mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
85 lines
3.4 KiB
Ruby
85 lines
3.4 KiB
Ruby
class Sprite_Hair < Sprite_Wearable
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def initialize(player_sprite, filename, action, viewport)
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super
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@relative_z = 1
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#@sprite.z = @player_sprite.z + 1
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end
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def animate(action, frame = nil)
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@action = action
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current_frame = @player_sprite.character.pattern if !frame
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direction = @player_sprite.character.direction
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crop_spritesheet(direction, current_frame, action)
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adjust_layer()
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set_sprite_position(@action, direction, current_frame)
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end
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def crop_spritesheet(direction, current_frame, action)
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sprite_x = ((current_frame)) * @frameWidth
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# Don't animate surf
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sprite_x = 0 if action == "surf"
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sprite_y = ((direction - 2) / 2) * @frameHeight
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@sprite.src_rect.set(sprite_x, sprite_y, @frameWidth, @frameHeight)
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end
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def set_sprite_position(action, direction, current_frame)
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@sprite.x = @player_sprite.x - @player_sprite.ox
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@sprite.y = @player_sprite.y - @player_sprite.oy
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case action
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when "run"
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if direction == DIRECTION_DOWN
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apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
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elsif direction == DIRECTION_LEFT
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apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
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elsif direction == DIRECTION_RIGHT
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apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
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elsif direction == DIRECTION_UP
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apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
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end
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when "surf"
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if direction == DIRECTION_DOWN # Always animate as if on the first frame
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apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN, 0)
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elsif direction == DIRECTION_LEFT
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apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_LEFT, 0)
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elsif direction == DIRECTION_RIGHT
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apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_RIGHT, 0)
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elsif direction == DIRECTION_UP
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apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_UP, 0)
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end
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when "dive"
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if direction == DIRECTION_DOWN
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apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN, current_frame)
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elsif direction == DIRECTION_LEFT
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apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_LEFT, current_frame)
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elsif direction == DIRECTION_RIGHT
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apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_RIGHT, current_frame)
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elsif direction == DIRECTION_UP
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apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_UP, current_frame)
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end
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when "bike"
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if direction == DIRECTION_DOWN
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apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN, current_frame)
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elsif direction == DIRECTION_LEFT
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apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_LEFT, current_frame)
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elsif direction == DIRECTION_RIGHT
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apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_RIGHT, current_frame)
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elsif direction == DIRECTION_UP
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apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_UP, current_frame)
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end
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when "fish"
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if direction == DIRECTION_DOWN
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apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_DOWN, current_frame)
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elsif direction == DIRECTION_LEFT
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apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_LEFT, current_frame)
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elsif direction == DIRECTION_RIGHT
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apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_RIGHT, current_frame)
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elsif direction == DIRECTION_UP
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apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_UP, current_frame)
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end
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end
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adjustPositionForScreenScrolling()
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end
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end |