mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
61 lines
1.2 KiB
Ruby
61 lines
1.2 KiB
Ruby
class Scene_DebugIntro
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def main
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Graphics.transition(0)
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sscene = PokemonLoad_Scene.new
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sscreen = PokemonLoadScreen.new(sscene)
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sscreen.pbStartLoadScreen
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Graphics.freeze
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end
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end
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def pbCallTitle
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return Scene_DebugIntro.new if $DEBUG
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return Scene_Intro.new
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end
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def mainFunction
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if $DEBUG
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pbCriticalCode { mainFunctionDebug }
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else
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mainFunctionDebug
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end
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return 1
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end
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def mainFunctionDebug
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begin
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MessageTypes.load_default_messages if FileTest.exist?("Data/messages_core.dat")
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if $DEBUG && !FileTest.exist?("Game.rgssad") && Settings::PROMPT_TO_COMPILE
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pbSetResizeFactor(1) # Needed to make the message look good
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if pbConfirmMessage("\\ts[]" + "Do you want to compile your data and plugins?")
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$full_compile = true
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end
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end
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PluginManager.runPlugins
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Compiler.main
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Game.initialize
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Game.set_up_system
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Graphics.update
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Graphics.freeze
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$scene = pbCallTitle
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$scene.main until $scene.nil?
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Graphics.transition
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rescue Hangup
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pbPrintException($!) if !$DEBUG
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pbEmergencySave
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raise
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end
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end
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loop do
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retval = mainFunction
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case retval
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when 0 # failed
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loop do
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Graphics.update
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end
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when 1 # ended successfully
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break
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end
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end
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