|
{1}'s item cannot be stolen!
|
|
{1}'s item cannot be stolen!
|
|
{1} stole {2}'s {3} with {4}!
|
|
{1} stole {2}'s {3} with {4}!
|
|
{1}'s type changed to {2} because of its {3}!
|
|
{1}'s type changed to {2} because of its {3}!
|
|
{1} pickpocketed {2}'s {3}!
|
|
{1} pickpocketed {2}'s {3}!
|
|
{1} was hurt by the sunlight!
|
|
{1} was hurt by the sunlight!
|
|
{1}'s {2} woke its partner up!
|
|
{1}'s {2} woke its partner up!
|
|
{1}'s {2} cured its partner's poison!
|
|
{1}'s {2} cured its partner's poison!
|
|
{1}'s {2} healed its partner's burn!
|
|
{1}'s {2} healed its partner's burn!
|
|
{1}'s {2} cured its partner's paralysis!
|
|
{1}'s {2} cured its partner's paralysis!
|
|
{1}'s {2} defrosted its partner!
|
|
{1}'s {2} defrosted its partner!
|
|
{1}'s {2} cured its poison!
|
|
{1}'s {2} cured its poison!
|
|
{1} is tormented!
|
|
{1} is tormented!
|
|
{1} is tormented by {2}'s {3}!
|
|
{1} is tormented by {2}'s {3}!
|
|
{1} retrieved the thrown {2}!
|
|
{1} retrieved the thrown {2}!
|
|
{1} harvested one {2}!
|
|
{1} harvested one {2}!
|
|
{1} found one {2}!
|
|
{1} found one {2}!
|
|
{1} has {2}!
|
|
{1} has {2}!
|
|
The effects of the weather disappeared.
|
|
The effects of the weather disappeared.
|
|
{1} shuddered with anticipation!
|
|
{1} shuddered with anticipation!
|
|
{1} has two Abilities!
|
|
{1} has two Abilities!
|
|
{1} is too nervous to eat Berries!
|
|
{1} is too nervous to eat Berries!
|
|
{1} reversed all other Pokémon's auras!
|
|
{1} reversed all other Pokémon's auras!
|
|
{1} is drowsing!
|
|
{1} is drowsing!
|
|
{1}'s stat changes were removed by {2}'s {3}!
|
|
{1}'s stat changes were removed by {2}'s {3}!
|
|
{1} is radiating a dark aura!
|
|
{1} is radiating a dark aura!
|
|
{1} is radiating a fairy aura!
|
|
{1} is radiating a fairy aura!
|
|
{1} was alerted to {2}!
|
|
{1} was alerted to {2}!
|
|
{1}'s Forewarn alerted it to {2}!
|
|
{1}'s Forewarn alerted it to {2}!
|
|
{1} frisked {2} and found its {3}!
|
|
{1} frisked {2} and found its {3}!
|
|
{1} frisked the foe and found one {2}!
|
|
{1} frisked the foe and found one {2}!
|
|
{1} breaks the mold!
|
|
{1} breaks the mold!
|
|
Neutralizing gas filled the area!
|
|
Neutralizing gas filled the area!
|
|
{1}'s {2} cured {3}'s poisoning!
|
|
{1}'s {2} cured {3}'s poisoning!
|
|
{1} is exerting its pressure!
|
|
{1} is exerting its pressure!
|
|
{1} can't get it going!
|
|
{1} can't get it going!
|
|
{1} can't get it going because of its {2}!
|
|
{1} can't get it going because of its {2}!
|
|
{1} is radiating a bursting aura!
|
|
{1} is radiating a bursting aura!
|
|
{1} is radiating a blazing aura!
|
|
{1} is radiating a blazing aura!
|
|
{1}'s {2} was taken over!
|
|
{1}'s {2} was taken over!
|
|
{1} changed back to its regular type!
|
|
{1} changed back to its regular type!
|
|
For {1}, the {2} was too bitter!
|
|
For {1}, the {2} was too bitter!
|
|
For {1}, the {2} was too spicy!
|
|
For {1}, the {2} was too spicy!
|
|
For {1}, the {2} was too sour!
|
|
For {1}, the {2} was too sour!
|
|
{1} got pumped from the {2}!
|
|
{1} got pumped from the {2}!
|
|
{1} used its {2} to get pumped!
|
|
{1} used its {2} to get pumped!
|
|
For {1}, the {2} was too sweet!
|
|
For {1}, the {2} was too sweet!
|
|
{1} boosted the accuracy of its next move!
|
|
{1} boosted the accuracy of its next move!
|
|
{1} boosted the accuracy of its next move using its {2}!
|
|
{1} boosted the accuracy of its next move using its {2}!
|
|
{1} restored a little HP using its {2}!
|
|
{1} restored a little HP using its {2}!
|
|
For {1}, the {2} was too dry!
|
|
For {1}, the {2} was too dry!
|
|
{1} is switched out by the {2}!
|
|
{1} is switched out by the {2}!
|
|
{1} cured its infatuation status using its {2}!
|
|
{1} cured its infatuation status using its {2}!
|
|
{1}'s torment wore off!
|
|
{1}'s torment wore off!
|
|
The effects of {1}'s {2} prevent its stats from being lowered!
|
|
The effects of {1}'s {2} prevent its stats from being lowered!
|
|
{1}'s {2} let it move first!
|
|
{1}'s {2} let it move first!
|
|
The {1} was used up...
|
|
The {1} was used up...
|
|
{1}'s {2} popped!
|
|
{1}'s {2} popped!
|
|
{1} consumed its {2} and hurt {3}!
|
|
{1} consumed its {2} and hurt {3}!
|
|
{1} was hurt by the {2}!
|
|
{1} was hurt by the {2}!
|
|
{1}'s {2} was transferred to {3}!
|
|
{1}'s {2} was transferred to {3}!
|
|
{1} is switched out with the {2}!
|
|
{1} is switched out with the {2}!
|
|
{1} held up its {2} against {3}!
|
|
{1} held up its {2} against {3}!
|
|
{1} lost some of its HP!
|
|
{1} lost some of its HP!
|
|
{1} restored its {2}'s PP.
|
|
{1} restored its {2}'s PP.
|
|
{1}'s {2} restored its {3}'s PP!
|
|
{1}'s {2} restored its {3}'s PP!
|
|
{1}'s status returned to normal!
|
|
{1}'s status returned to normal!
|
|
{1} returned its status to normal using its {2}!
|
|
{1} returned its status to normal using its {2}!
|
|
{1} is hurt by its {2}!
|
|
{1} is hurt by its {2}!
|
|
{1} was burned by the {2}!
|
|
{1} was burned by the {2}!
|
|
{1} was badly poisoned by the {2}!
|
|
{1} was badly poisoned by the {2}!
|
|
{1} floats in the air with its {2}!
|
|
{1} floats in the air with its {2}!
|
|
Graphics/UI/Battle/databox_safari
|
|
Graphics/UI/Battle/databox_safari
|
|
Safari Balls
|
|
Safari Balls
|
|
Left: {1}
|
|
Left: {1}
|
|
What will<<n>>{1} throw?
|
|
What will<<n>>{1} throw?
|
|
Ball
|
|
Ball
|
|
Bait
|
|
Bait
|
|
Wild {1} appeared!
|
|
Wild {1} appeared!
|
|
The boxes are full! You can't catch any more Pokémon!
|
|
The boxes are full! You can't catch any more Pokémon!
|
|
{1} threw some bait at the {2}!
|
|
{1} threw some bait at the {2}!
|
|
{1} threw a rock at the {2}!
|
|
{1} threw a rock at the {2}!
|
|
PA: You have no Safari Balls left! Game over!
|
|
PA: You have no Safari Balls left! Game over!
|
|
{1} fled!
|
|
{1} fled!
|
|
{1} is eating!
|
|
{1} is eating!
|
|
{1} is angry!
|
|
{1} is angry!
|
|
{1} is watching carefully!
|
|
{1} is watching carefully!
|
|
Sport Balls: {1}
|
|
Sport Balls: {1}
|
|
You already caught a {1}.
|
|
You already caught a {1}.
|
|
Stock Pokémon:<<n>>{1} Lv.{2} Max HP: {3}<<n>>This Pokémon:<<n>>{4} Lv.{5} Max HP: {6}
|
|
Stock Pokémon:<<n>>{1} Lv.{2} Max HP: {3}<<n>>This Pokémon:<<n>>{4} Lv.{5} Max HP: {6}
|
|
Switch Pokémon?
|
|
Switch Pokémon?
|
|
Caught {1}!
|
|
Caught {1}!
|
|
{1} is eager for more!
|
|
{1} is eager for more!
|
|
{1} began growling deeply!
|
|
{1} began growling deeply!
|
|
A glint appears in {1}'s eyes!
|
|
A glint appears in {1}'s eyes!
|
|
{1} is getting into position!
|
|
{1} is getting into position!
|
|
{1} tied the opponent {2} in a referee's decision!
|
|
{1} tied the opponent {2} in a referee's decision!
|
|
{1} defeated the opponent {2} in a referee's decision!
|
|
{1} defeated the opponent {2} in a referee's decision!
|
|
{1} lost to the opponent {2} in a referee's decision!
|
|
{1} lost to the opponent {2} in a referee's decision!
|
|
VS
|
|
VS
|
|
Mind
|
|
Mind
|
|
Skill
|
|
Skill
|
|
Body
|
|
Body
|
|
Judgment
|
|
Judgment
|
|
REFEREE: {1} VS {2}!<<n>>Commence battling!
|
|
REFEREE: {1} VS {2}!<<n>>Commence battling!
|
|
REFEREE: That's it! We will now go to judging to determine the winner!
|
|
REFEREE: That's it! We will now go to judging to determine the winner!
|
|
REFEREE: Judging category 1, Mind!<<n>>The Pokémon showing the most guts!
|
|
REFEREE: Judging category 1, Mind!<<n>>The Pokémon showing the most guts!
|
|
REFEREE: Judging category 2, Skill!<<n>>The Pokémon using moves the best!
|
|
REFEREE: Judging category 2, Skill!<<n>>The Pokémon using moves the best!
|
|
REFEREE: Judging category 3, Body!<<n>>The Pokémon with the most vitality!
|
|
REFEREE: Judging category 3, Body!<<n>>The Pokémon with the most vitality!
|
|
REFEREE: Judgment: {1} to {2}!<<n>>We have a draw!
|
|
REFEREE: Judgment: {1} to {2}!<<n>>We have a draw!
|
|
REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}'s {4}!
|
|
REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}'s {4}!
|
|
REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}!
|
|
REFEREE: Judgment: {1} to {2}!<<n>>The winner is {3}!
|
|
The game has detected that the battery is low. You should save soon to avoid losing your progress.
|
|
The game has detected that the battery is low. You should save soon to avoid losing your progress.
|
|
{1} survived the poisoning.<<n>>The poison faded away!
|
|
{1} survived the poisoning.<<n>>The poison faded away!
|
|
{1} fainted...
|
|
{1} fainted...
|
|
You found \c[1]{1}\c[0]!
|
|
You found \c[1]{1}\c[0]!
|
|
You found {1} \c[1]{2} {3}\c[0]!
|
|
You found {1} \c[1]{2} {3}\c[0]!
|
|
You found \c[1]{1} {2}\c[0]!
|
|
You found \c[1]{1} {2}\c[0]!
|
|
You found {1} \c[1]{2}\c[0]!
|
|
You found {1} \c[1]{2}\c[0]!
|
|
You found an \c[1]{1}\c[0]!
|
|
You found an \c[1]{1}\c[0]!
|
|
You found a \c[1]{1}\c[0]!
|
|
You found a \c[1]{1}\c[0]!
|
|
You put the {1} in<<n>>your Bag's <icon=bagPocket{2}>\c[1]{3}\c[0] pocket.
|
|
You put the {1} in<<n>>your Bag's <icon=bagPocket{2}>\c[1]{3}\c[0] pocket.
|
|
But your Bag is full...
|
|
But your Bag is full...
|
|
You obtained \c[1]{1}\c[0]!
|
|
You obtained \c[1]{1}\c[0]!
|
|
You obtained {1} \c[1]{2} {3}\c[0]!
|
|
You obtained {1} \c[1]{2} {3}\c[0]!
|
|
You obtained \c[1]{1} {2}\c[0]!
|
|
You obtained \c[1]{1} {2}\c[0]!
|
|
You obtained {1} \c[1]{2}\c[0]!
|
|
You obtained {1} \c[1]{2}\c[0]!
|
|
You obtained an \c[1]{1}\c[0]!
|
|
You obtained an \c[1]{1}\c[0]!
|
|
You obtained a \c[1]{1}\c[0]!
|
|
You obtained a \c[1]{1}\c[0]!
|
|
Sunday
|
|
Sunday
|
|
Monday
|
|
Monday
|
|
Tuesday
|
|
Tuesday
|
|
Wednesday
|
|
Wednesday
|
|
Thursday
|
|
Thursday
|
|
Friday
|
|
Friday
|
|
Saturday
|
|
Saturday
|
|
January
|
|
January
|
|
February
|
|
February
|
|
March
|
|
March
|
|
April
|
|
April
|
|
May
|
|
May
|
|
June
|
|
June
|
|
July
|
|
July
|
|
August
|
|
August
|
|
September
|
|
September
|
|
October
|
|
October
|
|
November
|
|
November
|
|
December
|
|
December
|
|
Jan.
|
|
Jan.
|
|
Feb.
|
|
Feb.
|
|
Mar.
|
|
Mar.
|
|
Apr.
|
|
Apr.
|
|
Jun.
|
|
Jun.
|
|
Jul.
|
|
Jul.
|
|
Aug.
|
|
Aug.
|
|
Sep.
|
|
Sep.
|
|
Oct.
|
|
Oct.
|
|
Nov.
|
|
Nov.
|
|
Dec.
|
|
Dec.
|
|
Spring
|
|
Spring
|
|
Summer
|
|
Summer
|
|
Autumn
|
|
Autumn
|
|
Winter
|
|
Winter
|
|
Sorry, a new Badge is required.
|
|
Sorry, a new Badge is required.
|
|
This tree looks like it can be cut down.
|
|
This tree looks like it can be cut down.
|
|
This tree looks like it can be cut down!<<n>>Would you like to cut it?
|
|
This tree looks like it can be cut down!<<n>>Would you like to cut it?
|
|
You can't use that here.
|
|
You can't use that here.
|
|
It can't be used when you have someone with you.
|
|
It can't be used when you have someone with you.
|
|
Want to escape from here and return to {1}?
|
|
Want to escape from here and return to {1}?
|
|
The sea is deep here. A Pokémon may be able to go underwater.
|
|
The sea is deep here. A Pokémon may be able to go underwater.
|
|
The sea is deep here. Would you like to use Dive?
|
|
The sea is deep here. Would you like to use Dive?
|
|
Light is filtering down from above. A Pokémon may be able to surface here.
|
|
Light is filtering down from above. A Pokémon may be able to surface here.
|
|
Light is filtering down from above. Would you like to use Dive?
|
|
Light is filtering down from above. Would you like to use Dive?
|
|
Flash is already being used.
|
|
Flash is already being used.
|
|
Nope. Nothing...
|
|
Nope. Nothing...
|
|
A Pokémon could be in this tree. Maybe a Pokémon could shake it.
|
|
A Pokémon could be in this tree. Maybe a Pokémon could shake it.
|
|
A Pokémon could be in this tree. Would you like to use Headbutt?
|
|
A Pokémon could be in this tree. Would you like to use Headbutt?
|
|
It's a rugged rock, but a Pokémon may be able to smash it.
|
|
It's a rugged rock, but a Pokémon may be able to smash it.
|
|
This rock seems breakable with a hidden move.<<n>>Would you like to use Rock Smash?
|
|
This rock seems breakable with a hidden move.<<n>>Would you like to use Rock Smash?
|
|
Strength made it possible to move boulders around.
|
|
Strength made it possible to move boulders around.
|
|
It's a big boulder, but a Pokémon may be able to push it aside.
|
|
It's a big boulder, but a Pokémon may be able to push it aside.
|
|
It's a big boulder, but you may be able to push it aside with a hidden move.
|
|
It's a big boulder, but you may be able to push it aside with a hidden move.
|
|
Would you like to use Strength?
|
|
Would you like to use Strength?
|
|
Strength made it possible to move boulders around!
|
|
Strength made it possible to move boulders around!
|
|
Strength is already being used.
|
|
Strength is already being used.
|
|
The water is a deep blue color... Would you like to use Surf on it?
|
|
The water is a deep blue color... Would you like to use Surf on it?
|
|
You're already surfing.
|
|
You're already surfing.
|
|
Let's enjoy cycling!
|
|
Let's enjoy cycling!
|
|
No surfing here!
|
|
No surfing here!
|
|
The sweet scent faded for some reason...
|
|
The sweet scent faded for some reason...
|
|
There appears to be nothing here...
|
|
There appears to be nothing here...
|
|
Want to return to the healing spot used last in {1}?
|
|
Want to return to the healing spot used last in {1}?
|
|
A wall of water is crashing down with a mighty roar.
|
|
A wall of water is crashing down with a mighty roar.
|
|
It's a large waterfall. Would you like to use Waterfall?
|
|
It's a large waterfall. Would you like to use Waterfall?
|
|
Not even a nibble...
|
|
Not even a nibble...
|
|
Oh! A bite!
|
|
Oh! A bite!
|
|
The Pokémon got away...
|
|
The Pokémon got away...
|
|
Landed a Pokémon!
|
|
Landed a Pokémon!
|
|
An {1} was planted here.
|
|
An {1} was planted here.
|
|
A {1} was planted here.
|
|
A {1} was planted here.
|
|
The {1} has sprouted.
|
|
The {1} has sprouted.
|
|
The {1} plant is growing bigger.
|
|
The {1} plant is growing bigger.
|
|
This {1} plant is in bloom!
|
|
This {1} plant is in bloom!
|
|
This {1} plant is in fabulous bloom!
|
|
This {1} plant is in fabulous bloom!
|
|
This {1} plant is blooming very beautifully!
|
|
This {1} plant is blooming very beautifully!
|
|
This {1} plant is blooming prettily!
|
|
This {1} plant is blooming prettily!
|
|
This {1} plant is blooming cutely!
|
|
This {1} plant is blooming cutely!
|
|
Want to sprinkle some water with the {1}?
|
|
Want to sprinkle some water with the {1}?
|
|
{1} watered the plant.
|
|
{1} watered the plant.
|
|
There! All happy!
|
|
There! All happy!
|
|
The plant seemed to be delighted.
|
|
The plant seemed to be delighted.
|
|
{1} has been laid down.
|
|
{1} has been laid down.
|
|
It's soft, earthy soil.
|
|
It's soft, earthy soil.
|
|
Fertilize
|
|
Fertilize
|
|
Plant Berry
|
|
Plant Berry
|
|
Exit
|
|
Exit
|
|
The {1} was scattered on the soil.
|
|
The {1} was scattered on the soil.
|
|
That won't fertilize the soil!
|
|
That won't fertilize the soil!
|
|
It's soft, loamy soil. Want to plant a berry?
|
|
It's soft, loamy soil. Want to plant a berry?
|
|
Want to plant a Berry?
|
|
Want to plant a Berry?
|
|
The {1} was planted in the soft, earthy soil.
|
|
The {1} was planted in the soft, earthy soil.
|
|
{1} planted an {2} in the soft loamy soil.
|
|
{1} planted an {2} in the soft loamy soil.
|
|
{1} planted a {2} in the soft loamy soil.
|
|
{1} planted a {2} in the soft loamy soil.
|
|
There are {1} \c[1]{2}\c[0]!<<n>>Want to pick them?
|
|
There are {1} \c[1]{2}\c[0]!<<n>>Want to pick them?
|
|
There is 1 \c[1]{1}\c[0]!<<n>>Want to pick it?
|
|
There is 1 \c[1]{1}\c[0]!<<n>>Want to pick it?
|
|
Too bad...<<n>>The Bag is full...
|
|
Too bad...<<n>>The Bag is full...
|
|
You picked the {1} \c[1]{2}\c[0].
|
|
You picked the {1} \c[1]{2}\c[0].
|
|
You picked the \c[1]{1}\c[0].
|
|
You picked the \c[1]{1}\c[0].
|
|
The soil returned to its soft and earthy state.
|
|
The soil returned to its soft and earthy state.
|
|
The soil returned to its soft and loamy state.
|
|
The soil returned to its soft and loamy state.
|
|
Egg
|
|
Egg
|
|
Day-Care Couple
|
|
Day-Care Couple
|
|
{1} (♂, Lv.{2})
|
|
{1} (♂, Lv.{2})
|
|
{1} (♀, Lv.{2})
|
|
{1} (♀, Lv.{2})
|
|
{1} (Lv.{2})
|
|
{1} (Lv.{2})
|
|
No Pokémon at index {1} in party.
|
|
No Pokémon at index {1} in party.
|
|
No room to deposit a Pokémon.
|
|
No room to deposit a Pokémon.
|
|
No Pokémon found in slot {1}.
|
|
No Pokémon found in slot {1}.
|
|
No room in party for Pokémon.
|
|
No room in party for Pokémon.
|
|
No Pokémon found in Day Care to choose from.
|
|
No Pokémon found in Day Care to choose from.
|
|
CANCEL
|
|
CANCEL
|
|
Couldn't generate the egg.
|
|
Couldn't generate the egg.
|
|
No room in party for egg.
|
|
No room in party for egg.
|
|
Couldn't find 2 deposited Pokémon.
|
|
Couldn't find 2 deposited Pokémon.
|
|
Couldn't place all events and the player in rooms.
|
|
Couldn't place all events and the player in rooms.
|
|
After the unfortunate defeat, you hurry to the Pokémon Center.
|
|
After the unfortunate defeat, you hurry to the Pokémon Center.
|
|
You hurry to the Pokémon Center, shielding your exhausted Pokémon from any further harm...
|
|
You hurry to the Pokémon Center, shielding your exhausted Pokémon from any further harm...
|
|
You went running to the Pokémon Center to regroup and reconsider your battle strategy...
|
|
You went running to the Pokémon Center to regroup and reconsider your battle strategy...
|
|
Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position.
|
|
Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position.
|
|
After the unfortunate defeat, you hurry back home.
|
|
After the unfortunate defeat, you hurry back home.
|
|
You hurry back home, shielding your exhausted Pokémon from any further harm...
|
|
You hurry back home, shielding your exhausted Pokémon from any further harm...
|
|
You went running back home to regroup and reconsider your battle strategy...
|
|
You went running back home to regroup and reconsider your battle strategy...
|
|
Battle rule "{1}" does not exist.
|
|
Battle rule "{1}" does not exist.
|
|
Argument {1} expected a variable after it but didn't have one.
|
|
Argument {1} expected a variable after it but didn't have one.
|
|
SKIPPING BATTLE...
|
|
SKIPPING BATTLE...
|
|
AFTER WINNING...
|
|
AFTER WINNING...
|
|
Species {1} was given but not a level.
|
|
Species {1} was given but not a level.
|
|
Expected a level (1..{1}) but {2} is not a number or not a valid level.
|
|
Expected a level (1..{1}) but {2} is not a number or not a valid level.
|
|
Species {1} does not exist.
|
|
Species {1} does not exist.
|
|
Trainer type {1} was given but not a trainer name.
|
|
Trainer type {1} was given but not a trainer name.
|
|
Trainer for data '{1}' is not defined.
|
|
Trainer for data '{1}' is not defined.
|
|
Expected a trainer version number (0 or higher) but {1} is not a number or not a valid value.
|
|
Expected a trainer version number (0 or higher) but {1} is not a number or not a valid value.
|
|
Trainer for data '{1}, {2}, {3}' is not defined.
|
|
Trainer for data '{1}, {2}, {3}' is not defined.
|
|
Expected a trainer name but '{1}' is not a valid name.
|
|
Expected a trainer name but '{1}' is not a valid name.
|
|
Trainer for data '{1}, {2}' is not defined.
|
|
Trainer for data '{1}, {2}' is not defined.
|
|
Trainer type {1} does not exist.
|
|
Trainer type {1} does not exist.
|
|
Encounter type {1} does not exist
|
|
Encounter type {1} does not exist
|
|
{1}'s level remained unchanged.
|
|
{1}'s level remained unchanged.
|
|
{1} dropped to Lv. {2}!
|
|
{1} dropped to Lv. {2}!
|
|
{1}'s Exp. Points remained unchanged.
|
|
{1}'s Exp. Points remained unchanged.
|
|
{1} lost {2} Exp. Points!
|
|
{1} lost {2} Exp. Points!
|
|
{1} gained {2} Exp. Points!
|
|
{1} gained {2} Exp. Points!
|
|
{1}'s HP was restored by {2} points.
|
|
{1}'s HP was restored by {2} points.
|
|
{1}'s {2} increased.
|
|
{1}'s {2} increased.
|
|
It might affect {1}'s stats. Are you sure you want to use it?
|
|
It might affect {1}'s stats. Are you sure you want to use it?
|
|
{1}'s stats may have changed due to the effects of the {2}!
|
|
{1}'s stats may have changed due to the effects of the {2}!
|
|
Can't use that here.
|
|
Can't use that here.
|
|
You can't dismount your Bike here.
|
|
You can't dismount your Bike here.
|
|
Eggs can't be taught any moves.
|
|
Eggs can't be taught any moves.
|
|
Shadow Pokémon can't be taught any moves.
|
|
Shadow Pokémon can't be taught any moves.
|
|
{1} already knows {2}.
|
|
{1} already knows {2}.
|
|
1, 2, and...\wt[16] ...\wt[16] ...\wt[16] Ta-da!
|
|
1, 2, and...\wt[16] ...\wt[16] ...\wt[16] Ta-da!
|
|
{1} forgot how to use {2}.<<n>>And...
|
|
{1} forgot how to use {2}.<<n>>And...
|
|
There is no Pokémon.
|
|
There is no Pokémon.
|
|
ABLE
|
|
ABLE
|
|
NOT ABLE
|
|
NOT ABLE
|
|
How many {1} do you want to use?
|
|
How many {1} do you want to use?
|
|
You used your last {1}.
|
|
You used your last {1}.
|
|
{1} can't learn {2}.
|
|
{1} can't learn {2}.
|
|
You booted up the {1}.
|
|
You booted up the {1}.
|
|
Do you want to teach {1} to {2}?
|
|
Do you want to teach {1} to {2}?
|
|
You used an {1}.
|
|
You used an {1}.
|
|
You used a {1}.
|
|
You used a {1}.
|
|
Eggs can't hold items.
|
|
Eggs can't hold items.
|
|
{1}'s mail must be removed before giving it an item.
|
|
{1}'s mail must be removed before giving it an item.
|
|
{1} is already holding an {2}.
|
|
{1} is already holding an {2}.
|
|
{1} is already holding a {2}.
|
|
{1} is already holding a {2}.
|
|
Would you like to switch the two items?
|
|
Would you like to switch the two items?
|
|
Couldn't re-store deleted item in Bag somehow
|
|
Couldn't re-store deleted item in Bag somehow
|
|
The Bag is full. The Pokémon's item could not be removed.
|
|
The Bag is full. The Pokémon's item could not be removed.
|
|
Took the {1} from {2} and gave it the {3}.
|
|
Took the {1} from {2} and gave it the {3}.
|
|
{1} is now holding the {2}.
|
|
{1} is now holding the {2}.
|
|
{1} isn't holding anything.
|
|
{1} isn't holding anything.
|
|
Save the removed mail in your PC?
|
|
Save the removed mail in your PC?
|
|
The mail was saved in your PC.
|
|
The mail was saved in your PC.
|
|
Your PC's Mailbox is full.
|
|
Your PC's Mailbox is full.
|
|
If the mail is removed, its message will be lost. OK?
|
|
If the mail is removed, its message will be lost. OK?
|
|
Received the {1} from {2}.
|
|
Received the {1} from {2}.
|
|
Walk
|
|
Walk
|
|
Turn on
|
|
Turn on
|
|
Turn off
|
|
Turn off
|
|
Do you want to teach {1} to a Pokémon?
|
|
Do you want to teach {1} to a Pokémon?
|
|
But a repellent's effect still lingers from earlier.
|
|
But a repellent's effect still lingers from earlier.
|
|
The repellent's effect wore off!
|
|
The repellent's effect wore off!
|
|
The repellent's effect wore off! Would you like to use another one?
|
|
The repellent's effect wore off! Would you like to use another one?
|
|
Now you're more likely to encounter high-level Pokémon!
|
|
Now you're more likely to encounter high-level Pokémon!
|
|
The likelihood of encountering Pokémon decreased!
|
|
The likelihood of encountering Pokémon decreased!
|
|
Now you're more likely to encounter low-level Pokémon!
|
|
Now you're more likely to encounter low-level Pokémon!
|
|
The likelihood of encountering Pokémon increased!
|
|
The likelihood of encountering Pokémon increased!
|
|
Using item...
|
|
Using item...
|
|
... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response.
|
|
... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response.
|
|
The {1}'s indicating something right underfoot!
|
|
The {1}'s indicating something right underfoot!
|
|
Huh? The {1}'s responding!
|
|
Huh? The {1}'s responding!
|
|
There's an item buried around here!
|
|
There's an item buried around here!
|
|
Coins: {1}
|
|
Coins: {1}
|
|
The Exp Share was turned off.
|
|
The Exp Share was turned off.
|
|
The Exp Share was turned on.
|
|
The Exp Share was turned on.
|
|
{1} became healthy.
|
|
{1} became healthy.
|
|
PP was restored.
|
|
PP was restored.
|
|
Boost PP of which move?
|
|
Boost PP of which move?
|
|
{1}'s PP increased.
|
|
{1}'s PP increased.
|
|
{1}'s base points were all reset to zero!
|
|
{1}'s base points were all reset to zero!
|
|
{1} adores you! Its base HP fell!
|
|
{1} adores you! Its base HP fell!
|
|
{1} became more friendly. Its base HP can't go lower.
|
|
{1} became more friendly. Its base HP can't go lower.
|
|
{1} became more friendly. However, its base HP fell!
|
|
{1} became more friendly. However, its base HP fell!
|
|
{1} adores you! Its base Attack fell!
|
|
{1} adores you! Its base Attack fell!
|
|
{1} became more friendly. Its base Attack can't go lower.
|
|
{1} became more friendly. Its base Attack can't go lower.
|
|
{1} became more friendly. However, its base Attack fell!
|
|
{1} became more friendly. However, its base Attack fell!
|
|
{1} adores you! Its base Defense fell!
|
|
{1} adores you! Its base Defense fell!
|
|
{1} became more friendly. Its base Defense can't go lower.
|
|
{1} became more friendly. Its base Defense can't go lower.
|
|
{1} became more friendly. However, its base Defense fell!
|
|
{1} became more friendly. However, its base Defense fell!
|
|
{1} adores you! Its base Special Attack fell!
|
|
{1} adores you! Its base Special Attack fell!
|
|
{1} became more friendly. Its base Special Attack can't go lower.
|
|
{1} became more friendly. Its base Special Attack can't go lower.
|
|
{1} became more friendly. However, its base Special Attack fell!
|
|
{1} became more friendly. However, its base Special Attack fell!
|
|
{1} adores you! Its base Special Defense fell!
|
|
{1} adores you! Its base Special Defense fell!
|
|
{1} became more friendly. Its base Special Defense can't go lower.
|
|
{1} became more friendly. Its base Special Defense can't go lower.
|
|
{1} became more friendly. However, its base Special Defense fell!
|
|
{1} became more friendly. However, its base Special Defense fell!
|
|
{1} adores you! Its base Speed fell!
|
|
{1} adores you! Its base Speed fell!
|
|
{1} became more friendly. Its base Speed can't go lower.
|
|
{1} became more friendly. Its base Speed can't go lower.
|
|
{1} became more friendly. However, its base Speed fell!
|
|
{1} became more friendly. However, its base Speed fell!
|
|
Do you want to change {1}'s Ability?
|
|
Do you want to change {1}'s Ability?
|
|
{1}'s Ability changed! Its Ability is now {2}!
|
|
{1}'s Ability changed! Its Ability is now {2}!
|
|
It had no effect.
|
|
It had no effect.
|
|
This can't be used on the fainted Pokémon.
|
|
This can't be used on the fainted Pokémon.
|
|
{1} changed Forme!
|
|
{1} changed Forme!
|
|
{1} changed form!
|
|
{1} changed form!
|
|
Light bulb
|
|
Light bulb
|
|
Microwave oven
|
|
Microwave oven
|
|
Washing machine
|
|
Washing machine
|
|
Refrigerator
|
|
Refrigerator
|
|
Electric fan
|
|
Electric fan
|
|
Lawn mower
|
|
Lawn mower
|
|
Which appliance would you like to order?
|
|
Which appliance would you like to order?
|
|
What will you do with {1}?
|
|
What will you do with {1}?
|
|
Change form
|
|
Change form
|
|
Change Ability
|
|
Change Ability
|
|
Fuse with which Pokémon?
|
|
Fuse with which Pokémon?
|
|
It cannot be fused with itself.
|
|
It cannot be fused with itself.
|
|
It cannot be fused with an Egg.
|
|
It cannot be fused with an Egg.
|
|
It cannot be fused with that fainted Pokémon.
|
|
It cannot be fused with that fainted Pokémon.
|
|
It cannot be fused with that Pokémon.
|
|
It cannot be fused with that Pokémon.
|
|
You have no room to separate the Pokémon.
|
|
You have no room to separate the Pokémon.
|
|
Oak's words echoed... There's a time and place for everything! But not now.
|
|
Oak's words echoed... There's a time and place for everything! But not now.
|
|
There is no room left in the PC!
|
|
There is no room left in the PC!
|
|
You can't throw a Poké Ball!
|
|
You can't throw a Poké Ball!
|
|
It's impossible to aim without being focused!
|
|
It's impossible to aim without being focused!
|
|
It's no good! It's impossible to aim at a Pokémon that's not in sight!
|
|
It's no good! It's impossible to aim at a Pokémon that's not in sight!
|
|
It's no good! It's impossible to aim unless there is only one Pokémon!
|
|
It's no good! It's impossible to aim unless there is only one Pokémon!
|
|
All Pokémon were roused by the tune!
|
|
All Pokémon were roused by the tune!
|
|
{1} recovered from fainting!
|
|
{1} recovered from fainting!
|
|
Registered {1} in the Pokégear!
|
|
Registered {1} in the Pokégear!
|
|
There is no phone signal here...
|
|
There is no phone signal here...
|
|
The Trainer is close by.<<n>>Talk to the Trainer in person!
|
|
The Trainer is close by.<<n>>Talk to the Trainer in person!
|
|
The Trainer is out of range.
|
|
The Trainer is out of range.
|
|
{1}'s messages not defined.<<n>>Couldn't call common event {2}.
|
|
{1}'s messages not defined.<<n>>Couldn't call common event {2}.
|
|
Couldn't find phone contact given: {1}.
|
|
Couldn't find phone contact given: {1}.
|
|
Click!
|
|
Click!
|
|
Let me register you.
|
|
Let me register you.
|
|
Can't use that while on a bicycle.
|
|
Can't use that while on a bicycle.
|
|
The battery has run dry!<<n>>For it to recharge, you need to walk another {1} steps.
|
|
The battery has run dry!<<n>>For it to recharge, you need to walk another {1} steps.
|
|
The grassy patch remained quiet...
|
|
The grassy patch remained quiet...
|
|
Pokémon already has mail
|
|
Pokémon already has mail
|
|
Please enter a message (max. 250 characters).
|
|
Please enter a message (max. 250 characters).
|
|
Stop giving the Pokémon Mail?
|
|
Stop giving the Pokémon Mail?
|
|
Invalid pocket: {1}
|
|
Invalid pocket: {1}
|
|
The level number ({1}) is invalid.
|
|
The level number ({1}) is invalid.
|
|
Attempted to set {1} as Pokémon status
|
|
Attempted to set {1} as Pokémon status
|
|
Invalid value {1} given
|
|
Invalid value {1} given
|
|
Unknown happiness-changing method: {1}
|
|
Unknown happiness-changing method: {1}
|
|
Unknown heart gauge-changing method: {1}
|
|
Unknown heart gauge-changing method: {1}
|
|
{1} can now be purified!
|
|
{1} can now be purified!
|
|
Rotom is trying to forget its last move, but there isn't another move to replace it with.
|
|
Rotom is trying to forget its last move, but there isn't another move to replace it with.
|
|
{1} forgot {2}...
|
|
{1} forgot {2}...
|
|
{1} opened the door to its heart!
|
|
{1} opened the door to its heart!
|
|
{1} regained the move {2}!
|
|
{1} regained the move {2}!
|
|
{1} regained {2} Exp. Points!
|
|
{1} regained {2} Exp. Points!
|
|
You have no Pokémon that can be purified.
|
|
You have no Pokémon that can be purified.
|
|
There's a Pokémon that may open the door to its heart!
|
|
There's a Pokémon that may open the door to its heart!
|
|
This item can't be used on that Pokémon.
|
|
This item can't be used on that Pokémon.
|
|
{1}'s emotions rose to a fever pitch!<<n>>It entered Hyper Mode!
|
|
{1}'s emotions rose to a fever pitch!<<n>>It entered Hyper Mode!
|
|
{1} turned friendly.
|
|
{1} turned friendly.
|
|
{1} adores you!<<n>>The door to its heart opened a little.
|
|
{1} adores you!<<n>>The door to its heart opened a little.
|
|
{1} turned friendly.<<n>>The door to its heart opened a little.
|
|
{1} turned friendly.<<n>>The door to its heart opened a little.
|
|
{1} came to its senses from the {2}.
|
|
{1} came to its senses from the {2}.
|
|
{1} came to its senses from the {2}!
|
|
{1} came to its senses from the {2}!
|
|
Each Pokémon's HP was halved!
|
|
Each Pokémon's HP was halved!
|
|
It broke all barriers!
|
|
It broke all barriers!
|
|
Box {1}
|
|
Box {1}
|
|
City
|
|
City
|
|
Desert
|
|
Desert
|
|
Savanna
|
|
Savanna
|
|
Crag
|
|
Crag
|
|
Beach
|
|
Beach
|
|
Seafloor
|
|
Seafloor
|
|
River
|
|
River
|
|
Poké Center
|
|
Poké Center
|
|
Machine
|
|
Machine
|
|
Checks
|
|
Checks
|
|
Simple
|
|
Simple
|
|
Backyard
|
|
Backyard
|
|
Nostalgic 1
|
|
Nostalgic 1
|
|
Torchic
|
|
Torchic
|
|
Trio 1
|
|
Trio 1
|
|
PikaPika 1
|
|
PikaPika 1
|
|
Legend 1
|
|
Legend 1
|
|
Team Galactic 1
|
|
Team Galactic 1
|
|
Distortion
|
|
Distortion
|
|
Contest
|
|
Contest
|
|
Nostalgic 2
|
|
Nostalgic 2
|
|
Croagunk
|
|
Croagunk
|
|
Trio 2
|
|
Trio 2
|
|
PikaPika 2
|
|
PikaPika 2
|
|
Legend 2
|
|
Legend 2
|
|
Team Galactic 2
|
|
Team Galactic 2
|
|
Heart
|
|
Heart
|
|
Soul
|
|
Soul
|
|
Big Brother
|
|
Big Brother
|
|
Pokéathlon
|
|
Pokéathlon
|
|
Trio 3
|
|
Trio 3
|
|
Spiky Pika
|
|
Spiky Pika
|
|
Kimono Girl
|
|
Kimono Girl
|
|
Revival
|
|
Revival
|
|
The player is not on a map, so the region could not be determined.
|
|
The player is not on a map, so the region could not be determined.
|
|
The current map has no region set. Please set the MapPosition metadata setting for this map.
|
|
The current map has no region set. Please set the MapPosition metadata setting for this map.
|
|
Please enter the first Pokémon.
|
|
Please enter the first Pokémon.
|
|
Add another Pokémon?
|
|
Add another Pokémon?
|
|
Set the level for {1} (max. {2}).
|
|
Set the level for {1} (max. {2}).
|
|
This trainer must have at least 1 Pokémon!
|
|
This trainer must have at least 1 Pokémon!
|
|
The Trainer's data was added to the list of battles and in PBS/trainers.txt.
|
|
The Trainer's data was added to the list of battles and in PBS/trainers.txt.
|
|
Add new trainer type {1}?
|
|
Add new trainer type {1}?
|
|
Add new trainer variant {1} (of {2}) for {3} {4}?
|
|
Add new trainer variant {1} (of {2}) for {3} {4}?
|
|
Can't find trainer ({1}, {2}, ID {3})
|
|
Can't find trainer ({1}, {2}, ID {3})
|
|
Add new trainer ({1}, {2})?
|
|
Add new trainer ({1}, {2})?
|
|
Add new trainer ({1}, {2}, ID {3})?
|
|
Add new trainer ({1}, {2}, ID {3})?
|
|
The player trainer was not defined, so the pause menu can't be displayed.
|
|
The player trainer was not defined, so the pause menu can't be displayed.
|
|
Please see the documentation to learn how to set up the trainer player.
|
|
Please see the documentation to learn how to set up the trainer player.
|
|
Pokédex
|
|
Pokédex
|
|
Pokégear
|
|
Pokégear
|
|
Town Map
|
|
Town Map
|
|
Save
|
|
Save
|
|
Options
|
|
Options
|
|
Debug
|
|
Debug
|
|
Quit Game
|
|
Quit Game
|
|
Are you sure you want to quit the game?
|
|
Are you sure you want to quit the game?
|
|
Graphics/UI/Pokedex/bg_menu
|
|
Graphics/UI/Pokedex/bg_menu
|
|
SEEN
|
|
SEEN
|
|
OBTAINED
|
|
OBTAINED
|
|
Graphics/UI/Pokedex/icon_types
|
|
Graphics/UI/Pokedex/icon_types
|
|
Graphics/UI/Pokedex/icon_hw
|
|
Graphics/UI/Pokedex/icon_hw
|
|
Graphics/UI/Pokedex/icon_searchslider
|
|
Graphics/UI/Pokedex/icon_searchslider
|
|
Search results
|
|
Search results
|
|
Seen:
|
|
Seen:
|
|
Owned:
|
|
Owned:
|
|
Search Mode
|
|
Search Mode
|
|
Order
|
|
Order
|
|
Name
|
|
Name
|
|
Type
|
|
Type
|
|
Height
|
|
Height
|
|
Weight
|
|
Weight
|
|
Color
|
|
Color
|
|
Shape
|
|
Shape
|
|
Reset
|
|
Reset
|
|
Start
|
|
Start
|
|
OK
|
|
OK
|
|
Numerical
|
|
Numerical
|
|
A to Z
|
|
A to Z
|
|
Heaviest
|
|
Heaviest
|
|
Lightest
|
|
Lightest
|
|
Tallest
|
|
Tallest
|
|
Smallest
|
|
Smallest
|
|
A
|
|
A
|
|
B
|
|
B
|
|
C
|
|
C
|
|
D
|
|
D
|
|
E
|
|
E
|
|
F
|
|
F
|
|
G
|
|
G
|
|
H
|
|
H
|
|
I
|
|
I
|
|
J
|
|
J
|
|
K
|
|
K
|
|
L
|
|
L
|
|
M
|
|
M
|
|
N
|
|
N
|
|
O
|
|
O
|
|
P
|
|
P
|
|
Q
|
|
Q
|
|
R
|
|
R
|
|
S
|
|
S
|
|
T
|
|
T
|
|
U
|
|
U
|
|
V
|
|
V
|
|
W
|
|
W
|
|
X
|
|
X
|
|
Y
|
|
Y
|
|
Z
|
|
Z
|
|
No matching Pokémon were found.
|
|
No matching Pokémon were found.
|
|
One Form
|
|
One Form
|
|
Male
|
|
Male
|
|
Female
|
|
Female
|
|
Graphics/UI/Pokedex/bg_info
|
|
Graphics/UI/Pokedex/bg_info
|
|
Graphics/UI/Pokedex/overlay_info
|
|
Graphics/UI/Pokedex/overlay_info
|
|
{1}{2} {3}
|
|
{1}{2} {3}
|
|
Number Battled
|
|
Number Battled
|
|
{1} Pokémon
|
|
{1} Pokémon
|
|
{1:d}'{2:02d}"
|
|
{1:d}'{2:02d}"
|
|
{1:4.1f} lbs.
|
|
{1:4.1f} lbs.
|
|
{1:.1f} m
|
|
{1:.1f} m
|
|
{1:.1f} kg
|
|
{1:.1f} kg
|
|
????? Pokémon
|
|
????? Pokémon
|
|
???'??"
|
|
???'??"
|
|
????.? lbs.
|
|
????.? lbs.
|
|
????.? m
|
|
????.? m
|
|
????.? kg
|
|
????.? kg
|
|
Graphics/UI/Pokedex/bg_area
|
|
Graphics/UI/Pokedex/bg_area
|
|
Area unknown
|
|
Area unknown
|
|
{1}'s area
|
|
{1}'s area
|
|
Graphics/UI/Pokedex/bg_forms
|
|
Graphics/UI/Pokedex/bg_forms
|
|
CONFIRM
|
|
CONFIRM
|
|
Graphics/UI/Party/overlay_hp_back
|
|
Graphics/UI/Party/overlay_hp_back
|
|
Graphics/UI/Party/overlay_hp_back_faint
|
|
Graphics/UI/Party/overlay_hp_back_faint
|
|
Graphics/UI/Party/overlay_hp_back_swap
|
|
Graphics/UI/Party/overlay_hp_back_swap
|
|
Graphics/UI/statuses
|
|
Graphics/UI/statuses
|
|
Graphics/UI/Party/overlay_lv
|
|
Graphics/UI/Party/overlay_lv
|
|
<<[>>Special]: To Boxes
|
|
<<[>>Special]: To Boxes
|
|
Give to which Pokémon?
|
|
Give to which Pokémon?
|
|
This Pokémon is holding an item. It can't hold mail.
|
|
This Pokémon is holding an item. It can't hold mail.
|
|
Eggs can't hold mail.
|
|
Eggs can't hold mail.
|
|
Mail was transferred from the Mailbox.
|
|
Mail was transferred from the Mailbox.
|
|
{1} (PP: ---)
|
|
{1} (PP: ---)
|
|
{1} (PP: {2}/{3})
|
|
{1} (PP: {2}/{3})
|
|
INELIGIBLE
|
|
INELIGIBLE
|
|
NOT ENTERED
|
|
NOT ENTERED
|
|
BANNED
|
|
BANNED
|
|
FIRST
|
|
FIRST
|
|
SECOND
|
|
SECOND
|
|
THIRD
|
|
THIRD
|
|
FOURTH
|
|
FOURTH
|
|
FIFTH
|
|
FIFTH
|
|
SIXTH
|
|
SIXTH
|
|
SEVENTH
|
|
SEVENTH
|
|
EIGHTH
|
|
EIGHTH
|
|
NINTH
|
|
NINTH
|
|
TENTH
|
|
TENTH
|
|
ELEVENTH
|
|
ELEVENTH
|
|
TWELFTH
|
|
TWELFTH
|
|
Choose Pokémon and confirm.
|
|
Choose Pokémon and confirm.
|
|
Entry
|
|
Entry
|
|
No Entry
|
|
No Entry
|
|
No more than {1} Pokémon may enter.
|
|
No more than {1} Pokémon may enter.
|
|
Choose Pokémon or cancel.
|
|
Choose Pokémon or cancel.
|
|
This Pokémon can't be chosen.
|
|
This Pokémon can't be chosen.
|
|
Move to where?
|
|
Move to where?
|
|
Not enough HP...
|
|
Not enough HP...
|
|
{1} can't use {2} on itself!
|
|
{1} can't use {2} on itself!
|
|
{1} can't be used on an Egg!
|
|
{1} can't be used on an Egg!
|
|
{1} can't be used on that Pokémon.
|
|
{1} can't be used on that Pokémon.
|
|
Switch
|
|
Switch
|
|
Do what with the mail?
|
|
Do what with the mail?
|
|
Read
|
|
Read
|
|
Take
|
|
Take
|
|
Item
|
|
Item
|
|
Do what with an item?
|
|
Do what with an item?
|
|
Give
|
|
Give
|
|
Move
|
|
Move
|
|
Move {1} to where?
|
|
Move {1} to where?
|
|
{1} was given the {2} to hold.
|
|
{1} was given the {2} to hold.
|
|
INFO
|
|
INFO
|
|
TRAINER MEMO
|
|
TRAINER MEMO
|
|
SKILLS
|
|
SKILLS
|
|
MOVES
|
|
MOVES
|
|
RIBBONS
|
|
RIBBONS
|
|
Dex No.
|
|
Dex No.
|
|
Species
|
|
Species
|
|
OT
|
|
OT
|
|
ID No.
|
|
ID No.
|
|
RENTAL
|
|
RENTAL
|
|
Heart Gauge
|
|
Heart Gauge
|
|
The door to its heart is open! Undo the final lock!
|
|
The door to its heart is open! Undo the final lock!
|
|
The door to its heart is almost fully open.
|
|
The door to its heart is almost fully open.
|
|
The door to its heart is nearly open.
|
|
The door to its heart is nearly open.
|
|
The door to its heart is opening wider.
|
|
The door to its heart is opening wider.
|
|
The door to its heart is opening up.
|
|
The door to its heart is opening up.
|
|
The door to its heart is tightly shut.
|
|
The door to its heart is tightly shut.
|
|
Exp. Points
|
|
Exp. Points
|
|
To Next Lv.
|
|
To Next Lv.
|
|
{1} {2}, {3}
|
|
{1} {2}, {3}
|
|
A mysterious Pokémon Egg received from {1}.
|
|
A mysterious Pokémon Egg received from {1}.
|
|
A mysterious Pokémon Egg.
|
|
A mysterious Pokémon Egg.
|
|
"The Egg Watch"
|
|
"The Egg Watch"
|
|
It looks like this Egg will take a long time to hatch.
|
|
It looks like this Egg will take a long time to hatch.
|
|
What will hatch from this? It doesn't seem close to hatching.
|
|
What will hatch from this? It doesn't seem close to hatching.
|
|
It appears to move occasionally. It may be close to hatching.
|
|
It appears to move occasionally. It may be close to hatching.
|
|
Sounds can be heard coming from inside! It will hatch soon!
|
|
Sounds can be heard coming from inside! It will hatch soon!
|
|
{1} nature.
|
|
{1} nature.
|
|
Faraway place
|
|
Faraway place
|
|
Met at Lv. {1}.
|
|
Met at Lv. {1}.
|
|
Egg received.
|
|
Egg received.
|
|
Traded at Lv. {1}.
|
|
Traded at Lv. {1}.
|
|
Had a fateful encounter at Lv. {1}.
|
|
Had a fateful encounter at Lv. {1}.
|
|
Egg hatched.
|
|
Egg hatched.
|
|
Loves to eat.
|
|
Loves to eat.
|
|
Takes plenty of siestas.
|
|
Takes plenty of siestas.
|
|
Nods off a lot.
|
|
Nods off a lot.
|
|
Scatters things often.
|
|
Scatters things often.
|
|
Likes to relax.
|
|
Likes to relax.
|
|
Proud of its power.
|
|
Proud of its power.
|
|
Likes to thrash about.
|
|
Likes to thrash about.
|
|
A little quick tempered.
|
|
A little quick tempered.
|
|
Likes to fight.
|
|
Likes to fight.
|
|
Quick tempered.
|
|
Quick tempered.
|
|
Sturdy body.
|
|
Sturdy body.
|
|
Capable of taking hits.
|
|
Capable of taking hits.
|
|
Highly persistent.
|
|
Highly persistent.
|
|
Good endurance.
|
|
Good endurance.
|
|
Good perseverance.
|
|
Good perseverance.
|
|
Highly curious.
|
|
Highly curious.
|
|
Mischievous.
|
|
Mischievous.
|
|
Thoroughly cunning.
|
|
Thoroughly cunning.
|
|
Often lost in thought.
|
|
Often lost in thought.
|
|
Very finicky.
|
|
Very finicky.
|
|
Strong willed.
|
|
Strong willed.
|
|
Somewhat vain.
|
|
Somewhat vain.
|
|
Strongly defiant.
|
|
Strongly defiant.
|
|
Hates to lose.
|
|
Hates to lose.
|
|
Somewhat stubborn.
|
|
Somewhat stubborn.
|
|
Likes to run.
|
|
Likes to run.
|
|
Alert to sounds.
|
|
Alert to sounds.
|
|
Impetuous and silly.
|
|
Impetuous and silly.
|
|
Somewhat of a clown.
|
|
Somewhat of a clown.
|
|
Quick to flee.
|
|
Quick to flee.
|
|
Sp. Atk
|
|
Sp. Atk
|
|
Sp. Def
|
|
Sp. Def
|
|
Ability
|
|
Ability
|
|
PP
|
|
PP
|
|
CATEGORY
|
|
CATEGORY
|
|
POWER
|
|
POWER
|
|
ACCURACY
|
|
ACCURACY
|
|
No. of Ribbons:
|
|
No. of Ribbons:
|
|
Mark {1}
|
|
Mark {1}
|
|
Give item
|
|
Give item
|
|
Take item
|
|
Take item
|
|
View Pokédex
|
|
View Pokédex
|
|
Mark
|
|
Mark
|
|
HM moves can't be forgotten now.
|
|
HM moves can't be forgotten now.
|
|
You must choose a move!
|
|
You must choose a move!
|
|
CLOSE BAG
|
|
CLOSE BAG
|
|
Graphics/UI/Bag/icon_register
|
|
Graphics/UI/Bag/icon_register
|
|
x{1: 3d}
|
|
x{1: 3d}
|
|
Close bag.
|
|
Close bag.
|
|
Toss
|
|
Toss
|
|
Deselect
|
|
Deselect
|
|
Register
|
|
Register
|
|
The {1} can't be held.
|
|
The {1} can't be held.
|
|
Toss out how many {1}?
|
|
Toss out how many {1}?
|
|
Is it OK to throw away {1} {2}?
|
|
Is it OK to throw away {1} {2}?
|
|
Threw away {1} {2}.
|
|
Threw away {1} {2}.
|
|
Change quantity
|
|
Change quantity
|
|
Make Mystery Gift
|
|
Make Mystery Gift
|
|
Choose new quantity of {1} (max. {2}).
|
|
Choose new quantity of {1} (max. {2}).
|
|
How many do you want to withdraw?
|
|
How many do you want to withdraw?
|
|
Withdrew {1} {2}.
|
|
Withdrew {1} {2}.
|
|
There's no more room in the Bag.
|
|
There's no more room in the Bag.
|
|
How many do you want to deposit?
|
|
How many do you want to deposit?
|
|
Deposited {1} {2}.
|
|
Deposited {1} {2}.
|
|
There's no room to store items.
|
|
There's no room to store items.
|
|
That's too important to toss out!
|
|
That's too important to toss out!
|
|
Map
|
|
Map
|
|
Phone
|
|
Phone
|
|
Jukebox
|
|
Jukebox
|
|
The map data cannot be found.
|
|
The map data cannot be found.
|
|
Set the name for this point.
|
|
Set the name for this point.
|
|
ACTION: Fly
|
|
ACTION: Fly
|
|
ACTION: Cancel Fly
|
|
ACTION: Cancel Fly
|
|
Save changes?
|
|
Save changes?
|
|
Exit from the map?
|
|
Exit from the map?
|
|
Would you like to use Fly to go to {1}?
|
|
Would you like to use Fly to go to {1}?
|
|
Registered
|
|
Registered
|
|
Waiting for a rematch
|
|
Waiting for a rematch
|
|
There are no phone numbers stored.
|
|
There are no phone numbers stored.
|
|
Delete
|
|
Delete
|
|
Sort Contacts
|
|
Sort Contacts
|
|
Are you sure you want to delete {1} from your phone?
|
|
Are you sure you want to delete {1} from your phone?
|
|
{1} was deleted from your phone contacts.
|
|
{1} was deleted from your phone contacts.
|
|
How do you want to sort the contacts?
|
|
How do you want to sort the contacts?
|
|
By name
|
|
By name
|
|
By Trainer type
|
|
By Trainer type
|
|
Special contacts first
|
|
Special contacts first
|
|
Graphics/UI/jukebox_bg
|
|
Graphics/UI/jukebox_bg
|
|
Play: Pokémon March
|
|
Play: Pokémon March
|
|
Play: Pokémon Lullaby
|
|
Play: Pokémon Lullaby
|
|
Play: Oak
|
|
Play: Oak
|
|
Play: Custom...
|
|
Play: Custom...
|
|
Stop
|
|
Stop
|
|
Graphics/UI/Trainer Card/card_f
|
|
Graphics/UI/Trainer Card/card_f
|
|
Graphics/UI/Trainer Card/card
|
|
Graphics/UI/Trainer Card/card
|
|
No trainer front sprite exists for the player character, expected a file at {1}.
|
|
No trainer front sprite exists for the player character, expected a file at {1}.
|
|
{1}h {2}m
|
|
{1}h {2}m
|
|
{1}m
|
|
{1}m
|
|
Money
|
|
Money
|
|
Time
|
|
Time
|
|
Started
|
|
Started
|
|
Badges:
|
|
Badges:
|
|
Pokédex:
|
|
Pokédex:
|
|
Time:
|
|
Time:
|
|
Player character {1}'s walking charset was not found (filename: "{2}").
|
|
Player character {1}'s walking charset was not found (filename: "{2}").
|
|
The save file is corrupt. A backup will be loaded.
|
|
The save file is corrupt. A backup will be loaded.
|
|
The save file is corrupt, or is incompatible with this game.
|
|
The save file is corrupt, or is incompatible with this game.
|
|
Do you want to delete the save file and start anew?
|
|
Do you want to delete the save file and start anew?
|
|
Delete all saved data?
|
|
Delete all saved data?
|
|
Once data has been deleted, there is no way to recover it.
|
|
Once data has been deleted, there is no way to recover it.
|
|
Delete the saved data anyway?
|
|
Delete the saved data anyway?
|
|
Deleting all data. Don't turn off the power.
|
|
Deleting all data. Don't turn off the power.
|
|
No save file was found.
|
|
No save file was found.
|
|
The saved data was deleted.
|
|
The saved data was deleted.
|
|
All saved data could not be deleted.
|
|
All saved data could not be deleted.
|
|
Continue
|
|
Continue
|
|
Mystery Gift
|
|
Mystery Gift
|
|
New Game
|
|
New Game
|
|
Language
|
|
Language
|
|
The script is taking too long. The game will restart.
|
|
The script is taking too long. The game will restart.
|
|
The game was saved.
|
|
The game was saved.
|
|
The previous save file has been backed up.
|
|
The previous save file has been backed up.
|
|
Save failed.
|
|
Save failed.
|
|
Player
|
|
Player
|
|
Badges
|
|
Badges
|
|
Would you like to save the game?
|
|
Would you like to save the game?
|
|
WARNING!
|
|
WARNING!
|
|
There is a different game file that is already saved.
|
|
There is a different game file that is already saved.
|
|
If you save now, the other file's adventure, including items and Pokémon, will be entirely lost.
|
|
If you save now, the other file's adventure, including items and Pokémon, will be entirely lost.
|
|
Are you sure you want to save now and overwrite the other save file?
|
|
Are you sure you want to save now and overwrite the other save file?
|
|
{1} saved the game.
|
|
{1} saved the game.
|
|
Close
|
|
Close
|
|
Type {1}/{2}
|
|
Type {1}/{2}
|
|
Close the screen.
|
|
Close the screen.
|
|
Music Volume
|
|
Music Volume
|
|
Adjust the volume of the background music.
|
|
Adjust the volume of the background music.
|
|
SE Volume
|
|
SE Volume
|
|
Adjust the volume of sound effects.
|
|
Adjust the volume of sound effects.
|
|
Text Speed
|
|
Text Speed
|
|
Mid
|
|
Mid
|
|
Inst
|
|
Inst
|
|
Choose the speed at which text appears.
|
|
Choose the speed at which text appears.
|
|
Battle Effects
|
|
Battle Effects
|
|
On
|
|
On
|
|
Off
|
|
Off
|
|
Choose whether you wish to see move animations in battle.
|
|
Choose whether you wish to see move animations in battle.
|
|
Battle Style
|
|
Battle Style
|
|
Set
|
|
Set
|
|
Choose whether you can switch Pokémon when an opponent's Pokémon faints.
|
|
Choose whether you can switch Pokémon when an opponent's Pokémon faints.
|
|
Default Movement
|
|
Default Movement
|
|
Walking
|
|
Walking
|
|
Running
|
|
Running
|
|
Choose your movement speed. Hold Back while moving to move at the other speed.
|
|
Choose your movement speed. Hold Back while moving to move at the other speed.
|
|
Manual
|
|
Manual
|
|
Automatic
|
|
Automatic
|
|
Choose whether caught Pokémon are sent to your Boxes when your party is full.
|
|
Choose whether caught Pokémon are sent to your Boxes when your party is full.
|
|
Give Nicknames
|
|
Give Nicknames
|
|
Don't give
|
|
Don't give
|
|
Choose whether you can give a nickname to a Pokémon when you obtain it.
|
|
Choose whether you can give a nickname to a Pokémon when you obtain it.
|
|
Speech Frame
|
|
Speech Frame
|
|
Choose the appearance of dialogue boxes.
|
|
Choose the appearance of dialogue boxes.
|
|
Menu Frame
|
|
Menu Frame
|
|
Choose the appearance of menu boxes.
|
|
Choose the appearance of menu boxes.
|
|
Text Entry
|
|
Text Entry
|
|
Cursor
|
|
Cursor
|
|
Keyboard
|
|
Keyboard
|
|
Choose how you want to enter text.
|
|
Choose how you want to enter text.
|
|
Screen Size
|
|
Screen Size
|
|
XL
|
|
XL
|
|
Full
|
|
Full
|
|
Choose the size of the game window.
|
|
Choose the size of the game window.
|
|
>99
|
|
>99
|
|
x{1}
|
|
x{1}
|
|
An item in the Bag can be registered to this key for instant use.
|
|
An item in the Bag can be registered to this key for instant use.
|
|
Back
|
|
Back
|
|
{1} ({2}/{3})
|
|
{1} ({2}/{3})
|
|
Mark your Pokémon.
|
|
Mark your Pokémon.
|
|
Party: {1}
|
|
Party: {1}
|
|
Graphics/UI/Storage/overlay_lv
|
|
Graphics/UI/Storage/overlay_lv
|
|
No ability
|
|
No ability
|
|
No item
|
|
No item
|
|
You're holding a Pokémon!
|
|
You're holding a Pokémon!
|
|
Continue Box operations?
|
|
Continue Box operations?
|
|
Exit from the Box?
|
|
Exit from the Box?
|
|
Shift
|
|
Shift
|
|
Place
|
|
Place
|
|
Store
|
|
Store
|
|
Withdraw
|
|
Withdraw
|
|
Release
|
|
Release
|
|
Which one will you take?
|
|
Which one will you take?
|
|
Can't withdraw from party...
|
|
Can't withdraw from party...
|
|
Your party's full!
|
|
Your party's full!
|
|
Can't deposit from box...
|
|
Can't deposit from box...
|
|
That's your last Pokémon!
|
|
That's your last Pokémon!
|
|
Please remove the Mail.
|
|
Please remove the Mail.
|
|
{1} refuses to go into storage!
|
|
{1} refuses to go into storage!
|
|
Deposit in which Box?
|
|
Deposit in which Box?
|
|
The Box is full.
|
|
The Box is full.
|
|
Position {1},{2} is not empty...
|
|
Position {1},{2} is not empty...
|
|
Position {1},{2} is empty...
|
|
Position {1},{2} is empty...
|
|
You can't release an Egg.
|
|
You can't release an Egg.
|
|
Please remove the mail.
|
|
Please remove the mail.
|
|
{1} refuses to leave you!
|
|
{1} refuses to leave you!
|
|
Release this Pokémon?
|
|
Release this Pokémon?
|
|
{1} was released.
|
|
{1} was released.
|
|
Bye-bye, {1}!
|
|
Bye-bye, {1}!
|
|
Take the {1}?
|
|
Take the {1}?
|
|
Took the {1}.
|
|
Took the {1}.
|
|
Can't store the {1}.
|
|
Can't store the {1}.
|
|
{1} is now being held.
|
|
{1} is now being held.
|
|
Jump
|
|
Jump
|
|
Wallpaper
|
|
Wallpaper
|
|
What do you want to do?
|
|
What do you want to do?
|
|
Jump to which Box?
|
|
Jump to which Box?
|
|
Pick the wallpaper.
|
|
Pick the wallpaper.
|
|
Box name?
|
|
Box name?
|
|
Select
|
|
Select
|
|
x{1: 2d}
|
|
x{1: 2d}
|
|
Close storage.
|
|
Close storage.
|
|
Withdraw<<n>>Item
|
|
Withdraw<<n>>Item
|
|
Toss<<n>>Item
|
|
Toss<<n>>Item
|
|
x{1:03d}
|
|
x{1:03d}
|
|
Withdraw Item
|
|
Withdraw Item
|
|
Deposit Item
|
|
Deposit Item
|
|
Toss Item
|
|
Toss Item
|
|
Take out items from the PC.
|
|
Take out items from the PC.
|
|
Store items in the PC.
|
|
Store items in the PC.
|
|
Throw away items stored in the PC.
|
|
Throw away items stored in the PC.
|
|
Go back to the previous menu.
|
|
Go back to the previous menu.
|
|
There are no items.
|
|
There are no items.
|
|
There's no Mail here.
|
|
There's no Mail here.
|
|
What do you want to do with {1}'s Mail?
|
|
What do you want to do with {1}'s Mail?
|
|
Move to Bag
|
|
Move to Bag
|
|
The message will be lost. Is that OK?
|
|
The message will be lost. Is that OK?
|
|
The Mail was returned to the Bag with its message erased.
|
|
The Mail was returned to the Bag with its message erased.
|
|
The Bag is full.
|
|
The Bag is full.
|
|
{1} booted up the PC.
|
|
{1} booted up the PC.
|
|
Item Storage
|
|
Item Storage
|
|
Mailbox
|
|
Mailbox
|
|
Turn Off
|
|
Turn Off
|
|
Which PC should be accessed?
|
|
Which PC should be accessed?
|
|
{1}'s PC
|
|
{1}'s PC
|
|
Someone's PC
|
|
Someone's PC
|
|
The Pokémon Storage System was opened.
|
|
The Pokémon Storage System was opened.
|
|
Organize Boxes
|
|
Organize Boxes
|
|
Withdraw Pokémon
|
|
Withdraw Pokémon
|
|
Deposit Pokémon
|
|
Deposit Pokémon
|
|
See ya!
|
|
See ya!
|
|
Organize the Pokémon in Boxes and in your party.
|
|
Organize the Pokémon in Boxes and in your party.
|
|
Move Pokémon stored in Boxes to your party.
|
|
Move Pokémon stored in Boxes to your party.
|
|
Store Pokémon in your party in Boxes.
|
|
Store Pokémon in your party in Boxes.
|
|
Return to the previous menu.
|
|
Return to the previous menu.
|
|
Your party is full!
|
|
Your party is full!
|
|
Can't deposit the last Pokémon!
|
|
Can't deposit the last Pokémon!
|
|
Accessed {1}'s PC.
|
|
Accessed {1}'s PC.
|
|
Log off
|
|
Log off
|
|
{1} {2}
|
|
{1} {2}
|
|
$ {1}
|
|
$ {1}
|
|
Quit shopping.
|
|
Quit shopping.
|
|
In Bag:<r>{1}
|
|
In Bag:<r>{1}
|
|
Money:<<n>><r>{1}
|
|
Money:<<n>><r>{1}
|
|
x{1}<r>$ {2}
|
|
x{1}<r>$ {2}
|
|
You don't have enough money.
|
|
You don't have enough money.
|
|
So you want the {1}?<<n>>It'll be ${2}. All right?
|
|
So you want the {1}?<<n>>It'll be ${2}. All right?
|
|
So how many {1}?
|
|
So how many {1}?
|
|
So you want {1} {2}?<<n>>They'll be ${3}. All right?
|
|
So you want {1} {2}?<<n>>They'll be ${3}. All right?
|
|
So you want {1} {2}?<<n>>It'll be ${3}. All right?
|
|
So you want {1} {2}?<<n>>It'll be ${3}. All right?
|
|
Here you are! Thank you!
|
|
Here you are! Thank you!
|
|
And have {1} {2} on the house!
|
|
And have {1} {2} on the house!
|
|
And have 1 {1} on the house!
|
|
And have 1 {1} on the house!
|
|
Failed to delete stored items
|
|
Failed to delete stored items
|
|
You have no room in your Bag.
|
|
You have no room in your Bag.
|
|
Oh, no. I can't buy {1}.
|
|
Oh, no. I can't buy {1}.
|
|
How many {1} would you like to sell?
|
|
How many {1} would you like to sell?
|
|
I can pay ${1}.<<n>>Would that be OK?
|
|
I can pay ${1}.<<n>>Would that be OK?
|
|
You turned over the {1} and got ${2}.
|
|
You turned over the {1} and got ${2}.
|
|
I'm here to buy
|
|
I'm here to buy
|
|
I'm here to sell
|
|
I'm here to sell
|
|
No, thanks
|
|
No, thanks
|
|
Welcome! How may I help you?
|
|
Welcome! How may I help you?
|
|
Do come again!
|
|
Do come again!
|
|
Is there anything else I can do for you?
|
|
Is there anything else I can do for you?
|
|
{1} BP
|
|
{1} BP
|
|
Battle Points:<<n>><r>{1}
|
|
Battle Points:<<n>><r>{1}
|
|
x{1}<r>{2} BP
|
|
x{1}<r>{2} BP
|
|
You don't have enough BP.
|
|
You don't have enough BP.
|
|
You would like the {1}?<<n>>That will be {2} BP.
|
|
You would like the {1}?<<n>>That will be {2} BP.
|
|
How many {1} would you like?
|
|
How many {1} would you like?
|
|
You would like {1} {2}?<<n>>They'll be {3} BP.
|
|
You would like {1} {2}?<<n>>They'll be {3} BP.
|
|
So you want {1} {2}?<<n>>It'll be {3} BP.
|
|
So you want {1} {2}?<<n>>It'll be {3} BP.
|
|
I'm sorry, you don't have enough BP.
|
|
I'm sorry, you don't have enough BP.
|
|
Welcome to the Exchange Service Corner!
|
|
Welcome to the Exchange Service Corner!
|
|
We can exchange your BP for fabulous items.
|
|
We can exchange your BP for fabulous items.
|
|
Thank you for visiting.
|
|
Thank you for visiting.
|
|
Please visit us again when you have saved up more BP.
|
|
Please visit us again when you have saved up more BP.
|
|
Teach which move?
|
|
Teach which move?
|
|
Teach {1}?
|
|
Teach {1}?
|
|
Give up trying to teach a new move to {1}?
|
|
Give up trying to teach a new move to {1}?
|
|
Your {1} in the Purify Chamber is ready for purification!
|
|
Your {1} in the Purify Chamber is ready for purification!
|
|
Can't place an egg there.
|
|
Can't place an egg there.
|
|
Only a Shadow Pokémon can go there.
|
|
Only a Shadow Pokémon can go there.
|
|
Can't place a Shadow Pokémon there.
|
|
Can't place a Shadow Pokémon there.
|
|
This {1} is ready to open its heart. However, there must be at least one regular Pokémon in the set to perform a purification ceremony.
|
|
This {1} is ready to open its heart. However, there must be at least one regular Pokémon in the set to perform a purification ceremony.
|
|
MOVE
|
|
MOVE
|
|
SUMMARY
|
|
SUMMARY
|
|
WITHDRAW
|
|
WITHDRAW
|
|
EXCHANGE
|
|
EXCHANGE
|
|
PLACE
|
|
PLACE
|
|
ROTATE
|
|
ROTATE
|
|
REPLACE
|
|
REPLACE
|
|
What shall I do with this {1}?
|
|
What shall I do with this {1}?
|
|
All boxes are full.
|
|
All boxes are full.
|
|
That Pokémon can't be placed there.
|
|
That Pokémon can't be placed there.
|
|
Continue editing sets?
|
|
Continue editing sets?
|
|
There is a Pokémon that is ready to open its heart!
|
|
There is a Pokémon that is ready to open its heart!
|
|
There is another Pokémon that is ready to open its heart!
|
|
There is another Pokémon that is ready to open its heart!
|
|
Would you like to switch sets?
|
|
Would you like to switch sets?
|
|
Continue viewing holograms?
|
|
Continue viewing holograms?
|
|
EDIT
|
|
EDIT
|
|
SWITCH
|
|
SWITCH
|
|
{1} Lv.{2} {3}
|
|
{1} Lv.{2} {3}
|
|
FLOW
|
|
FLOW
|
|
TEMPO
|
|
TEMPO
|
|
Purify Chamber
|
|
Purify Chamber
|
|
Accessed the Purify Chamber.
|
|
Accessed the Purify Chamber.
|
|
<<[>>Custom]
|
|
<<[>>Custom]
|
|
Choose a phrase to be where the gift Pokémon was obtained from.
|
|
Choose a phrase to be where the gift Pokémon was obtained from.
|
|
Stop editing this gift?
|
|
Stop editing this gift?
|
|
Enter a phrase.
|
|
Enter a phrase.
|
|
Choose a quantity of {1}.
|
|
Choose a quantity of {1}.
|
|
Choose a unique ID for this gift.
|
|
Choose a unique ID for this gift.
|
|
That ID is already used by a Mystery Gift.
|
|
That ID is already used by a Mystery Gift.
|
|
Enter a name for the gift.
|
|
Enter a name for the gift.
|
|
Couldn't edit the gift.
|
|
Couldn't edit the gift.
|
|
The gift was saved to MysteryGiftMaster.txt.
|
|
The gift was saved to MysteryGiftMaster.txt.
|
|
Couldn't save the gift to MysteryGiftMaster.txt.
|
|
Couldn't save the gift to MysteryGiftMaster.txt.
|
|
Didn't create a gift.
|
|
Didn't create a gift.
|
|
There are no Mystery Gifts defined.
|
|
There are no Mystery Gifts defined.
|
|
Searching for online gifts...\wtnp[0]
|
|
Searching for online gifts...\wtnp[0]
|
|
No online Mystery Gifts found.\wtnp[20]
|
|
No online Mystery Gifts found.\wtnp[20]
|
|
Online Mystery Gifts found.\wtnp[20]
|
|
Online Mystery Gifts found.\wtnp[20]
|
|
Manage Mystery Gifts (X=online).
|
|
Manage Mystery Gifts (X=online).
|
|
The gifts were saved to MysteryGift.txt.
|
|
The gifts were saved to MysteryGift.txt.
|
|
Upload MysteryGift.txt to the Internet.
|
|
Upload MysteryGift.txt to the Internet.
|
|
Couldn't save the gifts to MysteryGift.txt.
|
|
Couldn't save the gifts to MysteryGift.txt.
|
|
Toggle on/offline
|
|
Toggle on/offline
|
|
Edit
|
|
Edit
|
|
Receive
|
|
Receive
|
|
There is no save file loaded. Cannot receive any gifts.
|
|
There is no save file loaded. Cannot receive any gifts.
|
|
Are you sure you want to delete this gift?
|
|
Are you sure you want to delete this gift?
|
|
{1} {2}: {3} ({4})
|
|
{1} {2}: {3} ({4})
|
|
Export selected to file
|
|
Export selected to file
|
|
Searching for a gift.<<n>>Please wait...
|
|
Searching for a gift.<<n>>Please wait...
|
|
No new gifts are available.
|
|
No new gifts are available.
|
|
Choose the gift you want to receive.
|
|
Choose the gift you want to receive.
|
|
The gift has been received!
|
|
The gift has been received!
|
|
Please pick up your gift from the deliveryman in any Poké Mart.
|
|
Please pick up your gift from the deliveryman in any Poké Mart.
|
|
Couldn't find an unclaimed Mystery Gift with ID {1}.
|
|
Couldn't find an unclaimed Mystery Gift with ID {1}.
|
|
{1} received {2}!
|
|
{1} received {2}!
|
|
Enter text using the keyboard. Press<<n>>Enter to confirm, or Esc to cancel.
|
|
Enter text using the keyboard. Press<<n>>Enter to confirm, or Esc to cancel.
|
|
Enter text using the keyboard.<<n>>Press Enter to confirm.
|
|
Enter text using the keyboard.<<n>>Press Enter to confirm.
|
|
UPPER
|
|
UPPER
|
|
lower
|
|
lower
|
|
accents
|
|
accents
|
|
other
|
|
other
|
|
Graphics/UI/Naming/overlay_controls
|
|
Graphics/UI/Naming/overlay_controls
|
|
Graphics/UI/Naming/icon_mode
|
|
Graphics/UI/Naming/icon_mode
|
|
Graphics/UI/Controls help/help_f1
|
|
Graphics/UI/Controls help/help_f1
|
|
Graphics/UI/Controls help/help_f8
|
|
Graphics/UI/Controls help/help_f8
|
|
Opens the Key Bindings window, where you can choose which keyboard keys to use for each control.
|
|
Opens the Key Bindings window, where you can choose which keyboard keys to use for each control.
|
|
Take a screenshot. It is put in the same folder as the save file.
|
|
Take a screenshot. It is put in the same folder as the save file.
|
|
Graphics/UI/Controls help/help_arrows
|
|
Graphics/UI/Controls help/help_arrows
|
|
Use the Arrow keys to move the main character.<<n>>You can also use the Arrow keys to select entries and navigate menus.
|
|
Use the Arrow keys to move the main character.<<n>><<n>>You can also use the Arrow keys to select entries and navigate menus.
|
|
Graphics/UI/Controls help/help_usekey
|
|
Graphics/UI/Controls help/help_usekey
|
|
Graphics/UI/Controls help/help_backkey
|
|
Graphics/UI/Controls help/help_backkey
|
|
Used to confirm a choice, interact with people and things, and move through text. (Default: C)
|
|
Used to confirm a choice, interact with people and things, and move through text. (Default: C)
|
|
Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X)
|
|
Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X)
|
|
Graphics/UI/Controls help/help_actionkey
|
|
Graphics/UI/Controls help/help_actionkey
|
|
Graphics/UI/Controls help/help_specialkey
|
|
Graphics/UI/Controls help/help_specialkey
|
|
Used to open the Pause Menu. Also has various functions depending on context. (Default: Z)
|
|
Used to open the Pause Menu. Also has various functions depending on context. (Default: Z)
|
|
Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)
|
|
Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)
|
|
{1} hatched from the Egg!
|
|
{1} hatched from the Egg!
|
|
Would you like to nickname the newly hatched {1}?
|
|
Would you like to nickname the newly hatched {1}?
|
|
Huh?
|
|
Huh?
|
|
...
|
|
...
|
|
... .... .....
|
|
... .... .....
|
|
What?
|
|
What?
|
|
{1} is evolving!
|
|
{1} is evolving!
|
|
Huh? {1} stopped evolving!
|
|
Huh? {1} stopped evolving!
|
|
Congratulations! Your {1} evolved into {2}!
|
|
Congratulations! Your {1} evolved into {2}!
|
|
{1:s}<<n>>ID: {2:05d} OT: {3:s}
|
|
{1:s}<<n>>ID: {2:05d} OT: {3:s}
|
|
For {1}'s {2},<<n>>{3} sends {4}.
|
|
For {1}'s {2},<<n>>{3} sends {4}.
|
|
{1} bids farewell to {2}.
|
|
{1} bids farewell to {2}.
|
|
Take good care of {1}.
|
|
Take good care of {1}.
|
|
Name<r>{1}
|
|
Name<r>{1}
|
|
ID No.<r>{1}
|
|
ID No.<r>{1}
|
|
Time<r>{1}h {2}m
|
|
Time<r>{1}h {2}m
|
|
Time<r>{1}m
|
|
Time<r>{1}m
|
|
Pokédex<r>{1}/{2}
|
|
Pokédex<r>{1}/{2}
|
|
League champion!<<n>>Congratulations!
|
|
League champion!<<n>>Congratulations!
|
|
No. ???
|
|
No. ???
|
|
No. {1:03d}
|
|
No. {1:03d}
|
|
Lv. {1}
|
|
Lv. {1}
|
|
ID No. {1}
|
|
ID No. {1}
|
|
Hall of Fame No.
|
|
Hall of Fame No.
|
|
Welcome to the Hall of Fame!
|
|
Welcome to the Hall of Fame!
|
|
Hall of Fame
|
|
Hall of Fame
|
|
Accessed the Hall of Fame.
|
|
Accessed the Hall of Fame.
|
|
"{1}" v.{2} by:
|
|
"{1}" v.{2} by:
|
|
"Pokémon Essentials" was created by:
|
|
"Pokémon Essentials" was created by:
|
|
Inspired by work by Flameguru
|
|
Inspired by work by Flameguru
|
|
With contributions from:
|
|
With contributions from:
|
|
and everyone else who helped out
|
|
and everyone else who helped out
|
|
"mkxp-z" by:
|
|
"mkxp-z" by:
|
|
Based on "mkxp" by Ancurio et al.
|
|
Based on "mkxp" by Ancurio et al.
|
|
"RPG Maker XP" by:
|
|
"RPG Maker XP" by:
|
|
Pokémon is owned by:
|
|
Pokémon is owned by:
|
|
Affiliated with Game Freak
|
|
Affiliated with Game Freak
|
|
This is a non-profit fan-made game.
|
|
This is a non-profit fan-made game.
|
|
No copyright infringements intended.
|
|
No copyright infringements intended.
|
|
Please support the official games!
|
|
Please support the official games!
|
|
HP: {1}
|
|
HP: {1}
|
|
{1}: {2}
|
|
{1}: {2}
|
|
DEFEND
|
|
DEFEND
|
|
PRECISE ATTACK
|
|
PRECISE ATTACK
|
|
FIERCE ATTACK
|
|
FIERCE ATTACK
|
|
SPECIAL ATTACK
|
|
SPECIAL ATTACK
|
|
Choose a command.
|
|
Choose a command.
|
|
You study each other's movements...
|
|
You study each other's movements...
|
|
Your attack was not blocked!
|
|
Your attack was not blocked!
|
|
Your attack was evaded!
|
|
Your attack was evaded!
|
|
You pierce through the opponent's defenses!
|
|
You pierce through the opponent's defenses!
|
|
You fail to block the opponent's attack!
|
|
You fail to block the opponent's attack!
|
|
You cross blades with the opponent!
|
|
You cross blades with the opponent!
|
|
You hit each other!
|
|
You hit each other!
|
|
You evade the opponent's attack!
|
|
You evade the opponent's attack!
|
|
The opponent pierces through your defenses!
|
|
The opponent pierces through your defenses!
|
|
Your special attacks collide!
|
|
Your special attacks collide!
|
|
{1} x{2}
|
|
{1} x{2}
|
|
Choose {1} cards to use for this duel.
|
|
Choose {1} cards to use for this duel.
|
|
{1} cards have been chosen.
|
|
{1} cards have been chosen.
|
|
Check opponent's cards.
|
|
Check opponent's cards.
|
|
Choose a card, or check opponent with Z.
|
|
Choose a card, or check opponent with Z.
|
|
Choose a card.
|
|
Choose a card.
|
|
Place the card.
|
|
Place the card.
|
|
{1}-{2}
|
|
{1}-{2}
|
|
Minimum level must be 0 through 9.
|
|
Minimum level must be 0 through 9.
|
|
Maximum level must be 0 through 9.
|
|
Maximum level must be 0 through 9.
|
|
Maximum level shouldn't be less than the minimum level.
|
|
Maximum level shouldn't be less than the minimum level.
|
|
You don't have enough cards.
|
|
You don't have enough cards.
|
|
Opponent has an illegal card, "{1}".
|
|
Opponent has an illegal card, "{1}".
|
|
Choosing the starting player...
|
|
Choosing the starting player...
|
|
{1} will go first.
|
|
{1} will go first.
|
|
{1} is making a move...
|
|
{1} is making a move...
|
|
{1} can't move somehow...
|
|
{1} can't move somehow...
|
|
The game is a draw.
|
|
The game is a draw.
|
|
Kept all cards of your color.
|
|
Kept all cards of your color.
|
|
{1} won against {2}.
|
|
{1} won against {2}.
|
|
Got opponent's {1} card.
|
|
Got opponent's {1} card.
|
|
Got all opponent's cards.
|
|
Got all opponent's cards.
|
|
{1} lost against {2}.
|
|
{1} lost against {2}.
|
|
Opponent won your {1} card.
|
|
Opponent won your {1} card.
|
|
Opponent won all your cards.
|
|
Opponent won all your cards.
|
|
{1} - ${2}
|
|
{1} - ${2}
|
|
There are no cards that you can buy.
|
|
There are no cards that you can buy.
|
|
Money:<<n>>{1}
|
|
Money:<<n>>{1}
|
|
The {1} card? Certainly. How many would you like?
|
|
The {1} card? Certainly. How many would you like?
|
|
{1}, and you want {2}. That will be ${3}. OK?
|
|
{1}, and you want {2}. That will be ${3}. OK?
|
|
You have no room for more cards.
|
|
You have no room for more cards.
|
|
You have no cards.
|
|
You have no cards.
|
|
The {1} card? Oh, no. I can't buy that.
|
|
The {1} card? Oh, no. I can't buy that.
|
|
The {1} card? How many would you like to sell?
|
|
The {1} card? How many would you like to sell?
|
|
I can pay ${1}. Would that be OK?
|
|
I can pay ${1}. Would that be OK?
|
|
Turned over the {1} card and received ${2}.
|
|
Turned over the {1} card and received ${2}.
|
|
Graphics/UI/Slot Machine/images
|
|
Graphics/UI/Slot Machine/images
|
|
Graphics/UI/Slot Machine/win
|
|
Graphics/UI/Slot Machine/win
|
|
Graphics/UI/Slot Machine/bonus
|
|
Graphics/UI/Slot Machine/bonus
|
|
Graphics/UI/Slot Machine/lose
|
|
Graphics/UI/Slot Machine/lose
|
|
Graphics/UI/Slot Machine/insert
|
|
Graphics/UI/Slot Machine/insert
|
|
You've got {1} Coins.
|
|
You've got {1} Coins.
|
|
You've run out of Coins.<<n>>Game over!
|
|
You've run out of Coins.<<n>>Game over!
|
|
Graphics/UI/Slot Machine/stop
|
|
Graphics/UI/Slot Machine/stop
|
|
Graphics/UI/Slot Machine/press
|
|
Graphics/UI/Slot Machine/press
|
|
It's a Slot Machine.
|
|
It's a Slot Machine.
|
|
You don't have any Coins to play!
|
|
You don't have any Coins to play!
|
|
Your Coin Case is full!
|
|
Your Coin Case is full!
|
|
Your coins
|
|
Your coins
|
|
Prize coins
|
|
Prize coins
|
|
Level {1}
|
|
Level {1}
|
|
You've gathered {1} Coins. You cannot gather any more.
|
|
You've gathered {1} Coins. You cannot gather any more.
|
|
Play Voltorb Flip Lv. {1}?
|
|
Play Voltorb Flip Lv. {1}?
|
|
Voltorb Flip bg
|
|
Voltorb Flip bg
|
|
memo
|
|
memo
|
|
Oh no! You get 0 Coins!
|
|
Oh no! You get 0 Coins!
|
|
Dropped to Game Lv. {1}!
|
|
Dropped to Game Lv. {1}!
|
|
Game clear!
|
|
Game clear!
|
|
You've found all of the hidden x2 and x3 cards.
|
|
You've found all of the hidden x2 and x3 cards.
|
|
This means you've found all the Coins in this game, so the game is now over.
|
|
This means you've found all the Coins in this game, so the game is now over.
|
|
{1} received {2} Coins!
|
|
{1} received {2} Coins!
|
|
Advanced to Game Lv. {1}!
|
|
Advanced to Game Lv. {1}!
|
|
Congratulations!
|
|
Congratulations!
|
|
You can receive even more Coins in the next game!
|
|
You can receive even more Coins in the next game!
|
|
If you quit now, you will recieve {1} Coin(s). Will you quit?
|
|
If you quit now, you will recieve {1} Coin(s). Will you quit?
|
|
{1} received {2} Coin(s)!
|
|
{1} received {2} Coin(s)!
|
|
You can't play unless you have a Coin Case.
|
|
You can't play unless you have a Coin Case.
|
|
Something pinged in the wall!<<n>>{1} confirmed!
|
|
Something pinged in the wall!<<n>>{1} confirmed!
|
|
The wall collapsed!
|
|
The wall collapsed!
|
|
Everything was dug up!
|
|
Everything was dug up!
|
|
Are you sure you want to give up?
|
|
Are you sure you want to give up?
|
|
One {1} was obtained.
|
|
One {1} was obtained.
|
|
One {1} was found, but you have no room for it.
|
|
One {1} was found, but you have no room for it.
|
|
PA: Ding-dong!
|
|
PA: Ding-dong!
|
|
PA: Your safari game is over!
|
|
PA: Your safari game is over!
|
|
Announcer: You're out of Safari Balls! Game over!
|
|
Announcer: You're out of Safari Balls! Game over!
|
|
Balls: {1}
|
|
Balls: {1}
|
|
Steps: {1}/{2}<<n>>Balls: {3}
|
|
Steps: {1}/{2}<<n>>Balls: {3}
|
|
Quit
|
|
Quit
|
|
Would you like to leave the Safari Game right now?
|
|
Would you like to leave the Safari Game right now?
|
|
Bug Catcher Ed
|
|
Bug Catcher Ed
|
|
Bug Catcher Benny
|
|
Bug Catcher Benny
|
|
Bug Catcher Josh
|
|
Bug Catcher Josh
|
|
Camper Barry
|
|
Camper Barry
|
|
Cool Trainer Nick
|
|
Cool Trainer Nick
|
|
Lass Abby
|
|
Lass Abby
|
|
Picnicker Cindy
|
|
Picnicker Cindy
|
|
Youngster Samuel
|
|
Youngster Samuel
|
|
There are no Bug Contest/Land encounters for any Bug Contest maps.
|
|
There are no Bug Contest/Land encounters for any Bug Contest maps.
|
|
No encounters for map {1} somehow, so can't judge contest.
|
|
No encounters for map {1} somehow, so can't judge contest.
|
|
Too few bug-catching contestants
|
|
Too few bug-catching contestants
|
|
ANNOUNCER: BEEEEEP!
|
|
ANNOUNCER: BEEEEEP!
|
|
Time's up!
|
|
Time's up!
|
|
ANNOUNCER: The Bug-Catching Contest is over!
|
|
ANNOUNCER: The Bug-Catching Contest is over!
|
|
Caught: {1}<<n>>Level: {2}<<n>>Balls: {3}
|
|
Caught: {1}<<n>>Level: {2}<<n>>Balls: {3}
|
|
Caught: None<<n>>Balls: {1}
|
|
Caught: None<<n>>Balls: {1}
|
|
Quit Contest
|
|
Quit Contest
|
|
Would you like to end the Contest now?
|
|
Would you like to end the Contest now?
|
|
Number of rounds is 0 or less.
|
|
Number of rounds is 0 or less.
|
|
Choose a battle.
|
|
Choose a battle.
|
|
RENTAL POKéMON
|
|
RENTAL POKéMON
|
|
POKéMON SWAP
|
|
POKéMON SWAP
|
|
Select Pokémon to swap.
|
|
Select Pokémon to swap.
|
|
{1} - {2} Pokémon
|
|
{1} - {2} Pokémon
|
|
Choose the first Pokémon.
|
|
Choose the first Pokémon.
|
|
Choose the second Pokémon.
|
|
Choose the second Pokémon.
|
|
Choose the third Pokémon.
|
|
Choose the third Pokémon.
|
|
PKMN FOR SWAP
|
|
PKMN FOR SWAP
|
|
Select Pokémon to accept.
|
|
Select Pokémon to accept.
|
|
DESELECT
|
|
DESELECT
|
|
RENT
|
|
RENT
|
|
OTHERS
|
|
OTHERS
|
|
Are these three Pokémon OK?
|
|
Are these three Pokémon OK?
|
|
SWAP
|
|
SWAP
|
|
RECHOOSE
|
|
RECHOOSE
|
|
Accept this Pokémon?
|
|
Accept this Pokémon?
|
|
Quit swapping?
|
|
Quit swapping?
|
|
{1} Pokémon are needed.
|
|
{1} Pokémon are needed.
|
|
{1} is not allowed.
|
|
{1} is not allowed.
|
|
This team is not allowed.
|
|
This team is not allowed.
|
|
Standard Cup
|
|
Standard Cup
|
|
Double Cup
|
|
Double Cup
|
|
Fancy Cup
|
|
Fancy Cup
|
|
Little Cup
|
|
Little Cup
|
|
Light Cup
|
|
Light Cup
|
|
No identical nicknames.
|
|
No identical nicknames.
|
|
Pokémon must be the same species.
|
|
Pokémon must be the same species.
|
|
Pokémon can't be the same species.
|
|
Pokémon can't be the same species.
|
|
The combined levels exceed {1}.
|
|
The combined levels exceed {1}.
|
|
No identical hold items.
|
|
No identical hold items.
|
|
Preparing to generate teams
|
|
Preparing to generate teams
|
|
Generating teams ({1} of {2})
|
|
Generating teams ({1} of {2})
|
|
Simulating battles ({1} of {2})
|
|
Simulating battles ({1} of {2})
|
|
Writing results
|
|
Writing results
|
|
Generate Pokémon teams for this challenge?
|
|
Generate Pokémon teams for this challenge?
|
|
YES
|
|
YES
|
|
NO
|
|
NO
|
|
YES, USE EXISTING
|
|
YES, USE EXISTING
|
|
YES, USE NEW
|
|
YES, USE NEW
|
|
Choose a challenge.
|
|
Choose a challenge.
|
|
This challenge will use the Pokémon list from {1}.
|
|
This challenge will use the Pokémon list from {1}.
|
|
This may take a long time. Are you sure?
|
|
This may take a long time. Are you sure?
|
|
Team generation complete.
|
|
Team generation complete.
|
|
Here I come!
|
|
Here I come!
|
|
Yes, I won!
|
|
Yes, I won!
|
|
Man, I lost!
|
|
Man, I lost!
|
|
Value {1} not defined by a constant in {2}
|
|
Value {1} not defined by a constant in {2}
|
|
LEARNED
|
|
LEARNED
|
|
Teach which Pokémon?
|
|
Teach which Pokémon?
|
|
There's no more room for Pokémon!
|
|
There's no more room for Pokémon!
|
|
The Pokémon Boxes are full and can't accept any more!
|
|
The Pokémon Boxes are full and can't accept any more!
|
|
{1} obtained {2}!
|
|
{1} obtained {2}!
|
|
{1} received a Pokémon from {2}.
|
|
{1} received a Pokémon from {2}.
|
|
{1} received a Pokémon.
|
|
{1} received a Pokémon.
|
|
The Pokémon's data was added to the Pokédex.
|
|
The Pokémon's data was added to the Pokédex.
|
|
A different file named '{1}' already exists. Overwrite it?
|
|
A different file named '{1}' already exists. Overwrite it?
|
|
Couldn't find class {1} in module GameData.
|
|
Couldn't find class {1} in module GameData.
|
|
This property can't be edited here at this time.
|
|
This property can't be edited here at this time.
|
|
This property cannot be edited.
|
|
This property cannot be edited.
|
|
Set the value for {1}.
|
|
Set the value for {1}.
|
|
Set the value for {1} (0-{2}).
|
|
Set the value for {1} (0-{2}).
|
|
Enable the setting {1}?
|
|
Enable the setting {1}?
|
|
True
|
|
True
|
|
False
|
|
False
|
|
Choose a value for {1}.
|
|
Choose a value for {1}.
|
|
<<[>>ADD VALUE]
|
|
<<[>>ADD VALUE]
|
|
Enter the new value.
|
|
Enter the new value.
|
|
Do what with this value?
|
|
Do what with this value?
|
|
Keep changes?
|
|
Keep changes?
|
|
Type {1} : {2}
|
|
Type {1} : {2}
|
|
Set the type(s) for this species.
|
|
Set the type(s) for this species.
|
|
Apply changes?
|
|
Apply changes?
|
|
Individual values for the Pokémon's {1} stat (0-{2}).
|
|
Individual values for the Pokémon's {1} stat (0-{2}).
|
|
Effort values for the Pokémon's {1} stat (0-{2}).
|
|
Effort values for the Pokémon's {1} stat (0-{2}).
|
|
Total EVs ({1}) are greater than allowed ({2}). Please reduce them.
|
|
Total EVs ({1}) are greater than allowed ({2}). Please reduce them.
|
|
Width
|
|
Width
|
|
The width of this map in Region Map squares.
|
|
The width of this map in Region Map squares.
|
|
Valid Squares
|
|
Valid Squares
|
|
A series of 1s and 0s marking which squares are part of this map (1=part, 0=not part).
|
|
A series of 1s and 0s marking which squares are part of this map (1=part, 0=not part).
|
|
Click a point on the map.
|
|
Click a point on the map.
|
|
Choose the direction to face in.
|
|
Choose the direction to face in.
|
|
Down
|
|
Down
|
|
Left
|
|
Left
|
|
Right
|
|
Right
|
|
Up
|
|
Up
|
|
No region maps are defined.
|
|
No region maps are defined.
|
|
Choose a region map.
|
|
Choose a region map.
|
|
Choose a weather effect.
|
|
Choose a weather effect.
|
|
Set the probability of the weather.
|
|
Set the probability of the weather.
|
|
Choose a pocket for this item.
|
|
Choose a pocket for this item.
|
|
No Pocket
|
|
No Pocket
|
|
Base {1}
|
|
Base {1}
|
|
Base {1} stat of the Pokémon.
|
|
Base {1} stat of the Pokémon.
|
|
{1} EVs
|
|
{1} EVs
|
|
Number of {1} Effort Value points gained from the Pokémon.
|
|
Number of {1} Effort Value points gained from the Pokémon.
|
|
Change value
|
|
Change value
|
|
<<[>>ADD MOVE]
|
|
<<[>>ADD MOVE]
|
|
Choose a level.
|
|
Choose a level.
|
|
Do what with this move?
|
|
Do what with this move?
|
|
Change level
|
|
Change level
|
|
Change move
|
|
Change move
|
|
Choose a new level.
|
|
Choose a new level.
|
|
Enter a value.
|
|
Enter a value.
|
|
Choose a parameter.
|
|
Choose a parameter.
|
|
<<[>>ADD EVOLUTION]
|
|
<<[>>ADD EVOLUTION]
|
|
{1}: {2}, {3}
|
|
{1}: {2}, {3}
|
|
Choose an evolved form, method and parameter.
|
|
Choose an evolved form, method and parameter.
|
|
Choose an evolution method.
|
|
Choose an evolution method.
|
|
Do what with this evolution?
|
|
Do what with this evolution?
|
|
Change species
|
|
Change species
|
|
Change method
|
|
Change method
|
|
Change parameter
|
|
Change parameter
|
|
This evolution method doesn't use a parameter.
|
|
This evolution method doesn't use a parameter.
|
|
Probability
|
|
Probability
|
|
Relative probability of choosing this slot.
|
|
Relative probability of choosing this slot.
|
|
A Pokémon species/form.
|
|
A Pokémon species/form.
|
|
Minimum level
|
|
Minimum level
|
|
Minimum level of this species (1-{1}).
|
|
Minimum level of this species (1-{1}).
|
|
Maximum level
|
|
Maximum level
|
|
Maximum level of this species (1-{1}).
|
|
Maximum level of this species (1-{1}).
|
|
Reset the setting {1}?
|
|
Reset the setting {1}?
|
|
There are no files.
|
|
There are no files.
|
|
<<[>>GLOBAL METADATA]
|
|
<<[>>GLOBAL METADATA]
|
|
Player {1}
|
|
Player {1}
|
|
<<[>>ADD NEW PLAYER]
|
|
<<[>>ADD NEW PLAYER]
|
|
<<[>>GLOBAL]
|
|
<<[>>GLOBAL]
|
|
<<[>>NEW SPECIES]
|
|
<<[>>NEW SPECIES]
|
|
<<[>>NEW ITEM]
|
|
<<[>>NEW ITEM]
|
|
<<[>>NEW TRAINER TYPE]
|
|
<<[>>NEW TRAINER TYPE]
|
|
<<[>>NEW TRAINER BATTLE]
|
|
<<[>>NEW TRAINER BATTLE]
|
|
{1} {2} ({3}) x{4}
|
|
{1} {2} ({3}) x{4}
|
|
{1} {2} x{3}
|
|
{1} {2} x{3}
|
|
Edit wild encounters
|
|
Edit wild encounters
|
|
<<[>>Add new encounter set]
|
|
<<[>>Add new encounter set]
|
|
Choose a map
|
|
Choose a map
|
|
version number
|
|
version number
|
|
A set of encounters for map {1} version {2} already exists.
|
|
A set of encounters for map {1} version {2} already exists.
|
|
Copy
|
|
Copy
|
|
Copy to which map?
|
|
Copy to which map?
|
|
Delete the encounter set for map {1} version {2}?
|
|
Delete the encounter set for map {1} version {2}?
|
|
Edit map's encounters
|
|
Edit map's encounters
|
|
Map ID={1} ({2})
|
|
Map ID={1} ({2})
|
|
Map ID={1}
|
|
Map ID={1}
|
|
Version={1}
|
|
Version={1}
|
|
{1} (x{2})
|
|
{1} (x{2})
|
|
<<[>>Add new encounter type]
|
|
<<[>>Add new encounter type]
|
|
Choose a new map
|
|
Choose a new map
|
|
There are no unused encounter types to add.
|
|
There are no unused encounter types to add.
|
|
Choose an encounter type to copy to.
|
|
Choose an encounter type to copy to.
|
|
There are no unused encounter types to copy to.
|
|
There are no unused encounter types to copy to.
|
|
Delete the encounter type {1}?
|
|
Delete the encounter type {1}?
|
|
Edit encounter slots
|
|
Edit encounter slots
|
|
Step chance={1}%
|
|
Step chance={1}%
|
|
Encounter type={1}
|
|
Encounter type={1}
|
|
<<[>>Add new slot]
|
|
<<[>>Add new slot]
|
|
Step chance
|
|
Step chance
|
|
Delete this encounter slot?
|
|
Delete this encounter slot?
|
|
Trainer Types
|
|
Trainer Types
|
|
Delete this trainer type?
|
|
Delete this trainer type?
|
|
The Trainer type was deleted.
|
|
The Trainer type was deleted.
|
|
Please enter the trainer type's name.
|
|
Please enter the trainer type's name.
|
|
Failed to create the trainer type. Choose a different name.
|
|
Failed to create the trainer type. Choose a different name.
|
|
Is the Trainer male, female or unknown?
|
|
Is the Trainer male, female or unknown?
|
|
Unknown
|
|
Unknown
|
|
Set the money per level won for defeating the Trainer.
|
|
Set the money per level won for defeating the Trainer.
|
|
The trainer type {1} was created (ID: {2}).
|
|
The trainer type {1} was created (ID: {2}).
|
|
Put the Trainer's graphic ({1}.png) in Graphics/Trainers, or it will be blank.
|
|
Put the Trainer's graphic ({1}.png) in Graphics/Trainers, or it will be blank.
|
|
Trainer Type
|
|
Trainer Type
|
|
Name of the trainer type for this Trainer.
|
|
Name of the trainer type for this Trainer.
|
|
Trainer Name
|
|
Trainer Name
|
|
Name of the Trainer.
|
|
Name of the Trainer.
|
|
Version
|
|
Version
|
|
Number used to distinguish Trainers with the same name and trainer type.
|
|
Number used to distinguish Trainers with the same name and trainer type.
|
|
Lose Text
|
|
Lose Text
|
|
Message shown in battle when the Trainer is defeated.
|
|
Message shown in battle when the Trainer is defeated.
|
|
Pokémon {1}
|
|
Pokémon {1}
|
|
A Pokémon owned by the Trainer.
|
|
A Pokémon owned by the Trainer.
|
|
Item {1}
|
|
Item {1}
|
|
An item used by the Trainer during battle.
|
|
An item used by the Trainer during battle.
|
|
Trainer Battles
|
|
Trainer Battles
|
|
Delete this trainer battle?
|
|
Delete this trainer battle?
|
|
The Trainer battle was deleted.
|
|
The Trainer battle was deleted.
|
|
Can't save. No trainer type was chosen.
|
|
Can't save. No trainer type was chosen.
|
|
Can't save. No name was entered.
|
|
Can't save. No name was entered.
|
|
Can't save. The Pokémon list is empty.
|
|
Can't save. The Pokémon list is empty.
|
|
First, define the new trainer's type.
|
|
First, define the new trainer's type.
|
|
Use existing type
|
|
Use existing type
|
|
Create new type
|
|
Create new type
|
|
TRAINER TYPE
|
|
TRAINER TYPE
|
|
Now enter the trainer's name.
|
|
Now enter the trainer's name.
|
|
There is no room to create a trainer of that type and name.
|
|
There is no room to create a trainer of that type and name.
|
|
The Trainer battle was added.
|
|
The Trainer battle was added.
|
|
Species of the Pokémon.
|
|
Species of the Pokémon.
|
|
Level
|
|
Level
|
|
Level of the Pokémon (1-{1}).
|
|
Level of the Pokémon (1-{1}).
|
|
Nickname of the Pokémon.
|
|
Nickname of the Pokémon.
|
|
Form
|
|
Form
|
|
Form of the Pokémon.
|
|
Form of the Pokémon.
|
|
Gender
|
|
Gender
|
|
Gender of the Pokémon.
|
|
Gender of the Pokémon.
|
|
Shiny
|
|
Shiny
|
|
If set to true, the Pokémon is a different-colored Pokémon.
|
|
If set to true, the Pokémon is a different-colored Pokémon.
|
|
SuperShiny
|
|
SuperShiny
|
|
Whether the Pokémon is super shiny (shiny with a special shininess animation).
|
|
Whether the Pokémon is super shiny (shiny with a special shininess animation).
|
|
Shadow
|
|
Shadow
|
|
If set to true, the Pokémon is a Shadow Pokémon.
|
|
If set to true, the Pokémon is a Shadow Pokémon.
|
|
Move {1}
|
|
Move {1}
|
|
A move known by the Pokémon. Leave all moves blank (use Z key to delete) for a wild moveset.
|
|
A move known by the Pokémon. Leave all moves blank (use Z key to delete) for a wild moveset.
|
|
Ability of the Pokémon. Overrides the ability index.
|
|
Ability of the Pokémon. Overrides the ability index.
|
|
Ability index
|
|
Ability index
|
|
Ability index. 0=first ability, 1=second ability, 2+=hidden ability.
|
|
Ability index. 0=first ability, 1=second ability, 2+=hidden ability.
|
|
Held item
|
|
Held item
|
|
Item held by the Pokémon.
|
|
Item held by the Pokémon.
|
|
Nature
|
|
Nature
|
|
Nature of the Pokémon.
|
|
Nature of the Pokémon.
|
|
IVs
|
|
IVs
|
|
Individual values for each of the Pokémon's stats.
|
|
Individual values for each of the Pokémon's stats.
|
|
EVs
|
|
EVs
|
|
Effort values for each of the Pokémon's stats.
|
|
Effort values for each of the Pokémon's stats.
|
|
Happiness
|
|
Happiness
|
|
Happiness of the Pokémon (0-255).
|
|
Happiness of the Pokémon (0-255).
|
|
Poké Ball
|
|
Poké Ball
|
|
The kind of Poké Ball the Pokémon is kept in.
|
|
The kind of Poké Ball the Pokémon is kept in.
|
|
SET METADATA
|
|
SET METADATA
|
|
Global Metadata
|
|
Global Metadata
|
|
Metadata for player character {1} was not found.
|
|
Metadata for player character {1} was not found.
|
|
Delete this item?
|
|
Delete this item?
|
|
The item was deleted.
|
|
The item was deleted.
|
|
Please enter the item's name.
|
|
Please enter the item's name.
|
|
Failed to create the item. Choose a different name.
|
|
Failed to create the item. Choose a different name.
|
|
Purchase price
|
|
Purchase price
|
|
Description
|
|
Description
|
|
The item {1} was created (ID: {2}).
|
|
The item {1} was created (ID: {2}).
|
|
Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank.
|
|
Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank.
|
|
Pokémon species
|
|
Pokémon species
|
|
Delete this species?
|
|
Delete this species?
|
|
The species was deleted.
|
|
The species was deleted.
|
|
Data saved.
|
|
Data saved.
|
|
Can't add a new species.
|
|
Can't add a new species.
|
|
Z+Up/Down: Rearrange entries<<n>>Z+Right: Insert new entry<<n>>Z+Left: Delete entry<<n>>D: Clear entry
|
|
Z+Up/Down: Rearrange entries<<n>>Z+Right: Insert new entry<<n>>Z+Left: Delete entry<<n>>D: Clear entry
|
|
Do what with this entry?
|
|
Do what with this entry?
|
|
Clear
|
|
Clear
|
|
Insert entry
|
|
Insert entry
|
|
Delete entry
|
|
Delete entry
|
|
Regional Dexes Editor
|
|
Regional Dexes Editor
|
|
Z+Up/Down: Rearrange Dexes
|
|
Z+Up/Down: Rearrange Dexes
|
|
<<[>>ADD DEX]
|
|
<<[>>ADD DEX]
|
|
Dex {1} (size {2})
|
|
Dex {1} (size {2})
|
|
Fill in this new Dex?
|
|
Fill in this new Dex?
|
|
Leave blank
|
|
Leave blank
|
|
National Dex
|
|
National Dex
|
|
Nat. Dex grouped families
|
|
Nat. Dex grouped families
|
|
Do what with this Dex?
|
|
Do what with this Dex?
|
|
No animations exist.
|
|
No animations exist.
|
|
Animations Organiser
|
|
Animations Organiser
|
|
Z+Up/Down: Swap<<n>>Z+Left: Delete<<n>>Z+Right: Insert
|
|
Z+Up/Down: Swap<<n>>Z+Left: Delete<<n>>Z+Right: Insert
|
|
Tileset Editor<<n>>A/S: SCROLL<<n>>Z: MENU
|
|
Tileset Editor<<n>>A/S: SCROLL<<n>>Z: MENU
|
|
Terrain Tag:
|
|
Terrain Tag:
|
|
Go to bottom
|
|
Go to bottom
|
|
Go to top
|
|
Go to top
|
|
Change tileset
|
|
Change tileset
|
|
To ensure that the changes remain, close and reopen RPG Maker XP.
|
|
To ensure that the changes remain, close and reopen RPG Maker XP.
|
|
Exit from the editor?
|
|
Exit from the editor?
|
|
Set the terrain tag.
|
|
Set the terrain tag.
|
|
D: Help
|
|
D: Help
|
|
A: Add map to canvas
|
|
A: Add map to canvas
|
|
DEL: Delete map from canvas
|
|
DEL: Delete map from canvas
|
|
S: Go to another map
|
|
S: Go to another map
|
|
Click to select a map
|
|
Click to select a map
|
|
Double-click: Edit map's metadata
|
|
Double-click: Edit map's metadata
|
|
Drag map to move it
|
|
Drag map to move it
|
|
Arrow keys/drag canvas: Move around canvas
|
|
Arrow keys/drag canvas: Move around canvas
|
|
D: Help [{1:03d}: {2:s}]
|
|
D: Help [{1:03d}: {2:s}]
|
|
Add Map
|
|
Add Map
|
|
Go to Map
|
|
Go to Map
|
|
Some metrics have been edited. Save changes?
|
|
Some metrics have been edited. Save changes?
|
|
Set Ally Position
|
|
Set Ally Position
|
|
Set Enemy Position
|
|
Set Enemy Position
|
|
Set Shadow Size
|
|
Set Shadow Size
|
|
Set Shadow Position
|
|
Set Shadow Position
|
|
Auto-Position Sprites
|
|
Auto-Position Sprites
|
|
{1} (form {2})
|
|
{1} (form {2})
|
|
Name: {1}
|
|
Name: {1}
|
|
Frame:
|
|
Frame:
|
|
Total Frames: {1}
|
|
Total Frames: {1}
|
|
Number of frames:
|
|
Number of frames:
|
|
Define Smooth Curve
|
|
Define Smooth Curve
|
|
Define Freehand Path
|
|
Define Freehand Path
|
|
Enter a filename.
|
|
Enter a filename.
|
|
Couldn't save the animation to {1}.
|
|
Couldn't save the animation to {1}.
|
|
Animation was saved to {1} in the game folder.
|
|
Animation was saved to {1} in the game folder.
|
|
It's a text file, so it can be transferred to others easily.
|
|
It's a text file, so it can be transferred to others easily.
|
|
The animation is invalid or could not be loaded.
|
|
The animation is invalid or could not be loaded.
|
|
The animation file {1} was not found. The animation will load anyway.
|
|
The animation file {1} was not found. The animation will load anyway.
|
|
Will convert animations now.
|
|
Will convert animations now.
|
|
{1} animations converted to new format.
|
|
{1} animations converted to new format.
|
|
Hue:
|
|
Hue:
|
|
Frames:
|
|
Frames:
|
|
New Name:
|
|
New Name:
|
|
Enter: Load/rename an animation<<n>>Esc: Cancel
|
|
Enter: Load/rename an animation<<n>>Esc: Cancel
|
|
Total Animations:
|
|
Total Animations:
|
|
Resize Animation List
|
|
Resize Animation List
|
|
Load Animation
|
|
Load Animation
|
|
Rename
|
|
Rename
|
|
Are you sure you want to delete this animation?
|
|
Are you sure you want to delete this animation?
|
|
Old Number: {1}
|
|
Old Number: {1}
|
|
New Number:
|
|
New Number:
|
|
Red Offset:
|
|
Red Offset:
|
|
Green Offset:
|
|
Green Offset:
|
|
Blue Offset:
|
|
Blue Offset:
|
|
Gray Tone:
|
|
Gray Tone:
|
|
Red:
|
|
Red:
|
|
Green:
|
|
Green:
|
|
Blue:
|
|
Blue:
|
|
Alpha:
|
|
Alpha:
|
|
Pattern:
|
|
Pattern:
|
|
X:
|
|
X:
|
|
Y:
|
|
Y:
|
|
Zoom X:
|
|
Zoom X:
|
|
Zoom Y:
|
|
Zoom Y:
|
|
Angle:
|
|
Angle:
|
|
Opacity:
|
|
Opacity:
|
|
Blending:
|
|
Blending:
|
|
Flip:
|
|
Flip:
|
|
Front
|
|
Front
|
|
Behind focus
|
|
Behind focus
|
|
Above focus
|
|
Above focus
|
|
Priority:
|
|
Priority:
|
|
Target
|
|
Target
|
|
User and target
|
|
User and target
|
|
Screen
|
|
Screen
|
|
Focus:
|
|
Focus:
|
|
Set Blending Color
|
|
Set Blending Color
|
|
Set Color Tone
|
|
Set Color Tone
|
|
Add: Play Sound...
|
|
Add: Play Sound...
|
|
Add: Set Background Graphic...
|
|
Add: Set Background Graphic...
|
|
Add: Edit Background Color/Location...
|
|
Add: Edit Background Color/Location...
|
|
Add: Set Foreground Graphic...
|
|
Add: Set Foreground Graphic...
|
|
Add: Edit Foreground Color/Location...
|
|
Add: Edit Foreground Color/Location...
|
|
Set Frame
|
|
Set Frame
|
|
Delete Timing
|
|
Delete Timing
|
|
<user's cry>
|
|
<user's cry>
|
|
<<[>>Play user's cry]
|
|
<<[>>Play user's cry]
|
|
File: "{1}"
|
|
File: "{1}"
|
|
Volume:
|
|
Volume:
|
|
Pitch:
|
|
Pitch:
|
|
Play Sound
|
|
Play Sound
|
|
Stop Sound
|
|
Stop Sound
|
|
<<[>>Erase background graphic]
|
|
<<[>>Erase background graphic]
|
|
Duration:
|
|
Duration:
|
|
First Frame:
|
|
First Frame:
|
|
Last Frame:
|
|
Last Frame:
|
|
Copy to:
|
|
Copy to:
|
|
Starting Frame:
|
|
Starting Frame:
|
|
Ending Frame:
|
|
Ending Frame:
|
|
First Cel:
|
|
First Cel:
|
|
Last Cel:
|
|
Last Cel:
|
|
Pattern
|
|
Pattern
|
|
Position/Zoom/Angle
|
|
Position/Zoom/Angle
|
|
Opacity/Blending
|
|
Opacity/Blending
|
|
X-Axis Movement
|
|
X-Axis Movement
|
|
Y-Axis Movement
|
|
Y-Axis Movement
|
|
SE and BG...
|
|
SE and BG...
|
|
Cel Focus...
|
|
Cel Focus...
|
|
Paste Last
|
|
Paste Last
|
|
Copy Frames...
|
|
Copy Frames...
|
|
Clear Frames...
|
|
Clear Frames...
|
|
Tweening...
|
|
Tweening...
|
|
Cel Batch...
|
|
Cel Batch...
|
|
Entire Slide...
|
|
Entire Slide...
|
|
Play Animation
|
|
Play Animation
|
|
Play Opp Anim
|
|
Play Opp Anim
|
|
Import Anim...
|
|
Import Anim...
|
|
Export Anim...
|
|
Export Anim...
|
|
Help
|
|
Help
|
|
Set Animation Sheet
|
|
Set Animation Sheet
|
|
List of Animations
|
|
List of Animations
|
|
Copy Frame
|
|
Copy Frame
|
|
Paste Frame
|
|
Paste Frame
|
|
Clear Frame
|
|
Clear Frame
|
|
Insert Frame
|
|
Insert Frame
|
|
Delete Frame
|
|
Delete Frame
|
|
Properties...
|
|
Properties...
|
|
Cut
|
|
Cut
|
|
Paste
|
|
Paste
|
|
Renumber...
|
|
Renumber...
|
|
Extrapolate Path...
|
|
Extrapolate Path...
|
|
Species: {1}
|
|
Species: {1}
|
|
Form: {1}
|
|
Form: {1}
|
|
Level {1}, {2}
|
|
Level {1}, {2}
|
|
genderless
|
|
genderless
|
|
shiny
|
|
shiny
|
|
HP: {1}/{2} ({3}%)
|
|
HP: {1}/{2} ({3}%)
|
|
Status: {1}
|
|
Status: {1}
|
|
({1} rounds left)
|
|
({1} rounds left)
|
|
(toxic, {1}/16)
|
|
(toxic, {1}/16)
|
|
Stat stages: {1}
|
|
Stat stages: {1}
|
|
Ability: {1}
|
|
Ability: {1}
|
|
Item: {1}
|
|
Item: {1}
|
|
(toxic)
|
|
(toxic)
|
|
Field options...
|
|
Field options...
|
|
Warp to maps, edit switches/variables, use the PC, edit Day Care, etc.
|
|
Warp to maps, edit switches/variables, use the PC, edit Day Care, etc.
|
|
Warp to map
|
|
Warp to map
|
|
Instantly warp to another map of your choice.
|
|
Instantly warp to another map of your choice.
|
|
Use PC
|
|
Use PC
|
|
Use a PC to access Pokémon storage and player's PC.
|
|
Use a PC to access Pokémon storage and player's PC.
|
|
Switches
|
|
Switches
|
|
Edit all Game Switches (except Script Switches).
|
|
Edit all Game Switches (except Script Switches).
|
|
Variables
|
|
Variables
|
|
Edit all Game Variables. Can set them to numbers or text.
|
|
Edit all Game Variables. Can set them to numbers or text.
|
|
Safari Zone and Bug-Catching Contest
|
|
Safari Zone and Bug-Catching Contest
|
|
Edit steps/time remaining and number of usable Poké Balls.
|
|
Edit steps/time remaining and number of usable Poké Balls.
|
|
Steps remaining: {1}
|
|
Steps remaining: {1}
|
|
infinite
|
|
infinite
|
|
Set the steps remaining in this Safari game.
|
|
Set the steps remaining in this Safari game.
|
|
Set the quantity of {1}.
|
|
Set the quantity of {1}.
|
|
{1:02d}m {2:02d}s
|
|
{1:02d}m {2:02d}s
|
|
Time remaining: {1}
|
|
Time remaining: {1}
|
|
Set the time remaining (in minutes) in this Bug-Catching Contest.
|
|
Set the time remaining (in minutes) in this Bug-Catching Contest.
|
|
You aren't in the Safari Zone or a Bug-Catching Contest!
|
|
You aren't in the Safari Zone or a Bug-Catching Contest!
|
|
Change field effects
|
|
Change field effects
|
|
Edit Repel steps, Strength and Flash usage, and Black/White Flute effects.
|
|
Edit Repel steps, Strength and Flash usage, and Black/White Flute effects.
|
|
Repel steps: {1}
|
|
Repel steps: {1}
|
|
Strength used
|
|
Strength used
|
|
Flash used
|
|
Flash used
|
|
Lower encounter rate
|
|
Lower encounter rate
|
|
Higher encounter rate
|
|
Higher encounter rate
|
|
Lower level wild Pokémon
|
|
Lower level wild Pokémon
|
|
Higher level wild Pokémon
|
|
Higher level wild Pokémon
|
|
Set the number of steps remaining.
|
|
Set the number of steps remaining.
|
|
You're not in a dark map!
|
|
You're not in a dark map!
|
|
Refresh map
|
|
Refresh map
|
|
Make all events on this map, and common events, refresh themselves.
|
|
Make all events on this map, and common events, refresh themselves.
|
|
The map will refresh.
|
|
The map will refresh.
|
|
Day Care
|
|
Day Care
|
|
View Pokémon in the Day Care and edit them.
|
|
View Pokémon in the Day Care and edit them.
|
|
Toggle storage wallpapers
|
|
Toggle storage wallpapers
|
|
Unlock and lock special wallpapers used in Pokémon storage.
|
|
Unlock and lock special wallpapers used in Pokémon storage.
|
|
There are no special wallpapers defined.
|
|
There are no special wallpapers defined.
|
|
Unlock all
|
|
Unlock all
|
|
Lock all
|
|
Lock all
|
|
Skip credits
|
|
Skip credits
|
|
Toggle whether credits can be ended early by pressing the Use input.
|
|
Toggle whether credits can be ended early by pressing the Use input.
|
|
Credits can be skipped when played in future.
|
|
Credits can be skipped when played in future.
|
|
Credits cannot be skipped when next played.
|
|
Credits cannot be skipped when next played.
|
|
Battle options...
|
|
Battle options...
|
|
Start battles, reset this map's trainers, ready rematches, edit roamers, etc.
|
|
Start battles, reset this map's trainers, ready rematches, edit roamers, etc.
|
|
Test wild battle
|
|
Test wild battle
|
|
Start a single battle against a wild Pokémon. You choose the species/level.
|
|
Start a single battle against a wild Pokémon. You choose the species/level.
|
|
Set the wild {1}'s level.
|
|
Set the wild {1}'s level.
|
|
Test wild battle advanced
|
|
Test wild battle advanced
|
|
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
|
|
Start a battle against 1 or more wild Pokémon. Battle size is your choice.
|
|
<<[>>Add Pokémon]
|
|
<<[>>Add Pokémon]
|
|
<<[>>Set player side size]
|
|
<<[>>Set player side size]
|
|
<<[>>Start {1}v{2} battle]
|
|
<<[>>Start {1}v{2} battle]
|
|
No Pokémon were chosen, cannot start battle.
|
|
No Pokémon were chosen, cannot start battle.
|
|
You only have one Pokémon.
|
|
You only have one Pokémon.
|
|
Choose the number of battlers on the player's side (max. {1}).
|
|
Choose the number of battlers on the player's side (max. {1}).
|
|
Change this Pokémon?
|
|
Change this Pokémon?
|
|
Delete this Pokémon?
|
|
Delete this Pokémon?
|
|
Test trainer battle
|
|
Test trainer battle
|
|
Start a single battle against a trainer of your choice.
|
|
Start a single battle against a trainer of your choice.
|
|
SINGLE TRAINER
|
|
SINGLE TRAINER
|
|
Test trainer battle advanced
|
|
Test trainer battle advanced
|
|
Start a battle against 1 or more trainers with a battle size of your choice.
|
|
Start a battle against 1 or more trainers with a battle size of your choice.
|
|
<<[>>Add trainer]
|
|
<<[>>Add trainer]
|
|
<<[>>Set opponent side size]
|
|
<<[>>Set opponent side size]
|
|
No trainers were chosen, cannot start battle.
|
|
No trainers were chosen, cannot start battle.
|
|
Opposing side size is invalid. It should be at least {1}.
|
|
Opposing side size is invalid. It should be at least {1}.
|
|
Opposing side size cannot be {1}, as that requires the first trainer to have 2 or more Pokémon, which they don't.
|
|
Opposing side size cannot be {1}, as that requires the first trainer to have 2 or more Pokémon, which they don't.
|
|
No trainers were chosen or trainer only has one Pokémon.
|
|
No trainers were chosen or trainer only has one Pokémon.
|
|
Choose the number of battlers on the opponent's side (max. {1}).
|
|
Choose the number of battlers on the opponent's side (max. {1}).
|
|
CHOOSE A TRAINER
|
|
CHOOSE A TRAINER
|
|
Change this trainer?
|
|
Change this trainer?
|
|
Delete this trainer?
|
|
Delete this trainer?
|
|
Set wild encounters version
|
|
Set wild encounters version
|
|
Choose which version of wild encounters should be used.
|
|
Choose which version of wild encounters should be used.
|
|
Set encounters version to which value?
|
|
Set encounters version to which value?
|
|
Roaming Pokémon
|
|
Roaming Pokémon
|
|
Toggle and edit all roaming Pokémon.
|
|
Toggle and edit all roaming Pokémon.
|
|
Reset map's trainers
|
|
Reset map's trainers
|
|
Turn off Self Switches A and B for all events with "Trainer" in their name.
|
|
Turn off Self Switches A and B for all events with "Trainer" in their name.
|
|
All Trainers on this map were reset.
|
|
All Trainers on this map were reset.
|
|
This command can't be used here.
|
|
This command can't be used here.
|
|
Toggle Exp. All's effect
|
|
Toggle Exp. All's effect
|
|
Toggle Exp. All's effect of giving Exp. to non-participants.
|
|
Toggle Exp. All's effect of giving Exp. to non-participants.
|
|
Enabled Exp. All's effect.
|
|
Enabled Exp. All's effect.
|
|
Disabled Exp. All's effect.
|
|
Disabled Exp. All's effect.
|
|
Toggle logging of battle messages
|
|
Toggle logging of battle messages
|
|
Record debug logs for battles in Data/debuglog.txt.
|
|
Record debug logs for battles in Data/debuglog.txt.
|
|
Debug logs for battles will be made in the Data folder.
|
|
Debug logs for battles will be made in the Data folder.
|
|
Debug logs for battles will not be made.
|
|
Debug logs for battles will not be made.
|
|
Pokémon options...
|
|
Pokémon options...
|
|
Heal the party, give Pokémon, fill/empty PC storage, etc.
|
|
Heal the party, give Pokémon, fill/empty PC storage, etc.
|
|
Heal party
|
|
Heal party
|
|
Fully heal the HP/status/PP of all Pokémon in the party.
|
|
Fully heal the HP/status/PP of all Pokémon in the party.
|
|
Your Pokémon were fully healed.
|
|
Your Pokémon were fully healed.
|
|
Add Pokémon
|
|
Add Pokémon
|
|
Give yourself a Pokémon of a chosen species/level. Goes to PC if party is full.
|
|
Give yourself a Pokémon of a chosen species/level. Goes to PC if party is full.
|
|
Set the Pokémon's level.
|
|
Set the Pokémon's level.
|
|
Added {1} to party.
|
|
Added {1} to party.
|
|
Added {1} to Pokémon storage.
|
|
Added {1} to Pokémon storage.
|
|
Couldn't add Pokémon because party and storage are full.
|
|
Couldn't add Pokémon because party and storage are full.
|
|
Fill storage boxes
|
|
Fill storage boxes
|
|
Puts one Pokémon of each species (at Level 50) in storage.
|
|
Puts one Pokémon of each species (at Level 50) in storage.
|
|
Storage boxes were filled with one Pokémon of each species.
|
|
Storage boxes were filled with one Pokémon of each species.
|
|
Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.
|
|
Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.
|
|
Clear storage boxes
|
|
Clear storage boxes
|
|
Remove all Pokémon in storage.
|
|
Remove all Pokémon in storage.
|
|
The storage boxes were cleared.
|
|
The storage boxes were cleared.
|
|
Give demo party
|
|
Give demo party
|
|
Give yourself 6 preset Pokémon. They overwrite the current party.
|
|
Give yourself 6 preset Pokémon. They overwrite the current party.
|
|
Filled party with demo Pokémon.
|
|
Filled party with demo Pokémon.
|
|
Quick hatch all party eggs
|
|
Quick hatch all party eggs
|
|
Make all eggs in the party require just one more step to hatch.
|
|
Make all eggs in the party require just one more step to hatch.
|
|
All eggs in your party now require one step to hatch.
|
|
All eggs in your party now require one step to hatch.
|
|
Access Pokémon storage
|
|
Access Pokémon storage
|
|
Opens the Pokémon storage boxes in Organize Boxes mode.
|
|
Opens the Pokémon storage boxes in Organize Boxes mode.
|
|
Shadow Pokémon options...
|
|
Shadow Pokémon options...
|
|
Snag Machine and purification.
|
|
Snag Machine and purification.
|
|
Toggle Snag Machine
|
|
Toggle Snag Machine
|
|
Toggle all Poké Balls being able to catch Shadow Pokémon.
|
|
Toggle all Poké Balls being able to catch Shadow Pokémon.
|
|
Gave the Snag Machine.
|
|
Gave the Snag Machine.
|
|
Lost the Snag Machine.
|
|
Lost the Snag Machine.
|
|
Toggle Purify Chamber access
|
|
Toggle Purify Chamber access
|
|
Toggle access to the Purify Chamber via the PC.
|
|
Toggle access to the Purify Chamber via the PC.
|
|
The Purify Chamber is accessible.
|
|
The Purify Chamber is accessible.
|
|
The Purify Chamber is not accessible.
|
|
The Purify Chamber is not accessible.
|
|
Use Purify Chamber
|
|
Use Purify Chamber
|
|
Open the Purify Chamber for Shadow Pokémon purification.
|
|
Open the Purify Chamber for Shadow Pokémon purification.
|
|
Use Relic Stone
|
|
Use Relic Stone
|
|
Choose a Shadow Pokémon to show to the Relic Stone for purification.
|
|
Choose a Shadow Pokémon to show to the Relic Stone for purification.
|
|
Item options...
|
|
Item options...
|
|
Give and take items.
|
|
Give and take items.
|
|
Add item
|
|
Add item
|
|
Choose an item and a quantity of it to add to the Bag.
|
|
Choose an item and a quantity of it to add to the Bag.
|
|
ADD ITEM
|
|
ADD ITEM
|
|
Add how many {1}?
|
|
Add how many {1}?
|
|
Gave {1}x {2}.
|
|
Gave {1}x {2}.
|
|
Fill Bag
|
|
Fill Bag
|
|
Empties the Bag and then fills it with a certain number of every item.
|
|
Empties the Bag and then fills it with a certain number of every item.
|
|
Choose the number of items.
|
|
Choose the number of items.
|
|
The Bag was filled with {1} of each item.
|
|
The Bag was filled with {1} of each item.
|
|
Empty Bag
|
|
Empty Bag
|
|
Remove all items from the Bag.
|
|
Remove all items from the Bag.
|
|
The Bag was cleared.
|
|
The Bag was cleared.
|
|
Player options...
|
|
Player options...
|
|
Set money, badges, Pokédexes, player's appearance and name, etc.
|
|
Set money, badges, Pokédexes, player's appearance and name, etc.
|
|
Set money
|
|
Set money
|
|
Edit how much money, Game Corner Coins and Battle Points you have.
|
|
Edit how much money, Game Corner Coins and Battle Points you have.
|
|
Money: ${1}
|
|
Money: ${1}
|
|
Battle Points: {1}
|
|
Battle Points: {1}
|
|
Set the player's money.
|
|
Set the player's money.
|
|
Set the player's Coin amount.
|
|
Set the player's Coin amount.
|
|
Set the player's BP amount.
|
|
Set the player's BP amount.
|
|
Set Gym Badges
|
|
Set Gym Badges
|
|
Toggle possession of each Gym Badge.
|
|
Toggle possession of each Gym Badge.
|
|
Give all
|
|
Give all
|
|
Remove all
|
|
Remove all
|
|
Badge {1}
|
|
Badge {1}
|
|
Toggle running shoes
|
|
Toggle running shoes
|
|
Toggle possession of running shoes.
|
|
Toggle possession of running shoes.
|
|
Gave Running Shoes.
|
|
Gave Running Shoes.
|
|
Lost Running Shoes.
|
|
Lost Running Shoes.
|
|
Toggle Pokédex and Regional Dexes
|
|
Toggle Pokédex and Regional Dexes
|
|
Toggle possession of the Pokédex, and edit Regional Dex accessibility.
|
|
Toggle possession of the Pokédex, and edit Regional Dex accessibility.
|
|
Have Pokédex: {1}
|
|
Have Pokédex: {1}
|
|
Toggle Pokégear
|
|
Toggle Pokégear
|
|
Toggle possession of the Pokégear.
|
|
Toggle possession of the Pokégear.
|
|
Gave Pokégear.
|
|
Gave Pokégear.
|
|
Lost Pokégear.
|
|
Lost Pokégear.
|
|
Edit phone and contacts
|
|
Edit phone and contacts
|
|
Edit properties of the phone and of contacts registered in it.
|
|
Edit properties of the phone and of contacts registered in it.
|
|
The phone is not defined.
|
|
The phone is not defined.
|
|
Time until next call: {1}m {2}s
|
|
Time until next call: {1}m {2}s
|
|
Rematches possible
|
|
Rematches possible
|
|
Maximum rematch version : {1}
|
|
Maximum rematch version : {1}
|
|
Make all contacts ready for a rematch
|
|
Make all contacts ready for a rematch
|
|
Edit individual contacts: {1}
|
|
Edit individual contacts: {1}
|
|
Set the time (in minutes) until the next phone call.
|
|
Set the time (in minutes) until the next phone call.
|
|
Set the maximum version number a trainer contact can reach.
|
|
Set the maximum version number a trainer contact can reach.
|
|
All trainers in the phone are now ready to rebattle.
|
|
All trainers in the phone are now ready to rebattle.
|
|
Contact visible
|
|
Contact visible
|
|
Can battle
|
|
Can battle
|
|
Time until ready to battle: {1}m {2}s
|
|
Time until ready to battle: {1}m {2}s
|
|
Last defeated version: {1}
|
|
Last defeated version: {1}
|
|
Set the time (in minutes) until this trainer is ready to battle.
|
|
Set the time (in minutes) until this trainer is ready to battle.
|
|
Set the last defeated version number of this trainer.
|
|
Set the last defeated version number of this trainer.
|
|
Toggle access to storage from party screen
|
|
Toggle access to storage from party screen
|
|
Toggle Box Link's effect of accessing Pokémon storage via the party screen.
|
|
Toggle Box Link's effect of accessing Pokémon storage via the party screen.
|
|
Enabled access to storage from the party screen.
|
|
Enabled access to storage from the party screen.
|
|
Disabled access to storage from the party screen.
|
|
Disabled access to storage from the party screen.
|
|
Set player character
|
|
Set player character
|
|
Edit the player's character, as defined in "metadata.txt".
|
|
Edit the player's character, as defined in "metadata.txt".
|
|
There is only one player character defined.
|
|
There is only one player character defined.
|
|
The player character was changed.
|
|
The player character was changed.
|
|
Set player outfit
|
|
Set player outfit
|
|
Edit the player's outfit number.
|
|
Edit the player's outfit number.
|
|
Set the player's outfit.
|
|
Set the player's outfit.
|
|
Player's outfit was changed.
|
|
Player's outfit was changed.
|
|
Set player name
|
|
Set player name
|
|
Rename the player.
|
|
Rename the player.
|
|
Give yourself a default name?
|
|
Give yourself a default name?
|
|
The player's name remained {1}.
|
|
The player's name remained {1}.
|
|
The player's name was changed to {1}.
|
|
The player's name was changed to {1}.
|
|
Randomize player ID
|
|
Randomize player ID
|
|
Generate a random new ID for the player.
|
|
Generate a random new ID for the player.
|
|
The player's ID was changed to {1} (full ID: {2}).
|
|
The player's ID was changed to {1} (full ID: {2}).
|
|
PBS file editors...
|
|
PBS file editors...
|
|
Edit information in the PBS files.
|
|
Edit information in the PBS files.
|
|
Edit map_connections.txt
|
|
Edit map_connections.txt
|
|
Connect maps using a visual interface. Can also edit map encounters/metadata.
|
|
Connect maps using a visual interface. Can also edit map encounters/metadata.
|
|
Edit encounters.txt
|
|
Edit encounters.txt
|
|
Edit the wild Pokémon that can be found on maps, and how they are encountered.
|
|
Edit the wild Pokémon that can be found on maps, and how they are encountered.
|
|
Edit trainers.txt
|
|
Edit trainers.txt
|
|
Edit individual trainers, their Pokémon and items.
|
|
Edit individual trainers, their Pokémon and items.
|
|
Edit trainer_types.txt
|
|
Edit trainer_types.txt
|
|
Edit the properties of trainer types.
|
|
Edit the properties of trainer types.
|
|
Edit map_metadata.txt
|
|
Edit map_metadata.txt
|
|
Edit map metadata.
|
|
Edit map metadata.
|
|
Edit metadata.txt
|
|
Edit metadata.txt
|
|
Edit global metadata and player character metadata.
|
|
Edit global metadata and player character metadata.
|
|
Edit items.txt
|
|
Edit items.txt
|
|
Edit item data.
|
|
Edit item data.
|
|
Edit pokemon.txt
|
|
Edit pokemon.txt
|
|
Edit Pokémon species data.
|
|
Edit Pokémon species data.
|
|
Edit pokemon_metrics.txt
|
|
Edit pokemon_metrics.txt
|
|
Reposition Pokémon sprites in battle.
|
|
Reposition Pokémon sprites in battle.
|
|
Auto-set pokemon_metrics.txts
|
|
Auto-set pokemon_metrics.txts
|
|
Automatically reposition all Pokémon sprites in battle. Don't use lightly.
|
|
Automatically reposition all Pokémon sprites in battle. Don't use lightly.
|
|
Are you sure you want to reposition all sprites?
|
|
Are you sure you want to reposition all sprites?
|
|
Repositioning all sprites. Please wait.
|
|
Repositioning all sprites. Please wait.
|
|
Edit regional_dexes.txt
|
|
Edit regional_dexes.txt
|
|
Create, rearrange and delete Regional Pokédex lists.
|
|
Create, rearrange and delete Regional Pokédex lists.
|
|
Other editors...
|
|
Other editors...
|
|
Edit battle animations, terrain tags, map data, etc.
|
|
Edit battle animations, terrain tags, map data, etc.
|
|
Battle animation editor
|
|
Battle animation editor
|
|
Edit the battle animations.
|
|
Edit the battle animations.
|
|
Battle animation organiser
|
|
Battle animation organiser
|
|
Rearrange/add/delete battle animations.
|
|
Rearrange/add/delete battle animations.
|
|
Import all battle animations
|
|
Import all battle animations
|
|
Import all battle animations from the "Animations" folder.
|
|
Import all battle animations from the "Animations" folder.
|
|
Export all battle animations
|
|
Export all battle animations
|
|
Export all battle animations individually to the "Animations" folder.
|
|
Export all battle animations individually to the "Animations" folder.
|
|
Edit terrain tags
|
|
Edit terrain tags
|
|
Edit the terrain tags of tiles in tilesets. Required for tags 8+.
|
|
Edit the terrain tags of tiles in tilesets. Required for tags 8+.
|
|
Fix invalid tiles
|
|
Fix invalid tiles
|
|
Scans all maps and erases non-existent tiles.
|
|
Scans all maps and erases non-existent tiles.
|
|
Files options...
|
|
Files options...
|
|
Compile, generate PBS files, translations, Mystery Gifts, etc.
|
|
Compile, generate PBS files, translations, Mystery Gifts, etc.
|
|
Compile data
|
|
Compile data
|
|
Fully compile all data.
|
|
Fully compile all data.
|
|
All game data was compiled.
|
|
All game data was compiled.
|
|
Create PBS file(s)
|
|
Create PBS file(s)
|
|
Choose one or all PBS files and create it.
|
|
Choose one or all PBS files and create it.
|
|
<<[>>Create all]
|
|
<<[>>Create all]
|
|
File written.
|
|
File written.
|
|
Rename outdated files
|
|
Rename outdated files
|
|
Check for files with outdated names and rename/move them. Can alter map data.
|
|
Check for files with outdated names and rename/move them. Can alter map data.
|
|
Are you sure you want to automatically rename outdated files?
|
|
Are you sure you want to automatically rename outdated files?
|
|
Done.
|
|
Done.
|
|
Extract text for translation
|
|
Extract text for translation
|
|
Extract all text in the game to text files for translating.
|
|
Extract all text in the game to text files for translating.
|
|
No languages are defined in the LANGUAGES array in Settings.
|
|
No languages are defined in the LANGUAGES array in Settings.
|
|
You need to add at least one language to LANGUAGES first, to choose which one to extract text for.
|
|
You need to add at least one language to LANGUAGES first, to choose which one to extract text for.
|
|
Choose a language to extract text for.
|
|
Choose a language to extract text for.
|
|
Game-specific text
|
|
Game-specific text
|
|
Core text
|
|
Core text
|
|
How many text files should map event texts be extracted to?
|
|
How many text files should map event texts be extracted to?
|
|
One big file
|
|
One big file
|
|
One file per map
|
|
One file per map
|
|
Compile translated text
|
|
Compile translated text
|
|
Import text files and convert them into a language file.
|
|
Import text files and convert them into a language file.
|
|
No language folders found to compile.
|
|
No language folders found to compile.
|
|
Language folders must be named "Text_SOMETHING_core" or "Text_SOMETHING_game" and be in the root folder.
|
|
Language folders must be named "Text_SOMETHING_core" or "Text_SOMETHING_game" and be in the root folder.
|
|
Choose a language folder to compile.
|
|
Choose a language folder to compile.
|
|
Manage Mystery Gifts
|
|
Manage Mystery Gifts
|
|
Edit and enable/disable Mystery Gifts.
|
|
Edit and enable/disable Mystery Gifts.
|
|
Reload system cache
|
|
Reload system cache
|
|
Refreshes the system's file cache. Use if you change a file while playing.
|
|
Refreshes the system's file cache. Use if you change a file while playing.
|
|
WARP TO MAP
|
|
WARP TO MAP
|
|
Set variable {1}.
|
|
Set variable {1}.
|
|
{1} ({2})
|
|
{1} ({2})
|
|
Lv.{1} (+{2})
|
|
Lv.{1} (+{2})
|
|
Lv.{1}
|
|
Lv.{1}
|
|
<<[>>Slot {1}] {2}
|
|
<<[>>Slot {1}] {2}
|
|
<<[>>Slot {1}] Empty
|
|
<<[>>Slot {1}] Empty
|
|
<<[>>Egg available]
|
|
<<[>>Egg available]
|
|
<<[>>Can produce egg]
|
|
<<[>>Can produce egg]
|
|
<<[>>Cannot breed]
|
|
<<[>>Cannot breed]
|
|
<<[>>Steps to next cycle: {1}]
|
|
<<[>>Steps to next cycle: {1}]
|
|
Pokémon cannot breed.
|
|
Pokémon cannot breed.
|
|
Pokémon can breed (compatibility = {1}).
|
|
Pokémon can breed (compatibility = {1}).
|
|
Collect egg
|
|
Collect egg
|
|
Clear egg
|
|
Clear egg
|
|
Party is full, can't collect the egg.
|
|
Party is full, can't collect the egg.
|
|
Collected the {1} egg.
|
|
Collected the {1} egg.
|
|
Make egg available
|
|
Make egg available
|
|
Change number of steps to next cycle?
|
|
Change number of steps to next cycle?
|
|
Set to 1
|
|
Set to 1
|
|
Set to 256
|
|
Set to 256
|
|
Set to other value
|
|
Set to other value
|
|
Set steps until next cycle (1-256).
|
|
Set steps until next cycle (1-256).
|
|
Cost: ${1}
|
|
Cost: ${1}
|
|
Steps to next level: {1}
|
|
Steps to next level: {1}
|
|
Party is full, can't withdraw Pokémon.
|
|
Party is full, can't withdraw Pokémon.
|
|
This slot is empty.
|
|
This slot is empty.
|
|
Deposit
|
|
Deposit
|
|
Party is empty, can't deposit Pokémon.
|
|
Party is empty, can't deposit Pokémon.
|
|
<<[>>All roam to new locations]
|
|
<<[>>All roam to new locations]
|
|
<<[>>Clear all current roamer locations]
|
|
<<[>>Clear all current roamer locations]
|
|
All animations were extracted and saved to the Animations folder.
|
|
All animations were extracted and saved to the Animations folder.
|
|
There are no animations to export.
|
|
There are no animations to export.
|
|
The export failed.
|
|
The export failed.
|
|
There are no animations to import. Put each animation in a folder within the Animations folder.
|
|
There are no animations to import. Put each animation in a folder within the Animations folder.
|
|
All animations were imported.
|
|
All animations were imported.
|
|
Checking {1} maps for invalid tiles
|
|
Checking {1} maps for invalid tiles
|
|
{1} error tile(s) found on map {2}: {3}.
|
|
{1} error tile(s) found on map {2}: {3}.
|
|
Done. No errors found.
|
|
Done. No errors found.
|
|
No invalid tiles were found.
|
|
No invalid tiles were found.
|
|
Done. {1} errors found and fixed.
|
|
Done. {1} errors found and fixed.
|
|
RMXP data was altered. Close RMXP now to ensure changes are applied.
|
|
RMXP data was altered. Close RMXP now to ensure changes are applied.
|
|
{1} error(s) were found across {2} map(s) and fixed.
|
|
{1} error(s) were found across {2} map(s) and fixed.
|
|
Close RPG Maker XP to ensure the changes are applied properly.
|
|
Close RPG Maker XP to ensure the changes are applied properly.
|
|
Battlers...
|
|
Battlers...
|
|
Look at Pokémon in battle and change their properties.
|
|
Look at Pokémon in battle and change their properties.
|
|
Player-side battlers
|
|
Player-side battlers
|
|
Edit Pokémon on the player's side of battle.
|
|
Edit Pokémon on the player's side of battle.
|
|
Foe-side battlers
|
|
Foe-side battlers
|
|
Edit Pokémon on the opposing side of battle.
|
|
Edit Pokémon on the opposing side of battle.
|
|
View battler speed order
|
|
View battler speed order
|
|
Show all battlers in order from fastest to slowest.
|
|
Show all battlers in order from fastest to slowest.
|
|
Battlers are listed from fastest to slowest. Speeds include modifiers.
|
|
Battlers are listed from fastest to slowest. Speeds include modifiers.
|
|
Pokémon teams
|
|
Pokémon teams
|
|
Look at and edit all Pokémon in each team.
|
|
Look at and edit all Pokémon in each team.
|
|
Opponent {1}: {2} ({3} Pokémon)
|
|
Opponent {1}: {2} ({3} Pokémon)
|
|
Opponent: {1} wild Pokémon
|
|
Opponent: {1} wild Pokémon
|
|
You: {1} ({2} Pokémon)
|
|
You: {1} ({2} Pokémon)
|
|
Ally {1}: {2} ({3} Pokémon)
|
|
Ally {1}: {2} ({3} Pokémon)
|
|
Choose a team.
|
|
Choose a team.
|
|
Trainer options...
|
|
Trainer options...
|
|
Variables that apply to trainers.
|
|
Variables that apply to trainers.
|
|
NPC trainer items
|
|
NPC trainer items
|
|
View and change the items each NPC trainer has access to.
|
|
View and change the items each NPC trainer has access to.
|
|
Opponent {1}: {2} ({3} items)
|
|
Opponent {1}: {2} ({3} items)
|
|
Ally {1}: {2} ({3} items)
|
|
Ally {1}: {2} ({3} items)
|
|
There are no NPC trainers in this battle.
|
|
There are no NPC trainers in this battle.
|
|
Choose a trainer.
|
|
Choose a trainer.
|
|
Mega Evolution
|
|
Mega Evolution
|
|
Whether each trainer is allowed to Mega Evolve.
|
|
Whether each trainer is allowed to Mega Evolve.
|
|
Choose trainer to toggle whether they can Mega Evolve.
|
|
Choose trainer to toggle whether they can Mega Evolve.
|
|
Field effects...
|
|
Field effects...
|
|
Effects that apply to the whole battlefield.
|
|
Effects that apply to the whole battlefield.
|
|
Weather
|
|
Weather
|
|
Set weather and duration.
|
|
Set weather and duration.
|
|
Current weather: {1}
|
|
Current weather: {1}
|
|
Duration : {1} more round(s)
|
|
Duration : {1} more round(s)
|
|
Duration : Infinite
|
|
Duration : Infinite
|
|
Change type
|
|
Change type
|
|
Change duration
|
|
Change duration
|
|
Clear weather
|
|
Clear weather
|
|
Choose the new weather type.
|
|
Choose the new weather type.
|
|
There is no weather.
|
|
There is no weather.
|
|
Choose the new weather duration (0=infinite).
|
|
Choose the new weather duration (0=infinite).
|
|
Terrain
|
|
Terrain
|
|
Set terrain and duration.
|
|
Set terrain and duration.
|
|
Current terrain: {1}
|
|
Current terrain: {1}
|
|
Clear terrain
|
|
Clear terrain
|
|
Choose the new terrain type.
|
|
Choose the new terrain type.
|
|
There is no terrain.
|
|
There is no terrain.
|
|
Choose the new terrain duration (0=infinite).
|
|
Choose the new terrain duration (0=infinite).
|
|
Environment/time
|
|
Environment/time
|
|
Set the battle's environment and time of day.
|
|
Set the battle's environment and time of day.
|
|
Environment: {1}
|
|
Environment: {1}
|
|
Time of day: {1}
|
|
Time of day: {1}
|
|
Day
|
|
Day
|
|
Evening
|
|
Evening
|
|
Night
|
|
Night
|
|
Change environment
|
|
Change environment
|
|
Change time of day
|
|
Change time of day
|
|
Choose the new environment.
|
|
Choose the new environment.
|
|
Choose the new time.
|
|
Choose the new time.
|
|
Backdrop names
|
|
Backdrop names
|
|
Set the names of the backdrop and base graphics.
|
|
Set the names of the backdrop and base graphics.
|
|
Set which backdrop name?
|
|
Set which backdrop name?
|
|
Backdrop
|
|
Backdrop
|
|
Base modifier
|
|
Base modifier
|
|
Set the backdrop's name.
|
|
Set the backdrop's name.
|
|
Set the base modifier text.
|
|
Set the base modifier text.
|
|
Other field effects...
|
|
Other field effects...
|
|
View/set other effects that apply to the whole battlefield.
|
|
View/set other effects that apply to the whole battlefield.
|
|
Player's side effects...
|
|
Player's side effects...
|
|
Effects that apply to the side the player is on.
|
|
Effects that apply to the side the player is on.
|
|
Foe's side effects...
|
|
Foe's side effects...
|
|
Effects that apply to the opposing side.
|
|
Effects that apply to the opposing side.
|
|
Battler position effects...
|
|
Battler position effects...
|
|
Effects that apply to individual battler positions.
|
|
Effects that apply to individual battler positions.
|
|
(empty)
|
|
(empty)
|
|
(yours)
|
|
(yours)
|
|
(opposing)
|
|
(opposing)
|
|
(ally's)
|
|
(ally's)
|
|
Choose a battler position.
|
|
Choose a battler position.
|
|
HP/status...
|
|
HP/status...
|
|
Set HP
|
|
Set HP
|
|
{1} is an egg.
|
|
{1} is an egg.
|
|
Can't change HP, {1}'s maximum HP is 1 and it's in battle.
|
|
Can't change HP, {1}'s maximum HP is 1 and it's in battle.
|
|
Set {1}'s HP ({2}-{3}).
|
|
Set {1}'s HP ({2}-{3}).
|
|
Set status
|
|
Set status
|
|
{1} is fainted, can't change status.
|
|
{1} is fainted, can't change status.
|
|
<<[>>Cure]
|
|
<<[>>Cure]
|
|
Set {1}
|
|
Set {1}
|
|
Current status: {1}
|
|
Current status: {1}
|
|
(turns: {1})
|
|
(turns: {1})
|
|
(toxic, count: {1})
|
|
(toxic, count: {1})
|
|
Set {1}'s sleep count (0-99).
|
|
Set {1}'s sleep count (0-99).
|
|
Make {1} badly poisoned (toxic)?
|
|
Make {1} badly poisoned (toxic)?
|
|
Set {1}'s toxic count (0-16).
|
|
Set {1}'s toxic count (0-16).
|
|
Heal HP and status
|
|
Heal HP and status
|
|
Stats/level...
|
|
Stats/level...
|
|
Set stat stages
|
|
Set stat stages
|
|
<<[>>Reset all]
|
|
<<[>>Reset all]
|
|
Choose a stat stage to change.
|
|
Choose a stat stage to change.
|
|
Set the stage for {1}.
|
|
Set the stage for {1}.
|
|
Set stat values
|
|
Set stat values
|
|
Choose a stat value to change.
|
|
Choose a stat value to change.
|
|
Set level
|
|
Set level
|
|
Set the Pokémon's level (max. {1}).
|
|
Set the Pokémon's level (max. {1}).
|
|
Set Exp
|
|
Set Exp
|
|
{1} is at the maximum level.
|
|
{1} is at the maximum level.
|
|
Set the Pokémon's Exp (range {1}-{2}).
|
|
Set the Pokémon's Exp (range {1}-{2}).
|
|
EV/IV...
|
|
EV/IV...
|
|
Choose hidden values to edit.
|
|
Choose hidden values to edit.
|
|
Set EVs
|
|
Set EVs
|
|
Set IVs
|
|
Set IVs
|
|
Randomise all
|
|
Randomise all
|
|
Max randomise all
|
|
Max randomise all
|
|
Change which EV?<<n>>Total: {1}/{2} ({3}%)
|
|
Change which EV?<<n>>Total: {1}/{2} ({3}%)
|
|
Set the EV for {1} (max. {2}).
|
|
Set the EV for {1} (max. {2}).
|
|
Change which IV?<<n>>Hidden Power: {1}, power {2}<<n>>Total: {3}/{4} ({5}%)
|
|
Change which IV?<<n>>Hidden Power: {1}, power {2}<<n>>Total: {3}/{4} ({5}%)
|
|
Set the IV for {1} (max. 31).
|
|
Set the IV for {1} (max. 31).
|
|
Set happiness
|
|
Set happiness
|
|
Set the Pokémon's happiness (max. 255).
|
|
Set the Pokémon's happiness (max. 255).
|
|
Set types
|
|
Set types
|
|
Type {1}: {2}
|
|
Type {1}: {2}
|
|
Extra type: {1}
|
|
Extra type: {1}
|
|
Effective types: {1}
|
|
Effective types: {1}
|
|
(Change a type to itself to remove it.)
|
|
(Change a type to itself to remove it.)
|
|
Remove this type?
|
|
Remove this type?
|
|
Moves...
|
|
Moves...
|
|
Teach move
|
|
Teach move
|
|
{1} already knows {2} moves. It needs to forget one first.
|
|
{1} already knows {2} moves. It needs to forget one first.
|
|
Forget move
|
|
Forget move
|
|
Forget which move?
|
|
Forget which move?
|
|
{1} forgot {2}.
|
|
{1} forgot {2}.
|
|
Set move PP
|
|
Set move PP
|
|
Restore all PP
|
|
Restore all PP
|
|
Alter PP of which move?
|
|
Alter PP of which move?
|
|
{1} has infinite PP.
|
|
{1} has infinite PP.
|
|
{1}: PP {2}/{3} (PP Up {4}/3)
|
|
{1}: PP {2}/{3} (PP Up {4}/3)
|
|
Set PP
|
|
Set PP
|
|
Full PP
|
|
Full PP
|
|
Set PP Up
|
|
Set PP Up
|
|
Set PP of {1} (max. {2}).
|
|
Set PP of {1} (max. {2}).
|
|
Set PP Up of {1} (max. 3).
|
|
Set PP Up of {1} (max. 3).
|
|
Reset moves
|
|
Reset moves
|
|
Replace Pokémon's moves with ones it would know if it was wild?
|
|
Replace Pokémon's moves with ones it would know if it was wild?
|
|
{1}'s moves were reset.
|
|
{1}'s moves were reset.
|
|
Set item
|
|
Set item
|
|
Change item
|
|
Change item
|
|
Remove item
|
|
Remove item
|
|
Item is {1}.
|
|
Item is {1}.
|
|
No item.
|
|
No item.
|
|
Text
|
|
Text
|
|
Set ability
|
|
Set ability
|
|
Set ability for Pokémon
|
|
Set ability for Pokémon
|
|
Set ability for battler
|
|
Set ability for battler
|
|
Battler's ability is {1}. Pokémon's ability is {2}.
|
|
Battler's ability is {1}. Pokémon's ability is {2}.
|
|
Pokémon's ability is {1}.
|
|
Pokémon's ability is {1}.
|
|
This Pokémon isn't in battle.
|
|
This Pokémon isn't in battle.
|
|
Set nature
|
|
Set nature
|
|
{1} (---)
|
|
{1} (---)
|
|
{1} (+{2}, -{3})
|
|
{1} (+{2}, -{3})
|
|
<<[>>Reset]
|
|
<<[>>Reset]
|
|
Nature is {1}.
|
|
Nature is {1}.
|
|
Set gender
|
|
Set gender
|
|
{1} is single-gendered or genderless.
|
|
{1} is single-gendered or genderless.
|
|
Gender is male.
|
|
Gender is male.
|
|
Gender is female.
|
|
Gender is female.
|
|
Make male
|
|
Make male
|
|
Make female
|
|
Make female
|
|
{1}'s gender couldn't be changed.
|
|
{1}'s gender couldn't be changed.
|
|
Set form
|
|
Set form
|
|
Unnamed form
|
|
Unnamed form
|
|
Species {1} only has one form.
|
|
Species {1} only has one form.
|
|
Form is {1}.
|
|
Form is {1}.
|
|
This species decides its own form. Override?
|
|
This species decides its own form. Override?
|
|
Set species
|
|
Set species
|
|
Set shininess
|
|
Set shininess
|
|
Is shiny.
|
|
Is shiny.
|
|
Is super shiny.
|
|
Is super shiny.
|
|
Is normal (not shiny).
|
|
Is normal (not shiny).
|
|
Make shiny
|
|
Make shiny
|
|
Make super shiny
|
|
Make super shiny
|
|
Make normal
|
|
Make normal
|
|
Shadow Pokémon
|
|
Shadow Pokémon
|
|
Shadow Pokémon (in Hyper Mode)
|
|
Shadow Pokémon (in Hyper Mode)
|
|
Shadow Pokémon (not in Hyper Mode)
|
|
Shadow Pokémon (not in Hyper Mode)
|
|
Toggle Hyper Mode
|
|
Toggle Hyper Mode
|
|
Pokémon is fainted or not the player's. Can't put it in Hyper Mode.
|
|
Pokémon is fainted or not the player's. Can't put it in Hyper Mode.
|
|
Pokémon is not a Shadow Pokémon.
|
|
Pokémon is not a Shadow Pokémon.
|
|
Set effects
|
|
Set effects
|
|
<<[>>None]
|
|
<<[>>None]
|
|
Set value ({1}-{2}).
|
|
Set value ({1}-{2}).
|
|
Choose a battler/position.
|
|
Choose a battler/position.
|
|
Set {1}'s HP (max. {2}).
|
|
Set {1}'s HP (max. {2}).
|
|
Current status: {1} (turns: {2})
|
|
Current status: {1} (turns: {2})
|
|
Set the Pokémon's sleep count.
|
|
Set the Pokémon's sleep count.
|
|
Fully heal
|
|
Fully heal
|
|
{1} was fully healed.
|
|
{1} was fully healed.
|
|
Make fainted
|
|
Make fainted
|
|
Set Pokérus
|
|
Set Pokérus
|
|
{1} doesn't have Pokérus.
|
|
{1} doesn't have Pokérus.
|
|
Has strain {1}, infectious for {2} more days.
|
|
Has strain {1}, infectious for {2} more days.
|
|
Has strain {1}, not infectious.
|
|
Has strain {1}, not infectious.
|
|
Give random strain
|
|
Give random strain
|
|
Make not infectious
|
|
Make not infectious
|
|
Clear Pokérus
|
|
Clear Pokérus
|
|
Level/stats...
|
|
Level/stats...
|
|
EV/IV/personal ID...
|
|
EV/IV/personal ID...
|
|
Personal ID is {1}.
|
|
Personal ID is {1}.
|
|
Randomise pID
|
|
Randomise pID
|
|
Change which IV?<<n>>Hidden Power:<<n>>{1}, power {2}<<n>>Total: {3}/{4} ({5}%)
|
|
Change which IV?<<n>>Hidden Power:<<n>>{1}, power {2}<<n>>Total: {3}/{4} ({5}%)
|
|
Contest stats...
|
|
Contest stats...
|
|
Set Beauty
|
|
Set Beauty
|
|
Set the Pokémon's Beauty (max. 255).
|
|
Set the Pokémon's Beauty (max. 255).
|
|
Set Cool
|
|
Set Cool
|
|
Set the Pokémon's Cool (max. 255).
|
|
Set the Pokémon's Cool (max. 255).
|
|
Set Cute
|
|
Set Cute
|
|
Set the Pokémon's Cute (max. 255).
|
|
Set the Pokémon's Cute (max. 255).
|
|
Set Smart
|
|
Set Smart
|
|
Set the Pokémon's Smart (max. 255).
|
|
Set the Pokémon's Smart (max. 255).
|
|
Set Tough
|
|
Set Tough
|
|
Set the Pokémon's Tough (max. 255).
|
|
Set the Pokémon's Tough (max. 255).
|
|
Set Sheen
|
|
Set Sheen
|
|
Set the Pokémon's Sheen (max. 255).
|
|
Set the Pokémon's Sheen (max. 255).
|
|
Choose move to forget.
|
|
Choose move to forget.
|
|
Reset initial moves
|
|
Reset initial moves
|
|
{1}'s moves were set as its first-known moves.
|
|
{1}'s moves were set as its first-known moves.
|
|
Set possible ability
|
|
Set possible ability
|
|
Set any ability
|
|
Set any ability
|
|
Ability is {1} (index {2}).
|
|
Ability is {1} (index {2}).
|
|
No ability (index {1}).
|
|
No ability (index {1}).
|
|
Choose an ability.
|
|
Choose an ability.
|
|
Species/form...
|
|
Species/form...
|
|
Species {1}, form {2}.
|
|
Species {1}, form {2}.
|
|
Species {1}, form {2} (forced).
|
|
Species {1}, form {2} (forced).
|
|
Remove form override
|
|
Remove form override
|
|
Do you want to reset the form to 0?
|
|
Do you want to reset the form to 0?
|
|
Set the Pokémon's form.
|
|
Set the Pokémon's form.
|
|
Cosmetic info...
|
|
Cosmetic info...
|
|
Set Poké Ball
|
|
Set Poké Ball
|
|
{1} used.
|
|
{1} used.
|
|
Set ribbons
|
|
Set ribbons
|
|
Clear all
|
|
Clear all
|
|
{1} ribbons.
|
|
{1} ribbons.
|
|
Set nickname
|
|
Set nickname
|
|
{1} has the nickname {2}.
|
|
{1} has the nickname {2}.
|
|
{1} has no nickname.
|
|
{1} has no nickname.
|
|
Erase name
|
|
Erase name
|
|
Ownership...
|
|
Ownership...
|
|
Player's Pokémon<<n>>{1}<<n>>{2}<<n>>{3} ({4})
|
|
Player's Pokémon<<n>>{1}<<n>>{2}<<n>>{3} ({4})
|
|
Foreign Pokémon<<n>>{1}<<n>>{2}<<n>>{3} ({4})
|
|
Foreign Pokémon<<n>>{1}<<n>>{2}<<n>>{3} ({4})
|
|
Make player's
|
|
Make player's
|
|
Set OT's name
|
|
Set OT's name
|
|
Set OT's gender
|
|
Set OT's gender
|
|
Random foreign ID
|
|
Random foreign ID
|
|
Set foreign ID
|
|
Set foreign ID
|
|
{1}'s OT's name?
|
|
{1}'s OT's name?
|
|
Set OT's gender.
|
|
Set OT's gender.
|
|
Set the new ID (max. 65535).
|
|
Set the new ID (max. 65535).
|
|
Set discardable
|
|
Set discardable
|
|
Click option to toggle.
|
|
Click option to toggle.
|
|
Cannot store
|
|
Cannot store
|
|
Can store
|
|
Can store
|
|
Cannot release
|
|
Cannot release
|
|
Can release
|
|
Can release
|
|
Cannot trade
|
|
Cannot trade
|
|
Can trade
|
|
Can trade
|
|
Set egg
|
|
Set egg
|
|
Not an egg
|
|
Not an egg
|
|
Egg (hatches in {1} steps).
|
|
Egg (hatches in {1} steps).
|
|
Make egg
|
|
Make egg
|
|
Make Pokémon
|
|
Make Pokémon
|
|
Set steps left to 1
|
|
Set steps left to 1
|
|
{1} cannot legally be an egg. Make egg anyway?
|
|
{1} cannot legally be an egg. Make egg anyway?
|
|
Shadow Pkmn...
|
|
Shadow Pkmn...
|
|
Not a Shadow Pokémon.
|
|
Not a Shadow Pokémon.
|
|
Heart gauge is {1} (stage {2}).
|
|
Heart gauge is {1} (stage {2}).
|
|
Make Shadow
|
|
Make Shadow
|
|
Set heart gauge
|
|
Set heart gauge
|
|
{1} is already a Shadow Pokémon.
|
|
{1} is already a Shadow Pokémon.
|
|
Set the heart gauge (max. {1}).
|
|
Set the heart gauge (max. {1}).
|
|
{1} is not a Shadow Pokémon.
|
|
{1} is not a Shadow Pokémon.
|
|
Duplicate
|
|
Duplicate
|
|
Are you sure you want to copy this Pokémon?
|
|
Are you sure you want to copy this Pokémon?
|
|
The Pokémon was duplicated.
|
|
The Pokémon was duplicated.
|
|
The duplicated Pokémon was moved to your party.
|
|
The duplicated Pokémon was moved to your party.
|
|
The duplicated Pokémon was moved to box "{1}."
|
|
The duplicated Pokémon was moved to box "{1}."
|
|
Are you sure you want to delete this Pokémon?
|
|
Are you sure you want to delete this Pokémon?
|
|
Renaming berry tree charsets...
|
|
Renaming berry tree charsets...
|
|
Checking {1} maps for used berry tree charsets...
|
|
Checking {1} maps for used berry tree charsets...
|
|
Map {1}: '{2}' was modified and saved.
|
|
Map {1}: '{2}' was modified and saved.
|
|
Updating file names and locations
|
|
Updating file names and locations
|
|
Berry plant charset files were renamed.
|
|
Berry plant charset files were renamed.
|
|
Finished updating file names and locations
|
|
Finished updating file names and locations
|
|
File {1}, section {2}<<n>>{3}
|
|
File {1}, section {2}<<n>>{3}
|
|
File {1}, section {2}, key {3}<<n>>{4}
|
|
File {1}, section {2}, key {3}<<n>>{4}
|
|
File {1}, line {2}<<n>>{3}
|
|
File {1}, line {2}<<n>>{3}
|
|
Expected a section at the beginning of the file.<<n>>This error may also occur if the file was not saved in UTF-8.
|
|
Expected a section at the beginning of the file.<<n>>This error may also occur if the file was not saved in UTF-8.
|
|
Expected a section at the beginning of the file (line {1}). Sections begin with '[name of section]'.
|
|
Expected a section at the beginning of the file (line {1}). Sections begin with '[name of section]'.
|
|
Invalid quoted field (in: {1}).
|
|
Invalid quoted field (in: {1}).
|
|
Field '{1}' is not a Boolean value (true, false, 1, 0).
|
|
Field '{1}' is not a Boolean value (true, false, 1, 0).
|
|
Field '{1}' is not an integer.
|
|
Field '{1}' is not an integer.
|
|
Field '{1}' is not a positive integer.
|
|
Field '{1}' is not a positive integer.
|
|
Field '{1}' is not a number.
|
|
Field '{1}' is not a number.
|
|
Field '{1}' is not a positive integer or 0.
|
|
Field '{1}' is not a positive integer or 0.
|
|
Field '{1}' must be greater than 0.
|
|
Field '{1}' must be greater than 0.
|
|
Field '{1}' is not a hexadecimal number.
|
|
Field '{1}' is not a hexadecimal number.
|
|
Field '{1}' must contain only letters, digits, and<<n>>underscores and can't begin with a number.
|
|
Field '{1}' must contain only letters, digits, and<<n>>underscores and can't begin with a number.
|
|
Undefined value {1} in {2}.
|
|
Undefined value {1} in {2}.
|
|
Incorrect value {1} in {2}.
|
|
Incorrect value {1} in {2}.
|
|
Undefined value {1} (expected one of: {2}).
|
|
Undefined value {1} (expected one of: {2}).
|
|
Enumeration not defined.
|
|
Enumeration not defined.
|
|
Field '{1}' must be 0 or greater.
|
|
Field '{1}' must be 0 or greater.
|
|
Field '{1}' is not a floating point number.
|
|
Field '{1}' is not a floating point number.
|
|
Undefined item constant name: {1}.<<n>>Make sure the item is defined in PBS/items.txt.
|
|
Undefined item constant name: {1}.<<n>>Make sure the item is defined in PBS/items.txt.
|
|
Undefined species constant name: {1}.<<n>>Make sure the species is defined in PBS/pokemon.txt.
|
|
Undefined species constant name: {1}.<<n>>Make sure the species is defined in PBS/pokemon.txt.
|
|
Undefined move constant name: {1}.<<n>>Make sure the move is defined in PBS/moves.txt.
|
|
Undefined move constant name: {1}.<<n>>Make sure the move is defined in PBS/moves.txt.
|
|
Undefined nature constant name: {1}.<<n>>Make sure the nature is defined in the scripts.
|
|
Undefined nature constant name: {1}.<<n>>Make sure the nature is defined in the scripts.
|
|
Undefined trainer type constant name: {1}.<<n>>Make sure the trainer type is defined in PBS/trainer_types.txt.
|
|
Undefined trainer type constant name: {1}.<<n>>Make sure the trainer type is defined in PBS/trainer_types.txt.
|
|
Compiling {1}
|
|
Compiling {1}
|
|
Not compiled
|
|
Not compiled
|
|
Compiling PBS files
|
|
Compiling PBS files
|
|
Compiling PBS file `{1}`...
|
|
Compiling PBS file `{1}`...
|
|
Section name '{1}' is used twice.
|
|
Section name '{1}' is used twice.
|
|
Warning: Map {1}, as mentioned in the map connection data, was not found.
|
|
Warning: Map {1}, as mentioned in the map connection data, was not found.
|
|
North side of first map must connect with south side of second map.
|
|
North side of first map must connect with south side of second map.
|
|
South side of first map must connect with north side of second map.
|
|
South side of first map must connect with north side of second map.
|
|
East side of first map must connect with west side of second map.
|
|
East side of first map must connect with west side of second map.
|
|
West side of first map must connect with east side of second map.
|
|
West side of first map must connect with east side of second map.
|
|
'{1}' is not a defined type (type {2}, Weaknesses).
|
|
'{1}' is not a defined type (type {2}, Weaknesses).
|
|
'{1}' is not a defined type (type {2}, Resistances).
|
|
'{1}' is not a defined type (type {2}, Resistances).
|
|
'{1}' is not a defined type (type {2}, Immunities).
|
|
'{1}' is not a defined type (type {2}, Immunities).
|
|
Move {1} is defined as a Status move with a non-zero base damage.
|
|
Move {1} is defined as a Status move with a non-zero base damage.
|
|
Warning: Move {1} is defined as Physical or Special but has a base damage of 0. Changing it to a Status move.
|
|
Warning: Move {1} is defined as Physical or Special but has a base damage of 0. Changing it to a Status move.
|
|
Evolution method {1} requires a parameter, but none was given.
|
|
Evolution method {1} requires a parameter, but none was given.
|
|
Undefined species ID '{1}'.
|
|
Undefined species ID '{1}'.
|
|
Form {1} for species ID '{2}' is defined twice.
|
|
Form {1} for species ID '{2}' is defined twice.
|
|
Dex list number {1} is defined at least twice.
|
|
Dex list number {1} is defined at least twice.
|
|
Expected a section at the beginning of the file.
|
|
Expected a section at the beginning of the file.
|
|
Dex list number {1} has species {2} listed twice.
|
|
Dex list number {1} has species {2} listed twice.
|
|
Expected a species entry line for encounter type {1} for map {2}.
|
|
Expected a species entry line for encounter type {1} for map {2}.
|
|
Level number {1} is not valid (max. {2}).
|
|
Level number {1} is not valid (max. {2}).
|
|
Minimum level is greater than maximum level.
|
|
Minimum level is greater than maximum level.
|
|
Encounters for map '{1}' are defined twice.
|
|
Encounters for map '{1}' are defined twice.
|
|
Expected a map number, got "{1}" instead.
|
|
Expected a map number, got "{1}" instead.
|
|
Undefined encounter type "{1}" for map '{2}'.
|
|
Undefined encounter type "{1}" for map '{2}'.
|
|
Value '{1}' isn't a defined Poké Ball.
|
|
Value '{1}' isn't a defined Poké Ball.
|
|
Property "{1}" is Pokémon-specific, but a Pokémon hasn't been defined yet.
|
|
Property "{1}" is Pokémon-specific, but a Pokémon hasn't been defined yet.
|
|
Trainer with ID '{1}' has no Pokémon.
|
|
Trainer with ID '{1}' has no Pokémon.
|
|
Invalid Pokémon level {1} (must be 1-{2}).
|
|
Invalid Pokémon level {1} (must be 1-{2}).
|
|
Invalid Pokémon nickname: {1} (must be 1-{2} characters).
|
|
Invalid Pokémon nickname: {1} (must be 1-{2} characters).
|
|
Invalid IV: {1} (must be 0-{2}).
|
|
Invalid IV: {1} (must be 0-{2}).
|
|
Invalid EV: {1} (must be 0-{2}).
|
|
Invalid EV: {1} (must be 0-{2}).
|
|
Invalid EV set (must sum to {1} or less).
|
|
Invalid EV set (must sum to {1} or less).
|
|
Bad happiness: {1} (must be 0-255).
|
|
Bad happiness: {1} (must be 0-255).
|
|
No trainer data file given in section {1}.
|
|
No trainer data file given in section {1}.
|
|
Global metadata ID '{1}' is used twice.
|
|
Global metadata ID '{1}' is used twice.
|
|
Player metadata ID '{1}' is used twice.
|
|
Player metadata ID '{1}' is used twice.
|
|
The entry 'Home' is required in metadata.txt section 0.
|
|
The entry 'Home' is required in metadata.txt section 0.
|
|
Global metadata is not defined in metadata.txt but should be.
|
|
Global metadata is not defined in metadata.txt but should be.
|
|
Metadata for player character 1 is not defined in metadata.txt but should be.
|
|
Metadata for player character 1 is not defined in metadata.txt but should be.
|
|
Version {1} of dungeon area {2} is defined twice.
|
|
Version {1} of dungeon area {2} is defined twice.
|
|
Writing all PBS files
|
|
Writing all PBS files
|
|
Successfully rewrote all PBS files
|
|
Successfully rewrote all PBS files
|
|
Writing PBS file `{1}`...
|
|
Writing PBS file `{1}`...
|
|
See the documentation on the wiki to learn how to edit this file.
|
|
See the documentation on the wiki to learn how to edit this file.
|
|
Compiling animations
|
|
Compiling animations
|
|
Compiling animations...
|
|
Compiling animations...
|
|
Modifying map data
|
|
Modifying map data
|
|
Not modified
|
|
Not modified
|
|
Gathering messages for translations
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Gathering messages for translations
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Not gathered
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Not gathered
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Finding messages...
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Finding messages...
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Saving messages...
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Saving messages...
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{1} new map(s) copied to the Data folder were successfully imported.
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{1} new map(s) copied to the Data folder were successfully imported.
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Here you go!
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Here you go!
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You have no room left in the Bag.
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You have no room left in the Bag.
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\GHere you go!
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\GHere you go!
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\GYou have no room left in the Bag.
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\GYou have no room left in the Bag.
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\GYou don't have enough money.
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\GYou don't have enough money.
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Processing {1} maps...
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Processing {1} maps...
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Processing common events...
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Processing common events...
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